JRS COREDokumentasi
Skrip

Admin

12 skrip di folder [ADMIN]

Administration tools, logging and anti-cheat.

Folder ini berisi 12 skrip. Pilih skrip di tab di bawah.

Free (included in JRS Core)   jrs_admin

jrs core Admin - admin menu, security and the JRS Discord bot

Resource jrs_admin
Folder [ADMIN]
Version 4.19.1
Author jrs team
Depends on /server:4890, jrs_character, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 19,484 Lua lines

Commands

  • /-jrsadminmenu
  • /adm
  • /adminmenu
  • /barber
  • /clearfx
  • /clothes
  • /clothing
  • /cure
  • /curedisease
  • /deletecharacter
  • /fixheight
  • /fixmouse
  • /fixscale
  • /playerscale
  • /setscale
  • /stts
  • /wardrobe

Exports

AllowEvent, ApplySavedPlayerScale, BankNotify, BankNotifyPlayer, CanUseScriptAdminAction, ExemptTeleport, FixPlayerScale, GetAdminGroup, GetAdminJobCatalog, GetAllPlayerSessions, GetDiscordServerTag, GetLegacySpoonerStorage, GetPlayerDiscordRoles, GetPlayerPlaytime, GetPlayerSavedScale, GetPlayerSessionInfo, HasAdminPermission, HasProtectedScriptAccess, HasScriptAdminAccess, IsAdmin, IsJRSAdmin, IsOwnerAdmin, IsScriptAdminOwner, IsServerOwner, IsUnsafeString, LogExternalAdminAction, Notify, NotifyPlayer, RequireAdminPermission, SetCharacterScale

Database tables

IF, jrs_admin_action_logs, jrs_admin_character_scale, jrs_admin_chat_messages, jrs_admin_custom_role_members, jrs_admin_custom_role_permissions, jrs_admin_custom_roles, jrs_admin_jail, jrs_admin_known_staff, jrs_admin_map_blips, jrs_admin_meta, jrs_admin_playtime, jrs_admin_report_messages, jrs_admin_reports, jrs_admin_security_alerts, jrs_admin_security_tokens, jrs_admin_server_state, jrs_admin_warn_history, jrs_admin_warns, jrs_player_bans

jail/config.lua - 6 opsi#

General

Setting Default What it does
Jails table Tabel entri jails. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ExitFromJail table Tabel entri exit from jail. Tambah, hapus, atau ubah entri mengikuti contoh di file.
jailed_player 'You have been imprisoned by... Pengaturan untuk jailed player.
released_player "You were released from prison" Pengaturan untuk released player.
query_error "A database error occurred." Pengaturan untuk query error.
increase_time "Jail time increased by " Pengaturan untuk increase time.
Notes from the README#
text
# jrs_admin
RedM admin menu, security suite and Discord bot for JRS-framework servers.
## Requirements
- FXServer artifact `/server:4890` or newer (RedM)
- [oxmysql](https://github.com/overextended/oxmysql)
- `jrs_core`
- `jrs_character`
- `jrs_inventory`
- Node.js dependencies for the bundled Discord bot are already vendored under
  `node_modules/`. If you ever need to reinstall them, run `yarn install`
  (or `npm install`) inside this resource's folder — the only real npm
  dependency is `discord.js`.
## Features
- Player admin actions (teleport, heal, freeze, spectate, kick/ban, warn,
  inventory tools, job/level tools) with permission-gated tabs.
- Reports desk, staff chat, direct messages.
- Live Map with persistent admin blips and live player/security overlays.
- Security dashboard / anti-cheat alerts (movement, economy anomalies).
- Server Control (resource start/stop, console command relay, action logs).
- Role manager: DB-managed custom roles on top of the base Discord tiers,
  optionally linked to a live Discord role.
- Discord bot: slash-command panel, per-category audit webhooks, boot report.
- noclip / spooner / jail / TX integration.
## Installation
1. Import `[SQL]/jrs_admin.sql` into your database.
2. Drop this folder into `resources/[ADMIN]/jrs_admin` (or any resources
   folder) and add `ensure jrs_admin` to `server.cfg`, after `jrs_core`,
   `jrs_character`, `jrs_inventory` and `oxmysql`.
3. Restart the resource (or the server).
## First-run configuration (do this before going live)
These files are intentionally left editable (not encrypted by Cfx escrow),
because every server needs its own values here:
- **`config/permissions.lua` -> `DirectAdmins`**: put **your own** Steam
  identifier(s) here as `server_owner`. Remove any example/placeholder value
  that ships with the resource — leaving someone else's identifier in this
  table gives that identifier full owner access on your server.
- **`config/server_private.lua` -> `Discord.BotToken`**: create your own
  Discord application/bot in the
  [Discord Developer Portal](https://discord.com/developers/applications)
  and paste **your own** bot token here. Never reuse a token that shipped
  with the resource or that you've shared anywhere else — rotate it
  immediately if you're unsure whether it's still private.
- **`config/server_private.lua` -> `Webhooks`**: optional, per-category
  Discord audit webhook URLs.
- **`config/main.lua` / `config/permissions.lua`**: rank names, tab access,

Paid (server only)   jrs_anticheat

JRS Anti-Cheat: server-authoritative event and network abuse protection

Resource jrs_anticheat
Folder [ADMIN]
Version 2.2.0-jrs
Author ramelgaming (original); repaired edition
Interface No
Code size 2,199 Lua lines

Commands

  • /anti_entity_bans
  • /anti_entity_spawns
  • /anti_entity_unban

Exports

CheckRate, RegisterProtectedEvent, ReportViolation

Notes from the README#
text
# JRS Anti-Cheat — RedM Edition 2.1.1-jrs
## JRS changes (2026-10-02)
- Integrity challenges, resource-stop kicks and heartbeat audit start only after
  the client's first heartbeat (download finished) — first-time players are no
  longer kicked while downloading. `NeverLoadedKickMs` (15 min, counted from
  `playerJoining`) kicks an in-world client that never starts jrs_anticheat.
- Resource-stop reports are re-checked after 4 s; players who simply quit are not
  logged or kicked.
- `removeAllWeaponsEvent` is blocked only when the target is another player's
  ped (scripts may strip NPC/bot weapons).
- Invincibility telemetry off by default (`ReportInvincibility`) and skipped in
  safezones / while dead (state bags `inSafeZone`, `isDead`).
- `DiscordIgnoreCodes`: teleport and unknown-origin signals stay console-only.
- Unknown-entity auto-ban disabled; console spam off; MaxActive raised;
  restart grace 180 s. Original zip: `_jrs/_backups/jrs_anticheat_2.1.0_orig_2026-10-02`.
JRS Anti-Cheat is a framework-independent security resource for RedM. It can
run alongside `jrs_core`, `jrs_inventory`, and other resources without changing
their database or framework APIs.
## Installation
1. Remove or disable the old `Anti-Injection` resource.
2. Copy this folder to the server and keep its exact name: `jrs_anticheat`.
3. Add the following lines to `server.cfg` before `ensure jrs_anticheat`:
'''cfg
add_ace group.admin jrs_anticheat.bypass allow
add_ace group.admin jrs_anticheat.inspect allow
add_ace group.admin jrs_anticheat.manage allow
ensure jrs_anticheat
'''
The ACE permissions provide the following access:
- `jrs_anticheat.bypass`: exempts trusted administrators from applicable
  anti-cheat checks.
- `jrs_anticheat.inspect`: allows administrators to inspect entity-spawn logs.
- `jrs_anticheat.manage`: allows administrators to view and remove persistent
  entity-spawn bans.
The administrator identifiers must already inherit `group.admin`. Restart the
entire server after installing or updating the resource.
No SQL installation or `screenshot-basic` dependency is required.
## Main Protection Layers
The resource includes server-side protection against:
- Ped, animal, prop, and vehicle spawn flooding.
- Excessive active scripted entities per player.
- Entities created too far away from their network owner.
- Explicitly denied entity models.
- Particle, projectile, and explosion flooding.
- Amplified explosion damage and camera shake.

Free (included in JRS Core)   jrs_death_logs

JRS Core death logs - who died, how and by whom, to the console and Discord

Resource jrs_death_logs
Folder [ADMIN]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 957 baris Lua

Free (included in JRS Core)   jrs_doorlocks

jrs core Doorlocks 6.2.0 - Native RedM prompts for door use AND door registration + jrs core access + restart-safe door state

Resource jrs_doorlocks
Folder [ADMIN]
Version 6.2.1
Author jrs team
Depends on jrs_character, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 9,914 Lua lines

Commands

  • /-jrs_door_lockpick
  • /-jrs_door_toggle
  • /canceld
  • /canceldoor
  • /cancelselect
  • /testjob

Exports

CancelSelection, ClosestDoor, CreateDoor, GetAPI, GetDoorId, IsPlayerRestricted, Notify, SetPlayerRestricted

Database tables

does, jrs_doorlock_audit, jrs_doorlock_characters, jrs_doorlock_items, jrs_doorlock_jobs, jrs_doorlock_parts, jrs_doorlocks

config/main.lua - 217 opsi#

General

Setting Default What it does
Version "6.2.0" Pengaturan untuk version.
Locale "ar" Bahasa antarmuka skrip ini (en atau ar).
EnableDev false Menyalakan atau mematikan dev (bawaan false).

Framework

Setting Default What it does
Framework table Tabel entri framework. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ CoreResource "jrs_core" Pengaturan untuk core resource.
  ↳ CharacterResource "jrs_character" Pengaturan untuk character resource.
  ↳ InventoryResource "jrs_inventory" Pengaturan untuk inventory resource.
  ↳ RequireCharacterReady true Requires character ready: true = ya, false = tidak (bawaan true).
  ↳ SyncRetryDelaysMs table Rehydrate the authoritative REDEMPIRE character/job after resource restarts and job changes.
  ↳ InteractionRetryDelaysMs table Tabel entri interaction retry delays ms. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ RefreshIntervalMs 15000 Pengaturan waktu untuk refresh interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ PreferDatabaseJob true Job authorization is resolved server-side from the selected REDEMPIRE character and canonical characters.job/jobgrade row. This survives doorlocks/core restarts.
  ↳ CharacterTableCandidates table Support both the canonical REDEMPIRE table and older server installs that still use the historical jrs_chrachter table name. Values are server-owned only.
  ↳ JobCacheMs 650 Siapa yang diizinkan: pekerjaan, grup, atau izin untuk job cache ms.
  ↳ LoadDoorsBeforeCharacterReady true Door world state must load before character selection finishes.

Database

Setting Default What it does
Database table Tabel entri database. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ AutoCreateSchema true Automatically handles create schema: true = ya, false = tidak (bawaan true).
  ↳ PersistRuntimeState true Sakelar untuk persist runtime state: true = nyala, false = mati (bawaan true).
  ↳ ApplyStartStateOnBoot true On resource/server start restore the configured BASIC state (locked_on_start). Runtime lock/unlock is intentionally temporary and is not resumed after a restart.
  ↳ MainTable "jrs_doorlocks" Pengaturan untuk main table.
  ↳ InitRetries 10 Angka untuk init retries (bawaan 10).
  ↳ InitRetryMs 2000 Angka untuk init retry ms (bawaan 2000).
  ↳ PushAfterDatabaseReady true Sakelar untuk push after database ready: true = nyala, false = mati (bawaan true).
  ↳ LegacyAutoImport true If this REDEMPIRE table set is empty, import a compatible normalized legacy doorlock table set automatically before the bundled seed is considered.
  ↳ AutoSeedBundledSqlIfEmpty true Automatically handles seed bundled sql if empty: true = ya, false = tidak (bawaan true).
  ↳ BundledSqlPath "sql/jrs_doorlocks.sql" Pengaturan untuk bundled sql path.

Full access / management

Setting Default What it does
FullAccessIdentifiers table Tabel entri full access identifiers. Tambah, hapus, atau ubah entri mengikuti contoh di file.
FullAccess table Tabel entri full access. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ BypassDoorAccess true Sakelar untuk bypass door access: true = nyala, false = mati (bawaan true).
  ↳ AllowAllManagement true Allows all management: true = ya, false = tidak (bawaan true).
  ↳ ManagementAdminBypass true Sakelar untuk management admin bypass: true = nyala, false = mati (bawaan true).
  ↳ ShowPromptForEveryDoor true Shows prompt for every door: true = ya, false = tidak (bawaan true).
  ↳ BypassInteractionDistance false Full Access bypasses permissions, never physical proximity. Even an administrator must stand beside the registered door to toggle it.
Management table Tabel entri management. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Create table Tabel entri create. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Edit table Tabel entri edit. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Admin table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin.
  ↳ OpenAll table Tabel entri open all. Tambah, hapus, atau ubah entri mengikuti contoh di file.

The player must be physically beside the nearest registered door part.

Setting Default What it does
DoorDistance 1.50 Jarak dalam satuan game untuk door distance.
StreamDistance 55.0 Jarak dalam satuan game untuk stream distance.
EnableDrawSprite true Menyalakan atau mematikan draw sprite (bawaan true).
Locking table Tabel entri locking. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ MaintainPhysicalState true Sakelar untuk maintain physical state: true = nyala, false = mati (bawaan true).
  ↳ VerifyIntervalMs 5000 Pengaturan waktu untuk verify interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ VerifyNativeState true Sakelar untuk verify native state: true = nyala, false = mati (bawaan true).
  ↳ GroupResyncOnMismatch true Sakelar untuk group resync on mismatch: true = nyala, false = mati (bawaan true).
  ↳ LockedRatioTolerance 0.015 Angka untuk locked ratio tolerance (bawaan 0.015).
  ↳ ForceClosedOnLock true Custom MLO/YMAP fallback only when a real DoorSystem binding is unavailable. Calibrate the actual CLOSED pose once from /dooradmin for stubborn/custom doors.
  ↳ FreezeEntityFallback true Sakelar untuk freeze entity fallback: true = nyala, false = mati (bawaan true).
  ↳ RequestEntityControl true Sakelar untuk request entity control: true = nyala, false = mati (bawaan true).
  ↳ EntityLookupFallback true Sakelar untuk entity lookup fallback: true = nyala, false = mati (bawaan true).
  ↳ EntityLookupRadius 2.25 Jarak dalam satuan game untuk entity lookup radius.
  ↳ EntityCacheMaxDrift 1.35 A cached handle is accepted only while it is still an OBJECT with the exact door model and remains close to the SQL part position. This prevents stale door cache entries from freezing/rotating NPCs, horses or unrelated props.
  ↳ EntityFallbackMaxDrift 1.35 Batas atas untuk entity fallback max drift.
  ↳ PhysicsReadyFallbackGraceMs 5200 Restart safety: while an already-registered DoorSystem hash is waiting for its streamed physics binding, do not treat the visible object as a custom fallback. After this grace a true custom door may use the fallback path.
  ↳ DoorSystemBindingGraceMs 2200 Angka untuk door system binding grace ms (bawaan 2200).
  ↳ RestartAdoptionSettleMs 900 Restart settle window. Existing YMAP/Rockstar registrations can survive a resource restart while their object/physics transform is still settling. Do not write state, ratio or heading during this short adoption window.
  ↳ NewRegistrationSettleMs 500 Angka untuk new registration settle ms (bawaan 500).
  ↳ CustomMapFallback true Sakelar untuk custom map fallback: true = nyala, false = mati (bawaan true).
  ↳ CustomHashPrefix "jrs_custom_door" Model atau entitas game untuk custom hash prefix.
  ↳ FallbackHeadingToleranceDegrees 4.0 Angka untuk fallback heading tolerance degrees (bawaan 4.0).
  ↳ EntityControlTimeoutMs 180 Pengaturan waktu untuk entity control timeout ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ForceShutNative true One-shot recovery for a real DoorSystem door only if forceUpdate still reports it open. It is never run continuously, so normal door animation remains natural.
  ↳ DisableOpenRatioWhileLocked true Turns off open ratio while locked: true = ya, false = tidak (bawaan true).
  ↳ ForceShutOnInitialLock true Forces shut on initial lock: true = ya, false = tidak (bawaan true).
  ↳ MicroCloseCorrection true Some map doors report ratio 0 but remain visually ajar by a few degrees. This correction is intentionally tiny; large heading differences are never touched.
  ↳ MicroCloseMinDegrees 0.20 Minimum atau level yang dibutuhkan untuk micro close min degrees.
  ↳ MicroCloseMaxDegrees 8.0 Batas atas untuk micro close max degrees.
  ↳ BoundFailureLegacyPoseFallback true but whose streamed MLO object does not visibly rotate. Legacy heading is considered only after native movement is proven ineffective, never as the normal closed pose for a bound door.
  ↳ BoundFailureMinStartRatio 0.08 Minimum atau level yang dibutuhkan untuk bound failure min start ratio.
  ↳ BoundFailureMaxObservedMovementDegrees 0.75 Batas atas untuk bound failure max observed movement degrees.
  ↳ BoundFailureMaxLegacyCorrectionDegrees 120.0 Batas atas untuk bound failure max legacy correction degrees.
  ↳ BoundFailureRescueDurationMs 420 Pengaturan waktu untuk bound failure rescue duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ UseStartHeadingForBaseLockedClose true DoorSystem/MLO reports ratio=0 without moving the rendered object, REDEMPIRE may use this start pose as a bounded visual target. 135 degrees accepts a normal ~90-degree swing but still rejects a dangerous 180-degree reversal.
  ↳ BaseLockedCloseMaxCorrectionDegrees 135.0 Batas atas untuk base locked close max correction degrees.
  ↳ HardPhysicalLock true Hard physical lock: once a door reaches the closed frame it is made immovable until an authoritative unlock is received. This applies to both Rockstar DoorSystem doors and custom-map physical fallbacks.
  ↳ FreezeBoundEntityWhileLocked true Sakelar untuk freeze bound entity while locked: true = nyala, false = mati (bawaan true).
  ↳ DisableEntityDynamicWhileLocked true Turns off entity dynamic while locked: true = ya, false = tidak (bawaan true).
  ↳ EnforceHardLockWhileNearby true Sakelar untuk enforce hard lock while nearby: true = nyala, false = mati (bawaan true).
  ↳ TakeScriptOwnership false Sakelar untuk take script ownership: true = nyala, false = mati (bawaan false).
  ↳ DisableAutomaticState false Turns off automatic state: true = ya, false = tidak (bawaan false).
  ↳ SmoothMovement true Lock closes toward DoorSystem ratio 0 before committing LOCKED. Unlock only releases the lock/physics; it never forces an old open pose. This prevents imported headings/ratio signs from visually reversing state.
  ↳ SmoothCloseOnLock true Sakelar untuk smooth close on lock: true = nyala, false = mati (bawaan true).
  ↳ AutoCloseOnLock true AutoClose is authoritative whenever SQL/server state is LOCKED. A door that streams in open is driven to the frame before hard-freezing.
  ↳ AutoCloseOnStream true Automatically handles close on stream: true = ya, false = tidak (bawaan true).
  ↳ AutoCloseRetryCooldownMs 900 Pengaturan waktu untuk auto close retry cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ AutoCloseSettlePasses 7 Angka untuk auto close settle passes (bawaan 7).
  ↳ AutoCloseSettleIntervalMs 55 Pengaturan waktu untuk auto close settle interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ LockMoveDurationMs 900 Pengaturan waktu untuk lock move duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ TransitionTickMs 0 Angka untuk transition tick ms (bawaan 0).
  ↳ LockRetryDelaysMs table Tabel entri lock retry delays ms. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ UnlockRetryDelaysMs table Keep reasserting UNLOCK beyond restart/binding settle windows. The release operation is idempotent and also repairs a freeze left by an older instance.
  ↳ UnlockStabilizeMs 900 Angka untuk unlock stabilize ms (bawaan 900).
  ↳ UnlockStabilizeIntervalMs 250 Pengaturan waktu untuk unlock stabilize interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.

Per-door values are stored in SQL and editable from /dooradmin.

Setting Default What it does
AutoClose table Existing doors inherit these defaults when the migration columns are added.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DefaultEnabled true Sakelar untuk default enabled: true = nyala, false = mati (bawaan true).
  ↳ DefaultDelayMs 15000 Pengaturan waktu untuk default delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ DefaultAutoLockAfterClose false Sakelar untuk default auto lock after close: true = nyala, false = mati (bawaan false).
  ↳ MinDelayMs 750 Pengaturan waktu untuk min delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ MaxDelayMs 30000 Pengaturan waktu untuk max delay ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ OpenRatioThreshold 0.08 Angka untuk open ratio threshold (bawaan 0.08).
  ↳ HeadingOpenThresholdDegrees 5.0 Angka untuk heading open threshold degrees (bawaan 5.0).
  ↳ BlockWhilePlayerNear true Safety: do not swing a door through a player standing in the doorway.
  ↳ PlayerBlockRadius 0.38 Jarak dalam satuan game untuk player block radius.
  ↳ RetryWhileBlockedMs 600 Angka untuk retry while blocked ms (bawaan 600).
  ↳ MaxBlockedWaitMs 8000 Pengaturan waktu untuk max blocked wait ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ MoveDurationMs 900 Physical close movement while the door remains logically UNLOCKED.
  ↳ TransitionTickMs 0 Angka untuk transition tick ms (bawaan 0).
  ↳ DetectIntervalMs 300 Pengaturan waktu untuk detect interval ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ StateMaintainDistance 24.0 Jarak dalam satuan game untuk state maintain distance.
  ↳ Notify false Automatic close/re-lock feedback is intentionally silent. Door movement/state still works normally; only the toast is suppressed.
  ↳ ServerRequestDistance 7.0 A client may request the configured auto-lock only while near the door.

When a LOCKED door is successfully unlocked by a player, the server stores

Setting Default What it does
AutoRelock table a persistent deadline in SQL. When the deadline expires the authoritative state becomes LOCKED again; clients then run the normal full-close convergence before applying the hard physical lock. This survives resource/server restart
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ DelaySeconds 30 Player-forgotten door safety: exactly 30 seconds by default. DelaySeconds is authoritative. DelayMinutes remains supported by the server only as a backwards-compatible fallback for old configs.
  ↳ IncludeLockpick false Lockpick robbery doors stay open after a successful break-in. Their runtime HoldOpen flag suppresses both server Auto-ReLock and client passive Auto-Close until somebody explicitly locks the door.
  ↳ ScanIntervalMs 250 Server scan interval for the current runtime session. A resource/server restart intentionally clears pending deadlines and restores locked_on_start.
  ↳ MinDelaySeconds 30 Maximum accepted configuration range. Defensive bounds prevent accidental zero/huge values from producing a tight loop or multi-year stale deadline.
  ↳ MaxDelaySeconds 3600 Pengaturan waktu untuk max delay seconds. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ Audit true Audit system-triggered re-locks in jrs_doorlock_audit.

Native prompts / controls

Setting Default What it does
Prompts table Tabel entri prompts. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Distance 1.50 Jarak dalam satuan game untuk distance.
  ↳ GroupFallbackLabel "DOOR" Prompt description uses the canonical/original SQL name for the selected logical door. It never swaps to state/job/access/timer text.
  ↳ DoorNameMaxLength 48 Batas atas untuk door name max length.
  ↳ Renderer "native" REDEMPIRE 6.0.0: native RedM/RDR3 prompt group. No gameplay NUI prompt is used. RedM places the native prompt group in its standard lower-right HUD area.
  ↳ DescriptionMode "native" gameplay prompts use RedM natives only
  ↳ DescriptionLabel "DOOR" Teks yang dilihat pemain untuk description label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ ToggleKeyLabel "G" Tombol atau kontrol untuk toggle key label. Kontrol adalah nilai hash dari daftar input game.
  ↳ LockpickKeyLabel "X" Tombol atau kontrol untuk lockpick key label. Kontrol adalah nilai hash dari daftar input game.
  ↳ StableTarget true Prevent nearby doors from fighting for the prompt and changing its name.
  ↳ TargetReleasePadding 0.25 Angka untuk target release padding (bawaan 0.25).
  ↳ TargetSwitchAdvantage 0.35 Angka untuk target switch advantage (bawaan 0.35).
  ↳ TargetSwitchHoldMs 300 Angka untuk target switch hold ms (bawaan 300).
  ↳ VisualReleasePadding 0.25 Visual hysteresis: the HUD is released a little farther than the actual interaction radius and survives short streaming/snapshot misses. Inputs stay disabled outside Distance, so this does not weaken server/client range checks.
  ↳ VisualHoldMs 350 Angka untuk visual hold ms (bawaan 350).
  ↳ ToggleLabel "LOCK / UNLOCK" Teks yang dilihat pemain untuk toggle label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ LockpickLabel "LOCKPICK" Teks yang dilihat pemain untuk lockpick label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectionEnabled true Door registration / selection is a native RedM prompt group as well, so creating a door uses exactly the same interaction surface as using one. E = confirm the aimed physical door, BACKSPACE / X = cancel the registration.
  ↳ SelectLabel "SELECT DOOR" Teks yang dilihat pemain untuk select label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectCancelLabel "CANCEL" Teks yang dilihat pemain untuk select cancel label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectGroupLabel "REGISTER DOOR" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk select group label.
  ↳ SelectAimLabel "AIM AT A DOOR" Teks yang dilihat pemain untuk select aim label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectReadyLabel "DOOR READY" Teks yang dilihat pemain untuk select ready label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectProgressLabel "DOOR %d / %d" Teks yang dilihat pemain untuk select progress label. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ SelectInputDebounceMs 220 Tombol atau kontrol untuk select input debounce ms. Kontrol adalah nilai hash dari daftar input game.
  ↳ SelectionReleaseCooldownMs 450 Short input freeze after the selection closes so the X used to cancel the selection cannot immediately register as a LOCKPICK press on the door the player is standing at.
  ↳ UseKeyMapping false Direct RedM control polling is the default. RegisterKeyMapping can be intercepted/rebound by other resources on some builds and was causing G to appear dead even while the HUD was visible.
  ↳ UseNativeCompletion false Prompt visuals are native RedM; input is read from RedM controls directly by default to avoid artifact-specific PromptHasStandardModeCompleted issues.
  ↳ DirectControlFallback true Sakelar untuk direct control fallback: true = nyala, false = mati (bawaan true).
  ↳ InputDebounceMs 550 Tombol atau kontrol untuk input debounce ms. Kontrol adalah nilai hash dari daftar input game.
  ↳ AlwaysShowState true Sakelar untuk always show state: true = nyala, false = mati (bawaan true).
  ↳ Priority 3 Angka untuk priority (bawaan 3).
Keys table 0x17BEC168 was previously used here for "E"; that hash is INPUT_..._RIGHT, not E, so the physical-door selection confirm key never fired and no new door could ever be registered from /createdoor or /dooradmin.
  ↳ select 0xCEFD9220 E
  ↳ lock 0x760A9C6F G
  ↳ lockpick 0x8CC9CD42 X
  ↳ cancel 0x156F7119 BACKSPACE (X, ESC, and Right Click also supported as fallback)
Commands table Tabel entri commands. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Toggle "togglelock" Pengaturan untuk toggle.
  ↳ Create "createdoor" Pengaturan untuk create.
  ↳ Edit "editdoor" Pengaturan untuk edit.
  ↳ Admin "dooradmin" Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin.
  ↳ Status "doorstatus" Pengaturan untuk status.
  ↳ Reload "doorreload" Pengaturan untuk reload.
  ↳ ClientStatus "doorclientstatus" Pengaturan untuk client status.
  ↳ PromptStatus "doorpromptstatus" Teks yang dilihat pemain untuk prompt status. Ubah untuk menerjemahkan atau mengganti nama.

Lockpick / law alert

Setting Default What it does
Lockpick table Tabel entri lockpick. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Minigame true Sakelar untuk minigame: true = nyala, false = mati (bawaan true).
  ↳ Resource "lockpick" Pengaturan untuk resource.
  ↳ Item "lockpick" Item inventaris yang dipakai item. Nama harus ada di tabel jrs_items.
  ↳ RemoveOnSuccess false Sakelar untuk remove on success: true = nyala, false = mati (bawaan false).
  ↳ RemoveOnFail true Sakelar untuk remove on fail: true = nyala, false = mati (bawaan true).
  ↳ HoldOpenAfterSuccess true open/unlocked and is EXEMPT from all automatic close/re-lock paths. Manual/admin locking clears this runtime exemption. Resource/server restart also clears it and restores locked_on_start as normal.
AlertLaw table Tabel entri alert law. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Chance 60 Tingkat atau pengali untuk chance.
  ↳ Distance 500.0 Jarak dalam satuan game untuk distance.
  ↳ Jobs table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs.
  ↳ Blip table Pengaturan blip peta atau ikon untuk blip.

Integrated notifications

Setting Default What it does
Notifications table Tabel entri notifications. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Position "top-left" Koordinat dunia (x, y, z) untuk position.
  ↳ MaxVisible 3 Batas atas untuk max visible.
  ↳ DefaultDurationMs 3000 Pengaturan waktu untuk default duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ SuccessDurationMs 2800 Pengaturan waktu untuk success duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ WarningDurationMs 3200 Pengaturan waktu untuk warning duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ErrorDurationMs 3600 Pengaturan waktu untuk error duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ DedupeWindowMs 1400 Angka untuk dedupe window ms (bawaan 1400).
  ↳ RejectNoticeCooldownMs 2200 Pengaturan waktu untuk reject notice cooldown ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ ShowAccessType true Shows access type: true = ya, false = tidak (bawaan true).
  ↳ ShowJobContext false Shows job context: true = ya, false = tidak (bawaan false).
  ↳ DatabaseReadyNotice false Sakelar untuk database ready notice: true = nyala, false = mati (bawaan false).
  ↳ SecurityRejectNotices true Sakelar untuk security reject notices: true = nyala, false = mati (bawaan true).

Admin inspector

Setting Default What it does
AdminInspector table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin inspector.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Distance 5.0 Jarak dalam satuan game untuk distance.
  ↳ RefreshMs 250 Angka untuk refresh ms (bawaan 250).
  ↳ PreferFacingDoor true Sakelar untuk prefer facing door: true = nyala, false = mati (bawaan true).
  ↳ FacingDot -0.10 Angka untuk facing dot (bawaan -0.10).
  ↳ InspectUnregistered true Sakelar untuk inspect unregistered: true = nyala, false = mati (bawaan true).
  ↳ UnregisteredRayDistance 8.0 Jarak dalam satuan game untuk unregistered ray distance.
  ↳ UnregisteredFacingDot 0.35 Angka untuk unregistered facing dot (bawaan 0.35).
  ↳ AllowRegisterFromInspector true Allows register from inspector: true = ya, false = tidak (bawaan true).
  ↳ AllowTemporaryControl true Allows temporary control: true = ya, false = tidak (bawaan true).

Performance

Setting Default What it does
Performance table Tabel entri performance. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ SpatialIndex true Sakelar untuk spatial index: true = nyala, false = mati (bawaan true).
  ↳ SpatialCellSize 60.0 Angka untuk spatial cell size (bawaan 60.0).
  ↳ ScanNearMs 100 Angka untuk scan near ms (bawaan 100).
  ↳ ScanActiveMs 500 Angka untuk scan active ms (bawaan 500).
  ↳ ScanIdleMs 1000 Angka untuk scan idle ms (bawaan 1000).
  ↳ CoordinateCacheMs 150 Angka untuk coordinate cache ms (bawaan 150).
  ↳ EntityPoolCacheMs 1400 Kept for config compatibility. The door-entity fallback no longer builds a cached snapshot of the whole CObject pool (that drained the fwScriptGuid pool); it does a small area query around each door instead.
  ↳ ActiveDoorCacheMs 650 Angka untuk active door cache ms (bawaan 650).
  ↳ InspectorCandidateDistance 8.0 Jarak dalam satuan game untuk inspector candidate distance.
  ↳ StateMaintainDistance 32.0 Jarak dalam satuan game untuk state maintain distance.
config/security.lua - 57 opsi#

General

Setting Default What it does
Security table Tabel entri security. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ ConsoleLog true Sakelar untuk console log: true = nyala, false = mati (bawaan true).
  ↳ ConsoleLogBenignRejects false Sakelar untuk console log benign rejects: true = nyala, false = mati (bawaan false).
  ↳ AuditSecurityDenials true Sakelar untuk audit security denials: true = nyala, false = mati (bawaan true).
  ↳ SessionMaxLength 160 Batas atas untuk session max length.
  ↳ RequireCharacterReadyForInteraction true Strong server-authoritative interaction envelope. Client supplied coordinates are NOT trusted for authorization in hardened mode.
  ↳ InteractionServerDistance 2.00 Server replicated coordinates can trail the client by a fraction of a metre, so the server envelope is only 0.50m wider than the 1.50m prompt.
  ↳ InteractionProximityTolerance 0.50 Angka untuk interaction proximity tolerance (bawaan 0.50).
  ↳ ProximityTolerance 0.50 Angka untuk proximity tolerance (bawaan 0.50).
  ↳ MaxCreateDistance 25.0 Jarak dalam satuan game untuk max create distance.
  ↳ MaxNameLength 96 Payload / editor limits.
  ↳ MaxItemNameLength 64 Batas atas untuk max item name length.
  ↳ MaxJobEntries 64 Batas atas untuk max job entries.
  ↳ MaxCharacterEntries 128 Batas atas untuk max character entries.
  ↳ MaxPayloadDepth 6 Batas atas untuk max payload depth.
  ↳ MaxPayloadNodes 900 Batas atas untuk max payload nodes.
  ↳ MaxPayloadString 256 Batas atas untuk max payload string.
  ↳ MaxPayloadNumberAbs 1000000000000.0 Batas atas untuk max payload number abs.
  ↳ ToggleCooldown 600 Per-action cooldowns in milliseconds.
  ↳ LockpickCooldown 1600 Pengaturan waktu untuk lockpick cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ AdminCooldown 650 Pengaturan waktu untuk admin cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ LoadCooldown 5000 Pengaturan waktu untuk load cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ AutoLockCooldown 1200 Pengaturan waktu untuk auto lock cooldown. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
  ↳ GlobalBurstWindowMs 1000 Global event burst protection before expensive framework/SQL work.
  ↳ GlobalBurstMax 20 Batas atas untuk global burst max.
  ↳ GlobalBurstBlockMs 5000 Angka untuk global burst block ms (bawaan 5000).
  ↳ DoorMutationLockMs 2200 Prevent concurrent state mutations on the same logical door.
  ↳ ApplyReportSessionMs 8000 Physical apply report must match the requesting source/audit/door.
  ↳ LockpickSessionMs 30000 Lockpick session validation.
  ↳ LockpickMinimumMs 1200 Minimum atau level yang dibutuhkan untuk lockpick minimum ms.
  ↳ ExploitDropEnabled true Invalid/malicious requests accumulate strikes. Benign gameplay rejects do not.
  ↳ ExploitStrikeWindowMs 60000 Angka untuk exploit strike window ms (bawaan 60000).
  ↳ ExploitStrikeThreshold 24 Angka untuk exploit strike threshold (bawaan 24).
  ↳ RestrictedStateKeys table Tombol atau kontrol untuk restricted state keys. Kontrol adalah nilai hash dari daftar input game.

Backward-compatible aliases.

Setting Default What it does
NUI table Kept here so the resource has exactly TWO config files.
UnlockCommand Config.Commands.Toggle Pengaturan untuk unlock command.
CreateDoor table Tabel entri create door. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Command Config.Commands.Create Pengaturan untuk command.
  ↳ Permission Config.Management.Create.Per... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission.
  ↳ Group Config.Management.Create.Gro... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group.
EditDoor table Tabel entri edit door. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Command Config.Commands.Edit Pengaturan untuk command.
  ↳ Permission Config.Management.Edit.Permi... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission.
  ↳ Group Config.Management.Edit.Group Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group.
  ↳ DeleteConfirm "delete" Pengaturan untuk delete confirm.
OpenAllDoors table Tabel entri open all doors. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled Config.Management.OpenAll.En... Pengaturan untuk enabled.
  ↳ Permission Config.Management.OpenAll.Pe... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk permission.
  ↳ Group Config.Management.OpenAll.Gr... Siapa yang diizinkan: pekerjaan, grup, atau izin untuk group.
  ↳ ConsoleLog Config.Security.ConsoleLog Pengaturan untuk console log.
AlertJobs table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk alert jobs.
  ↳ AlertChance Config.AlertLaw.Chance Tingkat atau pengali untuk alert chance.
  ↳ AlertDistance Config.AlertLaw.Distance Jarak dalam satuan game untuk alert distance.
  ↳ Jobs Config.AlertLaw.Jobs Siapa yang diizinkan: pekerjaan, grup, atau izin untuk jobs.
  ↳ Blip Config.AlertLaw.Blip Pengaturan blip peta atau ikon untuk blip.
Notes from the README#
text
# REDEMPIRE Doorlocks 6.1.0
RedM door locking system for REDEMPIRE Core / REDEMPIRE Character / REDEMPIRE Inventory.
## Runtime
- Resource name: `jrs_doorlocks`
- Native RedM/RDR3 gameplay prompts only (`G` lock/unlock, `X` lockpick).
- Door registration is native prompts too (`E` select physical door, `X` cancel).
- Door prompt group title uses the original SQL door name.
- Server-authoritative REDEMPIRE job/grade/character/item access.
- REDEMPIRE Core and REDEMPIRE Character restart resynchronization without requiring the player to reconnect.
- 30-second forgotten-door auto close/re-lock remains server controlled.
- Successful lockpick robbery doors remain open until manually locked or the resource/server restarts.
- Resource/server start restores `locked_on_start`.
- Normalized SQL tables use the `jrs_doorlock*` names.
- If REDEMPIRE tables are empty, a compatible normalized legacy doorlock table family can be imported automatically before bundled seeding.
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_character
ensure jrs_inventory
ensure jrs_doorlocks
'''
The HTML/NUI is retained only for administration, the editor form, the inspector and notifications. Both nearby door interaction AND physical door selection dur
## Registering a door
1. `/createdoor` (or ADD DOOR in `/dooradmin`) opens the editor form.
2. Fill in name / access / auto-close and save. The form hides itself.
3. Aim at the physical door. The native prompt group shows `SELECT DOOR` (`E`) and `CANCEL` (`X`); the group title says whether the aimed object is a usable doo
4. Press `E` to confirm. A double door asks for the second leaf before it saves.
Every failure now returns a specific message (nothing selected, unreadable door, hash already registered, too far, no permission).

Paid (server only)   jrs_hurricane

JRS Hurricane - escalating storm weather tied to scheduled restart announcements

Resource jrs_hurricane
Folder [ADMIN]
Version 1.0.0
Author jrs
Depends on jrs_core, weathersync
Interface Yes (NUI)
Languages ar, en
Code size 678 baris Lua

Commands

  • /cancelrestart
  • /hurricaneclimax
  • /hurricanestop
  • /hurricanetest
  • /startrestart

Exports

AdvanceStorm, CalmStorm, CancelRestart, GetStormState, StartRestartStorm, StopClimax, TriggerClimax

config/config.lua - 22 opsi#

General

Setting Default What it does
Debug false Debug output for debug: true = ya, false = tidak (bawaan false).
Enabled true Master toggle. Set to false to fully disable the storm without unloading the resource.
CoreResource "jrs_core" Pengaturan untuk core resource.
WeatherResource "weathersync" Pengaturan untuk weather resource.
RevertOnSkip true Revert to calm weather when txAdmin reports the scheduled restart was skipped/postponed (admin cancelled it, or a warning got skipped).
TestAce "jrs.hurricane" Optional ACE permission for the manual test commands. add_ace group.admin jrs.hurricane allow
AdminScope "hurricane" Scope key checked against jrs_admin's permission gateway (exports.jrs_admin:HasAdminPermission(src, Config.AdminScope)) as a fallback when the caller has no ACE grant.

Read as: once secondsRemaining drops to/under threshold[i], the storm is

Setting Default What it does
TimeStageSeconds table at least stage (i + 1). Keep this list sorted highest-to-lowest.
Stages table transition is the weathersync weather-transition time in seconds (how long the sky takes to morph into this stage); windSpeed is applied instantly, weathersync's setWind has no transition of its own.
CalmWeather "sunny" Weather/wind restored when the storm is cleared (restart skipped, or /hurricanestop used by an admin).
CalmWindSpeed 1.0 Angka untuk calm wind speed (bawaan 1.0).
CalmTransition 20.0 Angka untuk calm transition (bawaan 20.0).
NotifyDurationMs 12000 Pengaturan waktu untuk notify duration ms. Satuannya (detik, menit, atau milidetik) biasanya ada di nama opsi atau komentar opsi di dekatnya.
UseTxAdminAnnounce true Presentation settings: Uses txAdmin's in-game announcement banner (txcl:showAnnouncement) or jrs_admin's full-screen broadcast fallback so every player sees and hears the storm escalation.
ShowCountdownCard true In-Game Countdown Card Settings: ShowCountdownCard: Set to false if you want only txAdmin native announcements/timers.
UIPosition "top-right" 'top-center-below-tx' (top center pushed down so tx messages appear above it) 'top-left' 'bottom-right'
Climax table Climax settings: final violent phase when hurricane strikes (Stage 5 or <= 45s)
  ↳ enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ strikeLightning true Trigger native lightning strikes and screen flash on players
  ↳ dismountHorses true Dismount / ragdoll players off horses and spook the mounts
  ↳ shakeCamera true Ground/camera rumble from violent thunderclaps
  ↳ intervalMs 4500 Frequency of lightning and gusts during the climax
Notes from the README#
text
# jrs_hurricane
Ties world weather to txAdmin's scheduled-restart announcements. Every time
txAdmin broadcasts a restart warning (`txAdmin:events:scheduledRestart`,
default warnings at 30/15/10/5/4/3/2/1 minutes remaining -- configured in
txAdmin's own scheduler), the storm gets one stage worse:
1. `clouds` -- dark clouds gather
2. `overcastdark` -- sky turns grey, wind picks up
3. `rain` -- rain starts falling
4. `thunderstorm` -- thunder and lightning (native RDR2 weather effects, no
   extra scripting needed)
5. `hurricane` -- full storm, right around the final warning
Each stage change is broadcast to every player via weathersync's own server
API (`exports.weathersync:setWeather` / `:setWind`), so it stays in sync
exactly like the `/weather` command, and a bilingual (EN/AR) tip notification
goes out with it.
If an admin postpones/skips the restart (`txAdmin:events:scheduledRestartSkipped`),
the weather calms back down automatically.
## Requirements
- `weathersync` and `jrs_core` must be running (declared as `dependency` in
  `fxmanifest.lua`).
- This is a txAdmin server; if txAdmin's monitor is ever unavailable, no
  `scheduledRestart` events fire and the storm never starts -- that's by
  design, there's nothing to escalate towards.
## Config
See `config/config.lua`:
- `Config.Enabled` -- master on/off switch.
- `Config.TimeStageSeconds` / `Config.Stages` -- when each stage kicks in and
  what weather/wind it applies.
- `Config.RevertOnSkip` -- calm the weather back down if the restart is
  postponed.
- `Config.TestAce` / `Config.AdminScope` -- who can use the manual test
  commands.
## Manual testing
'''
/hurricanetest <secondsRemaining>   -- jump the storm to the stage that time would trigger
/hurricanestop                      -- clear the storm and restore calm weather
'''
Both commands require the `jrs.hurricane` ACE permission (`add_ace group.admin
jrs.hurricane allow`) or `jrs_admin` admin access; the server console can
always use them.

Free (included in JRS Core)   jrs_imapviewtool

Resource jrs_imapviewtool
Folder [ADMIN]
Version 1.0.0
Author JRS TEAM
Interface No
Code size 4,238 Lua lines

Commands

  • /iplDistanceView
  • /removeAll
  • /requestAll
  • /testIpl
  • /toggleIplView

Paid (server only)   jrs_logs

jrs_logs - one log hub for every script: Discord, in-game viewer, or both

Resource jrs_logs
Folder [ADMIN]
Version 1.0.0
Author jrs team
Depends on oxmysql
Interface Yes (NUI)
Code size 1,912 Lua lines

Commands

  • /jrslogs_mode

Exports

GetMode, Ingest, Log, OpenViewer

Database tables

jrs_logs, jrs_logs_settings

config.lua - 17 opsi#

jrs_logs - configuration

Setting Default What it does
Mode "both" 'game' - stored in the database, shown in the in-game viewer only 'discord' - sent to Discord only (nothing stored) 'both' - stored in game AND sent to Discord
Command "logs" Command that opens the viewer.
ViewGroups table Who may open the viewer / change routing. jrs_admin groups, plus ACE: add_ace group.admin jrs_logs.view allow add_ace group.admin jrs_logs.manage allow
ManageGroups table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk manage groups.
Ace table Tabel entri ace. Tambah, hapus, atau ubah entri mengikuti contoh di file.
RetentionDays 30 logs older than this are deleted (0 = keep forever)
PageSize 60 rows per page in the viewer
  ↳ Username "" empty: Discord shows each webhook's own name (the script name) and avatar
  ↳ Avatar "" Pengaturan untuk avatar.
  ↳ Footer "REDEMPIRE · jrs_logs" Pengaturan untuk footer.
Builtin table Built-in logs that no other script writes.
  ↳ Connections true join / leave (with drop reason)
  ↳ Resources true resource start / stop after boot
  ↳ TxAdmin true kicks, warns, bans, announcements, restarts
  ↳ Chat true chat messages
LiveToasts false In-game toast for staff when a new warning/danger log arrives while the viewer is closed (each admin can switch it off in the viewer).
LiveToastLevels table Tabel entri live toast levels. Tambah, hapus, atau ubah entri mengikuti contoh di file.

Paid (server only)   jrs_safezone

Safe zones, radar peek key, no-gallop sprint zones, and the RDO-style loading screen command

Resource jrs_safezone
Folder [ADMIN]
Version 1.4.1
Author JRS
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 2,550 Lua lines

Commands

  • /reloadsafezones

Exports

GetCurrentSafeZone, GetZoneAtCoords, IsCityZoneAtCoords, IsNearAnySafeZone, IsNonWeaponProp, IsSafeZoneActive, IsSafeZoneActiveForPlayer, IsSafeZoneAtCoords, IsWeaponBlocked, IsWeaponBlockedForPlayer

Database tables

jrs_safezone_jail_log, jrs_safezones

config.lua - 117 opsi#

General

Setting Default What it does
Locale "ar" اللغات المتوفرة: 'ar', 'en' (يتطابق تلقائياً مع لغة اللاعب عبر JrsLang)
Framework "jrs" 'jrs', 'auto'
DevMode true الإعدادات العامة
AdminPanel table Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin panel.
  ↳ enabled true تفعيل لوحة الإدارة
  ↳ command "managesafezone" أمر إدارة المناطق الآمنة
  ↳ updateInterval 1000 معدل التحديث (بالمللي ثانية)
AdminCommand Config.AdminPanel.command Siapa yang diizinkan: pekerjaan, grup, atau izin untuk admin command.
ClientTick table Tabel entri client tick. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ zoneLogic 0 منطق التحقق من المنطقة
  ↳ antiAbuseShoot 50 مكافحة إساءة إطلاق النار
  ↳ antiAbuseExplosives 100 مكافحة إساءة المتفجرات
  ↳ username "سجلات المناطق الآمنة" Pengaturan untuk username.
  ↳ avatar_url "" Pengaturan untuk avatar url.
  ↳ color 16711680 Angka untuk color (bawaan 16711680).
CheckInterval 500 مدة التحقق من وجود اللاعب داخل منطقة آمنة (مللي ثانية)
CombatTagDuration 5000 مدة وسم القتال (5 ثواني)
SoftWarningDistance 20.0 مسافة التحذير قبل دخول المنطقة الآمنة
DefaultRadius 75.0 نصف القطر الافتراضي عند إنشاء منطقة جديدة
MaxRadius 1000.0 أقصى نصف قطر مسموح
DefaultJailMinutes 5 مدة السجن الافتراضية بالدقائق
MaxJailMinutes 1440 أقصى مدة سجن مسموحة بالدقائق
DefaultJailLocation "sisika" موقع السجن الافتراضي
DefaultHorseSpeed 8.0 السرعة القصوى الافتراضية للحصان
MaxHorseSpeed 25.0 أقصى سرعة حصان مسموحة
Admins table الإداريون
ToggleBannerCommand "togglebanner" أمر إظهار / إخفاء الشريط
Notifications table إعدادات الإشعارات
  ↳ enterSafezone table Tabel entri enter safezone. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ exitSafezone table Tabel entri exit safezone. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ combatTag table Tabel entri combat tag. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ warningNearby table Tabel entri warning nearby. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ExplosiveWeapons table الأسلحة المتفجرة
AllowWeaponDrawing true السماح بإخراج وإشهار السلاح الجانبي (المسدسات والأفردة) داخل المنطقة الآمنة للتفاعل بدون إطلاق أو قتل
BlockBackWeapons true منع سحب الأسلحة الثقيلة من الظهر (تبقى معلقة على ظهر الشخصية ولا يمكن سحبها باليد داخل المنطقة الآمنة)
PreserveEquippedWeaponsOnEnter true الحفاظ على الأسلحة المجهزة على الظهر والخصر عند دخول المنطقة الآمنة ومنع حذفها أو إلغاء تجهيزها إجبارياً
AllowFishingRodInSafezones true السنارة مسموحة في كل المناطق الآمنة (مو بس فان هورن)
NonWeaponProps table بروبات / أدوات مو أسلحة: ما تنشال ولا تنمنع داخل المناطق الآمنة. المنع يكون فقط للأسلحة الفعلية (مسدسات، بنادق، سكاكين، فؤوس، قوس، متفجرات، حبل...). أضف أي بروب ثاني هنا بنفس الصيغة.
TypeSettings table إعدادات أنواع المناطق
  ↳ hard table Tabel entri hard. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ soft table Tabel entri soft. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rp table Tabel entri rp. Tambah, hapus, atau ubah entri mengikuti contoh di file.
UI table إعدادات الواجهة
  ↳ showBanner false إظهار الشريط
  ↳ bannerText table Teks yang dilihat pemain untuk banner text. Ubah untuk menerjemahkan atau mengganti nama.
  ↳ colors table Tabel entri colors. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ blurEffect false تأثير ضبابي
  ↳ blurIntensity 1.0 شدة الضباب
  ↳ blurTimecycle "teaser_trainShot" Pengaturan untuk blur timecycle.
Admin Config.Admin or &#123;&#125; أوامر الإدارة
ShowBlips false إعدادات العلامات على الخريطة
BlipSprite "blip_ambient_ped_medium" نوع العلامة
BlipColor "BLIP_MODIFIER_MP_COLOR_32" لون أخضر
MapResourceName "RDR2CollectorsMap" اسم مورد الخريطة
MapHtmlFile "index.html" ملف HTML
ExemptJobs table الوظائف المستثناة من قوانين المنطقة الآمنة (خريطة مفتاح=قيمة وليس قائمة، لأن server.lua يتحقق منها بـ Config.ExemptJobs[jobName])
  ↳ bwsheriff true Sakelar untuk bwsheriff: true = nyala, false = mati (bawaan true).
  ↳ valsheriff true Sakelar untuk valsheriff: true = nyala, false = mati (bawaan true).
  ↳ armsheriff true Sakelar untuk armsheriff: true = nyala, false = mati (bawaan true).
  ↳ armheriff true Sakelar untuk armheriff: true = nyala, false = mati (bawaan true).
  ↳ twsheriff true Sakelar untuk twsheriff: true = nyala, false = mati (bawaan true).
  ↳ stbsheriff true Sakelar untuk stbsheriff: true = nyala, false = mati (bawaan true).
  ↳ rhdsheriff true Sakelar untuk rhdsheriff: true = nyala, false = mati (bawaan true).
  ↳ sdsheriff true Sakelar untuk sdsheriff: true = nyala, false = mati (bawaan true).
  ↳ annsheriff true Sakelar untuk annsheriff: true = nyala, false = mati (bawaan true).
  ↳ marshal true Sakelar untuk marshal: true = nyala, false = mati (bawaan true).
  ↳ sisika true Sakelar untuk sisika: true = nyala, false = mati (bawaan true).
  ↳ police true Sakelar untuk police: true = nyala, false = mati (bawaan true).
  ↳ sheriff true Sakelar untuk sheriff: true = nyala, false = mati (bawaan true).
  ↳ pinkerton true Sakelar untuk pinkerton: true = nyala, false = mati (bawaan true).
  ↳ guardgre true Sakelar untuk guardgre: true = nyala, false = mati (bawaan true).
  ↳ guardred true Sakelar untuk guardred: true = nyala, false = mati (bawaan true).
  ↳ guardyel true Sakelar untuk guardyel: true = nyala, false = mati (bawaan true).
  ↳ guardblu true Sakelar untuk guardblu: true = nyala, false = mati (bawaan true).
  ↳ REDEMPIRE true Sakelar untuk redempire: true = nyala, false = mati (bawaan true).
  ↳ ALFIE true Sakelar untuk alfie: true = nyala, false = mati (bawaan true).
  ↳ Guamrma true Sakelar untuk guamrma: true = nyala, false = mati (bawaan true).
  ↳ guarma true Sakelar untuk guarma: true = nyala, false = mati (bawaan true).
  ↳ repguard true Sakelar untuk repguard: true = nyala, false = mati (bawaan true).
  ↳ president true Sakelar untuk president: true = nyala, false = mati (bawaan true).
  ↳ justice true Sakelar untuk justice: true = nyala, false = mati (bawaan true).
  ↳ bankman true Sakelar untuk bankman: true = nyala, false = mati (bawaan true).
  ↳ kingdom true Sakelar untuk kingdom: true = nyala, false = mati (bawaan true).
  ↳ paper true Sakelar untuk paper: true = nyala, false = mati (bawaan true).
WeaponWorkerJobs table (تنظيف/تعديل/عرض) لكن الإطلاق معطل والضرر على اللاعبين ملغي. يشمل تلقائياً: صاحب أو موظف أي متجر لاعبين من نوع weapon_store (jrs_stores). الشرطي خارج الدوام (offpolice, offvalsheriff ...) يأخذ نفس المعاملة.
  ↳ weapon true Sakelar untuk weapon: true = nyala, false = mati (bawaan true).
  ↳ weaponstore true Sakelar untuk weaponstore: true = nyala, false = mati (bawaan true).
  ↳ gunsmith true Sakelar untuk gunsmith: true = nyala, false = mati (bawaan true).
  ↳ rguns true Sakelar untuk rguns: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_valentine true Sakelar untuk gunsmith valentine: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_tumbleweed true Sakelar untuk gunsmith tumbleweed: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_strawberry true Sakelar untuk gunsmith strawberry: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_blackwater true Sakelar untuk gunsmith blackwater: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_rhodes true Sakelar untuk gunsmith rhodes: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_guarma true Sakelar untuk gunsmith guarma: true = nyala, false = mati (bawaan true).
  ↳ gunsmith_saintdenis true Sakelar untuk gunsmith saintdenis: true = nyala, false = mati (bawaan true).
WeaponWorkerStoreType "weapon_store" Model atau entitas game untuk weapon worker store type.
Safezones table تعريف المناطق الآمنة
DefaultZones Config.Safezones Pengaturan untuk default zones.
AntiAbuse table إعدادات مكافحة الاستغلال
  ↳ logShootingFromInside true تسجيل إطلاق النار من الداخل
  ↳ logShootingFromOutside true تسجيل إطلاق النار من الخارج
  ↳ preventShootingFromInside true منع إطلاق النار من الداخل
  ↳ logExplosiveAbuse true تسجيل إساءة المتفجرات
  ↳ explosiveAbuseThreshold 3 عدد المحاولات قبل الاشتباه
  ↳ combatTagEnabled true تفعيل وسم القتال
TempSafezones table تخزين المناطق المؤقتة (يتم تعبئتها أثناء التشغيل)

Hides the minimap while the peek key is held, so the key that opens the

Setting Default What it does
RadarPeek table jrs_core level display (TAB) does not fight the radar for screen space.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ ControlHash 0xAC4BD4F1 TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind.
  ↳ PollMs 50 How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop.

The actual sprint/shift control is already blocked by the zone's own

Setting Default What it does
HorseSprintNotify table "disable_shift" option above (same control hash horses use to sprint). This only adds a horse-specific toast so a mounted player gets a clearer reason than the generic enter-zone message.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).

RDO-style loading command (merged from jrs_key)

Setting Default What it does
LoadingCommand table Tabel entri loading command. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ Enabled true Menyalakan atau mematikan enabled (bawaan true).
  ↳ Command "rdo_loading" Pengaturan untuk command.
  ↳ HoldMs 5000 Angka untuk hold ms (bawaan 5000).

Paid (server only)   jrs_scriptadmin

jrs core Script Admin - shared farm-styled admin panel every jrs core script renders its admin menu through.

Resource jrs_scriptadmin
Folder [ADMIN]
Version 1.0.0
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 182 baris Lua

Exports

Close, IsOwner, Open, Update

Paid (server only)   jrs_spooner

Spooner world entity editor with jrs_admin integration

Resource jrs_spooner
Folder [ADMIN]
Version 1.0.0
Author jrs team
Depends on jrs_core, uiprompt
Interface Yes (NUI)
Code size 54,710 Lua lines

Commands

  • /-spooner
  • /spooner
  • /spooner_db
  • /spooner_migrate_old_dbs
  • /spooner_savedb

Exports

Exit, IsActive

Notes from the README#
text
# 💻 Spooner
Documentation relating to the jrs_spooner.
## 1. Installation
jrs_spooner works Standalone.
To install jrs_spooner:
- Download the resource
  - On [Github](https://github.com/Spooni-Development/jrs_spooner)
- Ensure that all requirements are installed
  - [uiprompt](https://github.com/kibook/redm-uiprompt)
- Add the exec to the server.cfg
  '''
    exec @jrs_spooner/permissions.cfg
  '''
- Add the permissions
    '''
    add_ace builtin.everyone jrs_spooner.view allow
    add_ace builtin.everyone jrs_spooner.spawn allow
    add_ace builtin.everyone jrs_spooner.modify.own allow
    add_ace builtin.everyone jrs_spooner.delete.own allow
    add_ace builtin.everyone jrs_spooner.properties allow
    add_ace builtin.everyone jrs_spooner.noEntityLimit allow
    add_ace builtin.everyone jrs_spooner.modify.other allow
    add_ace builtin.everyone jrs_spooner.delete.other allow
    '''
- Drag and drop the resource into your resources folder
  - `jrs_spooner`
- Add this ensure in your server.cfg
  - `ensure jrs_spooner`
- At the end
  - Restart the server
If you have any problems, you can always open a ticket in the Spooni Discord.
## 2. Usage
## Cursor colours
| Colour | Meaning            |
|--------|--------------------|
| white  | No entity selected |
| green  | Entity highlighted |
| blue   | Entity attached    |
## Controls
| Control                   | Function                                                                         |
(line hidden)
| W/A/S/D                   | Move                                                                             |
| Spacebar/Shift            | Up/Down                                                                          |
| E                         | Spawn                                                                            |
| Left click                | Entity highlighted: Attach, Entity attached: Detach                              |

Paid (server only)   jrs_voicemonitor

jrs_voicemonitor - your Discord voice channel in-game (avatars, talking, mute/deaf, LIVE, camera, in-game ID) - one resource, uses the jrs_admin bot

Resource jrs_voicemonitor
Folder [ADMIN]
Version 1.4.0
Author jrs team
Depends on jrs_admin
Interface Yes (NUI)
Code size 657 baris Lua
config.lua - 13 opsi#

General

Setting Default What it does
Channels table Limit to these voice channel IDs (right-click the channel -> Copy Channel ID). Leave empty {} = any voice channel the player joins.
TalkChannel "" sees who sends audio (it never records or decodes it). A bot can only be in one channel per Discord server, so the ring works in this channel only. '' = off. Right-click the channel -> Copy Channel ID.
MaxUsers 50 Cap on member rows shown for the channel.
Access "all" Who can use it: 'all' = every player (each player can turn it off/on with /dc, remembered) 'staff' = staff only (see below)
VisibleByDefault true On for players that never turned it off themselves.
Ace "jrs_voicemonitor.view" * ace: add_ace group.admin jrs_voicemonitor.view allow * jrs_admin: staff that pass exports.jrs_admin:IsAdmin(src) * identifiers below (discord:/steam:/license:)
UseJrsAdmin true Menyalakan atau mematikan jrs admin (bawaan true).
Identifiers table Tabel entri identifiers. Tambah, hapus, atau ubah entri mengikuti contoh di file.
ShowGameIds "staff" In-game server ID next to channel members who are on the server. 'staff' = only staff see it (recommended: links Discord identity to the player) 'all' = everyone sees it, false = nobody
Commands table Chat commands
  ↳ toggle "dc" turn the monitor off / on
  ↳ settings "dcsettings" move it + settings (mouse)
  ↳ hide "dchide" minimise to the title bar

Free (included in JRS Core)   weathersync

Time and weather synchronization

Resource weathersync
Folder [ADMIN]
Version 1.0.0
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 1,563 Lua lines

Commands

  • /forecast
  • /mytime
  • /myweather
  • /syncdelay
  • /time
  • /timescale
  • /weather
  • /weathersync
  • /weatherui
  • /wind

Exports

getForecast, getTime, getWeather, getWind, isSnowOnGround, resetSyncDelay, resetTime, resetTimescale, resetWeather, resetWeatherPattern, resetWind, setMyTime, setMyWeather, setSyncDelay, setSyncEnabled, setTime, setTimescale, setWeather, setWeatherPattern, setWind, toggleSync

config/config.lua - 39 opsi#

day 0 (Sun) - 6 (Sat)

Setting Default What it does
time 21600 06:00 Sunday (seconds into week)
timescale 30 Default ratio of in-game seconds to real seconds. Standard game time is 30:1, or 1 in-game minute = 2 real seconds. A value of 0 means time will be synced with the real server time.
realTimeOffset 0 If Config.timescale is 0, offset the real server time by this many seconds.
timeIsFrozen false Whether time is frozen when the resource starts
weatherInterval 3600 1 hour in seconds
weatherIsFrozen false Whether weather is frozen when the resource starts
permanentSnow false Whether to permanently add snow on the ground, or only during snowy weather
dynamicSnow false Whether to add snow on the ground when: a) in the snowy area of the map b) in the northern part of the map with snowy weather
maxForecast 23 Number of weather intervals to queue up
windDirection 0.0 Default wind direction when the resource starts
windSpeed 0.0 Default base wind speed when the resource starts
windShearDirection 45 Degrees by which wind direction changes at higher altitudes
windShearSpeed 2.0 Amount by which base wind speed increases at higher altitudes
windShearInterval 50.0 Interval in metres where wind direction/speed changes
windIsFrozen false Whether wind direction is frozen when the resource starts
syncDelay 5000 How often in milliseconds to sync with clients

All the numbers for the next stages must add up to 100.

Setting Default What it does
defaultGtaWeatherPattern table Tabel entri default gta weather pattern. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clear table Tabel entri clear. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clouds table Tabel entri clouds. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ foggy table Tabel entri foggy. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ overcast table Tabel entri overcast. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clearing table Tabel entri clearing. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rain table Tabel entri rain. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ thunder table Tabel entri thunder. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ extrasunny table Tabel entri extrasunny. Tambah, hapus, atau ubah entri mengikuti contoh di file.
defaultRdrWeatherPattern table Tabel entri default rdr weather pattern. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ sunny table Tabel entri sunny. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ clouds table Tabel entri clouds. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ overcastdark table Tabel entri overcastdark. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ misty table Tabel entri misty. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ fog table Tabel entri fog. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ overcast table Tabel entri overcast. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ drizzle table Tabel entri drizzle. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ rain table Tabel entri rain. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ thunder table Tabel entri thunder. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ thunderstorm table Tabel entri thunderstorm. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ hurricane table Tabel entri hurricane. Tambah, hapus, atau ubah entri mengikuti contoh di file.
  ↳ shower table Tabel entri shower. Tambah, hapus, atau ubah entri mengikuti contoh di file.
disableSnowOnCayoPerico false Disable snowy weather and snow on ground when on Cayo Perico
Notes from the README#
text
# FiveM/RedM weather and time sync
# Features
- Syncs time and weather for all players
- Configurable weather pattern
- Weather is queued so players can get a forecast of upcoming weather
- Different weather for different regions
- Adjustable timescale
- Players can temporarily disable sync and set local time/weather
# Examples
| Forecast and admin UI | Region-specific weather | Adjustable timescale |
|---|---|---|
| [![Forecast and admin UI](https://i.imgur.com/Scn0z0Em.jpg)](https://imgur.com/Scn0z0E) | [![Region-specific weather](https://i.imgur.com/Loif9SMm.jpg)](https
# Installation
1. Create a `weathersync` folder within your resources directory, for example, `resources/[local]/weathersync`.
2. Copy the files from this repository into the `weathersync` folder.
3. Add the following to your `server.cfg`:
'''
exec resources/[local]/weathersync/permissions.cfg
start weathersync
'''
# Commands
| Command        | Description                                               |
(line hidden)
| `/forecast`    | Displays a forecast of upcoming weather.                  |
| `/mytime`      | Set local time (if sync is off).                          |
| `/myweather`   | Set local weather (if sync is off).                       |
| `/syncdelay`   | Set how often the server syncs with clients.              |
| `/time`        | Set the server time.                                      |
| `/timescale`   | Set the ratio of in-game seconds to real-time seconds.    |
| `/weather`     | Set the server weather.                                   |
| `/weathersync` | Toggle time/weather sync on/off.                          |
| `/weatherui`   | Opens the admin UI for changing the time/weather/wind.    |
| `/wind`        | Set the wind direction and base speed.                    |
# Configuration
| Variable                         | Description                                                    | Example                                   |
(line hidden)
| `Config.time`                    | Default time when the resource starts.                         | `DHMSToTime(0, 6, 0, 0)` (Sun 06:00:00)   |
| `Config.timescale`               | Default timescale when the resource starts                     | `30` (30 in-game secs per real sec)       |
| `Config.realTimeOffset`          | Offset of the real server time in seconds.                     | `0`                                       |
| `Config.timeIsFrozen`            | Whether time is frozen when the resource starts.               | `false`                                   |
| `Config.weather`                 | Default weather when the resource starts.                      | `"sunny"`                                 |
| `Config.weatherInterval`         | How often the weather changes.                                 | `DHMSToTime(0, 1, 0, 0)` (1 in-game hour) |
| `Config.weatherIsFrozen`         | Whether weather is frozen when the resource starts.            | `false`                                   |
| `Config.permanentSnow`           | Whether to permanently add snow on the ground.                 | `false`                                   |
| `Config.dynamicSnow`             | Whether to dynamically add snow on the ground.                 | `true`                                    |
JRS Core · Framework RedM gratis dan open source · dibuat oleh JRS TEAM