Outlaw gameplay: robberies, lockpicking, looting and bounties.
Folder ini berisi 15 skrip. Pilih skrip di tab di bawah.
Paid (server only) Jrs_ability_card
disable ability card ui on RedM
| Resource | Jrs_ability_card |
| Folder | [CRIME] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | No |
| Languages | ar, en |
| Code size | 19 baris Lua |
Notes from the README#
# ability_card
disable ability card ui on RedM
# RankBar & Cards Loadout
# Horse InfoPaid (server only) jrs_armour
jrs core Armour - Simple item-only armor system
| Resource | jrs_armour |
| Folder | [CRIME] |
| Version | 3.0.0-simple-four-piece |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 1,461 Lua lines |
Exports
GetArmourHudData, GetEquipment
Database tables
jrs_armour_equipment
Notes from the README#
# REDEMPIRE Armour v3
A deliberately simple item-only armor system for REDEMPIRE / RedM.
## Armor items
- `jrs_armor_head` - Head Armor
- `jrs_armor_torso` - Chest & Back Armor
- `jrs_armor_legs` - Leg Armor
- `jrs_armor_arms` - Arm Armor
There are no sets, passives, crafting menu, armor UI, amulets, trinkets, belts, boots, vests, environmental effects, stamina modifiers, deadeye modifiers, or st
Use an armor item from `jrs_inventory` once to equip it. Use the same physical item again to unequip it. The item remains in the inventory and stores its condit
When condition reaches 0, that exact inventory item is removed and the HUD piece count decreases automatically.
## HUD
When `jrs_metabolism` is running, REDEMPIRE Armour sends:
- armor icon visibility
- total equipped piece count (0-4)
- combined condition percentage
## Install
1. Import `sql/jrs_armour_equipment.sql` once if the table does not exist.
2. Import `sql/jrs_armour_items.sql` to add the four inventory items.
3. Start resources in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_metabolism
ensure jrs_armour
'''
## Torso visual armor
`jrs_armor_torso` now also applies a visible Red Dead Online Armor (MP) MetaPed component to the player. It is removed automatically when the torso item is uneq
Configure the built-in component hashes in `shared/config.lua` under `Config.TorsoVisual`.Paid (server only) jrs_carcano_logo_prop
Independent Carcano stock logos with a transparent shield image
| Resource | jrs_carcano_logo_prop |
| Folder | [CRIME] |
| Version | 0.9.3 |
| Author | JRS |
| Interface | No |
| Code size | 109 baris Lua |
Commands
/jrslogogun
Paid (server only) jrs_hanging_electric
JRS Hanging and Electric Chair roleplay executions for RedM
| Resource | jrs_hanging_electric |
| Folder | [CRIME] |
| Version | 1.3.1 |
| Author | JRS |
| Interface | No |
| Code size | 1,534 Lua lines |
config.lua - 81 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Permission |
"jrs.execution" |
Who may operate the gallows and the chair: anyone with the ACE below, plus (optionally) any on-duty police officer through jrs_police's read-only IsOnDutyOfficer export. |
RequirePermission |
true |
Requires permission: true = ya, false = tidak (bawaan true). |
AllowOnDutyPolice |
true |
Allows on duty police: true = ya, false = tidak (bawaan true). |
PoliceMinimumGrade |
0 |
Minimum atau level yang dibutuhkan untuk police minimum grade. |
Police |
table |
jrs_police link: radial-menu entries for on-duty officers and an MDT record in the prisoner's file after every execution. |
↳ radialMenu |
true |
Sakelar untuk radial menu: true = nyala, false = mati (bawaan true). |
↳ mdtRecord |
true |
Sakelar untuk mdt record: true = nyala, false = mati (bawaan true). |
↳ nearestPrisonerDistance |
3.0 |
radial "Put suspect on gallows" picks the nearest player within this |
Government |
table |
or chair stands in may operate it, the city can lock executions down from its Municipal Facilities page, and every sentence goes into the city's government audit log. |
↳ allowCityLeaders |
true |
Allows city leaders: true = ya, false = tidak (bawaan true). |
↳ facilityType |
"executions" |
Pengaturan untuk facility type. |
↳ auditLog |
true |
Sakelar untuk audit log: true = nyala, false = mati (bawaan true). |
Locations |
table |
Each location must point to an existing RedM gallows/map prop. |
Controls |
table |
Verified against resources/[ADMIN]/jrs_utils/shared/keys.lua |
↳ interact |
0xCEFD9220 |
E (gallows lever, chair, generator) |
↳ release |
0x24978A28 |
H (prisoner asks to be released) |
↳ powerUp |
0x6319DB71 |
Arrow Up (INPUT_FRONTEND_UP) |
↳ powerDown |
0x05CA7C52 |
Arrow Down (INPUT_FRONTEND_DOWN) |
Interaction |
table |
Tabel entri interaction. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ startCommand |
"jrshang" |
/jrshang <server id> |
↳ releaseCommand |
"jrsrelease" |
/jrsrelease <server id> |
↳ executeCommand |
"jrsexecute" |
/jrsexecute <server id> |
↳ cutRopeCommand |
"jrscutrope" |
/jrscutrope <server id> (nearby rescue) |
↳ cutRopeDistance |
2.0 |
Jarak dalam satuan game untuk cut rope distance. |
↳ releaseRequestCooldown |
20 |
seconds between H requests from a prisoner |
↳ promptDistance |
3.0 |
distance to the lever for the E prompt |
Hanging |
table |
Tabel entri hanging. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ animationDictionary |
'script_re@public_hanging@cr... |
Pengaturan animasi untuk animation dictionary. |
↳ animationName |
"intro_idle" |
Teks yang dilihat pemain untuk animation name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ animationFlag |
1 |
Pengaturan animasi untuk animation flag. |
↳ nooseModel |
357863945 |
p_cs_noose01xb |
↳ nooseBone |
21030 |
Angka untuk noose bone (bawaan 21030). |
↳ nooseOffset |
vector3(0.0, -0.07, 0.015) |
Pengaturan untuk noose offset. |
↳ nooseRotation |
vector3(183.0, 88.5, -50.0) |
Pengaturan untuk noose rotation. |
↳ autoReleaseSeconds |
180 |
Angka untuk auto release seconds (bawaan 180). |
↳ executionSeconds |
5 |
Angka untuk execution seconds (bawaan 5). |
↳ killPlayerOnExecution |
false |
Sakelar untuk kill player on execution: true = nyala, false = mati (bawaan false). |
↳ ragdollAfterExecution |
true |
Sakelar untuk ragdoll after execution: true = nyala, false = mati (bawaan true). |
↳ trapdoorSeconds |
3.3 |
Angka untuk trapdoor seconds (bawaan 3.3). |
↳ leverAnimationDictionary |
"script_re@public_hanging@lever" |
Pengaturan animasi untuk lever animation dictionary. |
↳ leverAnimationName |
"push_lever_deputy_lever" |
Teks yang dilihat pemain untuk lever animation name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ trapdoorAnimationName |
"pull_lever_deputy_trapdoor_val" |
Teks yang dilihat pemain untuk trapdoor animation name. Ubah untuk menerjemahkan atau mengganti nama. |
Electric |
table |
Electric chair and generator locations. Props spawn locally when a player approaches. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ chairModel |
"p_cs_electricchair01x" |
Model atau entitas game untuk chair model. |
↳ generatorModel |
"p_cs_generator01x" |
Model atau entitas game untuk generator model. |
↳ spawnRange |
35.0 |
Jarak dalam satuan game untuk spawn range. |
↳ promptDistance |
2.5 |
Jarak dalam satuan game untuk prompt distance. |
↳ targetDistance |
2.0 |
Jarak dalam satuan game untuk target distance. |
↳ operatorDistance |
3.0 |
Jarak dalam satuan game untuk operator distance. |
↳ effectDistance |
45.0 |
Jarak dalam satuan game untuk effect distance. |
↳ startingPower |
10 |
Angka untuk starting power (bawaan 10). |
↳ powerStep |
10 |
Angka untuk power step (bawaan 10). |
↳ minimumPower |
10 |
Minimum atau level yang dibutuhkan untuk minimum power. |
↳ maximumPower |
100 |
Batas atas untuk maximum power. |
↳ lethalPower |
70 |
Angka untuk lethal power (bawaan 70). |
↳ shockCooldownSeconds |
6 |
Pengaturan waktu untuk shock cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ effectDurationMs |
4000 |
Pengaturan waktu untuk effect duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ executionKillsPlayer |
true |
Sakelar untuk execution kills player: true = nyala, false = mati (bawaan true). |
↳ autoReleaseSeconds |
300 |
Angka untuk auto release seconds (bawaan 300). |
↳ chairAnimationDictionary |
"script_rc@rtl@leadin@rc_6" |
Pengaturan animasi untuk chair animation dictionary. |
↳ chairAnimationName |
"leadin_chair" |
Teks yang dilihat pemain untuk chair animation name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ prisonerAnimationDictionary |
"script_rc@rtl@leadout@rc_6" |
Pengaturan animasi untuk prisoner animation dictionary. |
↳ prisonerAnimationName |
"leadout_alive_prisoner" |
Teks yang dilihat pemain untuk prisoner animation name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ seatOffset |
vector3(0.0, 0.0, 0.45) |
Pengaturan untuk seat offset. |
↳ prisonerHeadingOffset |
180.0 |
Angka untuk prisoner heading offset (bawaan 180.0). |
↳ effectDictionary |
"cut_rrtl" |
Pengaturan untuk effect dictionary. |
↳ effectName |
"cs_rrtl_electric_arcs" |
Teks yang dilihat pemain untuk effect name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ effectBone |
247 |
Angka untuk effect bone (bawaan 247). |
↳ zones |
table |
Tabel entri zones. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Blips |
table |
Map blips: one per gallows, plus one per electric chair that does not already stand next to a gallows (so Valentine shows a single marker). |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ sprite |
"blip_honor_bad" |
skull |
↳ scale |
0.2 |
Tingkat atau pengali untuk scale. |
↳ showChairs |
true |
Shows chairs: true = ya, false = tidak (bawaan true). |
↳ mergeDistance |
30.0 |
a chair this close to a gallows shares its blip |
DefaultLanguage |
"en" |
Bahasa antarmuka skrip ini (en atau ar). |
Text |
table |
Teks yang dilihat pemain untuk text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ en |
table |
Tabel entri en. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ar |
table |
Tabel entri ar. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Notes from the README#
# jrs_hanging_electric
One standalone RedM resource for the gallows and electric chair. The hanging feature is based on the supplied `redm-hanging` archive. The chair animation, props
## Features
- Synchronized gallows scene, lever and trapdoor animation, noose attachment, timed execution, release, and disconnect cleanup.
- The prisoner can **plead** for release with **H** (notifies the operator and nearby authorised players; it no longer frees them). A witness close to the priso
- Electric chair and generator props spawn near configured locations and clean up as players leave the area.
- The operator can secure the nearest player to the chair, adjust current from 10% to 100%, then apply a synchronized electric effect.
- Current at or above the configured lethal level kills the prisoner by default. Set `Config.Electric.executionKillsPlayer = false` to keep it as roleplay shock
- Server-side ACE and distance checks protect all start, current, release, and execution actions. Client requests cannot select arbitrary remote players or pass
- Operators: ACE `jrs.execution` **or** any on-duty police officer (`Config.AllowOnDutyPolice`, via `jrs_police:IsOnDutyOfficer`). Operator prompts are hidden f
- EN/AR texts follow the player's jrs_core language; notifications use the jrs_core toast.
## Install
1. Place the `jrs_hanging_electric` folder under `resources/[jrs]/`.
2. Add `ensure jrs_hanging_electric` to `server.cfg`.
3. Grant the permission to authorized operators, for example:
'''cfg
add_ace group.admin jrs.execution allow
'''
4. Set gallows and chair coordinates in `config.lua` for your map.
## Commands and controls
| Action | Command or control |
|---|---|
| Put a nearby player on the gallows | `/jrshang <server id>` |
| Start a hanging execution | `/jrsexecute <server id>` or hold **E** at the lever |
| Release a gallows or chair prisoner | `/jrsrelease <server id>` |
| Cut the gallows rope nearby | `/jrscutrope <server id>` |
| Secure a nearby prisoner in the chair | hold **E** at the chair |
| Release the chair prisoner | hold **H** at the generator |
| Plead for release (prisoner) | hold **H** on the gallows |
| Increase or decrease current | Arrow Up / Arrow Down at the generator |
| Apply current | hold **E** at the generator |
## Configuration notes
- `Config.Permission` and `Config.RequirePermission` control server authorization.
- `Config.Locations` holds gallows map props and animation position.
- `Config.Electric.zones` holds chair and generator coordinates/headings.
- `Config.Electric.targetDistance`, `operatorDistance`, `lethalPower`, and `executionKillsPlayer` control chair behavior.
- The bundled assets/props and RedM animation dictionaries must exist in the server's game build. Check the chair placement and noose offsets in-game before pub
The supplied electric-chair archive has no license file. Keep its original credit and verify the upstream author's redistribution terms before sharing the merge
## 1.1.0 fixes
- Prisoner could free themselves instantly with H, or with `/jrscutrope <own id>` -> now a plea / blocked.
- Hang idle anim was re-played every second during the drop, cancelling the ragdoll -> skipped while executing.
- Prisoner could walk off the trapdoor / chair -> position frozen while held, unfrozen on release, execution, and resource stop.
- Every server sync re-teleported the prisoner onto the trapdoor -> teleport once per session.
- Stale timers (auto-release / execution) could hit a NEW session for the same player -> session identity check.
- Chair `E` was `0x5415BE48` (G on this server) and chair + generator groups (1.8 m apart) fought each other -> E, nearest one only.Paid (server only) jrs_hideouts
Gang hideouts: secret entrance, shared ledger, members, decor upgrades, storage and raids
| Resource | jrs_hideouts |
| Folder | [CRIME] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,368 Lua lines |
Database tables
jrs_hideout_members, jrs_hideouts
config.lua - 44 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = ya, false = tidak (bawaan false). |
Buying
| Setting | Default | What it does |
|---|---|---|
Price |
1500 |
cash, paid to the dealer |
OnePerCharacter |
true |
a character may own (and be member of) one hideout |
MaxMembers |
6 |
not counting the owner |
AllowGangLink |
true |
Owner can link the hideout to their jrs_organizations gang: every gang member gets in. |
Command |
"hideout" |
place / relocate the entrance, see status |
GetOutCommand |
"hideout_getout" |
Pengaturan untuk get out command. |
RelocateCost |
400 |
taken from the ledger |
Dealers |
table |
Tabel entri dealers. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Entrance placement rules (checked on the server with the player position)
| Setting | Default | What it does |
|---|---|---|
MinDistanceBetweenHideouts |
150.0 |
Jarak dalam satuan game untuk min distance between hideouts. |
Towns |
table |
Tabel entri towns. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
EntranceProp |
"p_trapdoor01x" |
Visual marker at the entrance (local prop; skipped if the model is missing). |
Interior: one RDO moonshine shack, private routing bucket per hideout.
| Setting | Default | What it does |
|---|---|---|
BucketBase |
74000 |
jrs_moonshine uses the same interior in its own buckets; entity sets are snapshotted on enter and restored on leave so the two never fight. |
Interior |
table |
Tabel entri interior. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ id |
77313 |
Angka untuk id (bawaan 77313). |
↳ spawn |
vector4(1785.01, -821.53, 19... |
Koordinat dunia (x, y, z) untuk spawn. |
↳ exit |
vector3(1785.01, -821.53, 19... |
Pengaturan untuk exit. |
↳ ledger |
vector3(1789.48, -813.10, 19... |
Pengaturan untuk ledger. |
↳ storage |
vector3(1784.12, -817.10, 18... |
Pengaturan untuk storage. |
↳ baseSets |
table |
Tabel entri base sets. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
GetOutCoords |
vector3(1514.6, 438.11, 89.9... |
Where a player stuck inside with no known hideout is sent. |
Ledger / storage
| Setting | Default | What it does |
|---|---|---|
MaxLedger |
100000 |
Batas atas untuk max ledger. |
Storage |
table |
Tabel entri storage. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Decor upgrades, paid from the ledger. One set per category is active.
| Setting | Default | What it does |
|---|---|---|
DefaultTheme |
"mp006_mshine_theme_hunter" |
Pengaturan untuk default theme. |
Upgrades |
table |
Tabel entri upgrades. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ theme |
table |
Tabel entri theme. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ struct |
table |
Tabel entri struct. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shelf |
table |
Tabel entri shelf. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ frame |
table |
Tabel entri frame. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bench |
table |
Tabel entri bench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ band |
table |
Tabel entri band. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
UpgradeOrder |
table |
Tabel entri upgrade order. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Raids
| Setting | Default | What it does |
|---|---|---|
Raid |
table |
Tabel entri raid. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ PoliceOnly |
false |
true: only on-duty police may raid |
↳ LockpickItem |
"lockpick" |
Item inventaris yang dipakai lockpick item. Nama harus ada di tabel jrs_items. |
↳ RequireMemberOnline |
true |
someone from the hideout must be on the server |
↳ CooldownHours |
72 |
per hideout, persisted in the database |
↳ DelayMinutes |
10 |
warning time before the door gives |
↳ WindowMinutes |
20 |
door stays open to anyone this long |
↳ AlertPolice |
true |
Sakelar untuk alert police: true = nyala, false = mati (bawaan true). |
Keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ Use |
0x760A9C6F |
G |
↳ Alt |
0xCEFD9220 |
E |
Paid (server only) jrs_hogtie
Better hogtie: struggle free, untie others, police ties hold, job restriction, auto-release
| Resource | jrs_hogtie |
| Folder | [CRIME] |
| Version | 0.1.0 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | No |
| Languages | ar, en |
| Code size | 373 baris Lua |
config.lua - 20 opsi#
General
| Setting | Default | What it does |
|---|---|---|
RestrictToJobs |
false |
Only these jobs may hogtie other PLAYERS (NPC hogties are never touched). A player hogtied by someone without permission is released at once. |
AllowedJobs |
table |
Siapa yang diizinkan: pekerjaan, grup, atau izin untuk allowed jobs. |
↳ police |
true, marshal = true, sherif... |
Pengaturan untuk police. |
Struggle |
table |
Struggling free (the hogtied player mashes a key). |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ DelaySeconds |
20 |
after being tied, before the first try |
↳ CooldownSeconds |
15 |
between tries |
↳ Key |
0xD9D0E1C0 |
SPACE |
↳ WindowSeconds |
5 |
how long the mashing lasts |
↳ PressesNeeded |
22 |
presses inside the window |
↳ SuccessChance |
45 |
% rolled on the server after a good mash |
PoliceNoEscape |
true |
An on-duty officer's knots can't be struggled out of. |
Untie |
table |
Untying someone else. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Key |
0x760A9C6F |
G (hold) |
↳ HoldMs |
1500 |
Angka untuk hold ms (bawaan 1500). |
↳ Distance |
1.8 |
Jarak dalam satuan game untuk distance. |
↳ Seconds |
3 |
crouch animation before the knot gives |
↳ PoliceKnotsOfficersOnly |
true |
an on-duty officer's hogtie can only be undone by an officer |
MaxHogtieMinutes |
6 |
Nobody stays tied forever (anti-grief). 0 = off. |
Free (included in JRS Core) jrs_lockpick
storage script locations or and as items
| Resource | jrs_lockpick |
| Folder | [CRIME] |
| Version | 1.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 54 baris Lua |
Exports
startLockpick
Paid (server only) jrs_loot_hunter
jrs Loot Hunter - Red Dead Online style world container looting (drawers, cabinets, chests, strongboxes) for jrs_core / jrs_inventory
| Resource | jrs_loot_hunter |
| Folder | [CRIME] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 1,309 Lua lines |
Commands
/loothunter_reset
Database tables
jrs_loot_hunter_spots
config/config.lua - 37 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Prints every container the player opens (model name, hash, tier, coords) and enables /loothunter_reset for the console. Leave off on the live server. |
NotifyDuration |
3500 |
Pengaturan waktu untuk notify duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
Detection
| Setting | Default | What it does |
|---|---|---|
Detection |
table |
Tabel entri detection. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ignoreScriptProps |
true |
Containers placed by our own scripts (housing furniture, jrs_stashes, spooner props, store props) are mission entities. They are never paid: only the map's own world containers are, like in Red Dead Online. |
↳ fallbackTier |
"generic" |
A lootable container whose model is not listed in config/props.lua is still recognised and paid from this tier, so no container is ever silently ignored. Set to false to pay only the listed models. |
Server-side validation (every roll happens on the server)
| Setting | Default | What it does |
|---|---|---|
Security |
table |
Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ maxDistance |
5.0 |
Player must be this close (metres) to the container the client reports. |
↳ playerCooldownMs |
1500 |
Minimum time between two searches by the same player. |
↳ containerRestockMinutes |
table |
A searched container stays empty for everyone for a random time in this range (RDO restock). Saved in the database, so a restart does not refill it. |
↳ maxSearchesPerHour |
45 |
Per-character hard caps over a rolling hour. Once reached, containers are still searchable but come up empty until the hour rolls over. |
↳ maxCashPerHour |
6.00 |
below the Tier 1 job rate ($4-9/h) in jrs_core economy.lua |
↳ maxGoldPerHour |
0.06 |
Nilai uang untuk max gold per hour. Hadiah melewati pengali ekonomi jrs_core. |
Item pools - every name below exists in jrs_items. Names that ever go
| Setting | Default | What it does |
|---|---|---|
Pools |
table |
missing from the table are dropped at boot with a console warning, so a deleted item can never be handed out. amount = { min, max }, weight = relative pick weight inside the pool. |
↳ provisions |
table |
Tabel entri provisions. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ smokes |
table |
Tabel entri smokes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tonics |
table |
Tabel entri tonics. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ammo |
table |
Tabel entri ammo. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ valuables |
table |
Fence trinkets (RDO jewellery / watches) - kept rare on purpose. |
↳ horse |
table |
Model atau entitas game untuk horse. |
Loot tiers (Red Dead Online values)
| Setting | Default | What it does |
|---|---|---|
Tiers |
table |
cash : chance %, min/max dollars (paid straight, already RDO cents) gold : chance %, one of amounts gold bars (0.01 = one nugget-sized bit) rolls: each entry rolls independently; max = up to N different items |
↳ drawer |
table |
Tabel entri drawer. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ cabinet |
table |
Tabel entri cabinet. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ medicine |
table |
Tabel entri medicine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ ammo |
table |
Tabel entri ammo. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ chest |
table |
Tabel entri chest. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ strongbox |
table |
Tabel entri strongbox. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ generic |
table |
Any lootable container not listed in config/props.lua. |
A native item whose name is also a jrs_items name (consumable_peaches_can,
| Setting | Default | What it does |
|---|---|---|
Pickups |
table |
consumable_cigar, ...) maps itself automatically, as long as its jrs_items category is in autoCategories. Anything named differently goes in map. Unmapped pickups are printed once in the server console so they can be added. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ amount |
1 |
One item per pickup, like RDO. |
↳ containerGraceMs |
5000 |
Pickups within this long after a container search are the container's own contents (already paid by the container tier) and are ignored. |
↳ playerCooldownMs |
800 |
Pengaturan waktu untuk player cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ maxPerHour |
40 |
Batas atas untuk max per hour. |
↳ respawnMinutes |
table |
Once taken, a pickup disappears for every player and comes back after a random time in this range. Saved in the database (jrs_loot_hunter_spots), so a server restart does not bring it back early. |
↳ hideRange |
80.0 |
Taken pickups are hidden for players within this range (metres). |
↳ autoCategories |
table |
Tabel entri auto categories. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ map |
table |
native item name = jrs item name |
config/props.lua - 8 opsi#
Built from the full RDR3 object list (jrs_spooner/data/rdr3/objects.lua).
| Setting | Default | What it does |
|---|---|---|
Props |
table |
The game only raises EVENT_CONTAINER_INTERACTION for containers it lets the player search, so listing a model that is not searchable costs nothing. Unlisted searchable containers use Config.Detection.fallbackTier. |
↳ drawer |
table |
Drawers, dressers, nightstands, desks, small boxes ---------------------- |
↳ cabinet |
table |
Cabinets, cupboards, hutches, wardrobes --------------------------------- |
↳ medicine |
table |
Doctor / medicine cabinets --------------------------------------------- |
↳ ammo |
table |
Ammo boxes, gun cabinets, weapon chests --------------------------------- |
↳ chest |
table |
Chests, trunks, footlockers, luggage, satchels -------------------------- |
↳ strongbox |
table |
Strongboxes, lockboxes, money / jewellery boxes, coffers ---------------- |
Never paid, even through the fallback tier.
| Setting | Default | What it does |
|---|---|---|
PropBlacklist |
table |
Model atau entitas game untuk prop blacklist. |
Notes from the README#
# jrs_loot_hunter
Red Dead Online style world container looting for `jrs_core` / `jrs_inventory`.
Searching a drawer, cabinet, chest, trunk, footlocker or strongbox in the world
(the game's own "Search" prompt) rolls RDO-sized loot on the server.
- `config/props.lua` - ~290 RDR3 container models sorted into tiers
(drawer, cabinet, medicine, ammo, chest, strongbox) plus a blacklist.
Any other searchable container uses `Config.Detection.fallbackTier`.
- `config/config.lua` - tiers, item pools, security caps.
- Items are checked against `jrs_items` at boot; missing ones are skipped.
- Cash/gold are RDO cents paid with `jrs_core` `AddMoney` / `AddGold`.
- Props spawned by scripts (housing, stashes, spooner) are never paid.
- Loose world pickups (gun oil on a counter, cans/tonics on shelves) give the
matching jrs item, 1 per pickup. Native names that already exist in
`jrs_items` map themselves; others go in `Config.Pickups.map`. Unmapped
pickups are printed once in the server console with their hash.
- NPC bodies are handled by `jrs_lootnpcs`, not here.
Debug: set `Config.Debug = true` to print every searched model/hash/tier in
the client console (F8) and enable the console command `loothunter_reset`.Free (included in JRS Core) jrs_lootnpcs
jrs core Loot NPCs - NPC loot system for jrs_core / jrs_inventory
| Resource | jrs_lootnpcs |
| Folder | [CRIME] |
| Version | 2.0.1 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Languages | ar, en |
| Code size | 1,592 Lua lines |
Notes from the README#
# jrs_lootnpcs
Clean RedM NPC loot system built for REDEMPIRE.
**Core:** This script runs directly on `jrs_core` and uses `jrs_inventory` for item, money, gold, and weapon rewards.
## What changed
- Built the resource around `jrs_core` and `jrs_inventory`.
- Removed the old JS DataView export and replaced it with a local Lua DataView helper.
- Split the script into clear folders:
- `shared/config.lua`
- `shared/language.lua`
- `client/dataview.lua`
- `client/client.lua`
- `server/server.lua`
- Moved the `jrs_core` and `jrs_inventory` connection directly into `server/server.lua`.
- Added server-side validation to reduce duplicate loot abuse:
- player cooldown
- NPC key lock
- distance check
- dead ped check when the NPC is networked
- Rebuilt reward logic into separate item, money, gold, and weapon reward handlers.
- Moved all visible text into `shared/language.lua`.
## Dependencies
'''cfg
ensure jrs_core
ensure jrs_inventory
ensure jrs_lootnpcs
'''
The resource names are configurable in `shared/config.lua`:
'''lua
Config.CoreResource = 'jrs_core'
Config.InventoryResource = 'jrs_inventory'
'''
## Rewards
All rewards are controlled from `shared/config.lua` under `Config.Rewards`.
Example item reward:
'''lua
{ name = 'raisin', label = 'Raisin', amount = { min = 1, max = 1 } }
'''
Example random amount:
'''lua
{ name = 'ammoriflenormal', label = 'Normal Rifle Ammo', amount = { min = 1, max = 3 } }
'''
## Notes
If your `jrs_inventory` exports use different names, update the direct inventory functions inside `server/server.lua`. The script already tries common names suc
- `addItem`, `AddItem`, `giveItem`, `GiveItem`
- `canCarryItem`, `CanCarryItem`Paid (server only) jrs_organizations
jrs core Organizations System - separate Tribe and Family systems with unified Wars, Occupations and Missions
| Resource | jrs_organizations |
| Folder | [CRIME] |
| Version | 6.7.2 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 47,913 Lua lines |
Commands
/campreset/cancelcampmission/checkdb/checkgang/checkgangmembers/checkplayer/cleanUtilityPoleBlip/cleanallblips/creategang/debugUtilityPole/delgraffiti/desfreeze/devgraffiti/endterritorymission/familyadmin/familyjobsevent/forcecapture/gang/gangaccess/hunt/jrsUiReset/jrsclearui/listgangs/myterritories/orgwar/pirataria/setgang/setgangmenu/startUtilityPolesMission/startWagonMission
Exports
AddBounty, AddCampMissionProgress, AddWarScore, AwaitDatabase, CallFrameworkCurrency, CanOpenMenus, CloseInventory, CompleteMission, EndExtortionMission, ExecuteTerritorySQL, FailMission, FamilyCanOpenMenus, FamilyHasFullAccess, GetAccessState, GetActiveWarBetween, GetClanMissions, GetFamilyAccessState, GetFamilyFrameworkCharacter, GetFamilyFrameworkName, GetFamilyFrameworkPlayer, GetFamilyInventoryBridge, GetFrameworkCharacter, GetFrameworkMoney, GetFrameworkName, GetFrameworkPlayer, GetGangTerritories, GetInventoryBridge, GetMissionConfig, GetMissionPlayerGangInfo, GetPlayerGangInfo
Database tables
and, jrs_clan_alliances, jrs_clan_blackmarket, jrs_clan_camps, jrs_clan_chest_breaches, jrs_clan_daily_missions, jrs_clan_furniture_inventory, jrs_clan_market_stock, jrs_clan_market_transactions, jrs_clan_member_permissions, jrs_clan_notifications, jrs_clan_packed_camps, jrs_clan_poison, jrs_clan_raid_protection, jrs_clan_random_missions, jrs_clan_territories, jrs_clan_test_runs, jrs_clan_treasury_robberies, jrs_clan_upgrades, jrs_clan_weekly_missions
config/clan/admin_items.lua - 9 opsi#
General
| Setting | Default | What it does |
|---|---|---|
AdminItemGrant |
table |
REDEMPIRE ORGANIZATIONS - Full-access organization item grants Persistent grant history is stored in the database. This config only defines policy/defaults. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ maxAmountPerGrant |
100 |
Batas atas untuk max amount per grant. |
↳ allowCustomItem |
true |
Allows custom item: true = ya, false = tidak (bawaan true). |
↳ requestCooldownMs |
600 |
Pengaturan waktu untuk request cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ grantCooldownMs |
850 |
Pengaturan waktu untuk grant cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ historyLimit |
50 |
Batas atas untuk history limit. |
↳ familyItems |
table |
Item inventaris yang dipakai family items. Nama harus ada di tabel jrs_items. |
↳ tribeItems |
table |
Item inventaris yang dipakai tribe items. Nama harus ada di tabel jrs_items. |
config/clan/advanced_build.lua - 1 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CampAdvancedBuild |
Config.CampAdvancedBuild or ... |
Pengaturan untuk camp advanced build. |
config/clan/build_animations.lua - 12 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CampBuildAnimations |
table |
Tabel entri camp build animations. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ preventOverlap |
true |
Prevent two construction animations from running on the same client. |
↳ maxDurationMs |
15000 |
Safety limits. The animation controller always restores movement and clears tasks when a profile finishes, fails, times out, or is canceled. |
↳ dictionaryTimeoutMs |
3500 |
Pengaturan waktu untuk dictionary timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ cancelOnDeath |
true |
Sakelar untuk cancel on death: true = nyala, false = mati (bawaan true). |
↳ cancelInWater |
true |
Sakelar untuk cancel in water: true = nyala, false = mati (bawaan true). |
↳ cancelWhenMounted |
true |
Sakelar untuk cancel when mounted: true = nyala, false = mati (bawaan true). |
↳ cancelWhenInVehicle |
true |
Sakelar untuk cancel when in vehicle: true = nyala, false = mati (bawaan true). |
↳ freezePlayer |
true |
Keep this false to avoid the player becoming stuck if another resource interrupts a task. Scenario animations already keep the ped in place. |
↳ notifications |
table |
Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ profiles |
table |
Tabel entri profiles. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
config/clan/config.lua - 168 opsi#
General
| Setting | Default | What it does |
|---|---|---|
keys |
table |
Tombol atau kontrol untuk keys. Kontrol adalah nilai hash dari daftar input game. |
↳ F |
0xB2F377E8 |
Pengaturan untuk f. |
↳ B |
0x4CC0E2FE |
Pengaturan untuk b. |
↳ G |
0x760A9C6F |
Pengaturan untuk g. |
↳ ENTER |
0xC7B5340A |
Pengaturan untuk enter. |
↳ DOWN |
0x05CA7C52 |
Pengaturan untuk down. |
↳ SHIFT |
0x8FFC75D6 |
Pengaturan untuk shift. |
↳ UP |
0x6319DB71 |
Pengaturan untuk up. |
↳ LEFT |
0xA65EBAB4 |
Pengaturan untuk left. |
↳ RIGHT |
0xDEB34313 |
Pengaturan untuk right. |
↳ RIGHTBRACKET |
0xA5BDCD3C |
Pengaturan untuk rightbracket. |
↳ LEFTBRACKET |
0x430593AA |
Pengaturan untuk leftbracket. |
↳ BACKSPACE |
0x156F7119 |
Pengaturan untuk backspace. |
↳ ALT |
0x8AAA0AD4 |
Pengaturan untuk alt. |
↳ CTRL |
0xDB096B85 |
Pengaturan untuk ctrl. |
↳ 1 |
0xE6F612E4 |
Pengaturan untuk 1. |
↳ 2 |
0x1CE6D9EB |
Pengaturan untuk 2. |
↳ 3 |
0x4F49CC4C |
Pengaturan untuk 3. |
↳ 4 |
0x8F9F9E58 |
Pengaturan untuk 4. |
↳ I |
0xC1989F95 |
Pengaturan untuk i. |
↳ X |
0x8CC9CD42 |
Pengaturan untuk x. |
restatsperday |
4 |
Angka untuk restatsperday (bawaan 4). |
debug |
false |
KEEP FALSE ON LIVE SERVER |
metadata |
true |
set to true when using meta data 3.5 inventory update |
useDecayitems |
true |
set to true to enable item decay |
ItemBlacklist |
table |
New Item Blacklist for storage items in this list will not beable to be stored in the storage |
flagitem |
"flag" |
Usable inventory item required to start building a camp. |
flagBuildRadius |
50.0 |
Maximum distance the flag can be positioned from where the item was used. |
consumeFlagItemOnBuild |
true |
The item is removed only after the player confirms the completed build. |
timesave |
30 |
save info every 10 minutes to database |
autocleanhorse |
false |
turn true or false the cleaning of skins on horses |
autocleananimals |
100 |
dont use if u dont know |
viewinvites |
"viewinvites" |
Pengaturan untuk viewinvites. |
changeleader |
"changeleader" |
admin command to change clan leader, new leader must be online /changeleader playerid clanid |
maxclan |
10 |
set to 0 if you want unlimited clan members for each clan |
rading |
true |
allow players to raid each other |
raidcooldown |
true |
Sakelar untuk raidcooldown: true = nyala, false = mati (bawaan true). |
campownerraidonly |
true |
only players who are a part of a clan can raid. if set to false any player can raid any camp |
raidcooldowncycles |
12 |
this is related to your server restart cycle. set to 12 a camp can be raided once every 3 days (12 restart cycles) |
clancountraid |
2 |
this is the number of clan members that have to be online to allow a camp to be raided. set to 0 if you want camps to be raided when all members are offline. setting to 2 means only allowed to be raided if atleast 2 clan members a |
raidtimer |
10 |
raiders have to wait in minutes between when they start the raid until they can lockpick. this gives the clan members a chance to respond to the raid. |
lockpicktimer |
5 |
raiders have to this much time to lockpick, if they dont lockpick raid is reset (considered failed) |
openloottimer |
10 |
the camp is marked open for loot for time in minutes after lockpicking |
processtimer |
30 |
wait 30 minutes before any option to raid clan re-appears after inital raid trigger |
lockpickitem |
"lockpick" |
Pengaturan untuk lockpickitem. |
CampChest |
table |
Direct camp chest inventory / lockpick robbery. Static behavior lives in config; breach/attempt state is persisted in MySQL. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ functional |
"inv" |
Pengaturan untuk functional. |
↳ promptDistance |
2.0 |
Jarak dalam satuan game untuk prompt distance. |
↳ serverDistance |
4.0 |
Jarak dalam satuan game untuk server distance. |
↳ lockpickItem |
"lockpick" |
keep in sync with Config.lockpickitem above |
↳ breachSeconds |
600 |
keep in sync with Config.openloottimer above (minutes * 60, min 60) |
↳ pendingSeconds |
60 |
Angka untuk pending seconds (bawaan 60). |
↳ failedAttemptCooldown |
30 |
Pengaturan waktu untuk failed attempt cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ consumeOnFailure |
true |
Sakelar untuk consume on failure: true = nyala, false = mati (bawaan true). |
↳ consumeOnSuccess |
false |
Sakelar untuk consume on success: true = nyala, false = mati (bawaan false). |
↳ acceptWeapons |
true |
Sakelar untuk accept weapons: true = nyala, false = mati (bawaan true). |
↳ inventoryPrefix |
"jrs_camp_storage_" |
Pengaturan untuk inventory prefix. |
↳ inventoryLabel |
"Camp Chest" |
Teks yang dilihat pemain untuk inventory label. Ubah untuk menerjemahkan atau mengganti nama. |
raiddistancecheck |
100 |
Angka untuk raiddistancecheck (bawaan 100). |
poisonsnake |
false |
if toggled true snakes will be poisonus |
cureitem |
table |
Tabel entri cureitem. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
poisonticktime |
6 |
tickets a health reduction every 6 seconds |
enablehealthdamage |
true |
Sakelar untuk enablehealthdamage: true = nyala, false = mati (bawaan true). |
healthloss |
5 |
health loss every tick until lowest |
lethal |
false |
poison will not kill the player |
saveserver |
true |
if true poison data is saved on the server meaning a relog wont register it gone |
disablepoisonondeath |
false |
Sakelar untuk disablepoisonondeath: true = nyala, false = mati (bawaan false). |
visualclicks |
30 |
poisonticktime until visual effect |
ticksuntilwalk |
60 |
poisonticktime until forced walk |
clickstilldamage |
120 |
Angka untuk clickstilldamage (bawaan 120). |
adminfurniresetcommand |
"adminresetfurni" |
reset furniture to the unpitched state for a clan /command clanid |
furnilimit |
75 |
Angka untuk furnilimit (bawaan 75). |
blip |
1754365229 |
Pengaturan blip peta atau ikon untuk blip. |
campspacing |
200 |
distance of camps from each other -- camp spacing should always be 2.5 the render distance |
render |
150 |
distance to render camp |
placementradius |
50.0 |
Full camp building radius from the Camp Flag |
changeblipcost |
500 |
Angka untuk changeblipcost (bawaan 500). |
relocatecost |
800 |
Angka untuk relocatecost (bawaan 800). |
roaddistcheck |
20 |
distance check from road |
relocatecommand |
"movecamp" |
Pengaturan untuk relocatecommand. |
CampPacking |
table |
Packed camp relocation. Packing removes every spawned camp prop and gives the authorized holder one item. Using the item restores the same camp ID, ownership, members, money, storage, upgrades, furniture and building layout. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ itemName |
"packed_camp" |
Item inventaris yang dipakai item name. Nama harus ada di tabel jrs_items. |
↳ itemLabel |
"Packed Camp" |
Item inventaris yang dipakai item label. Nama harus ada di tabel jrs_items. |
↳ requireLeader |
true |
Requires leader: true = ya, false = tidak (bawaan true). |
↳ serverDistance |
6.0 |
Jarak dalam satuan game untuk server distance. |
↳ placementRadius |
50.0 |
Jarak dalam satuan game untuk placement radius. |
↳ cooldownSeconds |
10 |
Pengaturan waktu untuk cooldown seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ preserveFurnitureLayout |
true |
Sakelar untuk preserve furniture layout: true = nyala, false = mati (bawaan true). |
↳ chargeRelocationCost |
true |
Sakelar untuk charge relocation cost: true = nyala, false = mati (bawaan true). |
↳ allowAdminRemotePack |
true |
Allows admin remote pack: true = ya, false = tidak (bawaan true). |
CampClothingIntegration |
table |
Optional clothing-script bridge used by wardrobe furniture. mode: "builtin", "event", or "export". |
↳ mode |
"builtin" |
Pengaturan untuk mode. |
↳ eventName |
"" |
Teks yang dilihat pemain untuk event name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ resource |
"" |
Pengaturan untuk resource. |
↳ exportName |
"" |
Teks yang dilihat pemain untuk export name. Ubah untuk menerjemahkan atau mengganti nama. |
↳ fallbackToBuiltin |
true |
Sakelar untuk fallback to builtin: true = nyala, false = mati (bawaan true). |
CampAdminMenu |
table |
Full-access camp administration menu. |
↳ enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ command |
"campadmin" |
Pengaturan untuk command. |
↳ requireFullAccess |
true |
Requires full access: true = ya, false = tidak (bawaan true). |
↳ maxCash |
10000000 |
Nilai uang untuk max cash. Hadiah melewati pengali ekonomi jrs_core. |
↳ maxLevel |
100 |
Batas atas untuk max level. |
Taxes
| Setting | Default | What it does |
|---|---|---|
adminunrepocommand |
"unrepoclan" |
Pengaturan untuk adminunrepocommand. |
adminrepocommand |
"repoclan" |
Pengaturan untuk adminrepocommand. |
taxcost |
5000 |
amount the player will be charged come tax time |
allocationlimit |
5000 |
amount player is allowed to deposit in their tax ledger. limit this to the same amount as the tax cost if you want to ensure players are active monthly and are returning to put money in the ledger so that no big amounts are placed |
minmembers |
true |
set to true if you want to repo camps that dont meet the member count requirement |
minmembercount |
5 |
this is the member count requirement that is checked when repo time comes. if players dont meet this count their camp is repoed |
monthlyrepo |
true |
Sakelar untuk monthlyrepo: true = nyala, false = mati (bawaan true). |
repotime |
table |
day, hour, and minute of monthly repo of clans. when the server time matches these values. camps that dont have money in their ledger = or more than the tax rate of the camp will |
↳ day |
15 |
be put in a disabled state, and marked as repo 1 in the database. u can switch them back to active state by changing databse from 1 to 0 when the script is disabled |
↳ hour |
6 |
Angka untuk hour (bawaan 6). |
↳ minute |
30 |
Angka untuk minute (bawaan 30). |
weeklyrepo |
false |
sam,e as above but weekly instead of monthly, only of of the 2 active. |
repotime2 |
table |
Tabel entri repotime2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ day1 |
3 |
Angka untuk day1 (bawaan 3). |
↳ day2 |
10 |
Angka untuk day2 (bawaan 10). |
↳ day3 |
17 |
Angka untuk day3 (bawaan 17). |
↳ day4 |
24 |
Angka untuk day4 (bawaan 24). |
↳ hour |
6 |
Angka untuk hour (bawaan 6). |
↳ minute |
10 |
Angka untuk minute (bawaan 10). |
huntingwagon |
true |
set to true if you want to allow players to buy hunting wagons functionallity |
huntingwagoncost |
1000 |
cost to buy a hunting wagon for the camp |
maxanimals |
30 |
max animals and pelts stored in wagon |
clanflagprop |
"mp001_s_mpcorona01x" |
Pengaturan untuk clanflagprop. |
requireBuiltFlagForMenu |
true |
Camp menu prompt and all menu events require a completed active flag. |
flagMenuDistance |
1.5 |
Interaction distance measured from the built flag, not the camp center. |
stocktime |
30 |
time in minutes where material is changed to stock. |
stockprocessing |
10 |
amount of materials that is turned into stock as Config.stocktime passes |
supplyprice |
5 |
price per supplie if the player decided to buy them instead of doing mission to gain supplies |
supplyperstock |
1 |
supply amount drained from supply count every time materials is turned to supplies as Config.stocktime passes |
randomizedsaleprice |
true |
set to true if you want to randomize sale price according to the Config.randomprice |
randomprice |
table |
money the player makes per stock piece is a random number between min and max multiplied by the amount of stock |
statifprice |
10 |
sale price per stock if Config.randomizedsaleprice is set to false. |
beerstats |
table |
Tabel entri beerstats. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hunger |
0 |
Angka untuk hunger (bawaan 0). |
↳ thirst |
5 |
Angka untuk thirst (bawaan 5). |
↳ metabolism |
5 |
Angka untuk metabolism (bawaan 5). |
↳ innercorestamina |
0.0 |
Angka untuk innercorestamina (bawaan 0.0). |
↳ innercorestaminagold |
0.0 |
Angka untuk innercorestaminagold (bawaan 0.0). |
↳ outercorestaminagold |
0.0 |
Angka untuk outercorestaminagold (bawaan 0.0). |
↳ innercorehealth |
0.0 |
Angka untuk innercorehealth (bawaan 0.0). |
↳ innercorehealthgold |
0.0 |
Angka untuk innercorehealthgold (bawaan 0.0). |
↳ outercorehealthgold |
0.0 |
Angka untuk outercorehealthgold (bawaan 0.0). |
↳ drunkcount |
2 |
apply drunk effect if player drinks this amount of beers |
↳ drunktime |
1 |
be drunk for 1 minute |
stewpot |
table |
Tabel entri stewpot. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Clan Systems Configuration
| Setting | Default | What it does |
|---|---|---|
ClanDefaults |
table |
Tabel entri clan defaults. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ memberSlots |
10 |
Batas atas untuk member slots. |
↳ furnitureSlots |
20 |
Batas atas untuk furniture slots. |
↳ storageWeight |
1000 |
Batas atas untuk storage weight. |
RaidMinOnline |
2 |
Minimum atau level yang dibutuhkan untuk raid min online. |
RaidMaxDuration |
600 |
Pengaturan waktu untuk raid max duration. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
RaidDistance |
100.0 |
Jarak dalam satuan game untuk raid distance. |
CancelRaidDistance |
150.0 |
Jarak dalam satuan game untuk cancel raid distance. |
RaidProtectionHours |
72 |
Angka untuk raid protection hours (bawaan 72). |
AttackerProtectionHours |
24 |
Angka untuk attacker protection hours (bawaan 24). |
NewClanProtectionHours |
48 |
Angka untuk new clan protection hours (bawaan 48). |
RaidProtectionCost |
500 |
Nilai uang untuk raid protection cost. Hadiah melewati pengali ekonomi jrs_core. |
CaptureTime |
30 |
Angka untuk capture time (bawaan 30). |
NPCWaveCount |
3 |
Angka untuk npc wave count (bawaan 3). |
NPCPerWave |
5 |
Angka untuk npc per wave (bawaan 5). |
PayoutInterval |
3600 |
Pengaturan waktu untuk payout interval. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
MaxDailyMissions |
3 |
Batas atas untuk max daily missions. |
MaxWeeklyMissions |
1 |
Batas atas untuk max weekly missions. |
DailyResetHour |
6 |
Angka untuk daily reset hour (bawaan 6). |
config/clan/economy.lua - 6 opsi#
General
| Setting | Default | What it does |
|---|---|---|
CampFurnitureStore |
Config.CampFurnitureStore or... |
Pengaturan untuk camp furniture store. |
CampTreasury |
Config.CampTreasury or {} |
Pengaturan untuk camp treasury. |
CampStarterFunding |
Config.CampStarterFunding or... |
Starter funding lets a newly created camp move a limited amount of the leader's personal cash into shared camp funds. No physical treasury is needed. It never creates money: the server removes the same amount from the player. |
CampRobbery |
Config.CampRobbery or {} |
Pengaturan untuk camp robbery. |
clanfurni |
Config.clanfurni or {} |
Add a dedicated treasury chest to the furniture catalog. |
CampMarket |
Config.CampMarket or {} |
Build every configured furniture definition into the integrated market. These entries are camp-owned database records, not inventory items. |
config/clan/furniture.lua - 116 opsi#
types of functionallity:
| Setting | Default | What it does |
|---|---|---|
clanfurni |
table |
Tabel entri clanfurni. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ xmaspole |
table |
Tabel entri xmaspole. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ arabtent |
table |
Tabel entri arabtent. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ changer |
table |
Tabel entri changer. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bookcase |
table |
Tabel entri bookcase. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebed |
table |
Tabel entri nativebed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativemask |
table |
Tabel entri nativemask. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativearms |
table |
Tabel entri nativearms. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ cage |
table |
Tabel entri cage. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ xmastree |
table |
Tabel entri xmastree. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tipi |
table |
Tabel entri tipi. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tent2 |
table |
Tabel entri tent2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tent3 |
table |
Tabel entri tent3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tent4 |
table |
Tabel entri tent4. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ dreamcatcher |
table |
Tabel entri dreamcatcher. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ woodfence |
table |
Tabel entri woodfence. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativepot |
table |
Tabel entri nativepot. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebasket1 |
table |
Tabel entri nativebasket1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebasket2 |
table |
Tabel entri nativebasket2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativeskull |
table |
Tabel entri nativeskull. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ skullpost |
table |
Tabel entri skullpost. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ loungechair |
table |
Tabel entri loungechair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ loungechair2 |
table |
Tabel entri loungechair2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pokerset |
table |
Tabel entri pokerset. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ decortent1 |
table |
Tabel entri decortent1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ decortent2 |
table |
Tabel entri decortent2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ decortent3 |
table |
Tabel entri decortent3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ horsehitches |
table |
Tabel entri horsehitches. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ robberyplanning |
table |
Tabel entri robberyplanning. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ naturalwagon |
table |
Tabel entri naturalwagon. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ lamppost1 |
table |
Tabel entri lamppost1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ lamppost2 |
table |
Tabel entri lamppost2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ mountainmen |
table |
Tabel entri mountainmen. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ undertaker1 |
table |
Tabel entri undertaker1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ undertaker2 |
table |
Tabel entri undertaker2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ kitchencounter |
table |
Tabel entri kitchencounter. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ standingtorch |
table |
Tabel entri standingtorch. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ shootingtarget |
table |
Tabel entri shootingtarget. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ trayoffood |
table |
Tabel entri trayoffood. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ chesta |
table |
Tabel entri chesta. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ chestb |
table |
Tabel entri chestb. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ chestc |
table |
Tabel entri chestc. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pokerset |
table |
Tabel entri pokerset. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ hitchingpost |
table |
Tabel entri hitchingpost. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ butchertable3 |
table |
Tabel entri butchertable3. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ butchertable2 |
table |
Tabel entri butchertable2. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ butchertable1 |
table |
Tabel entri butchertable1. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativedecor |
table |
Tabel entri nativedecor. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ gypsywagon |
table |
Tabel entri gypsywagon. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ beerbox |
table |
Tabel entri beerbox. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ waterbarrel |
table |
Tabel entri waterbarrel. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tent |
table |
this is the item name on db |
↳ wood_chair |
table |
Tabel entri wood chair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ leather_chair |
table |
Tabel entri leather chair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ round_table |
table |
Tabel entri round table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ standard_table |
table |
Tabel entri standard table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rectangle_table |
table |
Tabel entri rectangle table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ rectangle_table |
table |
Tabel entri rectangle table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ timber_table |
table |
Tabel entri timber table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ crafting_fire |
table |
Tabel entri crafting fire. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pota |
table |
Tabel entri pota. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ water_pump |
table |
Tabel entri water pump. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ flowerboxes |
table |
Tabel entri flowerboxes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ deer_pelt |
table |
Tabel entri deer pelt. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ coyote_pelt |
table |
Tabel entri coyote pelt. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ blanket_box |
table |
Tabel entri blanket box. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ gun_barrel |
table |
Tabel entri gun barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ apple_barrel |
table |
Tabel entri apple barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ apple_basket |
table |
Tabel entri apple basket. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ food_barrel |
table |
Tabel entri food barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ washtub |
table |
Tabel entri washtub. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ clothes_line |
table |
Tabel entri clothes line. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ tool_barrel |
table |
Tabel entri tool barrel. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ coyote_taxidermy |
table |
Tabel entri coyote taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ pheasant_taxidermy |
table |
Tabel entri pheasant taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ deer_taxidermy |
table |
Tabel entri deer taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ cougar_taxidermy |
table |
Tabel entri cougar taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ vulture_taxidermy |
table |
Tabel entri vulture taxidermy. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bear_bench |
table |
Tabel entri bear bench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ log_bencha |
table |
Tabel entri log bencha. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ log_benchb |
table |
Tabel entri log benchb. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ cloth_bench |
table |
Tabel entri cloth bench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ wooden_bench |
table |
Tabel entri wooden bench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ wicker_bench |
table |
Tabel entri wicker bench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bwdresser |
table |
Tabel entri bwdresser. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bmdresser |
table |
Tabel entri bmdresser. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nightstand |
table |
Tabel entri nightstand. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ side_table |
table |
Tabel entri side table. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ side_tablea |
table |
Tabel entri side tablea. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ side_tableb |
table |
Tabel entri side tableb. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ lanterna |
table |
Tabel entri lanterna. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ dbcandle |
table |
Tabel entri dbcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ candlea |
table |
Tabel entri candlea. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ smallmcandle |
table |
Tabel entri smallmcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bcandle |
table |
Tabel entri bcandle. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ obed |
table |
Tabel entri obed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ bunkbed |
table |
Tabel entri bunkbed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ singlebed |
table |
Tabel entri singlebed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ fancydouble |
table |
Tabel entri fancydouble. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativeskullchair |
table |
NEW NATIVE FURNITURE |
↳ nativechair |
table |
Tabel entri nativechair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativewickchair |
table |
Tabel entri nativewickchair. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebench |
table |
Tabel entri nativebench. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ simplenativetent |
table |
Tabel entri simplenativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativeelkcanvas |
table |
Tabel entri nativeelkcanvas. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ deernativetent |
table |
Tabel entri deernativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ wolfnativetent |
table |
Tabel entri wolfnativetent. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativeplatform |
table |
Tabel entri nativeplatform. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativesmoker |
table |
Tabel entri nativesmoker. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebloodrock |
table |
Tabel entri nativebloodrock. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativecage |
table |
Tabel entri nativecage. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebowdisplay |
table |
Tabel entri nativebowdisplay. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativecookpot |
table |
Tabel entri nativecookpot. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativearrowdisplay |
table |
Tabel entri nativearrowdisplay. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativebuckskull |
table |
Tabel entri nativebuckskull. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ nativeleatherstand |
table |
Tabel entri nativeleatherstand. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Notes from the README#
# REDEMPIRE Organizations v6.7.0
## v6.7.0 - Family Jobs (Delivery Caravan / Hunting Party / Endurance Event)
- New `config/family/jobs.lua` + `server/family/jobs.lua` + `client/family/jobs.lua` add three
family-scoped income jobs: a wagon delivery run, a group hunting party, and a rare 240-minute
endurance event.
- All job income is credited directly to `jrs_families.cash` and `jrs_family_members.contribution` -
there is no separate vault, membership or family system involved. A player must already belong
to a Family (see the Advanced Family System below) to use family jobs.
- Job-specific leaderboard totals are tracked in new tables (`jrs_family_job_contributions`,
`jrs_family_job_income_log`, `jrs_family_job_events`, `jrs_family_job_event_participants`), so
manual treasury deposits never inflate the job leaderboard.
- A new **Jobs** tab was added to the Family menu (`html/familymenu`) showing job availability,
cooldowns, the live endurance event, and the family's top job contributors.
- Delivery/hunting world prompts reuse the existing `DrawText3D` helper and marker natives from
`client/paintwall/client.lua` and the shared `exports.jrs_core:Toast` notification renderer -
no new NUI page or notification system was introduced.
- All new strings are registered in `locales/en.lua` / `locales/ar.lua` (server/client) and
`html/locales/en.js` / `html/locales/ar.js` (Family menu Jobs tab), following the existing
per-player `_U`/`_Up`/`_UE`/`JrsI18n.t` translation system.
## v6.6.5 - Original Gizmo Mouse Host / Free-Walk Placement / Unified Market & Building
- The user-supplied files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
- The original Gizmo React canvas is mounted directly in the top-level NUI instead of an iframe, so RedM mouse pointer capture and TransformControls receive nat
- The single-resource host rewrites only the original `https://jrs_gizmo/...` NUI callback URL to `jrs_organizations`; no vendor Gizmo Lua/JS/config file is edi
- New object placement is two-stage again: walk normally while the object follows in front of the player, press ENTER, then use the original mouse Gizmo for pre
- Camp Market and Furniture/Building are now one top-level **Market / Build** tab with full market browsing, furniture preview/store, placement, editing, and tr
- Leader-controlled storage access from v6.6.4 remains enforced.
## v6.6.4 - Direct Original Gizmo / Leader Storage Access / Instant Camp Open
- Historical v6.6.4 behavior entered the untouched original REDEMPIRE Gizmo immediately; v6.6.5 restores the free-walk preview before the editor.
- Added `can_storage` as a database-backed member permission. Only the camp leader can grant or revoke it.
- Co-leaders no longer receive physical storage access automatically.
- Camp Economy/Services open the physical REDEMPIRE storage directly through the server.
- Camp menu opening is instant: no entrance/page-pulse transition and no player opening scenario.
- Files under `vendor/jrs_gizmo` remain byte-for-byte unchanged.
## v6.6.2 - Single Resource / Original Gizmo Preserved
- `jrs_organizations` is the only resource that must be started.
- The user-supplied original `jrs_gizmo` Lua/config/NUI runtime files are stored byte-for-byte unchanged under `vendor/jrs_gizmo`.
- A separate loader isolates the original Gizmo globals from Organization globals; the Gizmo implementation itself is not edited.
- v6.6.2 originally used a host iframe; v6.6.5 replaces that integration layer with a top-level host while leaving the original Gizmo bundle untouched.
- `object_gizmo` compatibility is still provided by the original Gizmo code.
- Direct camp chest inventory and lockpick robbery from v6.6.1 remain included.
## v6.5.6 - Free Furniture Placement
- Removed the minimum furniture-to-furniture spacing restriction completely.
- Furniture can be placed side-by-side or overlapping other camp furniture.
- Legacy `minObjectSpacing` values are forced to `0.0` server-side so old runtime data cannot restore the restriction.
- The existing camp build-area radius remains authoritative.Free (included in JRS Core) jrs_outlaws
A Npc outlaw ambush scrip for jrs core framework
| Resource | jrs_outlaws |
| Folder | [CRIME] |
| Version | 1.0 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 462 baris Lua |
config.lua - 7 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Cooldown |
1000 * 60 |
300000 = 5 minutes in how many miliseconds should check the lucky number when crossing the location. if you put 0 it will defenitly spawn npcs Advise to keep it 50000 |
DeleteNPcsAfterPlayerDied |
1000 * 60 |
after player is dead delte npcs after cool down so that firends can kill them |
Outlaws |
table |
Tabel entri outlaws. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ firstLocation |
table |
Koordinat dunia (x, y, z) untuk first location. |
↳ secondLocation |
table |
Koordinat dunia (x, y, z) untuk second location. |
↳ thirdLocation |
table |
Koordinat dunia (x, y, z) untuk third location. |
↳ fourthLocation |
table |
Koordinat dunia (x, y, z) untuk fourth location. |
Free (included in JRS Core) jrs_robbery
JRS Core robbery - rob players with their hands up
| Resource | jrs_robbery |
| Folder | [CRIME] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 381 baris Lua |
config.lua - 11 opsi#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
RobDistance |
2.5 |
metres to start a robbery |
SearchDistance |
4.0 |
the search closes if the robber walks further than this |
HandcuffItem |
"handcuffs" |
Item inventaris yang dipakai handcuff item. Nama harus ada di tabel jrs_items. |
ConsumeHandcuffs |
false |
true = the cuffs are used up |
RobCooldown |
60 |
seconds between two robberies by the same player |
AutoUncuffTime |
120 |
seconds before the victim breaks free (0 = never) |
HandsUpCommand |
"handsup" |
Hands up: /handsup or the key below (X). nil = command only. |
HandsUpKey |
0x8CC9CD42 |
Tombol atau kontrol untuk hands up key. Kontrol adalah nilai hash dari daftar input game. |
PromptKey |
0x760A9C6F |
Prompts (G = rob / uncuff) |
ProtectedJobs |
table |
Jobs that can never be robbed while on duty (none by default) |
Free (included in JRS Core) jrs_search
JRS Core search - search players who surrendered, are restrained or hogtied
| Resource | jrs_search |
| Folder | [CRIME] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 1,375 Lua lines |
config.lua - 25 opsi#
General
| Setting | Default | What it does |
|---|---|---|
LawJobs |
table |
law jobs can search anyone in reach; everybody else only players with their hands up / restrained |
PromptKey |
table |
Tombol atau kontrol untuk prompt key. Kontrol adalah nilai hash dari daftar input game. |
CheckNearestPlayersDistance |
1.5 |
Jarak dalam satuan game untuk check nearest players distance. |
SearchDead |
false |
Sakelar untuk search dead: true = nyala, false = mati (bawaan false). |
SearchHogtie |
true |
Sakelar untuk search hogtie: true = nyala, false = mati (bawaan true). |
SearchHandcuffed |
true |
Sakelar untuk search handcuffed: true = nyala, false = mati (bawaan true). |
SearchHandsUp |
true |
Sakelar untuk search hands up: true = nyala, false = mati (bawaan true). |
NewCharacterSafeDuration |
180 |
time in minutes |
NewCharacterSafeDurationJobBypass |
table |
The following jobs can bypass the safe duration in case a player becomes criminal in the first hours while protected. |
SearchByJobsOnly |
false |
{'police', 'detective' } |
BlacklistedJobs |
table |
What jobs cannot be searched by others? |
StealByPlayers |
table |
TODO |
↳ Cash |
table |
Nilai uang untuk cash. Hadiah melewati pengali ekonomi jrs_core. |
↳ Gold |
table |
Nilai uang untuk gold. Hadiah melewati pengali ekonomi jrs_core. |
↳ Items |
table |
Item inventaris yang dipakai items. Nama harus ada di tabel jrs_items. |
↳ Weapons |
table |
Model atau entitas game untuk weapons. |
BlacklistedItems |
table |
Item inventaris yang dipakai blacklisted items. Nama harus ada di tabel jrs_items. |
↳ example1 |
true |
Sakelar untuk example1: true = nyala, false = mati (bawaan true). |
BlacklistedWeapons |
table |
Model atau entitas game untuk blacklisted weapons. |
↳ WEAPON_EXAMPLE |
true |
Sakelar untuk weapon example: true = nyala, false = mati (bawaan true). |
PlaySearchAnimation |
table |
Pengaturan animasi untuk play search animation. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ male |
table |
Tabel entri male. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ female |
table |
Tabel entri female. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Discord webhooks are not used in the JRS edition.
| Setting | Default | What it does |
|---|---|---|
↳ DEVTOOLS_INJECTION_CHEAT |
table |
Warnings and Logs about players who used or atleast tried to use devtools injection. |
Paid (server only) jrs_theftsystem
Secure, modular and configurable robbery network for JRS
| Resource | jrs_theftsystem |
| Folder | [CRIME] |
| Version | 4.29.1 |
| Author | JRS |
| Depends on | jrs_core, jrs_inventory, jrs_lockpick, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, de, en, es, fr, it, nl, pl |
| Code size | 28,195 Lua lines |
Exports
AttemptBigTrainRobbery, CompleteBigTrainRobbery, GetBigTrainCooldown, jrs_cancel_armed_grenade, jrs_get_active_robbery, jrs_get_black_market_location, jrs_get_house_session, jrs_get_player_crime_overview, jrs_has_armed_grenade, jrs_has_internal_session, jrs_is_art_heist_active, jrs_is_grave_robbery_active, jrs_is_house_robbing, jrs_is_player_robbing, jrs_notify_police, jrs_open_admin_panel, jrs_open_theft_menu
Database tables
jrs_blackmarket_state, jrs_house_character_cooldowns, jrs_house_property_cooldowns, jrs_house_sentences, jrs_nazar_card_cooldowns, jrs_nazar_hint_cooldowns, jrs_nazar_hunts, jrs_nazar_state, jrs_posse_groups, jrs_posse_members, jrs_theft_cooldowns, jrs_theft_logs, jrs_theft_profiles, jrs_theft_refunds, jrs_theft_session_state, jrs_weed_plants
Free (included in JRS Core) jrs_weapons
Weapon Store & Customisation - jrs core
| Resource | jrs_weapons |
| Folder | [CRIME] |
| Version | 1.24.5 |
| Author | jrs team |
| Depends on | jrs_carcano_logo_prop, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 17,561 Lua lines |
Commands
/-jrs_weapon_clean_key/dirtweapon/dirtygun/fixbrokenweapons/inspectvar/jrs_scope_remove_temp/jrs_scope_restore_temp/jrslogobounds/jrslogodepth/jrslogooffset/jrslogorightinset/jrslogostock/testclean/weapoon
Exports
GetShopPoints, GetWeaponAmmoItem, GetWeaponRequiredLevel, GiveWeaponAmmo, GiveWeaponPackage, GrantPoliceLicense, OpenLicenseCard, RevokePoliceLicense, StartMoveLocation, licenseNumber
Database tables
jrs_broken_weapons, jrs_weapon_licenses, jrs_weapon_packages, jrs_weapon_shop_locations
config/config.lua - 327 opsi#
General
| Setting | Default | What it does |
|---|---|---|
GovernmentRevenue |
table |
Completed weapon-store payments are deposited into the matching city treasury. This integration never edits or replaces jrs_inventory. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ GovernmentResource |
"jrs_government" |
Pengaturan untuk government resource. |
↳ MaximumSinglePayment |
100000000.0 |
Batas atas untuk maximum single payment. |
↳ GoldToCashRate |
1.0 |
Nilai uang untuk gold to cash rate. Hadiah melewati pengali ekonomi jrs_core. |
↳ ShopCities |
table |
Tabel entri shop cities. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
Lang_job |
"~e~ليس لديك وظيفة" |
Gunsmith jobs are configured per city in config/shops.lua (Config.weaponShops.<City>.Job). |
RequireWeaponMaterials |
false |
Weapon and ammunition purchases are money-only. When false, the optional material catalogue below is kept for reference but is not checked or consumed during a purchase. |
ScopeQuickToggle |
table |
Temporary scope quick-toggle. This never changes the saved weapon components in the database. Mouse wheel down removes the equipped rifle scope; mouse wheel up restores the same scope. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ RemoveControl |
"INPUT_CURSOR_SCROLL_DOWN" |
RedM control action names. No RegisterKeyMapping is used. |
↳ RestoreControl |
"INPUT_CURSOR_SCROLL_UP" |
Tombol atau kontrol untuk restore control. Kontrol adalah nilai hash dari daftar input game. |
↳ ModifierControl |
"INPUT_PC_FREE_LOOK" |
The mouse wheel is the native aim/scope zoom. The scope is only removed or restored while this key is held (Left Alt), so plain scrolling always zooms. Set to false to go back to the old "wheel alone" behaviour. |
↳ CooldownMs |
300 |
Pengaturan waktu untuk cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
↳ Notify |
true |
Sakelar untuk notify: true = nyala, false = mati (bawaan true). |
↳ AutoRestoreOnWeaponSwitch |
true |
Automatically handles restore on weapon switch: true = ya, false = tidak (bawaan true). |
↳ KeepScopeCommand |
true |
Sakelar untuk keep scope command: true = nyala, false = mati (bawaan true). |
RedEmpireEmblem |
table |
Per-weapon RedEmpire ornament. This is a network-synchronised visual prop, not a replacement YTD, so only players whose saved weapon selected engraving 7 receive it. Swap Model to the streamed RedEmpire YDR model when it is ready. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Component |
'COMPONENT_LONGARM_GRIPSTOCK... |
Pengaturan untuk component. |
↳ Model |
"redempire_emblem" |
Model atau entitas game untuk model. |
↳ Longarm |
table |
Tabel entri longarm. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Shortarm |
table |
Tabel entri shortarm. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
CarcanoEngravings |
table |
(textures streamed by the separate resource jrs_carcano_engraving, which s/carcano_stream.lua starts/stops to match this flag). false = original game artwork. Restart jrs_weapons and reconnect after changing it. |
↳ Enabled |
false |
Menyalakan atau mematikan enabled (bawaan false). |
CarcanoLogo |
table |
Tabel entri carcano logo. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Category |
"Logo on Stock" |
Pengaturan untuk category. |
↳ Option |
"JRS_CARCANO_LOGO_PROP" |
Pengaturan untuk option. |
↳ Model |
"jrs_carcano_logo_prop" |
Model atau entitas game untuk model. |
↳ Options |
table |
One saved choice per weapon. Keep the original option for existing owners. |
↳ Models |
table |
Model atau entitas game untuk models. |
↳ Price |
5.55 |
Nilai uang untuk price. Hadiah melewati pengali ekonomi jrs_core. |
↳ DebugPlacement |
false |
set true temporarily only while tuning the placement |
↳ Placement |
table |
SurfaceInset is indexed by the thin axis X/Y/Z, in metres. FineOffset is a small correction in weapon-local metres, not a position measured from the player's hand or an attachment bone. |
↳ ImagePlacement |
table |
The image prop also has a shallow convex profile to follow the wood. FaceDepth is an outward correction in metres for each stock side; FaceAngles permits separate final alignment after an in-game check. |
weaponDamig |
1 |
The weapon's breakage rate every time you use it / The weapon is broken at a rate of 100 |
Weaponrepair |
"weapon_repair_kit" |
Pengaturan untuk weaponrepair. |
LanguageFilter |
table |
Bahasa antarmuka skrip ini (en atau ar). |
↳ revolver |
"Revolver" |
Pengaturan untuk revolver. |
↳ pistol |
"Pistol" |
Pengaturan untuk pistol. |
↳ repeater |
"Repeater" |
Pengaturan untuk repeater. |
↳ rifle |
"Rifle" |
Pengaturan untuk rifle. |
↳ shotgun |
"Shotgun" |
Pengaturan untuk shotgun. |
↳ arrows |
"Arrows" |
Pengaturan untuk arrows. |
↳ varmint |
"Varmint" |
Pengaturan untuk varmint. |
LanguageWeapons |
table |
Bahasa antarmuka skrip ini (en atau ar). |
↳ barrel_type |
"Type of Barrel" |
Pengaturan untuk barrel type. |
↳ case_type |
"Type of Case" |
Pengaturan untuk case type. |
↳ hammer_material |
"Material of Hammer" |
Pengaturan untuk hammer material. |
↳ frame_material |
"Material of Frame" |
Pengaturan untuk frame material. |
↳ scope_type |
"Type of scope" |
Pengaturan untuk scope type. |
↳ trigger_material |
"Material of Trigger" |
Pengaturan untuk trigger material. |
↳ grip_type |
"Type of Grip" |
Pengaturan untuk grip type. |
↳ frame_engraving |
"Engravings on Frame" |
Pengaturan untuk frame engraving. |
↳ scope_material |
"Material of scope" |
Pengaturan untuk scope material. |
↳ set_type |
"Type of Set" |
Pengaturan untuk set type. |
↳ magazine_type |
"Type of Magazine" |
Pengaturan untuk magazine type. |
↳ frame_engraving_color |
"Color of Engravings on Frame" |
Pengaturan untuk frame engraving color. |
↳ barrel_material |
"Material of Barrel" |
Pengaturan untuk barrel material. |
↳ barrel_engraving |
"Engravings on Barrel" |
Pengaturan untuk barrel engraving. |
↳ barrel_engraving_color |
"Color of Engravings on Barrel" |
Pengaturan untuk barrel engraving color. |
↳ cylinder_material |
"Material of Cylinder" |
Pengaturan untuk cylinder material. |
↳ cylinder_engraving |
"Engravings on Cylinder" |
Pengaturan untuk cylinder engraving. |
↳ cylinder_engraving_color |
"Color of Engravings on Cylinder" |
Pengaturan untuk cylinder engraving color. |
↳ grip_material |
"Material of Grip" |
Pengaturan untuk grip material. |
↳ grip_engraving |
"Engravings on Grip" |
Pengaturan untuk grip engraving. |
↳ barrel_polishing |
"Polishing of Barrel" |
Pengaturan untuk barrel polishing. |
↳ case_material |
"Material of Case" |
Pengaturan untuk case material. |
↳ case_color |
"Color of Case" |
Pengaturan untuk case color. |
↳ strap |
"Strap" |
Pengaturan untuk strap. |
↳ strap_color |
"Color of Strap" |
Pengaturan untuk strap color. |
↳ scope |
"scope" |
Pengaturan untuk scope. |
↳ stock |
"Stock" |
Pengaturan untuk stock. |
↳ bow_wood_color |
"Color of Bow Wood" |
Pengaturan untuk bow wood color. |
↳ leather_color |
"Color of Leather" |
Pengaturan untuk leather color. |
↳ cord_color |
"Color of Cord" |
Pengaturan untuk cord color. |
↳ fishing_line |
"Fishing Line with Float" |
Pengaturan untuk fishing line. |
↳ blade_material |
"Material of Blade" |
Pengaturan untuk blade material. |
↳ blade_engraving |
"Engravings on Blade" |
Pengaturan untuk blade engraving. |
↳ blade_engraving_color |
"Color of Engravings on Blade" |
Pengaturan untuk blade engraving color. |
↳ wood_color |
"Color of Wood" |
Pengaturan untuk wood color. |
↳ logo |
"Logo on Stock" |
Pengaturan untuk logo. |
priceTable |
table |
Nilai uang untuk price table. Hadiah melewati pengali ekonomi jrs_core. |
↳ Config.LanguageWeapons.barrel_type |
6.55 |
Angka untuk config.language weapons.barrel type (bawaan 6.55). |
↳ Config.LanguageWeapons.case_type |
6.55 |
Angka untuk config.language weapons.case type (bawaan 6.55). |
↳ Config.LanguageWeapons.hammer_material |
6.25 |
Angka untuk config.language weapons.hammer material (bawaan 6.25). |
↳ Config.LanguageWeapons.frame_material |
5.25 |
Angka untuk config.language weapons.frame material (bawaan 5.25). |
↳ Config.LanguageWeapons.scope_type |
6.25 |
Angka untuk config.language weapons.scope type (bawaan 6.25). |
↳ Config.LanguageWeapons.trigger_material |
6.25 |
Angka untuk config.language weapons.trigger material (bawaan 6.25). |
↳ Config.LanguageWeapons.grip_type |
5.25 |
Angka untuk config.language weapons.grip type (bawaan 5.25). |
↳ Config.LanguageWeapons.frame_engraving |
5.25 |
Angka untuk config.language weapons.frame engraving (bawaan 5.25). |
↳ Config.LanguageWeapons.scope_material |
5.50 |
Angka untuk config.language weapons.scope material (bawaan 5.50). |
↳ Config.LanguageWeapons.set_type |
5.0 |
Angka untuk config.language weapons.set type (bawaan 5.0). |
↳ Config.LanguageWeapons.magazine_type |
5.0 |
Angka untuk config.language weapons.magazine type (bawaan 5.0). |
↳ Config.LanguageWeapons.frame_engraving_color |
5.55 |
Angka untuk config.language weapons.frame engraving color (bawaan 5.55). |
↳ Config.LanguageWeapons.barrel_material |
5.55 |
Angka untuk config.language weapons.barrel material (bawaan 5.55). |
↳ Config.LanguageWeapons.barrel_engraving |
5.55 |
Angka untuk config.language weapons.barrel engraving (bawaan 5.55). |
↳ Config.LanguageWeapons.barrel_engraving_color |
5.55 |
Angka untuk config.language weapons.barrel engraving color (bawaan 5.55). |
↳ Config.LanguageWeapons.cylinder_material |
5.55 |
Angka untuk config.language weapons.cylinder material (bawaan 5.55). |
↳ Config.LanguageWeapons.cylinder_engraving |
5.55 |
Angka untuk config.language weapons.cylinder engraving (bawaan 5.55). |
↳ Config.LanguageWeapons.cylinder_engraving_color |
5.55 |
Angka untuk config.language weapons.cylinder engraving color (bawaan 5.55). |
↳ Config.LanguageWeapons.grip_material |
5.55 |
Angka untuk config.language weapons.grip material (bawaan 5.55). |
↳ Config.LanguageWeapons.grip_engraving |
5.55 |
Angka untuk config.language weapons.grip engraving (bawaan 5.55). |
↳ Config.LanguageWeapons.barrel_polishing |
5.55 |
Angka untuk config.language weapons.barrel polishing (bawaan 5.55). |
↳ Config.LanguageWeapons.case_material |
5.55 |
Angka untuk config.language weapons.case material (bawaan 5.55). |
↳ Config.LanguageWeapons.case_color |
5.55 |
Angka untuk config.language weapons.case color (bawaan 5.55). |
↳ Config.LanguageWeapons.strap |
5.55 |
Angka untuk config.language weapons.strap (bawaan 5.55). |
↳ Config.LanguageWeapons.strap_color |
4.55 |
Angka untuk config.language weapons.strap color (bawaan 4.55). |
↳ Config.LanguageWeapons.scope |
3.55 |
Angka untuk config.language weapons.scope (bawaan 3.55). |
↳ Config.LanguageWeapons.stock |
1.55 |
Angka untuk config.language weapons.stock (bawaan 1.55). |
↳ Config.LanguageWeapons.bow_wood_color |
1.55 |
Angka untuk config.language weapons.bow wood color (bawaan 1.55). |
↳ Config.LanguageWeapons.leather_color |
5 |
Angka untuk config.language weapons.leather color (bawaan 5). |
↳ Config.LanguageWeapons.cord_color |
5 |
Angka untuk config.language weapons.cord color (bawaan 5). |
↳ Config.LanguageWeapons.fishing_line |
5 |
Angka untuk config.language weapons.fishing line (bawaan 5). |
↳ Config.LanguageWeapons.blade_material |
10 |
Angka untuk config.language weapons.blade material (bawaan 10). |
↳ Config.LanguageWeapons.blade_engraving |
9 |
Angka untuk config.language weapons.blade engraving (bawaan 9). |
↳ Config.LanguageWeapons.blade_engraving_color |
5 |
Angka untuk config.language weapons.blade engraving color (bawaan 5). |
↳ Config.LanguageWeapons.wood_color |
5 |
Angka untuk config.language weapons.wood color (bawaan 5). |
↳ Config.LanguageWeapons.logo |
Config.CarcanoLogo.Price |
Pengaturan untuk config.language weapons.logo. |
MELEE & THROWN
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_MELEE_KNIFE |
table |
Model atau entitas game untuk weapon melee knife. |
↳ WEAPON_MELEE_KNIFE_TRADER |
table |
Model atau entitas game untuk weapon melee knife trader. |
↳ WEAPON_MELEE_KNIFE_JAWBONE |
table |
Model atau entitas game untuk weapon melee knife jawbone. |
↳ WEAPON_MELEE_KNIFE_HORROR |
table |
Model atau entitas game untuk weapon melee knife horror. |
↳ WEAPON_MELEE_CLEAVER |
table |
Model atau entitas game untuk weapon melee cleaver. |
↳ WEAPON_MELEE_HATCHET |
table |
Model atau entitas game untuk weapon melee hatchet. |
↳ WEAPON_MELEE_HATCHET_HUNTER |
table |
Model atau entitas game untuk weapon melee hatchet hunter. |
↳ WEAPON_MELEE_MACHETE |
table |
Model atau entitas game untuk weapon melee machete. |
↳ weapon_melee_machete_collector |
table |
Model atau entitas game untuk weapon melee machete collector. |
↳ WEAPON_THROWN_TOMAHAWK |
table |
Model atau entitas game untuk weapon thrown tomahawk. |
↳ WEAPON_THROWN_THROWING_KNIVES |
table |
Model atau entitas game untuk weapon thrown throwing knives. |
BOWS & LASSO
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_BOW |
table |
Model atau entitas game untuk weapon bow. |
↳ WEAPON_BOW_IMPROVED |
table |
Model atau entitas game untuk weapon bow improved. |
↳ WEAPON_LASSO |
table |
Model atau entitas game untuk weapon lasso. |
↳ weapon_lasso_reinforced |
table |
Model atau entitas game untuk weapon lasso reinforced. |
REVOLVERS
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_REVOLVER_CATTLEMAN |
table |
Model atau entitas game untuk weapon revolver cattleman. |
↳ WEAPON_REVOLVER_SCHOFIELD |
table |
Model atau entitas game untuk weapon revolver schofield. |
↳ weapon_revolver_navy |
table |
Model atau entitas game untuk weapon revolver navy. |
↳ WEAPON_REVOLVER_LEMAT |
table |
Model atau entitas game untuk weapon revolver lemat. |
↳ WEAPON_REVOLVER_DOUBLEACTION |
table |
Model atau entitas game untuk weapon revolver doubleaction. |
PISTOLS
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_PISTOL_SEMIAUTO |
table |
Model atau entitas game untuk weapon pistol semiauto. |
↳ WEAPON_PISTOL_MAUSER |
table |
Model atau entitas game untuk weapon pistol mauser. |
↳ WEAPON_PISTOL_VOLCANIC |
table |
Model atau entitas game untuk weapon pistol volcanic. |
↳ WEAPON_PISTOL_M1899 |
table |
Model atau entitas game untuk weapon pistol m1899. |
REPEATERS
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_REPEATER_CARBINE |
table |
Model atau entitas game untuk weapon repeater carbine. |
↳ WEAPON_REPEATER_WINCHESTER |
table |
Model atau entitas game untuk weapon repeater winchester. |
↳ WEAPON_REPEATER_HENRY |
table |
Model atau entitas game untuk weapon repeater henry. |
↳ WEAPON_REPEATER_EVANS |
table |
Model atau entitas game untuk weapon repeater evans. |
RIFLES
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_RIFLE_VARMINT |
table |
Model atau entitas game untuk weapon rifle varmint. |
↳ WEAPON_RIFLE_SPRINGFIELD |
table |
Model atau entitas game untuk weapon rifle springfield. |
↳ WEAPON_RIFLE_BOLTACTION |
table |
Model atau entitas game untuk weapon rifle boltaction. |
↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK |
table |
Model atau entitas game untuk weapon sniperrifle rollingblock. |
↳ WEAPON_SNIPERRIFLE_CARCANO |
table |
Model atau entitas game untuk weapon sniperrifle carcano. |
↳ weapon_rifle_elephant |
table |
Model atau entitas game untuk weapon rifle elephant. |
SHOTGUNS
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_SHOTGUN_DOUBLEBARREL |
table |
Model atau entitas game untuk weapon shotgun doublebarrel. |
↳ WEAPON_SHOTGUN_SAWEDOFF |
table |
Model atau entitas game untuk weapon shotgun sawedoff. |
↳ WEAPON_SHOTGUN_PUMP |
table |
Model atau entitas game untuk weapon shotgun pump. |
↳ WEAPON_SHOTGUN_REPEATING |
table |
Model atau entitas game untuk weapon shotgun repeating. |
↳ WEAPON_SHOTGUN_SEMIAUTO |
table |
Model atau entitas game untuk weapon shotgun semiauto. |
TOOLS & KITS
| Setting | Default | What it does |
|---|---|---|
↳ WEAPON_FISHINGROD |
table |
Model atau entitas game untuk weapon fishingrod. |
↳ WEAPON_KIT_CAMERA |
table |
Model atau entitas game untuk weapon kit camera. |
↳ weapon_kit_camera_advanced |
table |
Model atau entitas game untuk weapon kit camera advanced. |
↳ weapon_kit_binoculars |
table |
Model atau entitas game untuk weapon kit binoculars. |
↳ weapon_kit_binoculars_improved |
table |
Model atau entitas game untuk weapon kit binoculars improved. |
↳ weapon_melee_davy_lantern |
table |
Model atau entitas game untuk weapon melee davy lantern. |
↳ WEAPON_MELEE_LANTERN |
table |
Model atau entitas game untuk weapon melee lantern. |
↳ WEAPON_MELEE_LANTERN_HALLOWEEN |
table |
Model atau entitas game untuk weapon melee lantern halloween. |
THROWABLES
| Setting | Default | What it does |
|---|---|---|
↳ weapon_thrown_bolas |
table |
Model atau entitas game untuk weapon thrown bolas. |
weapon_object_load_for_redner |
table |
Model atau entitas game untuk weapon object load for redner. |
↳ WEAPON_MELEE_KNIFE |
"w_melee_knife02" |
Knives & Melee |
↳ WEAPON_MELEE_KNIFE_TRADER |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee knife trader. |
↳ weapon_melee_knife_trader |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee knife trader. |
↳ WEAPON_MELEE_KNIFE_CIVIL_WAR |
"w_melee_knife16" |
Model atau entitas game untuk weapon melee knife civil war. |
↳ WEAPON_MELEE_KNIFE_JAWBONE |
"w_melee_knife03" |
Model atau entitas game untuk weapon melee knife jawbone. |
↳ WEAPON_MELEE_KNIFE_MINER |
"w_melee_knife14" |
Model atau entitas game untuk weapon melee knife miner. |
↳ WEAPON_MELEE_KNIFE_VAMPIRE |
"w_melee_knife18" |
Model atau entitas game untuk weapon melee knife vampire. |
↳ WEAPON_MELEE_KNIFE_HORROR |
"w_melee_knife18" |
Model atau entitas game untuk weapon melee knife horror. |
↳ WEAPON_MELEE_KNIFE_RUSTIC |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee knife rustic. |
↳ WEAPON_MELEE_KNIFE_BEAR |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee knife bear. |
↳ WEAPON_MELEE_KNIFE_JOHN |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee knife john. |
↳ WEAPON_MELEE_BROKEN_SWORD |
"w_melee_knife02" |
Model atau entitas game untuk weapon melee broken sword. |
↳ WEAPON_MELEE_CLEAVER |
"w_melee_hatchet02" |
Model atau entitas game untuk weapon melee cleaver. |
↳ WEAPON_MELEE_HATCHET |
"w_melee_hatchet01" |
Model atau entitas game untuk weapon melee hatchet. |
↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT |
"w_melee_hatchet06" |
Model atau entitas game untuk weapon melee hatchet double bit. |
↳ WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED |
"w_melee_hatchet06" |
Model atau entitas game untuk weapon melee hatchet double bit rusted. |
↳ WEAPON_MELEE_HATCHET_HEWING |
"w_melee_hatchet05" |
Model atau entitas game untuk weapon melee hatchet hewing. |
↳ WEAPON_MELEE_HATCHET_HUNTER |
"w_melee_hatchet07" |
Model atau entitas game untuk weapon melee hatchet hunter. |
↳ WEAPON_MELEE_HATCHET_HUNTER_RUSTED |
"w_melee_hatchet07" |
Model atau entitas game untuk weapon melee hatchet hunter rusted. |
↳ WEAPON_MELEE_HATCHET_VIKING |
"w_melee_hatchet04" |
Model atau entitas game untuk weapon melee hatchet viking. |
↳ WEAPON_MELEE_ANCIENT_HATCHET |
"w_melee_hatchet04" |
Model atau entitas game untuk weapon melee ancient hatchet. |
↳ WEAPON_MELEE_HAMMER |
"w_melee_hammer01" |
Model atau entitas game untuk weapon melee hammer. |
↳ WEAPON_MELEE_MACHETE |
"w_melee_machete01" |
Model atau entitas game untuk weapon melee machete. |
↳ WEAPON_MELEE_MACHETE_HORROR |
"w_melee_machete01" |
Model atau entitas game untuk weapon melee machete horror. |
↳ WEAPON_MELEE_MACHETE_COLLECTOR |
"p_machete01x" |
Model atau entitas game untuk weapon melee machete collector. |
↳ weapon_melee_machete_collector |
"p_machete01x" |
Model atau entitas game untuk weapon melee machete collector. |
↳ WEAPON_BOW |
"w_sp_bowarrow" |
Bows |
↳ WEAPON_BOW_IMPROVED |
"w_sp_bowarrow" |
Model atau entitas game untuk weapon bow improved. |
↳ WEAPON_PISTOL_SEMIAUTO |
"w_pistol_semiauto01" |
Pistols |
↳ WEAPON_PISTOL_MAUSER |
"w_pistol_mauser01" |
Model atau entitas game untuk weapon pistol mauser. |
↳ WEAPON_PISTOL_MAUSER_DRUNK |
"w_pistol_mauser01" |
Model atau entitas game untuk weapon pistol mauser drunk. |
↳ WEAPON_PISTOL_VOLCANIC |
"w_pistol_volcanic01" |
Model atau entitas game untuk weapon pistol volcanic. |
↳ WEAPON_PISTOL_M1899 |
"w_pistol_m189902" |
Model atau entitas game untuk weapon pistol m1899. |
↳ WEAPON_REVOLVER_SCHOFIELD |
"w_revolver_schofield01" |
Revolvers |
↳ WEAPON_REVOLVER_SCHOFIELD_CALLOWAY |
"w_revolver_schofield01" |
Model atau entitas game untuk weapon revolver schofield calloway. |
↳ WEAPON_REVOLVER_SCHOFIELD_GOLDEN |
"w_revolver_schofield01" |
Model atau entitas game untuk weapon revolver schofield golden. |
↳ WEAPON_REVOLVER_LEMAT |
"w_revolver_lemat01" |
Model atau entitas game untuk weapon revolver lemat. |
↳ WEAPON_REVOLVER_DOUBLEACTION |
"w_revolver_doubleaction01" |
Model atau entitas game untuk weapon revolver doubleaction. |
↳ WEAPON_REVOLVER_DOUBLEACTION_GAMBLER |
"w_revolver_doubleaction01" |
Model atau entitas game untuk weapon revolver doubleaction gambler. |
↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC |
"w_revolver_doubleaction01" |
Model atau entitas game untuk weapon revolver doubleaction exotic. |
↳ WEAPON_REVOLVER_DOUBLEACTION_MICAH |
"w_revolver_doubleaction01" |
Model atau entitas game untuk weapon revolver doubleaction micah. |
↳ WEAPON_REVOLVER_CATTLEMAN |
"w_revolver_cattleman01" |
Model atau entitas game untuk weapon revolver cattleman. |
↳ WEAPON_REVOLVER_CATTLEMAN_MEXICAN |
"w_revolver_cattleman01" |
Model atau entitas game untuk weapon revolver cattleman mexican. |
↳ WEAPON_REVOLVER_CATTLEMAN_JOHN |
"w_revolver_cattleman01" |
Model atau entitas game untuk weapon revolver cattleman john. |
↳ WEAPON_REVOLVER_CATTLEMAN_PIG |
"w_revolver_cattleman01" |
Model atau entitas game untuk weapon revolver cattleman pig. |
↳ WEAPON_REVOLVER_NAVY |
"w_revolver_navy01" |
Model atau entitas game untuk weapon revolver navy. |
↳ weapon_revolver_navy |
"w_revolver_navy01" |
Model atau entitas game untuk weapon revolver navy. |
↳ WEAPON_REVOLVER_NAVY_CROSSOVER |
"w_revolver_navy01" |
Model atau entitas game untuk weapon revolver navy crossover. |
↳ WEAPON_RIFLE_VARMINT |
"w_repeater_pumpaction01" |
Rifles |
↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK |
"w_rifle_rollingblock01" |
Model atau entitas game untuk weapon sniperrifle rollingblock. |
↳ WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC |
"w_rifle_rollingblock01" |
Model atau entitas game untuk weapon sniperrifle rollingblock exotic. |
↳ WEAPON_SNIPERRIFLE_CARCANO |
"w_rifle_carcano01" |
Model atau entitas game untuk weapon sniperrifle carcano. |
↳ WEAPON_RIFLE_SPRINGFIELD |
"w_rifle_springfield01" |
Model atau entitas game untuk weapon rifle springfield. |
↳ WEAPON_RIFLE_BOLTACTION |
"w_rifle_boltaction01" |
Model atau entitas game untuk weapon rifle boltaction. |
↳ WEAPON_RIFLE_ELEPHANT |
"w_dis_rif_elephant01" |
Model atau entitas game untuk weapon rifle elephant. |
↳ weapon_rifle_elephant |
"w_dis_rif_elephant01" |
Model atau entitas game untuk weapon rifle elephant. |
↳ WEAPON_REPEATER_WINCHESTER |
"w_repeater_winchester01" |
Repeaters |
↳ WEAPON_REPEATER_LANCASTER |
"w_repeater_winchester01" |
Model atau entitas game untuk weapon repeater lancaster. |
↳ weapon_repeater_lancaster |
"w_repeater_winchester01" |
Model atau entitas game untuk weapon repeater lancaster. |
↳ WEAPON_REPEATER_HENRY |
"w_repeater_henry01" |
Model atau entitas game untuk weapon repeater henry. |
↳ WEAPON_REPEATER_EVANS |
"w_repeater_evans01" |
Model atau entitas game untuk weapon repeater evans. |
↳ WEAPON_REPEATER_CARBINE |
"w_repeater_carbine01" |
Model atau entitas game untuk weapon repeater carbine. |
↳ WEAPON_SHOTGUN_SEMIAUTO |
"w_shotgun_semiauto01" |
Shotguns |
↳ WEAPON_SHOTGUN_SAWEDOFF |
"w_shotgun_sawed01" |
Model atau entitas game untuk weapon shotgun sawedoff. |
↳ WEAPON_SHOTGUN_REPEATING |
"w_shotgun_repeating01" |
Model atau entitas game untuk weapon shotgun repeating. |
↳ WEAPON_SHOTGUN_PUMP |
"w_shotgun_pumpaction01" |
Model atau entitas game untuk weapon shotgun pump. |
↳ WEAPON_SHOTGUN_DOUBLEBARREL |
"w_shotgun_doublebarrel01" |
Model atau entitas game untuk weapon shotgun doublebarrel. |
↳ WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC |
"w_shotgun_doublebarrel01" |
Model atau entitas game untuk weapon shotgun doublebarrel exotic. |
↳ WEAPON_THROWN_TOMAHAWK |
"w_melee_tomahawk01" |
Throwables |
↳ WEAPON_THROWN_TOMAHAWK_ANCIENT |
"w_melee_tomahawk01" |
Model atau entitas game untuk weapon thrown tomahawk ancient. |
↳ WEAPON_THROWN_THROWING_KNIVES |
"w_melee_knife05" |
Model atau entitas game untuk weapon thrown throwing knives. |
↳ WEAPON_THROWN_BOLAS |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas. |
↳ weapon_thrown_bolas |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas. |
↳ WEAPON_THROWN_BOLAS_INTERTWINED |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas intertwined. |
↳ weapon_thrown_bolas_intertwined |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas intertwined. |
↳ WEAPON_THROWN_BOLAS_HAWKMOTH |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas hawkmoth. |
↳ weapon_thrown_bolas_hawkmoth |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas hawkmoth. |
↳ WEAPON_THROWN_BOLAS_IRONSPIKED |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas ironspiked. |
↳ weapon_thrown_bolas_ironspiked |
"w_thrown_bolas01" |
Model atau entitas game untuk weapon thrown bolas ironspiked. |
↳ WEAPON_THROWN_DYNAMITE |
"w_thrown_dynamite01" |
Model atau entitas game untuk weapon thrown dynamite. |
↳ WEAPON_THROWN_MOLOTOV |
"w_thrown_molotov01" |
Model atau entitas game untuk weapon thrown molotov. |
↳ WEAPON_THROWN_POISONBOTTLE |
"w_thrown_molotov01" |
Model atau entitas game untuk weapon thrown poisonbottle. |
↳ weapon_thrown_poisonbottle |
"w_thrown_molotov01" |
Model atau entitas game untuk weapon thrown poisonbottle. |
↳ WEAPON_MOONSHINEJUG_MP |
"p_cs_jug01x" |
Model atau entitas game untuk weapon moonshinejug mp. |
↳ WEAPON_LASSO |
"w_melee_lasso01" |
Others & Utility |
↳ WEAPON_LASSO_REINFORCED |
"w_melee_lasso01" |
Model atau entitas game untuk weapon lasso reinforced. |
↳ weapon_lasso_reinforced |
"w_melee_lasso01" |
Model atau entitas game untuk weapon lasso reinforced. |
↳ WEAPON_FISHINGROD |
"w_melee_fishingpole02" |
Model atau entitas game untuk weapon fishingrod. |
↳ WEAPON_KIT_CAMERA |
"p_camerabox01x" |
Model atau entitas game untuk weapon kit camera. |
↳ WEAPON_KIT_CAMERA_ADVANCED |
"p_camerabox01x" |
Model atau entitas game untuk weapon kit camera advanced. |
↳ weapon_kit_camera_advanced |
"p_camerabox01x" |
Model atau entitas game untuk weapon kit camera advanced. |
↳ WEAPON_KIT_BINOCULARS |
"p_binocular01x" |
Model atau entitas game untuk weapon kit binoculars. |
↳ weapon_kit_binoculars |
"p_binocular01x" |
Model atau entitas game untuk weapon kit binoculars. |
↳ WEAPON_KIT_BINOCULARS_IMPROVED |
"p_binocular01x" |
Model atau entitas game untuk weapon kit binoculars improved. |
↳ weapon_kit_binoculars_improved |
"p_binocular01x" |
Model atau entitas game untuk weapon kit binoculars improved. |
↳ WEAPON_KIT_METAL_DETECTOR |
"w_sp_metaldetector01" |
Model atau entitas game untuk weapon kit metal detector. |
↳ WEAPON_MELEE_LANTERN |
"p_lantern01x" |
Model atau entitas game untuk weapon melee lantern. |
↳ WEAPON_MELEE_LANTERN_HALLOWEEN |
"p_lantern01x" |
Model atau entitas game untuk weapon melee lantern halloween. |
↳ WEAPON_MELEE_LANTERN_ELECTRIC |
"p_lantern01x" |
Model atau entitas game untuk weapon melee lantern electric. |
↳ WEAPON_MELEE_DAVY_LANTERN |
"p_lantern01x" |
Model atau entitas game untuk weapon melee davy lantern. |
↳ weapon_melee_davy_lantern |
"p_lantern01x" |
Model atau entitas game untuk weapon melee davy lantern. |
↳ WEAPON_MELEE_TORCH |
"p_torch01x" |
Model atau entitas game untuk weapon melee torch. |
model_specific_components |
table |
Model atau entitas game untuk model specific components. |
↳ WEAPON_REVOLVER_CATTLEMAN |
table |
Model atau entitas game untuk weapon revolver cattleman. |
↳ WEAPON_REVOLVER_DOUBLEACTION |
table |
Model atau entitas game untuk weapon revolver doubleaction. |
↳ WEAPON_REVOLVER_DOUBLEACTION_EXOTIC |
table |
Model atau entitas game untuk weapon revolver doubleaction exotic. |
↳ WEAPON_REVOLVER_SCHOFIELD |
table |
Model atau entitas game untuk weapon revolver schofield. |
↳ WEAPON_PISTOL_MAUSER |
table |
Model atau entitas game untuk weapon pistol mauser. |
↳ WEAPON_PISTOL_SEMIAUTO |
table |
Model atau entitas game untuk weapon pistol semiauto. |
↳ WEAPON_PISTOL_VOLCANIC |
table |
Model atau entitas game untuk weapon pistol volcanic. |
↳ WEAPON_PISTOL_M1899 |
table |
Model atau entitas game untuk weapon pistol m1899. |
↳ WEAPON_REVOLVER_LEMAT |
table |
Model atau entitas game untuk weapon revolver lemat. |
↳ WEAPON_REVOLVER_NAVY |
table |
Model atau entitas game untuk weapon revolver navy. |
↳ weapon_revolver_navy_crossover |
table |
Model atau entitas game untuk weapon revolver navy crossover. |
↳ WEAPON_REPEATER_CARBINE |
table |
Model atau entitas game untuk weapon repeater carbine. |
↳ WEAPON_REPEATER_HENRY |
table |
Model atau entitas game untuk weapon repeater henry. |
↳ WEAPON_REPEATER_EVANS |
table |
Model atau entitas game untuk weapon repeater evans. |
↳ WEAPON_REPEATER_WINCHESTER |
table |
Model atau entitas game untuk weapon repeater winchester. |
config/license.lua - 9 opsi#
General
| Setting | Default | What it does |
|---|---|---|
↳ Item |
"Weaponlicence" |
jrs_inventory item granted while a license is active |
↳ PricePerDay |
0.10 |
$ per day |
↳ ReissuePrice |
0.50 |
$ to extract a replacement copy if lost while still valid |
↳ Options |
table |
selectable durations, in days |
↳ ServerName |
"REDEMPIRE" |
printed on the license booklet cover/authority line |
↳ Purposes |
table |
(name, date of birth, residence, occupation, registered firearm, purpose). Everything is validated server-side and printed in the booklet. Purposes are keys; their labels live in html/locales. |
↳ DefaultWeapon |
"WEAPON_REVOLVER_CATTLEMAN" |
Sketched in the booklet for licenses bought before registration existed. |
↳ Enforce |
true |
periodically checked against its license (s/license.lua). An expired or missing license always removes the leftover item and notifies the player; DisarmWhenUnlicensed additionally strips the equipped weapon. |
↳ CheckIntervalMs |
60000 |
Pengaturan waktu untuk check interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya. |
config/logs.lua - 6 opsi#
General
| Setting | Default | What it does |
|---|---|---|
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ Username |
"REDEMPIRE Weapons Logs" |
Pengaturan untuk username. |
↳ AvatarURL |
"" |
Pengaturan untuk avatar url. |
↳ MentionRoleId |
"" |
Optional Discord role ID to mention on every enabled log. Leave empty to disable. |
↳ Events |
table |
Tabel entri events. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Colors |
table |
Tabel entri colors. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
config/shops.lua - 24 opsi#
General
| Setting | Default | What it does |
|---|---|---|
StorePreviewCamera |
table |
left of the screen, so the top-down camera is shifted to put the weapon prop in the free space on the right. offsetX/offsetY are added to PosCus (the original framing was offsetX = 0.2); fov is the camera field of view. |
↳ offsetX |
0.28 |
Angka untuk offset x (bawaan 0.28). |
↳ offsetY |
0.0 |
Angka untuk offset y (bawaan 0.0). |
↳ fov |
90.0 |
Angka untuk fov (bawaan 90.0). |
WeaponCatalogue |
fullWeaponsList |
sell all of it, but owned weapons (bought earlier, from packages, crafted…) still need their level / label / licence lookup, so the server lookups in s/server_callbacks.lua, s/license.lua and s/maintenance.lua fall back to it. |
weaponShops |
table |
Model atau entitas game untuk weapon shops. |
↳ Valentine |
table |
Tabel entri valentine. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ TumbleWeed |
table |
Tabel entri tumble weed. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Strawberry |
table |
Tabel entri strawberry. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Black_Water |
table |
Tabel entri black water. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Rhodes |
table |
Tabel entri rhodes. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Guarma |
table |
Tabel entri guarma. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ SaintDenise |
table |
Tabel entri saint denise. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
↳ Emerald_Ranch |
table |
Tabel entri emerald ranch. Tambah, hapus, atau ubah entri mengikuti contoh di file. |
CustomWeaponPackageStore |
table |
Model atau entitas game untuk custom weapon package store. |
↳ Enabled |
true |
Menyalakan atau mematikan enabled (bawaan true). |
↳ ExtraLocationJob |
"" |
Koordinat dunia (x, y, z) untuk extra location job. |
↳ Command |
"weaponpackages" |
Pengaturan untuk command. |
↳ UseWeaponShopLocations |
true |
Menyalakan atau mematikan weapon shop locations (bawaan true). |
↳ PromptControl |
0xCEFD9220 |
Tombol atau kontrol untuk prompt control. Kontrol adalah nilai hash dari daftar input game. |
↳ PromptText |
"Open Custom Weapon Store" |
Teks yang dilihat pemain untuk prompt text. Ubah untuk menerjemahkan atau mengganti nama. |
↳ PromptDistance |
1.25 |
Jarak dalam satuan game untuk prompt distance. |
↳ Locations |
table |
Koordinat dunia (x, y, z) untuk locations. |
↳ Package |
table |
Tabel entri package. Tambah, hapus, atau ubah entri mengikuti contoh di file. |