JRS CORE文档
脚本

Interface

[INTERFACE] 文件夹中的 27 个脚本

HUD, menus, notifications and other on-screen systems.

此文件夹有 27 个脚本。在下方标签中选择。

Paid (server only)   jrs-Radio

jrs core Radio with persistent physical towers and maintenance jobs

Resource jrs-Radio
Folder [INTERFACE]
Version 3.25.3-jrs-radio-optional-strawberry
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql, pma-voice
Interface Yes (NUI)
Languages ar, en
Code size 6,161 Lua lines

Commands

  • /radiotowerstatus

Exports

GetRadioSignal, HasRadioSignal

Database tables

jrs_radio_towers

config/config.lua - 98 个选项#

General

Setting Default What it does
CoreResource "jrs_core" REDEMPIRE resources
InventoryResource "jrs_inventory" inventory resource 的设置。
RadioItem "radio" radio item 使用的背包物品。名称必须存在于 jrs_items 表中。
RequireRadioItem true Requires radio item:true = 是,false = 否(默认 true)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
VoiceChat "pma" Voice system: "pma" or "saltychat"
VoiceResource "pma-voice" voice resource 的设置。
Language "ar" 此脚本的界面语言(en 或 ar)。
CheckItemInterval 2500 check item interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
MinFrequency 0 min frequency 的最低值或等级要求。
MaxFrequency 999.99 max frequency 的上限。
SOSCooldown 10000 sos cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
JoinCooldown 750 join cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
AutoReconnect table Restore the player's previous radio channel after this resource restarts.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ DelayMs 3500 delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ RetryDelayMs 2500 retry delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ MaxAttempts 2 max attempts 的上限。
TowerSystem table Radio tower / signal system.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ DefaultRadius 1000.0 Default coverage settings. Each tower can override these values.
  ↳ StrongSignalDistance 400.0 strong signal distance 的游戏内距离。
  ↳ ClientCheckInterval 400 How often the local client recalculates its signal.
  ↳ SignalReportInterval 1000 How often the server receives an authoritative position/signal refresh.
  ↳ SignalReportCooldown 500 signal report cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ BroadcastStep 4 Only rebroadcast player-list signal changes when strength changes by this amount.
  ↳ NoSignalDisableBit 64 A dedicated pma-voice disable bit used while outside all tower coverage. Existing pma-voice bits currently occupy lower values, so 64 is reserved here.
  ↳ NotifyOnSignalLost true notify on signal lost 的开关:true = 开,false = 关(默认 true)。
  ↳ NotifyOnSignalRestored true notify on signal restored 的开关:true = 开,false = 关(默认 true)。
  ↳ Interference table interference 条目表。按文件中的示例添加、删除或修改条目。

يمكنك تعديل الأبراج الحالية أو إضافة أبراج جديدة من عندك بكل سهولة!

Setting Default What it does
RadioTowers table radius : [float] أقصى مدى لتغطية الإشارة بالأمتار (Coverage radius) strongDistance : [float] مدى الإشارة القوية والممتازة (Strong signal radius) enabled : [boolean] true لتفعيل البرج، false لتعطيله
TowerBlip table Map blip settings for radio towers.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Sprite -1018697504 -1018697504 (blip_bolt) = Lightning bolt / electric power transmission (recommended) 877823184 (blip_rc_crackpot) = Marko Dragic Tesla laboratory tower -1962480616 (blip_rc_lightning) = Stranger lightning bolt
  ↳ Scale 0.75 scale 的比率或倍数。
  ↳ Color "BLIP_MODIFIER_MP_COLOR_21" Bright Cyan / Electric Blue
  ↳ DisabledColor "BLIP_MODIFIER_MP_COLOR_2" Red
  ↳ Display 2 Always show on radar and map
CustomTower table Dynamic beacon used by the streamed custom towers.
  ↳ Enabled true فعّل true لإظهار برج الستريم في فلنتاين فقط، ثم أعد تشغيل jrs-Radio. false keeps the existing native poles and all maintenance missions.
  ↳ SpawnAllOnSync false false = each tower prop is created only when a player is within SpawnDistance. Spawning all 10 towers across the whole map at login (true) stalled client model streaming (every RequestModel timed out).
  ↳ ModelLoadTimeoutMs 10000 model load timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ SpawnDistance 550.0 Used only when SpawnAllOnSync is false.
  ↳ DespawnDistance 700.0 despawn distance 的游戏内距离。
  ↳ Lamp table lamp 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Variants table variants 条目表。按文件中的示例添加、删除或修改条目。
TowerManagement table Persistent physical tower management.
  ↳ NativePoles table position is saved (anchor_* columns), so the prompt, signal and repair all sit on that pole. The prompt only shows when that pole is really there. Moving a tower's coords in this file re-resolves it on restart.
  ↳ Placement table placement 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Interaction table interaction 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Admin table 允许谁:admin 的职业、组或权限。
  ↳ Repair table repair 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Mission table Field repair mission dispatched to technicians (RDO Stranger / Bounty scale)
  ↳ Store table Supply prompt (G) next to "Tower Control" at every tower pole. Sells the kit Repair.RequiredItems consumes. Paid in cash through jrs_core.
  ↳ Maintenance table maintenance 条目表。按文件中的示例添加、删除或修改条目。

Radio Tower Sabotage Configuration / إعدادات تخريب أبراج الراديو

Setting Default What it does
TowerSabotage table tower sabotage 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ AllowEveryone true Who can sabotage: true allows all players (outlaws, civilians), false restricts to AllowedJobs
  ↳ AllowedJobs table 允许谁:allowed jobs 的职业、组或权限。
  ↳ BlockedJobs table Disallow law enforcement and certified technicians from sabotaging towers
  ↳ RequiredItem nil e.g. "lockpick" or nil
  ↳ CooldownSeconds 180 Cooldown in seconds before the same tower can be sabotaged again
  ↳ FineAmount 35.0 Financial fine automatically deducted/issued against the vandal
  ↳ BountyReward 25.0 Bounty registered in police wanted board
  ↳ BlipDurationSeconds 120 Duration in seconds that the live tracking blip stays active on the vandal (visible ONLY to Sheriff & Mayor)
  ↳ AllowLawEmergencyRepair false Allow town sheriff, deputies and mayor to perform emergency repairs on sabotaged towers
  ↳ Control 0x8AAA0AE4 Prompt control: [X] = 0x8AAA0AE4 (INPUT_INTERACTION_SECONDARY)
  ↳ PromptLabel "Sabotage Tower" prompt label 显示给玩家的文本。可修改以翻译或更名。
  ↳ Minigame table Minigame settings for sabotage
TowerTownLaw table Mapping of Radio Towers to their governing Town Law and Government City
  ↳ valentine table valentine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ rhodes table rhodes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ saint_denis table saint denis 条目表。按文件中的示例添加、删除或修改条目。
  ↳ blackwater table blackwater 条目表。按文件中的示例添加、删除或修改条目。
  ↳ strawberry table strawberry 条目表。按文件中的示例添加、删除或修改条目。
  ↳ armadillo table armadillo 条目表。按文件中的示例添加、删除或修改条目。
  ↳ tumbleweed table tumbleweed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ annesburg table annesburg 条目表。按文件中的示例添加、删除或修改条目。
  ↳ van_horn table van horn 条目表。按文件中的示例添加、删除或修改条目。
  ↳ emerald_ranch table emerald ranch 条目表。按文件中的示例添加、删除或修改条目。
Locale table 此脚本的界面语言(en 或 ar)。
  ↳ en table en 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ar table ar 条目表。按文件中的示例添加、删除或修改条目。
ProtectedFrequenciesEnabled true Job names are compared without case sensitivity. Enable this only when you want specific frequencies restricted by job. When false, every valid frequency is open to every job.
Whitelisted table whitelisted 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 2 table 2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 3 table 3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 4 table 4 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 5 table 5 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 6 table 6 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 7 table 7 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 8 table 8 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 9 table 9 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 10 table 10 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 11 table 11 条目表。按文件中的示例添加、删除或修改条目。
SOS table sos 条目表。按文件中的示例添加、删除或修改条目。
  ↳ blip table blip 的地图标记或图标设置。

Paid (server only)   jrs_alert

Resource jrs_alert
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface No
Languages ar, en
Code size 339 行 Lua
config/config.lua - 15 个选项#

General

Setting Default What it does
cooldown 120 2m -- times
jrs_Notify true jrs notify 的开关:true = 开,false = 关(默认 true)。
Image "police" image 的设置。
Image_2 "doctor" image 2 的设置。
lang table 此脚本的界面语言(en 或 ar)。
  ↳ 1 "police_help_needed" 1 的设置。
  ↳ 2 "doctor_way" 2 的设置。
  ↳ 3 "no_doctors" 3 的设置。
alerts table alerts 条目表。按文件中的示例添加、删除或修改条目。
  ↳ police table job name
  ↳ medic table medic 条目表。按文件中的示例添加、删除或修改条目。
  ↳ doctor table doctor 条目表。按文件中的示例添加、删除或修改条目。
medicresponse "resp" medicresponse 的设置。
cancelblipcommand "calert" removes alert
alertcooldown 10 seconds

Paid (server only)   jrs_animmenu

jrs core Animation Menu for jrs_core

Resource jrs_animmenu
Folder [INTERFACE]
Version 1.10.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 7,077 Lua lines

Commands

  • /-jrs_anim_fav_
  • /-jrs_animmenu_open
  • /-jrs_quick_handsup
  • /-jrs_quick_point
  • /cancelanim
  • /crawl
  • /prone
  • /stopanim

Exports

ForceStandUp, IsPlayingAnimation, IsProne, OpenSeatsMenu, ToggleProne

Database tables

IF

config/config.lua - 330 个选项#

General

Setting Default What it does
CoreResource "jrs_core" core resource 的设置。
PetsResource "jrs_pets" Optional Pets-tab integration. Keep this as the actual resource folder name; it lets servers that rename the pets resource retain the integration without editing client code.
StoreThemeResource "jrs_stores" documentation for the shared theme source only; jrs_animmenu deliberately does not depend on jrs_stores, so animations keep working while stores are stopped or restarted.
DatabaseTable "jrs_animmenu" database table 的设置。
SharedAnimationDistance 3.0 shared animation distance 的游戏内距离。
SharedAnimationCooldown 750 shared animation cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
SharedRequestCooldown 8000 ms between requests from one player
SharedRequestTimeout 12000 ms the target has to answer
SharedRequestKeys table shared request keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ Accept 0xC7B5340A ENTER
  ↳ Decline 0x156F7119 BACKSPACE
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
AnimCallCommand "a" anim call command 的动画设置。
QuickEmoteKeys table B = finger point. Press B once to point, press B again to put the hand down. Always points straight ahead relative to the ped's own facing -- it does not track the camera/mouse at all.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ RaiseHands 0x8CC9CD42 X
  ↳ Point 0x4CC0E2FE B
  ↳ PointHold false false = press B to point, press B again to stop (default). true = FiveM behaviour, hold B to point and release to stop.
  ↳ NotifyHandsUpLevel false Show a small notification with the active hands up level.
PointingAnim table B pointing animation: always the forward (000) clip from this dict.
  ↳ dict "ai_react@point@witness" dict 的动画设置。
  ↳ directions table directions 条目表。按文件中的示例添加、删除或修改条目。
  ↳ enterSuffix "_enter" enter suffix 的设置。
  ↳ loopSuffix "_loop" loop suffix 的设置。
  ↳ exitSuffix "_exit" exit suffix 的设置。
  ↳ HoldStill true pressed again (default). false = keep playing the clip's own natural motion (_loop clip) instead.
  ↳ holdFlag 30 earlier ones. Deliberately does NOT include 32 (player control): on this specific clip set, combining that bit with hold-last-frame (2) is what caused the player's own movement to freeze in earlier attempts.
  ↳ loopFlag 49 1 (loop) + 16 (upper body) + 32 (player keeps control) = used only when HoldStill is false, to keep the clip's natural moving loop going.
HandsUpLevels table Tap X to raise one level; tapping past the last level lowers the hands. flag: 31 keeps the player standing still, 49 lets the player walk with the hands up (1 loop + 16 upper body + 32 player control).
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 2 table 2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 3 table 3 条目表。按文件中的示例添加、删除或修改条目。
NotHoldKeye true not hold keye 的开关:true = 开,false = 关(默认 true)。
AnimMenuKeyPress true anim menu key press 的开关:true = 开,false = 关(默认 true)。
AnimMenuKey 0x80F28E95 anim menu key 使用的按键或控制。控制是游戏输入列表中的 hash 值。
OpenMenuCommandEnable true open menu command enable 的开关:true = 开,false = 关(默认 true)。
OpenMenuCommand "animmenu" open menu command 的设置。

Keys 1..5 (INPUT_SELECT_QUICKSELECT_*) belong to the jrs_inventory quick

Setting Default What it does
AllowKeybind true every frame, so a number press fired a favourite emote instead of using the item sitting in that quick slot. The inventory owns 1..5; favourites keep 6, 7 and 8, and favourites 1..5 stay available from the anim menu itself.
Keybind table keybind 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 6 0xA1FDE2A6 [3] = 0x4F49CC4C, -- reserved: jrs_inventory quick slot 3 [4] = 0x8F9F9E58, -- reserved: jrs_inventory quick slot 4 [5] = 0xAB62E997, -- reserved: jrs_inventory quick slot 5
  ↳ 7 0xB03A913B 7 的设置。
  ↳ 8 0x42385422 8 的设置。
Prop table prop 使用的游戏模型或实体。
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 2 table 2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 3 table 3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 4 table 4 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 5 table 5 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 6 table 6 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 7 table 7 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 8 table 8 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 9 table 9 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 10 table 10 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 11 table 11 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 12 table 12 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 13 table 13 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 14 table 14 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 15 table 15 条目表。按文件中的示例添加、删除或修改条目。
Anim table anim 的动画设置。
  ↳ 8 table [5] = {female=true, name="Camp Management", itsAnimation="command", command="camp_manage"}, [6] = {female=true, name="Load Camp", itsAnimation="command", command="camp_load"}, [7] = {female=true, name="Ranch Man
  ↳ 100 table 100 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 101 table 101 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 103 table 103 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 104 table 104 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 105 table 105 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 106 table 106 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 107 table 107 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 108 table 108 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 109 table 109 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 110 table 110 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 111 table 111 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 112 table 112 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 113 table 113 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 114 table 114 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 115 table 115 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 116 table 116 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 117 table 117 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 118 table 118 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 119 table 119 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 120 table 120 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 121 table 121 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 122 table 122 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 123 table 123 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 124 table 124 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 125 table 125 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 126 table 126 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 127 table 127 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 128 table 128 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 129 table 129 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 130 table 130 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 131 table 131 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 132 table 132 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 134 table 134 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 135 table 135 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 136 table 136 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 137 table 137 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 138 table 138 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 139 table 139 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 140 table 140 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 141 table 141 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 142 table 142 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 143 table 143 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 144 table 144 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 145 table 145 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 150 table 150 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 151 table 151 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 152 table 152 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 153 table 153 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 154 table 154 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 155 table 155 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 156 table 156 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 157 table 157 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 158 table 158 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 159 table 159 条目表。按文件中的示例添加、删除或修改条目。
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Portable chairs (merged from jrs_chair). Placed from the "Chairs" tab in the

Setting Default What it does
Chairs table normal seat target (every model below is in FurnitureInteractions.ChairModels or has its own seat definition). Chairs are temporary: they are removed when the owner leaves / switches character, or the resource stops.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ MaxPerPlayer 2 placed at the same time, per player
  ↳ PlaceCooldown 3000 ms between two placements
  ↳ PlaceDistance 1.2 start distance in front of the player
  ↳ MinDistance 0.8 min distance 的游戏内距离。
  ↳ MaxDistance 3.0 arrow up/down moves the chair between Min and Max
  ↳ ServerMaxDistance 4.5 server check (player <-> placed chair)
  ↳ PickupDistance 1.8 hold-to-pick-up prompt range (own chairs only)
  ↳ PickupHoldMs 1000 pickup hold ms 的数值(默认 1000)。
  ↳ ModelLoadTimeout 8000 model load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Keys table keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ Models table id = stable key (NUI label animmenu_chair_<id>), icon = Font Awesome name.
Notes from the README#
text
# JRS Animation Menu
Animation, dance, walking-style, prop, favorite and contextual furniture interaction menu for RedM using `jrs_core`.
## Requirements
- `jrs_core`
- `oxmysql`
Start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_animmenu
'''
## Database
No manual SQL import is required. The resource automatically creates the table configured in:
'''lua
Config.DatabaseTable = "jrs_animmenu"
'''
Favorites and custom animation commands are stored per character using the active JRS character `identifier` and `charidentifier`.
## Core integration
The resource connects directly to `jrs_core`.
- Character loading uses the JRS character-ready API/events.
- Current job is read from the active JRS character.
- No external menu/input API is required.
- Shared animations are routed through the server and validated for nearby players.
## Menu categories
The NUI is English and separates content into four tabs:
- Animations
- Walking
- Dances
- Props
Dance emotes, looped dance animations and shared dance animations are routed to the Dances tab. Walking styles are kept out of the normal animation list.
### JRS interaction refresh
- Uses a native RedM contextual prompt on **E**.
- Uses a projected, animated proximity arrow over supported furniture.
- The translucent preview ped is created **only after Interact is completed**; proximity alone never spawns it.
- The old header image was removed from both the main menu and input dialog.
- The old ground marker is disabled by default; a subtle proximity light remains configurable.
- Furniture scan/update intervals were tightened while avoiding per-frame object scans.
## Expanded animation library
This build adds 207 additional entries that were not already present by their underlying animation/scenario/emote/walking-style data:
- 88 animations
- 59 scenarios
- 18 emotes
- 24 walking styles/reset entries
- 18 clothing-motion animations
When a new animation had the same visible name as an existing entry but used different animation data, it is kept as an alternate entry instead of replacing the

Paid (server only)   jrs_announce

JRS Announce - per-instance tribe newspapers for jrs_core / jrs_inventory

Resource jrs_announce
Folder [INTERFACE]
Version 2.7.0
Author jrs
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,570 Lua lines

Commands

  • /givenewspaper

Database tables

jrs_newspaper_publications, jrs_newspapers

config.lua - 18 个选项#

General

Setting Default What it does
CoreResource "jrs_core" core resource 的设置。
InventoryResource "jrs_inventory" inventory resource 的设置。
ItemName "newspaper" item name 使用的背包物品。名称必须存在于 jrs_items 表中。
AdminCommand "newspaperadmin" 允许谁:admin command 的职业、组或权限。
AdminGroups table Admin groups are read directly from jrs_core User.group.
  ↳ owner true owner 的开关:true = 开,false = 关(默认 true)。
  ↳ admin true admin 的开关:true = 开,false = 关(默认 true)。
  ↳ support true support 的开关:true = 开,false = 关(默认 true)。
MessageMaxLength 700 message max length 的上限。
NameMaxLength 80 name max length 的上限。
UrlMaxLength 2048 url max length 的上限。
PublishCooldownSeconds 60 publish cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
AnnouncementDurationMs 10000 announcement duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
NotificationDurationMs 4500 notification duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
GpsCommand "newsgps" Players type /newsgps to set a waypoint to the last announcement that shared its location (only newspapers whose design allows location sharing).
GpsWindowSeconds 300 gps window seconds 的数值(默认 300)。
ImageHosts table Hosts a writer may attach a picture from (https only). Every player loads the picture, so an open list would let anyone log the IP of the whole server. Subdomains are allowed automatically. Empty table = any https host.
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Notes from the README#
text
# jrs_announce v2.0.0
Complete replacement for the old `jrs_announceV2` resource.
## What changed
- No VORP dependency.
- Uses `jrs_core`, `jrs_inventory`, and `oxmysql` only.
- One inventory item only: `newspaper`.
- Every item instance stores only `{ newspaper_id = <id> }` in JRS inventory metadata.
- Newspaper name, tribe name, logo and background are stored centrally in `jrs_newspapers`.
- Editing a newspaper updates every existing item immediately because items resolve the current database record when used.
- Deleting a newspaper invalidates every existing item linked to that ID.
- Server validates the exact `itemId` and `newspaper_id` before publishing.
- Admin UI supports create, edit, enable/disable, delete, refresh, and issuing another copy.
- Publications are saved in `jrs_newspaper_publications`.
## Installation
1. Import `install/jrs_announce.sql`.
2. Copy `install/item_images/newspaper.png` into the item-image directory used by your `jrs_inventory` UI if your inventory expects item images there.
3. Put the resource folder in your resources directory as `jrs_announce`.
4. Start in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_announce
'''
5. In game, admins use:
'''text
/newspaperadmin
'''
Admin permission is read directly from `jrs_core` (`User.group`). No ACE permission or direct users-table lookup is used. Allowed JRS groups are configured in `
'''lua
Config.AdminGroups = {
    owner = true,
    admin = true,
    support = true,
}
'''
## Important item behavior
The `newspaper` definition's `items.metadata` column is a `varchar(1)` on this server - too narrow to ever hold real JSON, so `jrs_inventory`'s default-metadata
## Editing behavior
Editing does **not** create a new inventory item. An existing copy only keeps its stable `newspaper_id`, so a changed name/logo/background is read live from the
## v2.0.2
- Newspaper use now captures the exact `itemId` directly from the JRS inventory `jrs:use` event.
- No longer depends only on `jrsCore:getLastUsedId`, preventing false `missing valid data` errors when the inventory definition cache has not refreshed.
## v2.0.3 inventory compatibility
This build targets the current JRS Inventory API. The usable-item callback receives the exact `itemId` and `metaData` from `jrs_inventory`, so `jrs_announce` no

Paid (server only)   jrs_backpack

Unique wearable backpacks with persistent JRS Inventory storage

Resource jrs_backpack
Folder [INTERFACE]
Version 1.2.2
Author JRS
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Code size 1,037 Lua lines
config.lua - 40 个选项#

General

Setting Default What it does
Backpacks table Each backpack has its own inventory item, storage capacity and wearable object. The existing "backpack" item remains the large backpack for compatibility.
  ↳ small table small 条目表。按文件中的示例添加、删除或修改条目。
  ↳ medium table medium 条目表。按文件中的示例添加、删除或修改条目。
  ↳ large table large 条目表。按文件中的示例添加、删除或修改条目。
AutoInstallItems true Automatically handles install items:true = 是,false = 否(默认 true)。
StoragePrefix "jrs_backpack_" storage prefix 的设置。
Ground table Ground placement and animation while a backpack storage is open.
  ↳ forwardOffset 0.90 forward offset 的数值(默认 0.90)。
  ↳ groundOffset 0.0 ground offset 的数值(默认 0.0)。
  ↳ headingOffset 180.0 heading offset 的数值(默认 180.0)。
  ↳ rotation vector3(0.0, 0.0, 0.0) rotation 的设置。
  ↳ scenario "WORLD_HUMAN_CROUCH_INSPECT" scenario 的动画设置。
  ↳ openDelayMs 350 open delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
ToggleCommand "bag" /bag toggles only the visible object. Using an inventory item opens its storage.
ToggleKey "" Example: 'B'. Leave empty to avoid a key conflict.
ToggleKeyDescription "Show or hide backpack" toggle key description 使用的按键或控制。控制是游戏输入列表中的 hash 值。
ModelLoadTimeoutMs 10000 model load timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
VisualRefreshMs 1000 visual refresh ms 的数值(默认 1000)。
ServerValidationMs 3000 server validation ms 的数值(默认 3000)。
RequestCooldownMs 600 request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
InventoryResource "jrs_inventory" inventory resource 的设置。
NotifyTitle "Backpack" notify title 显示给玩家的文本。可修改以翻译或更名。
Admin table Admin: allows staff to inspect any player's backpack storage.
  ↳ AcePermission "command" ACE permission required (e.g. 'command', 'group.admin', 'admin')
  ↳ Command "viewbag" /viewbag <server_id>
Messages table messages 显示给玩家的文本。可修改以翻译或更名。
  ↳ equipped 'The backpack is now visible... equipped 的设置。
  ↳ placed "The backpack is on the ground." placed 的设置。
  ↳ returned 'The backpack is back on you... returned 的设置。
  ↳ shown "Backpack shown." shown 的设置。
  ↳ hidden "Backpack hidden." hidden 的设置。
  ↳ closeStorageFirst 'Close the backpack storage ... close storage first 的设置。
  ↳ useFirst "Use a backpack item first." use first 的设置。
  ↳ noLongerOwned 'You no longer have this bac... no longer owned 的设置。
  ↳ notYourBag 'You cannot use the storage ... not your bag 的设置。
  ↳ storageFailed 'The backpack storage could ... storage failed 的设置。
  ↳ nestedBag 'You cannot place a backpack... nested bag 的设置。
  ↳ adminNoPlayer "Usage: /%s &lt;server_id&gt;" 允许谁:admin no player 的职业、组或权限。
  ↳ adminNotFound 'That player has no equipped... 允许谁:admin not found 的职业、组或权限。
  ↳ adminOpened "Opened backpack for player %s." 允许谁:admin opened 的职业、组或权限。
Notes from the README#
text
# jrs_backpack
Three wearable backpacks built specifically for REDEMPIRE Core (`jrs_core` and `jrs_inventory`).
## Backpack types
| Item name | Label | Object | Capacity |
| --- | --- | --- | ---: |
| `backpack_small` | Small Backpack | `p_ambpack02x` | 15 kg |
| `backpack_medium` | Medium Backpack | `p_ambpack01x` | 25 kg |
| `backpack` | Large Backpack | `p_ambpack04x` | 40 kg |
The original `backpack` item is retained as the large backpack, so existing player items continue to work.
## Features
- Every physical backpack item has its own persistent storage.
- Storage capacity is selected from the backpack type.
- Storage follows the same item when it is given, dropped or picked up.
- Using a backpack places its matching object in front of the player and starts a crouched inspection animation.
- Closing the backpack storage removes the ground object and returns the backpack to the player's back.
- Equipping another backpack replaces the visible object immediately.
- `/bag` shows or hides the equipped backpack object.
- Backpack objects are synchronized for nearby players.
- No backpack type can be placed inside another backpack.
- The object is removed when the player no longer owns its item.
## Starting the resource
The resource is inside `[JRS_newscript]`, so an existing server configuration line such as:
'''cfg
ensure [JRS_newscript]
'''
starts it automatically. After updating the resource, run:
'''text
restart jrs_backpack
'''
Item definitions are installed and reloaded automatically. If the inventory does not show the two new items immediately, restart it once:
'''text
restart jrs_inventory
restart jrs_backpack
'''
## Configuration
Edit `Config.Backpacks` in `config.lua` to change:
- Item names, labels and descriptions.
- Backpack item weights.
- Storage capacities.
- Object models.
- Bone, position and rotation values for each wearable object.
- Ground placement distance, rotation and inspection animation in `Config.Ground`.
The default attachment values are individually tuned for the three included RedM objects.

Free (included in JRS Core)   jrs_bathing

Independent bathhouse and trough washing with metabolism integration

Resource jrs_bathing
Folder [INTERFACE]
Version 1.5.8
Author jrs team
Depends on jrs_character, jrs_core, jrs_metabolism
Interface No
Languages bathi
Code size 2,485 Lua lines

Commands

  • /exitbath
  • /safebathexit

Exports

GetClosestConsumer, IsBusy

config/bathing_client.cfg.lua - 18 个选项#

General

Setting Default What it does
EnableBlips true 开启或关闭 blips(默认 true)。
BlipName "Bath House" blip name 的地图标记或图标设置。
UndressCommand "undress" undress command 的设置。
DressCommand "rc" dress command 的设置。
BathExitAnimPhase 0.35 Exit (S): outro plays until this scene phase (0-1, player out of the tub), then the exit finishes like the D exit (placed outside the door, dressed).
BathingZones table bathing zones 条目表。按文件中的示例添加、删除或修改条目。
  ↳ SaintDenis table saint denis 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Valentine table valentine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Annesburg table annesburg 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Strawberry table strawberry 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Blackwater table blackwater 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Vanhorn table vanhorn 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Rhodes table rhodes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Tumbleweed table tumbleweed 条目表。按文件中的示例添加、删除或修改条目。
BathingModes table bathing modes 条目表。按文件中的示例添加、删除或修改条目。

2026-09-12 correction: that claim was wrong for Q specifically - Q isn't in

Setting Default What it does
PromptDefs nil with 0xDE794E3E, Q's entry in jrs_utils/shared/keys.lua's canonical keyboard table - the same table whose E/G/X/R/D/S/W values already match what this file uses successfully for every other prompt here.
Prompts table prompts 条目表。按文件中的示例添加、删除或修改条目。
CreatedEntries table created entries 条目表。按文件中的示例添加、删除或修改条目。

Paid (server only)   jrs_camera

JRS Camera Pro - handheld, fixed/tripod and synchronized Rockstar studio camera for RedM.

Resource jrs_camera
Folder [INTERFACE]
Version 2.3.1
Author JRS Team
Depends on jrs_core
Interface No
Languages ar, en
Code size 2,615 Lua lines

Commands

  • /cameradebug
  • /cameradiag

Exports

IsCameraActive, IsCameraMode, OpenAlbum, OpenFixedCameraPlacement, OpenGallery, StartCamera, StopCamera, UseFixedCamera

config/config.lua - 116 个选项#

General

Setting Default What it does
Lang "ar" 'en' for English. Matches locales/<lang>.lua.
Debug table Diagnostic logging, off by default. Flip Enabled to true to re-trace with /cameradiag and /cameradebug.
  ↳ Enabled false 开启或关闭 enabled(默认 false)。
  ↳ WeaponTraceIntervalMs 3000 weapon trace interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
KeyCam 0xF84FA74F INPUT_AIM / MOUSE RIGHT CLICK (reliable camera activation)
KeyCamFallbacks table INPUT_INSPECT_ZOOM fallback
KeyPickUpCam 0xB28318C0 MOUSE LEFT CLICK / INPUT_ATTACK
KeyMoreZoom 0x911CB09E UP ARROW (INPUT_SNIPER_ZOOM_IN_ONLY)
KeyLessZoom 0x4403F97F DOWN ARROW (INPUT_SNIPER_ZOOM_OUT_ONLY)
KeyNextFilter 0x65F9EC5B RIGHT ARROW (INPUT_VEH_FLY_ROLL_RIGHT_ONLY)
KeyOldFilter 0x20190AB4 LEFT ARROW (INPUT_VEH_FLY_ROLL_LEFT_ONLY)
KeyTakePhoto 0x2CD5343E ENTER (INPUT_FRONTEND_ACCEPT)
KeyExitCamera 0x156F7119 BACKSPACE (INPUT_FRONTEND_CANCEL)
ChangeBackground table S / W (INPUT_MOVE_DOWN_ONLY, INPUT_MOVE_UP_ONLY)
ChangeBackgroundFallbacks table Fallback: Down Arrow / Up Arrow
KeyStudioPose 0xCEE12B50 E (INPUT_PICKUP)
KeyStudioPoseFallback 0x5415BE48 G (INPUT_INTERACT_LOCKON_DETACH)
KeyPoseNext 0xB4E465B4 D / Right (INPUT_MOVE_RIGHT_ONLY)
KeyPosePrev 0x7065027D A / Left (INPUT_MOVE_LEFT_ONLY)
TakePhotoTime 2000 HUD/prompt hide duration around capture
ItemFixedCamera "fixedcamera" item fixed camera 使用的背包物品。名称必须存在于 jrs_items 表中。
CommandsHUD table commands hud 条目表。按文件中的示例添加、删除或修改条目。
SudioCameraJobs table Compatible with job checks
StudioCameraJobs Config.SudioCameraJobs 允许谁:studio camera jobs 的职业、组或权限。
CommandGalleryPhotos "gallery" Rockstar Photo Mode album commands
CommandGalleryAliases table command gallery aliases 条目表。按文件中的示例添加、删除或修改条目。
Zoom table zoom 条目表。按文件中的示例添加、删除或修改条目。
Filters table filters 条目表。按文件中的示例添加、删除或修改条目。
General table general 条目表。按文件中的示例添加、删除或修改条目。
  ↳ RefreshRate 450 refresh rate 的比率或倍数。
  ↳ FreezePlayer true freeze player 的开关:true = 开,false = 关(默认 true)。
  ↳ HideRadar true Hides radar:true = 是,false = 否(默认 true)。
  ↳ HideHudDuringPhoto true Hides hud during photo:true = 是,false = 否(默认 true)。
  ↳ LookSensitivityX 4.5 look sensitivity x 的数值(默认 4.5)。
  ↳ LookSensitivityY 4.5 look sensitivity y 的数值(默认 4.5)。
  ↳ MinPitch -70.0 min pitch 的最低值或等级要求。
  ↳ MaxPitch 70.0 max pitch 的上限。
  ↳ PhotoCooldown 2000 photo cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ SessionRequestTimeout 3500 session request timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ CameraOffset vector3(0.0, 0.12, 1.58) camera offset 的设置。
  ↳ ViewfinderFX table Real RDR2 PostFX names for Viewfinder and Capture
  ↳ StudioViewfinderFX table studio viewfinder fx 条目表。按文件中的示例添加、删除或修改条目。
  ↳ PhotoFX "CameraTakePicture" photo fx 的设置。
  ↳ StudioPhotoFX "CameraTakePicture" studio photo fx 的设置。
  ↳ ShowInfoOverlay true On-screen HUD showing active filter name and zoom level
  ↳ PhotoFlash table Vintage Screen Blur Flash with 3D Environmental Light & Smoke
  ↳ OperateAnim table Photographer pose when operating fixed/studio camera
Handheld table handheld 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Cameras table cameras 条目表。按文件中的示例添加、删除或修改条目。
FixedCamera table fixed camera 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Model "p_camera01x" model 使用的游戏模型或实体。
  ↳ UseItem true 开启或关闭 item(默认 true)。
  ↳ RemoveItemOnPlace true Removes 1 item when placed, returns 1 item when picked up
  ↳ EnableCommand true 开启或关闭 command(默认 true)。
  ↳ CommandName "fixedcam" command name 显示给玩家的文本。可修改以翻译或更名。
  ↳ PlacementDistance 1.10 placement distance 的游戏内距离。
  ↳ InteractionDistance 2.25 interaction distance 的游戏内距离。
  ↳ MaxPlacementDistanceFromPlayer 4.0 max placement distance from player 的游戏内距离。
  ↳ CameraHeightOffset 1.38 camera height offset 的数值(默认 1.38)。
  ↳ CameraForwardOffset 0.38 Forward at the camera lens
  ↳ CameraHeadingOffset 0.0 camera heading offset 的数值(默认 0.0)。
  ↳ MaxPanAngle 35.0 Authentic tripod pan swivel limit (+/- degrees left/right)
  ↳ MinPitch -20.0 Tripod tilt down limit
  ↳ MaxPitch 20.0 Tripod tilt up limit
  ↳ LookSensitivityX 2.0 Smooth tripod swivel sensitivity
  ↳ LookSensitivityY 2.0 Smooth tripod tilt sensitivity
  ↳ AllowZoom true Allows zoom:true = 是,false = 否(默认 true)。
  ↳ AllowFilters true Allows filters:true = 是,false = 否(默认 true)。
  ↳ OwnerOnlyPickup true owner only pickup 的开关:true = 开,false = 关(默认 true)。
  ↳ RemoveOnPlayerDrop true remove on player drop 的开关:true = 开,false = 关(默认 true)。
  ↳ OnePerPlayer true one per player 的开关:true = 开,false = 关(默认 true)。
Studio table studio 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ InteractionRadius 6.0 interaction radius 的游戏内距离。
  ↳ ValidationRadius 35.0 validation radius 的游戏内距离。
  ↳ BackdropSearchRadius 35.0 backdrop search radius 的游戏内距离。
  ↳ CameraPropSearchRadius 15.0 camera prop search radius 的游戏内距离。
  ↳ CameraModels table camera models 使用的游戏模型或实体。
  ↳ FlashModels table flash models 使用的游戏模型或实体。
  ↳ CameraHeightOffset 1.38 camera height offset 的数值(默认 1.38)。
  ↳ CameraForwardOffset 0.38 Forward at the studio camera lens
  ↳ CameraHeadingOffset 0.0 camera heading offset 的数值(默认 0.0)。
  ↳ MaxPanAngle 35.0 Authentic studio camera swivel limit (+/- degrees left/right)
  ↳ MinPitch -20.0 Studio camera tilt down limit
  ↳ MaxPitch 20.0 Studio camera tilt up limit
  ↳ LookSensitivityX 2.0 look sensitivity x 的数值(默认 2.0)。
  ↳ LookSensitivityY 2.0 look sensitivity y 的数值(默认 2.0)。
  ↳ AllowZoom true Allows zoom:true = 是,false = 否(默认 true)。
  ↳ AllowFilters true Allows filters:true = 是,false = 否(默认 true)。
  ↳ SpawnMissingProps true Ensures studio camera & flash stand exist in the studio
  ↳ ShowBlips true Studio map blips
  ↳ BlipStyle joaat('BLIP_STYLE_SHOP') blip style 的地图标记或图标设置。
  ↳ BlipSprite 1364029453 blip_photo_studio
  ↳ BlipScale 0.22 blip scale 的地图标记或图标设置。
  ↳ PosingRadius 4.0 Posing area radius for customers in front of backdrop
  ↳ Locations table Built-in RDR2 photo studios with exact camera & backdrop coordinates & headings
  ↳ BackdropModels table Backdrop models capable of the Canvas expression
  ↳ BackgroundValues table Values sent to the Canvas expression, cyclically wrapped
StudioPoses table Authentic Victorian / Wild West portrait poses for studio customers
Server table server 条目表。按文件中的示例添加、删除或修改条目。
  ↳ CoreResource "jrs_core" core resource 的设置。
  ↳ InventoryResource "jrs_inventory" inventory resource 的设置。
  ↳ RequireCharacter true Requires character:true = 是,false = 否(默认 true)。
  ↳ RequireFixedCameraItem true Requires fixed camera item:true = 是,false = 否(默认 true)。
  ↳ StrictHandheldWeaponCheck false strict handheld weapon check 的开关:true = 开,false = 关(默认 false)。
  ↳ VerifyHandheldWeapon false verify handheld weapon 的开关:true = 开,false = 关(默认 false)。
  ↳ RequireStudioJob true If set to false, any player can use the studio camera
  ↳ AllowAceStudio true Allows ace studio:true = 是,false = 否(默认 true)。
  ↳ StudioAce "jrs_camera.studio" studio ace 的设置。
  ↳ SessionTimeoutMs 10 * 60 * 1000 session timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ RequestCooldownMs 750 request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ BackgroundCooldownMs 250 background cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ PhotoAuditCooldownMs 1500 photo audit cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Notes from the README#
text
# JRS Camera Pro (v2.3.0)
Authentic 1890s RedM photography suite with server-authorized sessions, handheld cameras, synchronized tripod cameras, period photo studios, vintage shutter ani
---
## Key Features
1. **Authentic 1890s Magnesium Flash & Screen Blur**
   - Implements full-screen optical lens defocus/depth blur via `OJDominoBlur` animpostfx.
   - Smooth quadratic exposure bloom fade recreating physical photographic plate exposure.
   - 3D environmental dynamic lighting (`DrawLightWithRange`) synchronized across all nearby players.
   - Magnesium flash powder particle smoke effect (`exp_grd_flashbang` on `scr_net_photographer`).
   - Authentic camera shutter audio cues.
2. **Vintage Shutter & Operating Animations**
   - Authentic photographer stance: photographer positions behind the tripod camera holding the bulb shutter cable.
   - Shutter action: triggers `script_rc@abi3@ig@stage_01@ig2_photopose` -> `idle_takepic_blwphotographer` upon capture.
   - Grounded placement and pickup: uses crouching inspection animations (`WORLD_HUMAN_CROUCH_INSPECT`).
3. **Photo Studios (Blackwater & Saint Denis)**
   - **Correct Real-World Headings**: Camera faces backdrop directly (Blackwater: Camera 268° -> Backdrop; Saint Denis: Camera 88° -> Backdrop).
   - **Synchronized Backdrops**: 8 native Rockstar studio backdrop variations, switchable via `[W]` and `[S]` keys.
   - **Customer Posing Mechanics**: When standing on the studio portrait marker, clients can press `[A]` and `[D]` to cycle through 8 period poses (Gentleman, T
4. **Fixed / Tripod Camera (`fixedcamera`)**
   - Placed in the world using the `fixedcamera` inventory item (via `jrs_inventory` or `/fixedcam` command).
   - Deducts item on placement and restores it when picked up by the owner.
   - Solid collision and ground alignment using `p_camera01x`.
5. **Security & Synchronization**
   - Server-side token validation and distance verification for all capture and studio operations.
   - Clean network event architecture with zero memory leaks.
---
## Configuration (`config/config.lua`)
| Setting | Default | Description |
| :--- | :--- | :--- |
| `Config.Lang` | `'en'` | Interface language (`'en'` or `'ar'`) |
| `Config.KeyTakePhoto` | `0x07CE1E09` | Capture key (`[ENTER]`) |
| `Config.KeyLeaveCam` | `0x156F7119` | Exit camera key (`[BACKSPACE]`) |
| `Config.ChangeBackground` | `{ prev = 0xD27782E3, next = 0x8FD015D8 }` | Backdrop navigation (`[S]` and `[W]`) |
| `Config.General.PhotoFlash.EnableBlur` | `true` | Enables `OJDominoBlur` screen defocus effect |
| `Config.General.PhotoFlash.DurationMs` | `450` | Flash bloom and blur duration in milliseconds |
| `Config.FixedCamera.ItemName` | `'fixedcamera'` | Database inventory item for the tripod camera |
| `Config.FixedCamera.RemoveItemOnPlace` | `true` | Consume item on placement and restore on pickup |
| `Config.Server.RequireStudioJob` | `false` | Set to `true` to restrict studio cameras to specific jobs |
---
## Commands
- `/fixedcam` - Place a tripod camera at your feet (requires `fixedcamera` item in inventory).
- `/camgallery` - Open the Rockstar Social Club photo gallery.
- `/camdiag` - Print diagnostic information to the F8 console.
---
## Dependencies

Free (included in JRS Core)   jrs_chat

JRS Chat - RedM roleplay chat, roleplay channels and personal/global music UI for jrs_core

Resource jrs_chat
Folder [INTERFACE]
Version 2.3.2-pad-guard
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 2,810 Lua lines

Commands

  • /-jrs_chat_open
  • /sheriff
  • /sherrif

Exports

addMessage, addSuggestion, isChatOpen

Database tables

jrs_chat_mutes, jrs_chat_nicknames

config/config.lua - 188 个选项#

General

Setting Default What it does
OpenKey "T" Core chat
OpenControlHash 0x9720FCEE INPUT_MP_TEXT_CHAT_ALL (RedM default: T)
EnableKeyMappingFallback true 开启或关闭 key mapping fallback(默认 true)。
AutoSuggestions true Automatically handles suggestions:true = 是,false = 否(默认 true)。
ShowChatWindowSeconds 5 show chat window seconds 的数值(默认 5)。
DefaultChatEnabled true default chat enabled 的开关:true = 开,false = 关(默认 true)。
DefaultChatGlobal true default chat global 的开关:true = 开,false = 关(默认 true)。
DefaultChatDistance 10.0 default chat distance 的游戏内距离。
MaxMessageLength 300 max message length 的上限。
DateFormat "%H:%M" date format 的设置。
PrintToConsole true print to console 的开关:true = 开,false = 关(默认 true)。
ShowConnectMessages false Shows connect messages:true = 是,false = 否(默认 false)。
StaffGroups table Staff permissions. jrs_core group is checked first, ACE is also supported.
  ↳ owner true owner 的开关:true = 开,false = 关(默认 true)。
  ↳ god true god 的开关:true = 开,false = 关(默认 true)。
  ↳ admin true admin 的开关:true = 开,false = 关(默认 true)。
StaffAce "jrs.chat.staff" staff ace 的设置。
Music table Music system. /music = personal player UI (every player; audio is local to that player only) /musicall = server-wide player UI (staff only; permission is validated server-side)
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ allowPersonal true Allows personal:true = 是,false = 否(默认 true)。
  ↳ defaultVolume 65 default volume 的数值(默认 65)。
  ↳ notifyPlayersOnGlobal true notify players on global 的开关:true = 开,false = 关(默认 true)。
  ↳ cache table cache 条目表。按文件中的示例添加、删除或修改条目。
  ↳ commands table commands 条目表。按文件中的示例添加、删除或修改条目。
ServerMusic Config.Music Backward-compatible alias used internally by older integrations.
TextDistance 12.0 RP text
DrawTextDistance 12.0 draw text distance 的游戏内距离。
TextDuration 7 seconds
ShowTime true Shows time:true = 是,false = 否(默认 true)。
MeDoOverhead table Overhead behavior. /me /do /try stay 3D-only by default, can be toggled locally with /toggleoverhead, and respect line of sight.
  ↳ Only3D true only3 d 的开关:true = 开,false = 关(默认 true)。
  ↳ UseLineOfSight true 开启或关闭 line of sight(默认 true)。
Max3DTextLength 112 max3 d text length 显示给玩家的文本。可修改以翻译或更名。
TextHeadBoneOffset 0.38 height above SKEL_Head bone (RedM 21030)
TextZOffset 1.95 fallback height above entity root coords
TextVerticalOffset -0.005 text vertical offset 显示给玩家的文本。可修改以翻译或更名。
DistanceBetweenTexts 0.038 distance between texts 的游戏内距离。
TextRefreshRate 25 ms between screen position updates
TypingText true typing text 的开关:true = 开,false = 关(默认 true)。
TypingLabel "[......]" fallback when animation is disabled
TypingAnimate true typing animate 的开关:true = 开,false = 关(默认 true)。
TypingBaseDots 5 five fixed dots; the sixth dot blinks
TypingAnimationInterval 450 ms
TypingColor "#e7c56c" typing color 的设置。
TextColors table text colors 显示给玩家的文本。可修改以翻译或更名。
  ↳ me "#e7c56c" me 的设置。
  ↳ do "#e57373" do 的设置。
  ↳ trypos "#7ad6a3" trypos 的设置。
  ↳ tryneg "#e57373" tryneg 的设置。
  ↳ ooc "#f4f0e7" ooc 的设置。
  ↳ typing "#e7c56c" typing 的设置。
Prefixes table prefixes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ me "ME:" me 的设置。
  ↳ do "DO:" do 的设置。
  ↳ trypos "" trypos 的设置。
  ↳ tryneg "" tryneg 的设置。
  ↳ ooc "OOC:" ooc 的设置。
  ↳ typing "" typing 的设置。
HtmlTemplate [[ html template 的设置。
Commands table Commands
  ↳ clear "clear" clear 的设置。
  ↳ clearAll "clearall" clear all 的设置。
  ↳ announce "announce" announce 的设置。
  ↳ staff "ac" staff 的设置。
  ↳ report "report" report 的设置。
  ↳ reportReply "reportr" report reply 的设置。
  ↳ toggleReports "togglereport" toggle reports 的设置。
  ↳ me "me" me 的设置。
  ↳ do "do" do 的设置。
  ↳ try "try" try 的设置。
  ↳ ooc "ooc" ooc 的设置。
  ↳ pm "pm" pm 的设置。
  ↳ help "help" help 的设置。
  ↳ medic "medic" medic 的设置。
  ↳ police "police" police 的设置。
  ↳ gossip "gossip" gossip 的设置。
  ↳ callPolice "callpolice" call police 的设置。
  ↳ callDoctor "calldoctor" call doctor 的设置。
  ↳ clearAlerts "calert" clear alerts 的设置。
  ↳ hideChat "hidechat" hide chat 的设置。
  ↳ nick "nick" nick 的设置。
  ↳ mute "mute" mute 的设置。
  ↳ unmute "unmute" unmute 的设置。
  ↳ muted "muted" muted 的设置。
  ↳ photo "photo" photo 的设置。
  ↳ global "global" global 的设置。
  ↳ say "say" say 的设置。
  ↳ whisper "whisper" whisper 的设置。
  ↳ reply "reply" reply 的设置。
  ↳ toggleChat "togglechat" toggle chat 的设置。
  ↳ toggleOverhead "toggleoverhead" toggle overhead 的设置。
Features table features 条目表。按文件中的示例添加、删除或修改条目。
  ↳ clear true clear 的开关:true = 开,false = 关(默认 true)。
  ↳ clearAll true clear all 的开关:true = 开,false = 关(默认 true)。
  ↳ announce true announce 的开关:true = 开,false = 关(默认 true)。
  ↳ staff true staff 的开关:true = 开,false = 关(默认 true)。
  ↳ report true report 的开关:true = 开,false = 关(默认 true)。
  ↳ me true me 的开关:true = 开,false = 关(默认 true)。
  ↳ do true do 的开关:true = 开,false = 关(默认 true)。
  ↳ try true try 的开关:true = 开,false = 关(默认 true)。
  ↳ ooc true ooc 的开关:true = 开,false = 关(默认 true)。
  ↳ pm true pm 的开关:true = 开,false = 关(默认 true)。
  ↳ help true help 的开关:true = 开,false = 关(默认 true)。
  ↳ jobChannels true job channels 的开关:true = 开,false = 关(默认 true)。
  ↳ gossip true gossip 的开关:true = 开,false = 关(默认 true)。
  ↳ policeAlert true police alert 的开关:true = 开,false = 关(默认 true)。
  ↳ doctorAlert true doctor alert 的开关:true = 开,false = 关(默认 true)。
  ↳ nick true nick 的开关:true = 开,false = 关(默认 true)。
  ↳ mute true mute 的开关:true = 开,false = 关(默认 true)。
  ↳ photo true photo 的开关:true = 开,false = 关(默认 true)。
TryChance 50 try chance 的比率或倍数。
RoleplayDistance 10.0 roleplay distance 的游戏内距离。
GlobalOOC false global ooc 的开关:true = 开,false = 关(默认 false)。
WhisperDistance 10.0 whisper distance 的游戏内距离。
Channels table Local / Global / Staff channel tabs for the default (no-slash) chat box. When disabled, typed text falls back to Config.DefaultChatEnabled behaviour.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ default "local" default 的设置。
  ↳ labels table labels 条目表。按文件中的示例添加、删除或修改条目。
ChannelColors table channel colors 条目表。按文件中的示例添加、删除或修改条目。
  ↳ local "#a9c9ef" local 的设置。
Notes from the README#
text
# jrs_chat 2.0.0
JRS Chat for RedM / `jrs_core`, rebuilt around the readable visual style and workflow ideas supplied in `JRS Chat` while keeping the JRS integrations open and e
## Requirements
- `jrs_core`
- `oxmysql`
- RedM / Cfx server
## Installation
1. Rename/use the resource folder as `jrs_chat`.
2. Disable the stock `chat` resource if it would create a second chat UI.
3. Start dependencies before this resource:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_chat
'''
The manifest includes `provide 'chat'` for resources that depend on the standard chat resource.
## What was ported from the supplied JRS chat idea/theme
- Original readable JRS UI textures used by the chat (`bg_1`, `bg_2`, `bgorigin`, `box_bg`).
- JRS fonts used for tabs/header styling.
- Antique message-card visual style.
- Local / Global / Staff tabs.
- Me / Do / Try quick buttons.
- Emoji tab, categories and search.
- Message history and suggestions.
- Character-name chat header with optional badge and time.
- `/global`, `/say`, `/whisper`, `/reply`, `/togglechat`, `/toggleoverhead` compatibility aliases.
- `/staff` alias while the original JRS `/ac` command remains available.
- 3D-only `/me`, `/do`, `/try` by default with line-of-sight support.
- Optional chat console logging.
- Optional join/leave system messages.
- Photo, nickname and mute systems kept in JRS and styled with the same UI language.
No JRS encrypted Lua logic is required by this resource. The resulting JRS resource is independent.
## Music system
Music is command-first and then controlled through an in-game UI.
### Player music
`/music`
- Available to normal players when `Config.Music.allowPersonal = true`.
- Opens **Personal Music Player**.
- Accepts a YouTube URL or an 11-character YouTube video ID.
- Play / Pause / Stop / Volume controls.
- Audio stays completely local to that player; no server event broadcasts the personal track.
### Staff global music
`/musicall`
- Requests the **Global Music Control** UI.
- Permission is validated with `JRSChat.IsStaff()` on the server.

Paid (server only)   jrs_church_bells

JRS Church Bells - scheduled and job/admin controlled church bells for RedM

Resource jrs_church_bells
Folder [INTERFACE]
Version 1.0.1
Author jrs
Depends on jrs_core
Interface No
Code size 737 行 Lua
config.lua - 25 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
CoreResource "jrs_core" core resource 的设置。
AutomaticSchedule true Uses the in-game RDR2 clock (GetClockHours/GetClockMinutes).
ScheduleCheckInterval 500 ms
Interaction table Native prompt. INPUT_DYNAMIC_SCENARIO is E on the default RedM keyboard layout.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ control 0xCEFD9220 INPUT_CONTEXT (E)
  ↳ drawDistance 8.0 draw distance 的游戏内距离。
  ↳ useDistance 2.0 use distance 的游戏内距离。
  ↳ requestAccessEvery 3000 ms
  ↳ promptText "Ring Church Bell" prompt text 显示给玩家的文本。可修改以翻译或更名。
  ↳ groupText "Church Bell" 允许谁:group text 的职业、组或权限。
Security table security 条目表。按文件中的示例添加、删除或修改条目。
  ↳ maxServerUseDistance 4.0 The server always checks job/admin permission and cooldown. When OneSync server-side entity coordinates are available, distance is also checked.
  ↳ requireServerDistanceCheck false Requires server distance check:true = 是,false = 否(默认 false)。
  ↳ maxManualTolls 12 max manual tolls 的上限。
ManualCooldownSeconds 12 manual cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
Command "churchbell" command 的设置。
Permissions table 允许谁:permissions 的职业、组或权限。
  ↳ allowAdmins true Allows admins:true = 是,false = 否(默认 true)。
  ↳ adminGroups table JRS Core administration groups.
  ↳ jobs table No jobs allowed — admin groups only.
  ↳ ace "jrs.churchbells" Optional ACE permission: add_ace group.admin jrs.churchbells allow
Locations table locations 使用的世界坐标(x, y, z)。
  ↳ Valentine table valentine 条目表。按文件中的示例添加、删除或修改条目。
Notes from the README#
text
# jrs_church_bells
Church bell resource for RedM using RDR2's native church bell sound set.
## Included
- Valentine church bell sound: `CHURCH_BELL_SOUNDS / VAL_SINGLE_TOLL`
- Automatic in-game schedule:
  - 06:00 = 6 tolls
  - 12:00 = 12 tolls
  - 18:00 = 6 tolls
- Manual native prompt near the Valentine church.
- JRS Core job/admin permission checks.
- Admin groups enabled by default: `owner`, `admin`, `support`.
- Allowed church jobs enabled by default: `priest`, `preacher`, `church`.
- Server-side cooldown and permission validation.
- Optional ACE permission: `jrs.churchbells`.
- Admin/job command: `/churchbell [location] [tolls]`.
## Install
1. Copy `jrs_church_bells` into your resources folder.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_church_bells
'''
## Valentine coordinates
The sound origin is already set at the Valentine church bell:
'''lua
vector3(-230.11424, 797.50195, 135.25150)
'''
The default manual interaction point is:
'''lua
vector3(-231.75000, 796.38000, 124.63000)
'''
If your custom Valentine church interior places the bell rope/control somewhere else, only change
`interactionCoords` in `config.lua`.
## Job permission
Edit:
'''lua
Config.Permissions.jobs = {
    priest = 0,
    preacher = 0,
    church = 0
}
'''
The number is the minimum allowed job grade.
## Admin permission

Free (included in JRS Core)   jrs_city

jrs core native zone notifications for jrs_core

Resource jrs_city
Folder [INTERFACE]
Version 1.3.0
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 3,128 Lua lines

Commands

  • /jrscitydebug
  • /jrscitytest

Exports

GetCurrentCity, GetCurrentZone, IsInCity, ShowMessage, ShowZoneCard

config/config.lua - 35 个选项#

General

Setting Default What it does
CoreResource "jrs_core" core resource 的设置。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Detection table Detection mirrors RedM's own zone hierarchy. The UI is shown only when the resolved location actually changes.
  ↳ Interval 500 interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ WaitForCharacter true wait for character 的开关:true = 开,false = 关(默认 true)。
  ↳ CharacterReadyTimeout 10000 character ready timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ NotifyOnInitialDetection true notify on initial detection 的开关:true = 开,false = 关(默认 true)。
  ↳ PauseWhenDead true pause when dead 的开关:true = 开,false = 关(默认 true)。
  ↳ PauseWhenPauseMenuOpen true pause when pause menu open 的开关:true = 开,false = 关(默认 true)。
  ↳ Priority table Highest priority first.
Notification table notification 显示给玩家的文本。可修改以翻译或更名。
  ↳ Duration 4000 duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Sound table sound 条目表。按文件中的示例添加、删除或修改条目。
  ↳ UI table ui 条目表。按文件中的示例添加、删除或修改条目。
Details table details 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ShowDistrict true Shows district:true = 是,false = 否(默认 true)。
  ↳ ShowState true Shows state:true = 是,false = 否(默认 true)。
  ↳ ShowDay false Shows day:true = 是,false = 否(默认 false)。
  ↳ ShowTime true Shows time:true = 是,false = 否(默认 true)。
  ↳ ShowTemperature true Shows temperature:true = 是,false = 否(默认 true)。
  ↳ ShowWind true Shows wind:true = 是,false = 否(默认 true)。
  ↳ Use24Hour false use24 hour 的开关:true = 开,false = 关(默认 false)。
  ↳ TemperatureUnit "C" 'C' or 'F'
  ↳ WindUnit "auto" 'auto', 'kph', or 'mph'
Days table days 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 0 "SUN" 0 的设置。
  ↳ 1 "MON" 1 的设置。
  ↳ 2 "TUE" 2 的设置。
  ↳ 3 "WED" 3 的设置。
  ↳ 4 "THU" 4 的设置。
  ↳ 5 "FRI" 5 的设置。
  ↳ 6 "SAT" 6 的设置。
DisabledZoneHashes table Add a native zone hash here to disable it without editing the large zone table.
NameOverrides table Override any zone's display name by native hash.
CustomNativeZones table Extra custom native entries can be added here.
config/zones.lua - 321 个选项#

General

Setting Default What it does
NativeZoneData table Native RedM map zone metadata. Edit NameOverrides in config.lua for custom display names.
  ↳ -1004072985 table 1004072985 条目表。按文件中的示例添加、删除或修改条目。
  ↳ -103399754 table 103399754 条目表。按文件中的示例添加、删除或修改条目。
  ↳ -1037423548 table 1037423548 条目表。按文件中的示例添加、删除或修改条目。
  ↳ -1043500161 table 1043500161 条目表。按文件中的示例添加、删除或修改条目。
  ↳ -105598602 table 105598602 条目表。按文件中的示例添加、删除或修改条目。
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  ↳ -1902025470 table 1902025470 条目表。按文件中的示例添加、删除或修改条目。
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  ↳ -619014970 table 619014970 条目表。按文件中的示例添加、删除或修改条目。
Notes from the README#
text
# jrs_city
Version 1.2.1
Native RedM location notifications for `jrs_core`.
## How it works
The client reads RedM native map-zone hashes and resolves the current location using this priority:
1. Town
2. Printed map location
3. Written map location
4. Water locations
5. District
6. State
The notification is a single transparent NUI element, so its background, title, district, state, time, temperature and wind always appear and disappear together
The bundled native zone metadata contains 320 mapped RedM zones.
## Install
'''cfg
ensure jrs_core
ensure jrs_city
'''
## Test
'''text
/jrscitytest
'''
With `Config.Debug = true`:
'''text
/jrscitydebug
'''
## Main settings
Edit `config.lua` to control notification size, position, duration, details and zone detection interval.
The default background is `html/assets/box_a_bg_1.png` and is rendered at 340px wide, smaller than its original 432px size.
## Exports
'''lua
local zone = exports.jrs_city:GetCurrentZone()
local city = exports.jrs_city:GetCurrentCity()
local inValentine = exports.jrs_city:IsInCity('Valentine')
'''
## Notification sound
The supplied MP3 is bundled as:
'''text
html/assets/zone_open.mp3
'''
Configure it in `config.lua`:
'''lua
Config.Notification.Sound = {
    Enabled = true,
    File = 'assets/zone_open.mp3',

Paid (server only)   jrs_freecam

Job-restricted standalone free camera for RedM

Resource jrs_freecam
Folder [INTERFACE]
Version 1.1.2-redm
Author jrs team
Depends on jrs_core, oxmysql
Interface No
Languages ar, en
Code size 1,071 Lua lines

Commands

  • /freecamfilter
  • /freecamhelpers
  • /freecamprevfilter

Exports

GrantFreecamAccess, HasFreecamAccess, IsActive, RevokeFreecamAccess, SetActive

Database tables

jrs_freecam_access

config/config.lua - 39 个选项#

General

Setting Default What it does
ActivationCommand "freecam" Command and optional key used to toggle the free camera.
ActivationKey "" Command-only activation: freecam opens ONLY via the /freecam command, with no keyboard bind. Leave empty to keep it command-only (set a key like 'F6' to also bind a key).
UseAcePermission false Optional ACE restriction. When enabled, add this to server.cfg: add_ace group.admin jrs.freecam allow
AcePermission "jrs.freecam" 允许谁:ace permission 的职业、组或权限。
AdminOnly true permission database), NOT by job. Any admin rank (server_owner, full_access, medium, few) may use the free camera. Set to false to fall back to the legacy job restriction below for non-admins.
JobRequirement table Legacy job restriction through jrs_core (only used when Config.AdminOnly=false). The key is the job name and the value is the minimum required grade.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Jobs table 允许谁:jobs 的职业、组或权限。
CameraRange 100.0 Maximum distance the camera may travel from its activation point. Set to 0.0 to remove the range limit.
MoveSpeed 6.0 Camera movement and rotation.
FastMoveMultiplier 4.0 fast move multiplier 的比率或倍数。
MouseSensitivity 8.0 mouse sensitivity 的数值(默认 8.0)。
RollSpeed 55.0 roll speed 的数值(默认 55.0)。
ZoomSpeed 45.0 zoom speed 的数值(默认 45.0)。
MinFov 20.0 min fov 的最低值或等级要求。
MaxFov 120.0 max fov 的上限。
FreezePlayer true Camera behavior.
HideGameHud true Hides game hud:true = 是,false = 否(默认 true)。
ShowHelpersByDefault true Shows helpers by default:true = 是,false = 否(默认 true)。
EnableFilters true 开启或关闭 filters(默认 true)。
UseStreamingFocus true 开启或关闭 streaming focus(默认 true)。
ControllerModel scriptedball Invisible RedM object used as a camera controller.
ModelLoadTimeout 5000 model load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
Filters table Photo mode filters copied from jrs_camera. These use Animpostfx, which is the same method used by the RedM camera resource.
Controls table RedM controls. Normal player controls are disabled while freecam is active.
  ↳ Forward 0x6319DB71 Arrow Up
  ↳ Backward 0x05CA7C52 Arrow Down
  ↳ Left 0xA65EBAB4 Arrow Left
  ↳ Right 0xDEB34313 Arrow Right
  ↳ Up INPUT_COVER Q
  ↳ Down INPUT_CONTEXT E
  ↳ Fast INPUT_SPRINT Left Shift
  ↳ ZoomIn 0xF78D7337 Mouse wheel up
  ↳ ZoomOut 0xD0842EDF Mouse wheel down
  ↳ RollLeft INPUT_MOVE_LEFT_ONLY A / D roll the camera because movement now uses the arrows.
  ↳ RollRight INPUT_MOVE_RIGHT_ONLY roll right 的设置。
  ↳ FilterPrevious INPUT_CREATOR_LT Page Up / Page Down switch the new photo-mode filters.
  ↳ FilterNext INPUT_CREATOR_RT filter next 的设置。
  ↳ Reset INPUT_OPEN_SATCHEL_MENU B
Notes from the README#
text
# REDEMPIRE FreeCam for RedM
Standalone RedM free camera with jrs_core job access and Red Dead photo-mode filters.
## Installation
1. Rename the folder to `jrs_freecam` and place it in your resources directory.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_freecam
'''
## Job access
Edit `Config.JobRequirement.Jobs` in `config.lua`:
'''lua
Config.JobRequirement = {
    Enabled = true,
    Jobs = {
        photographer = 0, -- job name = minimum grade
    },
}
'''
To allow more than one job:
'''lua
Jobs = {
    photographer = 0,
    reporter = 2,
}
'''
## Controls
- `/freecam` or `F6` when key mapping is supported: open/close freecam
- Arrow Up/Down: forward/backward
- Arrow Left/Right: move left/right
- Q/E: move up/down
- Left Shift: faster movement
- Mouse: camera rotation
- Mouse wheel: zoom
- A/D: camera roll
- Page Up/Page Down: previous/next filter
- B: reset roll and zoom
- `/freecamfilter`: next filter
- `/freecamprevfilter`: previous filter
- `/freecamhelpers`: show/hide controls
## Filters
The filter list and application method were copied from `jrs_camera`:
- PhotoMode_FilterGame01-18
- PhotoMode_FilterModern01-10

Paid (server only)   jrs_gramophone

jrs core Gramophone - synchronized gramophone system for jrs_core

Resource jrs_gramophone
Folder [INTERFACE]
Version 1.1.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,741 Lua lines

Database tables

jrs_gramophone_playlist_songs, jrs_gramophone_playlists, jrs_gramophones

config/config.lua - 75 个选项#

General

Setting Default What it does
CoreResource "jrs_core" core resource 的设置。
InventoryResource "jrs_inventory" inventory resource 的设置。
Locale "ar" 此脚本的界面语言(en 或 ar)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
InteractionDistance 2.5 interaction distance 的游戏内距离。
StreamDistance 65.0 stream distance 的游戏内距离。
SyncInterval 5000 sync interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
VolumeStep 0.10 volume step 的数值(默认 0.10)。
SeekSeconds 10 seek seconds 的数值(默认 10)。
DefaultRange 20.0 default range 的游戏内距离。
DefaultVolume 1.0 default volume 的数值(默认 1.0)。
PlayCost 0.0 money charged when a new song is started; 0 disables charging
Prop table prop 使用的游戏模型或实体。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Model "p_phonograph01x" model 使用的游戏模型或实体。
Marker table Ground marker under gramophone stations. Fully disabled: the prompt already tells the player they can interact, so the marker was pure visual noise.
  ↳ Enabled false 开启或关闭 enabled(默认 false)。
  ↳ Distance 8.0 distance 的游戏内距离。
  ↳ Scale 0.18 scale 的比率或倍数。
  ↳ R 115 r 的数值(默认 115)。
  ↳ G 72 g 的数值(默认 72)。
  ↳ B 145 b 的数值(默认 145)。
  ↳ A 170 a 的数值(默认 170)。
Controls table controls 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Open 0xC7B5340A open 的设置。
  ↳ Place 0x07CE1E61 place 的设置。
  ↳ Cancel 0xF84FA74F cancel 的设置。
  ↳ Take 0xF3830D8E take 的设置。
  ↳ RotateLeft 0x7F8D09B8 rotate left 的设置。
  ↳ RotateRight 0x4CC0E2FE rotate right 的设置。
Portable table portable 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Item "phonograph" item 使用的背包物品。名称必须存在于 jrs_items 表中。
  ↳ Model "p_phonograph01x" model 使用的游戏模型或实体。
  ↳ OwnerOnlyTake true owner only take 的开关:true = 开,false = 关(默认 true)。
  ↳ OwnerOnlyUse true only the owner can open / control a placed phonograph
  ↳ MaxPerCharacter 3 max per character 的上限。
  ↳ Range table Owner can widen/narrow how far a placed phonograph is heard (metres), from its music panel.
  ↳ PlacementDistance 1.8 placement distance 的游戏内距离。
  ↳ RotationStep 4.0 rotation step 的数值(默认 4.0)。
  ↳ RayDistance 10.0 Furniture-style placement (same keys/panel as house furniture): the ghost follows the crosshair up to RayDistance; G places it only while it is within MaxDistance of the player (server allows 4.5).
  ↳ MaxDistance 4.0 max distance 的游戏内距离。
  ↳ SaveToDatabase false save to database 的开关:true = 开,false = 关(默认 false)。
  ↳ Blip table Map blip on the owner's own placed phonographs (owner only).
Playlists table playlists 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Shared true shared 的开关:true = 开,false = 关(默认 true)。
  ↳ MaxPlaylists 20 max playlists 的上限。
  ↳ MaxSongsPerPlaylist 50 max songs per playlist 的上限。
  ↳ MaxNameLength 24 max name length 的上限。
Logs table logs 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled false 开启或关闭 enabled(默认 false)。
  ↳ BotName "REDEMPIRE Gramophone" bot name 显示给玩家的文本。可修改以翻译或更名。
  ↳ ServerName "REDEMPIRE Server" server name 显示给玩家的文本。可修改以翻译或更名。
  ↳ Color 7506394 color 的数值(默认 7506394)。
Stations table One physical station = one entry. Use allowedJobs = false for public access.
Text table text 显示给玩家的文本。可修改以翻译或更名。
  ↳ Open "Open Gramophone" open 的设置。
  ↳ Place "Place Gramophone" place 的设置。
  ↳ Cancel "Cancel" cancel 的设置。
  ↳ Take "Take Phonograph" take 的设置。
  ↳ RotateLeft "Rotate Left" rotate left 的设置。
  ↳ RotateRight "Rotate Right" rotate right 的设置。
  ↳ Group "Gramophone" 允许谁:group 的职业、组或权限。
  ↳ NoAccess 'You do not have access to t... no access 的设置。
  ↳ InvalidLink 'Please enter a valid YouTub... invalid link 的设置。
  ↳ TooFar 'You are too far from the gr... too far 的设置。
  ↳ MaxVolume "Maximum volume reached." max volume 的上限。
  ↳ MinVolume "Minimum volume reached." min volume 的最低值或等级要求。
  ↳ NoMoney "You do not have enough money." no money 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ Placed "Phonograph placed." placed 的设置。
  ↳ Taken 'Phonograph returned to your... taken 的设置。
  ↳ MaxPortable 'You reached the maximum num... max portable 的上限。
  ↳ NotOwner 'Only the owner can take thi... not owner 的设置。
  ↳ InventoryMissing "jrs_inventory is not available." inventory missing 的设置。
  ↳ ItemMissing 'You do not have a phonograp... item missing 使用的背包物品。名称必须存在于 jrs_items 表中。
Notes from the README#
text
# REDEMPIRE Gramophone
A synchronized gramophone system built directly for `jrs_core`.
## Features
- Fixed gramophone stations with per-job access.
- YouTube link playback with synchronized play/pause and seek state.
- Distance-based volume attenuation.
- Volume up/down, rewind, forward, and timeline seek.
- Shared or per-character playlists.
- Song history in the UI.
- Optional portable gramophone item using `jrs_inventory`.
- Portable gramophones persist in the database and can be taken back by their owner.
- Optional play cost and Discord webhook logging.
- Automatic database table creation.
- No framework adapter file; the resource connects directly to `jrs_core`.
## Requirements
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_gramophone
'''
`jrs_inventory` is only required when `Config.Portable.Enabled = true`.
## Portable item
If portable gramophones are enabled, add an item named `gramophone` to your REDEMPIRE items table and mark it usable.
Example:
'''sql
INSERT INTO `items`
(`item`, `label`, `limit`, `can_remove`, `type`, `usable`, `descriptions`, `metadata`, `category`)
VALUES
('gramophone', 'Gramophone', 2.00, 1, 'item_standard', 1, 'A portable gramophone', '0', 'tools')
ON DUPLICATE KEY UPDATE
`label` = VALUES(`label`),
`limit` = VALUES(`limit`),
`can_remove` = VALUES(`can_remove`),
`type` = VALUES(`type`),
`usable` = VALUES(`usable`),
`descriptions` = VALUES(`descriptions`),
`metadata` = VALUES(`metadata`),
`category` = VALUES(`category`);
'''
## Configuration
Edit `config.lua`.
Important sections:
- `Config.Stations` - fixed locations, allowed jobs, range and initial volume.
- `Config.Portable` - portable item and placement settings.

Paid (server only)   jrs_idcard

Routine status/diagnostic output is silenced by default so the server console stays clean on boot. Set Config.Debug = true to bring these messages back.

Resource jrs_idcard
Folder [INTERFACE]
Version 2.9.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 5,000 Lua lines

Commands

  • /idcardphoto
  • /idphoto

Exports

OpenBinderCard, OpenDeed, ShowBinderCard, StartNewCharacterCreationSession, StartNewCharacterPhotoSession, StartPhotoUpdateSession

Database tables

does, jrs_id_numbers, jrs_idcard, jrs_idcard_fake, jrs_idcard_locations, never

config/config.lua - 81 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。

The item the registry hands out. It must exist in the live items table

Setting Default What it does
Item "idcard" (see items.sql) - jrs_inventory item names are case sensitive.
Price 1.0 Cost of a first registration.
ReissuePrice 2.0 Cost of extracting a replacement copy of an ID card that already exists. The record (and the permanent six digit identity number) is unchanged; only the physical item is reprinted.

The registry has a "License Binder" tab to take the full binder, and a

Setting Default What it does
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Price 0.0 cost of taking a binder from the registry tab
  ↳ GiveOnFirstId true free binder with the first ID card (once per character)
  ↳ GiveOnNewCharacter true free binder when the creator ID is finalized (once per character)
EnterNameAutomatic false enter name automatic 的开关:true = 开,false = 关(默认 false)。

Turn this off to go back to the old behaviour where every field is typed.

Setting Default What it does
PullIdentityFromCharacter true pull identity from character 的开关:true = 开,false = 关(默认 true)。
WorldDate table from here and not from the real-world clock. Keep this in step with jrs_character's Config.WorldDate - both must agree or the age printed on the card will not match the age the character system reports.
  ↳ year 1899 year 的数值(默认 1899)。
  ↳ month 6 month 的数值(默认 6)。
  ↳ day 1 day 的数值(默认 1)。
MinimumAge 18 No card is issued below this age. Matches jrs_character's Config.MinimumAge.
MaximumAge 80 PullIdentityFromCharacter is on: that age is the character's real lived age (base age plus playtime) and a long-lived character must still be able to get their own card. Set to false to disable.
ShowDistance 1.5 How close another player must be for SHOW NEARBY to reach them.
ServerName "REDEMPIRE" Printed under the photo on the card.
UseAnim true Play the writing animation while the registry form is open.
ImageUploadUrl 'https://imgbb.com/' External image host opened by the UPLOAD IMAGE button. After uploading, copy the Direct Link and paste it into Photo URL.

These rows are only the FIRST-RUN seed. The live list lives in the SQL table

Setting Default What it does
DefaultPed "s_m_m_vhtdealer_01" added or removed from the Script Admin Hub survive a restart. Editing a row here after the seed has run changes nothing - move the office in-game instead (Add Registry Here / Remove Nearest Registry).
DefaultDistance 3.0 default distance 的游戏内距离。
InteractionDistance 3.0 Fallback interaction radius for rows that carry no distance of their own (older SQL rows, and admin-added offices).
ClerkZOffset table Hand height correction for one office's clerk, keyed by city, in metres (+ raises, - lowers). Client-side only - takes effect on resource restart, no re-seed needed.
  ↳ Strawberry 0.0 strawberry 的数值(默认 0.0)。

Maps each office / city to its Country/State (البلد) and Origin (المنشأ).

Setting Default What it does
CityOrigins table When registering, the script directly populates nationality (country) and birth1 (place of birth / origin) based on the area.
  ↳ Valentine table valentine 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Blackwater table blackwater 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Rhodes table rhodes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Saint Denis table saint denis 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Strawberry table strawberry 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Annesburg table annesburg 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Tumbleweed table tumbleweed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Armadillo table armadillo 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Van Horn table van horn 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Colter table colter 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Wapiti table wapiti 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Emerald Ranch table emerald ranch 条目表。按文件中的示例添加、删除或修改条目。
  ↳ MacFarlane table mac farlane 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Lagras table lagras 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Guarma table guarma 条目表。按文件中的示例添加、删除或修改条目。
Locations table locations 使用的世界坐标(x, y, z)。

Clerks are created only while a player is near their office and deleted

Setting Default What it does
PedSpawnDistance 60.0 again on the way out, so nine offices do not hold nine peds in the pool for the whole session.
PedDespawnDistance 90.0 ped despawn distance 的游戏内距离。

**1869246576 is the official Government Seal / Senior Badge sprite (distinct from **

Setting Default What it does
BlipSprite 1869246576 blip sprite 的地图标记或图标设置。
BlipColor "BLIP_MODIFIER_MP_COLOR_27" Royal Purple
BlipScale 0.7 blip scale 的地图标记或图标设置。
Keys table keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ enter "INPUT_FRONTEND_RB" enter 的设置。
  ↳ reissue "INPUT_FRONTEND_LB" reissue 的设置。

How it is caught: showing a card to an on-duty officer rolls DetectionChance

Setting Default What it does
FakeId table against jrs_police's own IsOnDutyOfficer check. Nothing else can tell the two cards apart - not the inventory label, not the item image, not the booklet.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Item "fakeid" jrs_inventory. A forgery that announces itself in a loot list is not a forgery. The owner can still tell which one they are holding: opening it shows a small mark only they can see.
  ↳ Label "ID Card" label 显示给玩家的文本。可修改以翻译或更名。
  ↳ Description "Official citizen identity card." description 显示给玩家的文本。可修改以翻译或更名。
  ↳ Price 15.0 forging a new identity
  ↳ CopyPrice 10.0 reprinting the forgery you already own
  ↳ DestroyPrice 0 burning the record so you can forge a different one
  ↳ DetectionChance 45 Chance (0-100) that an on-duty officer spots the forgery each time the card is shown to them. Every show is an independent roll, so flashing a forged card at the law repeatedly is a real risk, not a free retry.
  ↳ DetectionMinimumGrade 0 Minimum police grade that can spot a forgery at all. 0 = any officer.
  ↳ PoliceAlertChance 20 Chance (0-100) that buying a forgery is noticed and dispatched to police through jrs_theftsystem's own alert bridge.
  ↳ FollowBlackMarket true The forger standing next to the Black Market merchant.
  ↳ BlackMarketOffset 3.5 metres from the merchant
  ↳ Ped "a_m_m_unibtailor_01" ped 使用的游戏模型或实体。
  ↳ Distance 2.0 distance 的游戏内距离。
  ↳ Keys table keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ Blip false Off by default: the forger is meant to be found, not routed to.
  ↳ BlipSprite 587827268 blip sprite 的地图标记或图标设置。
  ↳ BlipScale 0.2 blip scale 的地图标记或图标设置。

Off by default: nothing is sent anywhere until Enabled is set to true and a

Setting Default What it does
  ↳ Enabled false 开启或关闭 enabled(默认 false)。
  ↳ Url "" url 的设置。
  ↳ Name "REDEMPIRE Registry" name 显示给玩家的文本。可修改以翻译或更名。
  ↳ Colour 10038562 colour 的数值(默认 10038562)。
  ↳ Registered 'HAS REGISTERED THEIR IDENTI... registered 的设置。
  ↳ Reissued 'HAS EXTRACTED A COPY OF THE... reissued 的设置。
  ↳ Forged 'HAS BOUGHT A FORGED IDENTIT... forged 的设置。
  ↳ Exposed 'WAS CAUGHT CARRYING A FORGE... exposed 的设置。

Integrated Portrait Photo Studio & ID upon Character Creation

Setting Default What it does
PortraitStudio table portrait studio 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ DefaultPhoto "assets/img/default_portrait.jpg" Fallback photo URL if webhook is not set:
  ↳ CameraFov 32.0 Camera FOV for passport/portrait framing:

Paid (server only)   jrs_instruments

Play the piano at any piano and instruments anywhere (guitar, banjo, fiddle, harmonica, mandolin, concertina, trumpet, jaw harp) - game scenarios, heard by everyone near

Resource jrs_instruments
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 255 行 Lua
config.lua - 11 个选项#

General

Setting Default What it does
Command "play" opens the instrument list
StopKey 0x8CC9CD42 X stops playing
PianoKey 0x760A9C6F G at a piano
PianoStyleKey 0xCEFD9220 E cycles the piano style
PianoRadius 2.2 piano radius 的游戏内距离。
RequireItems false Optional: require an inventory item to play an instrument (item name or nil). Only 'guitar' exists in jrs_items right now.
Instruments table instruments 条目表。按文件中的示例添加、删除或修改条目。
PianoModels table Pianos found in the world by model. Styles cycle with E.
PianoStyles table piano styles 条目表。按文件中的示例添加、删除或修改条目。
PianoFemaleScenario "PROP_HUMAN_ABIGAIL_PIANO" piano female scenario 的动画设置。
PianoSeatOffset vector3(0.0, -0.78, 0.0) Where the player sits relative to the piano if the world has no piano scenario point there.

Paid (server only)   jrs_killcam

Client-side cinematic bullet kill camera for RedM

Resource jrs_killcam
Folder [INTERFACE]
Version 1.0.0
Author JRS
Interface No
Code size 776 行 Lua

Exports

IsActive, Play

config.lua - 49 个选项#

General

Setting Default What it does
Enabled true 开启或关闭 enabled(默认 true)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Trigger table The production trigger stays close to RDR2's Dynamic Kill Cam: lethal hits.
  ↳ FatalHitsOnly true fatal hits only 的开关:true = 开,false = 关(默认 true)。
  ↳ HeadshotsAlways false headshots always 的开关:true = 开,false = 关(默认 false)。
  ↳ ChancePercent 100 chance percent 的比率或倍数。
  ↳ MinimumDistance 3.0 minimum distance 的游戏内距离。
  ↳ MaximumDistance 250.0 maximum distance 的游戏内距离。
  ↳ CooldownSeconds 5.0 cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
Targets table targets 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Players true players 的开关:true = 开,false = 关(默认 true)。
  ↳ HumanNPCs true human np cs 的开关:true = 开,false = 关(默认 true)。
  ↳ Animals false animals 的开关:true = 开,false = 关(默认 false)。
Detection table detection 条目表。按文件中的示例添加、删除或修改条目。
  ↳ DamageEventWindowMs 900 Damage events select the exact victim. Aim/raycast checks are the fallback.
  ↳ ResolveWindowMs 900 resolve window ms 的数值(默认 900)。
  ↳ RaycastDistance 300.0 raycast distance 的游戏内距离。
  ↳ RaycastRadius 0.12 raycast radius 的游戏内距离。
  ↳ RaycastFlags 511 raycast flags 的数值(默认 511)。
  ↳ ImpactMaxDistanceFromTarget 4.0 impact max distance from target 的游戏内距离。
  ↳ ShotDebounceMs 45 shot debounce ms 的数值(默认 45)。
Camera table camera 条目表。按文件中的示例添加、删除或修改条目。
  ↳ TransitionInMs 90 transition in ms 的数值(默认 90)。
  ↳ TransitionOutMs 130 transition out ms 的数值(默认 130)。
  ↳ MinimumTravelMs 650 minimum travel ms 的最低值或等级要求。
  ↳ MaximumTravelMs 1250 maximum travel ms 的上限。
  ↳ TravelMsPerMeter 18.0 travel ms per meter 的数值(默认 18.0)。
  ↳ EndHoldMs 260 end hold ms 的数值(默认 260)。
  ↳ StartFov 48.0 start fov 的数值(默认 48.0)。
  ↳ EndFov 28.0 end fov 的数值(默认 28.0)。
  ↳ StartBehindMuzzle 0.55 start behind muzzle 的数值(默认 0.55)。
  ↳ EndBeforeImpact 0.72 end before impact 的数值(默认 0.72)。
  ↳ SideOffset 0.20 side offset 的数值(默认 0.20)。
  ↳ ArcHeight 0.22 arc height 的数值(默认 0.22)。
  ↳ LookAhead 0.09 look ahead 的数值(默认 0.09)。
SlowMotion table slow motion 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ TimeScale 0.22 time scale 的比率或倍数。
Controls table controls 条目表。按文件中的示例添加、删除或修改条目。
  ↳ DisableDuringCamera true Turns off during camera:true = 是,false = 否(默认 true)。
  ↳ AllowSkip true Allows skip:true = 是,false = 否(默认 true)。
  ↳ SkipControl 0x156F7119 INPUT_FRONTEND_CANCEL / Backspace on the default RedM mapping.
TestCommand table Client-only test command. Aim at a ped and run /jrs_killcam_test.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Name "jrs_killcam_test" name 显示给玩家的文本。可修改以翻译或更名。
AllowedWeaponGroups table Firearm groups only. Add/remove groups without changing client/main.lua.
BlockedWeapons table Optional weapon names, for example: 'WEAPON_REPEATER_CARBINE'.
HeadBones table RDR skeleton bone IDs accepted as head hits.
  ↳ 0x796E true SKEL_HEAD
Notes from the README#
text
# jrs_killcam
Standalone client-side cinematic kill camera for RedM. It detects a confirmed
firearm hit, calculates a path from the shooter's hand/muzzle to the impact, and
plays a short local slow-motion camera. Damage, death and server ownership are
not replaced or delayed.
## Installation
1. Copy `jrs_killcam` into the server's resources directory.
2. Add `ensure jrs_killcam` to `server.cfg`.
3. Restart the resource or server.
No framework, inventory, database or server-side dependency is required.
## Default behaviour
- Activates for lethal firearm hits.
- Supports players and human NPCs.
- Runs only on the shooter's client.
- Does not freeze, revive, damage or make either player invincible.
- Restores the gameplay camera and time scale on completion, skip, player
  death, pause, error, resource stop or resource restart.
- Five-second cooldown prevents repeated cameras during rapid combat.
## Test
Aim at a player or human NPC and run:
'''text
/jrs_killcam_test
'''
This tests the camera without damaging the target. The test command can be
disabled in `config.lua` after setup.
For the real trigger, kill a supported target with a revolver, pistol, repeater,
rifle, sniper rifle or shotgun from at least the configured minimum distance.
## Important configuration
- `Config.Trigger.FatalHitsOnly`: use only lethal hits.
- `Config.Trigger.HeadshotsAlways`: allow non-lethal headshots too.
- `Config.Trigger.ChancePercent`: frequency from 0 to 100.
- `Config.Trigger.MinimumDistance`: prevents awkward point-blank cameras.
- `Config.SlowMotion.TimeScale`: local visual time scale.
- `Config.Camera`: travel time, FOV and offsets.
- `Config.Targets`: players, human NPCs and animals.
- `Config.BlockedWeapons`: weapon names that must never trigger the camera.
## Exports
'''lua
local started = exports.jrs_killcam:Play(targetPed, impactCoords)
local active = exports.jrs_killcam:IsActive()
'''
`impactCoords` may be omitted. `Play` intentionally bypasses the normal kill,
distance and cooldown checks so another trusted client resource can request a
cinematic directly.
## Technical note

Paid (server only)   jrs_license_book

Official Citizen License Binder & Registry - JRS_STORE Unified Theme

Resource jrs_license_book
Folder [INTERFACE]
Version 1.3.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,475 Lua lines

Exports

GetStoredLicenses, GiveBinder, HasLicense, OpenBinder, PlayerHasBinder

Database tables

jrs_license_binder, jrs_license_binder_issued

config.lua - 32 个选项#

General

Setting Default What it does
Locale "ar" اللغات المدعومة: 'ar' أو 'en'
Item "license_binder" اسم الآيتم في الحقيبة
AltItem "license_book" اسم بديل إضافي إن وجد
ItemLabel "دفتر الرخص" بيانات إنشاء الآيتم التلقائي في قاعدة البيانات (jrs_items)
ItemLabelEn "License Binder" item label en 使用的背包物品。名称必须存在于 jrs_items 表中。
ItemDescription 'دفتر جلدي رسمي لحفظ وتنظيم ... item description 使用的背包物品。名称必须存在于 jrs_items 表中。
ItemDescriptionEn 'An official leather binder ... item description en 使用的背包物品。名称必须存在于 jrs_items 表中。
ItemWeight 0.20 item weight 的上限。
ItemCategory "documents" item category 使用的背包物品。名称必须存在于 jrs_items 表中。
Command "licenses" الأوامر لفتح الدفتر (بالإضافة لاستخدامه كـ Item من الحقيبة)
CommandAliases table command aliases 条目表。按文件中的示例添加、删除或修改条目。
RequireItem true هل يلزم وجود دفتر الرخص في الحقيبة لفتح القائمة؟
ShowDistance 3.5 المسافة القصوى بالأمتار لإظهار الرخصة أو الصك لشخص قريب
AutoCloseSharedSeconds 16 مدة إغلاق عرض الرخصة التلقائي عند الشخص المستقبل (بالثواني)
AutoInstallDatabase true التثبيت التلقائي لجدول قاعدة البيانات والآيتم
AutoRegisterItem true Automatically handles register item:true = 是,false = 否(默认 true)。
UseAnimation true رسائل التنبيه والأنيميشن
AnimDict nil anim dict 的动画设置。
Scenario "WORLD_HUMAN_WRITE_NOTEBOOK" أنيميشن دفتر الملاحظات الواقعي في RDR2
  ↳ Weaponlicence table 1. رخص الأسلحة والهوية
  ↳ idcard table idcard 条目表。按文件中的示例添加、删除或修改条目。
  ↳ fakeid table fakeid 条目表。按文件中的示例添加、删除或修改条目。
  ↳ house_deed table 2. صكوك المنازل والعقارات
  ↳ property_deed table property deed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ guarma_voucher table guarma voucher 条目表。按文件中的示例添加、删除或修改条目。
  ↳ voucher_flame_shoes table voucher flame shoes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ jrs_store_deed table 3. صكوك المتاجر والشراء التجاري
  ↳ jrs_store_title table jrs store title 显示给玩家的文本。可修改以翻译或更名。
  ↳ saloon_deed table saloon deed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ generalstore_deed table generalstore deed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ gunstore_deed table gunstore deed 条目表。按文件中的示例添加、删除或修改条目。
  ↳ truckr table truckr 条目表。按文件中的示例添加、删除或修改条目。

Paid (server only)   jrs_mapcolor

jrs core Map Color - synchronized admin-controlled map region colors

Resource jrs_mapcolor
Folder [INTERFACE]
Version 2.4.1
Author jrs team
Depends on jrs_core
Interface Yes (NUI)
Languages ar, en
Code size 1,578 Lua lines

Exports

GetAvailableStyles, GetRegionColor, GetState, IsAdmin, OpenAdminMenu, SetRegionColor

Database tables

IF, jrs_mapcolor

config/config.lua - 17 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
REDEMPIRE table redempire 条目表。按文件中的示例添加、删除或修改条目。
  ↳ CoreResource "jrs_core" core resource 的设置。
  ↳ MysqlResource "oxmysql" mysql resource 的设置。
GlobalEnabled true The server is authoritative. Players cannot toggle map colors locally. GlobalEnabled is true so Government/Admin can color specific zones, while all regions default to false (white map base).
Persistence table Persist admin changes in database (oxmysql) and local file backup.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ type "database" type 的设置。
  ↳ table "jrs_mapcolor" table 的设置。
  ↳ file "mapcolor_state.json" file 的设置。
Admin table 允许谁:admin 的职业、组或权限。
  ↳ command "mapcoloradmin" command 的设置。
  ↳ allowedGroups table REDEMPIRE groups allowed to use the menu.
  ↳ acePermission nil Optional ACE permission in addition to REDEMPIRE groups. Set nil to use REDEMPIRE groups only.
  ↳ identifiers table Optional identifiers that can always use the menu. Example: 'license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
AvailableStyles table Styles exposed in the admin UI. These are region/blip styles used by the RDR2 map-region native.
Regions table Stable IDs are used by the UI and persisted state.
Notes from the README#
text
# jrs_mapcolor
Server-synchronized RedM map region color controller with a dedicated admin NUI.
## Features
- Admin-only map color control menu.
- Enable/disable the complete map-color system for all players.
- Enable/disable individual regions for all players.
- Change each region to one of the configured available styles/colors.
- Changes synchronize instantly to connected players.
- New players receive the current server state automatically.
- Admin changes are persisted in `mapcolor_state.json` by default.
- No player-side E toggle and no public `/mapcolor` toggle.
- Server validates every admin action; NUI events cannot bypass permissions.
## Install
Add to `server.cfg`:
'''cfg
ensure jrs_mapcolor
'''
By default the menu reads the player group directly from `jrs_core` and allows:
- `admin`
- `superadmin`
- `owner`
Change them in `Config.Admin.allowedGroups`. No extra ACE setup is required for the default REDEMPIRE configuration.
ACE can still be enabled as an additional permission method by setting `Config.Admin.acePermission`, and exact identifiers can be whitelisted in `Config.Admin.i
## Admin menu
'''text
/mapcoloradmin
'''
The command only opens when the server confirms the player has permission.
## Configuration
- `Config.GlobalEnabled`: default global state.
- `Config.Persistence.enabled`: save admin changes across restarts.
- `Config.Admin.command`: admin menu command.
- `Config.Admin.allowedGroups`: REDEMPIRE groups allowed to use the menu.
- `Config.Admin.acePermission`: optional extra ACE permission.
- `Config.AvailableStyles`: colors/styles exposed to admins.
- `Config.Regions`: configured map regions and defaults.
## Persistent state
When an admin makes a change, `mapcolor_state.json` is generated inside the resource. Delete that file or press **Defaults** in the admin menu to return to valu
## Region Coverage
The admin menu includes 74 named map hashes grouped as States, Mexico / Nuevo Paraiso, Districts, Town & Local Regions, Town & Property Outlines, and Bounty & L
## Mexico / Nuevo Paraiso
A dedicated menu section exposes the native Mexico map regions:
- Nuevo Paraiso (`0x33F2D34F`)
- Diez Coronas (`0x8966022D`)
- Perdido (`0x27253ED3`)

Free (included in JRS Core)   jrs_metabolism

JRS Core Metabolism - BCC-style local mount horse HUD with robust jrs_stable lifecycle bridge and native core/live-meter sync

Resource jrs_metabolism
Folder [INTERFACE]
Version 1.50.5
Author jrs team
Depends on jrs_character, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 19,429 Lua lines

Commands

  • /eagleeye
  • /eagleeye_select
  • /edithud
  • /ee
  • /gotobath
  • /hudhide
  • /hudreload
  • /metahud
  • /pee
  • /setdirt
  • /setpee
  • /testcaneat
  • /urinate

Exports

AddPlayerDirtLevel, ClearPlayerDirtAfterBath, ClearPlayerDirtLevel, ClearStableHorse, CloseInv, GetArmourHud, GetDirtLevel, GetFixedDirtLevel, GetPvpState, GetStableHorse, GetStableHorseCondition, GetUrineLevel, IsCharacterTransitionActive, IsDirtSystemLoaded, Relieve, SetArmourHud, SetCharacterTransition, SetLastDirtyState, SetPlayerDirtLevel, SetPlayerUrineLevel, SetStableHorse, SyncPvpState, UpdatePlayerDirtLevel, addHunger, addMetabolism, addStress, addThirst, changeValue, getAlcohol, getDirt

Database tables

jrs_metabolism

config/armour.cfg.lua - 6 个选项#

General

Setting Default What it does
ArmourHUD table REDEMPIRE Armour HUD integration. This is optional: jrs_metabolism still starts normally when jrs_armour is not installed/running.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ SourceResource "jrs_armour" source resource 的设置。
  ↳ DefaultColor "#d7d7d7" default color 的设置。
  ↳ ActiveRefreshMs 1000 lightweight fallback sync while armor is equipped
  ↳ IdleRefreshMs 3000 slower check while no armor is equipped
config/main.cfg.lua - 233 个选项#

General

Setting Default What it does
ArmourHUD Config.ArmourHUD armour hud 的设置。
DevMode true dev mode 的开关:true = 开,false = 关(默认 true)。
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
HideNativeAmmo true true: hide RedM's original ammo numbers (the custom weapon HUD remains visible). false: keep RedM's original ammo display.
LowAmmoThreshold 5 Turn the loaded-ammo number red at this amount or lower.
HudAutoHide table Automatically hide every HUD icon while the player is dead or another UI/menu is open.
  ↳ OnDeath true on death 的开关:true = 开,false = 关(默认 true)。
  ↳ OnNuiFocus true inventory and most NUI menus
  ↳ OnStateBagMenu true common inventory/menu state-bag flags
  ↳ OnPauseMenu true on pause menu 的开关:true = 开,false = 关(默认 true)。
  ↳ OnMap true on map 的开关:true = 开,false = 关(默认 true)。
  ↳ OnCinematic true on cinematic 的开关:true = 开,false = 关(默认 true)。
  ↳ OnScreenFade true on screen fade 的开关:true = 开,false = 关(默认 true)。
  ↳ CheckInterval 150 check interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
Performance table performance 条目表。按文件中的示例添加、删除或修改条目。
  ↳ CompassInterval 75 compass interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ VoiceInterval 100 voice interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ AdminMuteFallback 2000 允许谁:admin mute fallback 的职业、组或权限。
  ↳ NearbyPlayersInterval 2000 nearby players interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ TelegramInterval 5000 telegram interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ HouseRefreshInterval 60000 house refresh interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ TemperatureInterval 2000 temperature interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ StressShotInterval 150 stress shot interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ StressShotCooldown 2500 stress shot cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ PoisonIdleInterval 1000 poison idle interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ PoisonRunCheck 500 poison run check 的数值(默认 500)。
  ↳ WeaponInterval 300 weapon interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
HorseHud table JRS metabolism remains the owner of the HUD. When jrs_stable is running, its active horse can be used as the horse source; native mount detection remains the safe fallback.
  ↳ ShowStatNumbers true true = show the stable horse level (1..100); trainer rank 1..4 is the fallback
  ↳ MountedInterval 250 live refresh while mounted
  ↳ UnmountedInterval 900 unmounted interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ NotReadyInterval 1500 not ready interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ UseStableIntegration true 开启或关闭 stable integration(默认 true)。
  ↳ StableResource "jrs_stable" stable resource 的设置。
  ↳ StableMaxDistance 80.0 stable max distance 的游戏内距离。
  ↳ ShowStableHorseWhenUnmounted false Shows stable horse when unmounted:true = 是,false = 否(默认 false)。

2026-09-07: turned OFF by request - the horse HUD goes back to the

Setting Default What it does
  ↳ ShowHorseCondition false and persists horse hunger/thirst exactly as before; this only stops the two extra HUD cores from being drawn. Set back to true to show them again, no other change needed.
  ↳ ConditionInterval 1500 how often the condition state bag is read
DirtSystem table Integrated dirt system (merged from tp_dirtsystem). Dirt is stored inside jrs_metabolism meta, so no extra SQL column is required.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ MaxLevel 10000 max level 的上限。
  ↳ DirtyThreshold 6000 dirty threshold 的数值(默认 6000)。
  ↳ TickInterval 1000 tick interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ ServerSyncInterval 60000 server sync interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ ParticleRenderingDistance 15.0 particle rendering distance 的游戏内距离。
  ↳ ParticleRefreshInterval 5000 particle refresh interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ FliesEnabled false In RDO living players do not have cartoon flies swarming them
  ↳ Temperature table temperature 条目表。按文件中的示例添加、删除或修改条目。
  ↳ PlayerActions table Red Dead Online physical dirt mechanics
  ↳ WaterWash table Red Dead Online natural water wash (rivers, lakes, creeks, swimming)
  ↳ RainWash table Red Dead Online natural rain wash
  ↳ Notifications table notifications 条目表。按文件中的示例添加、删除或修改条目。
DrugEffect true drug effect 的开关:true = 开,false = 关(默认 true)。
Start_stress true start stress 的开关:true = 开,false = 关(默认 true)。
StressGainPerShot 2 stress gain per shot 的数值(默认 2)。
DrugEffectTime 60000 drug effect time
InitialValues table initial values 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Thirst 100 Max 100.
  ↳ Hunger 100 Max 100.
RealisticSprintStaminaDescrease true The following is a realistic sprinting stamina decrease system, if you don't like it, set it to false.
SprintStaminaDrain table for a moment, stamina bottoms out, sprint is cut, and it reads as "running is slow". Amount/IntervalMs are now yours to set, and Enabled = false removes the drain entirely while keeping the rest of the sprint handling.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Amount 0.05 per tick (balanced drain rate while sprinting)
  ↳ IntervalMs 100 how often it is applied
AimStaminaFreeze table Aiming / scope zoom no longer burns stamina (native breath-hold). Enabled = false restores the vanilla drain.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
ServerGuard table thirst up, stress/alcohol/poison/dirt down) are capped per player per rolling minute; anything above is clamped and the client is resynced. Server exports (exports.jrs_metabolism:addHunger etc.) are not limited.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ LogBlocked true Logs blocked:true = 是,false = 否(默认 true)。
  ↳ MaxGainPerMinute table max gain per minute 的上限。
DisablePlayerRunWhileDrunk true Set it to false if you wan't the players to be able to run while drunk.
AlcoholConsiderDrunk 50 The value when a player reaches while drinking to consider as being drunk.
AlcoholConsiderVeryDrunk 80 alcohol consider very drunk 的数值(默认 80)。
AlcoholRemoveByTime 3 Time in seconds.
AlcoholRemoveByTimeValue 1 The alcohol value to be removed based on @AlcoholRemoveByTime (MAX ALCOHOL == 100)
HungerStripeValue 0 When hunger reaches 0, player slowly loses health from starvation.
ThirstStripeValue 0 When thirst reaches 0, player slowly loses health from dehydration.
HealthDamageValue 1 health damage value 的数值(默认 1)。
StarvationMinHealthPercent 0.25 RDR2: empty cores never kill you - the outer bar just stops refilling. Our improvement keeps a slow starvation/dehydration bleed, but it stops at this share of max health instead of killing (0 = old lethal behaviour).
TimeRateRepeat 5 Time in seconds.
HungerDrainIdle 0.05 Standing / resting / riding: ~2h47 real (halved 10-04, players: too fast).
HungerDrainWalking 0.06 Walking: ~2h19 real.
HungerDrainRunning 0.08 Running / sprinting: ~1h44 real.
ThirstDrainIdle 0.05 Standing / resting / riding: ~2h47 real.
ThirstDrainWalking 0.08 Walking: ~1h44 real.
ThirstDrainRunning 0.15 Running / sprinting: ~56 real minutes.
SwimDrainThirst 0.08 Extra per tick while swimming (stamina core).
SwimDrainHunger 0.015 swim drain hunger 的数值(默认 0.015)。
RDOCores table Red Dead Online Core System Parity
  ↳ SyncNativeCores true Sync Hunger -> ATTRIBUTE_CORE_HEALTH (0), Thirst -> ATTRIBUTE_CORE_STAMINA (1)
  ↳ HealthRegenEnabled true Health auto-recharges when well-fed (stops completely when Hunger = 0)
  ↳ HealthRegenCombatCooldownMs 6000 Cooldown in milliseconds after taking damage before health recharges
  ↳ StaminaRegenScaleWithThirst true Stamina recharges fast when hydrated, slow (0.35x) when dehydrated
  ↳ StarvationPulseEffect true Pulsing heartbeat vignette & audio when starving (hunger = 0)
  ↳ DehydrationFatigueEffect true Panting audio and fatigue camera vibration when running while dehydrated
  ↳ WeightSystemEnabled true RDO Weight system (Underweight, Average, Overweight damage & stamina scaling)
MinTemperature -4 If the player temperature is that low, it will start doing damage to your health.
MinTemperatureDamage 1 Set to false if you don't want to damage the player.
MinTemperatureDrainThirst 0 Set to 0 if you don't want to drain thirst in freezing cold.
MinTemperatureDrainHunger 0.04 Body burns extra calories (hunger) in freezing cold to stay warm (RDO parity).
MaxTemperature 42 If the player temperature is that high, it will start draining more water and hunger. (42°C As default)
MaxTemperatureDrainThirst 0.05 Perspiration in extreme desert/heat drains hydration faster (RDO parity).
MaxTemperatureDrainHunger 0.01 Slight extra fatigue in extreme heat.
ClothingExtraTemperature true Do not modify the hashes without knowledge.
ClothingListHashes table clothing list hashes 条目表。按文件中的示例添加、删除或修改条目。
  ↳ hat table hat 条目表。按文件中的示例添加、删除或修改条目。
  ↳ gloves table gloves 条目表。按文件中的示例添加、删除或修改条目。
  ↳ shirt table shirt 条目表。按文件中的示例添加、删除或修改条目。
  ↳ pants table pants 条目表。按文件中的示例添加、删除或修改条目。
  ↳ boots table boots 条目表。按文件中的示例添加、删除或修改条目。
  ↳ vest table vest 条目表。按文件中的示例添加、删除或修改条目。
  ↳ coats table coats 条目表。按文件中的示例添加、删除或修改条目。
  ↳ closed_coats table closed coats 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ponchos_1 table ponchos 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ponchos_2 table ponchos 2 条目表。按文件中的示例添加、删除或修改条目。
DrinkCupAnimDuration 60000 Determines how long the user will hold the coffee before throwing it away.
DrinkBottleAnimDuration 60000 Determines how long the user will hold a bottle before throwing it away.
EatBowlAnimDuration 60000 Determines how long the user will hold the bowl or plate before throwing it away.
Notifications table notifications 条目表。按文件中的示例添加、删除或修改条目。
  ↳ NotificationWarningDelay 2 If the player is feeling hungry, thirsty or stressed, it will display him a message very X minutes as a warning.
  ↳ Hunger table hunger 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Thirst table thirst 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Stress table stress 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Temperature table Temperature Notification Values are equal to the configuration options above (MinTemperature & MaxTemperature).
  ↳ Alcohol table Fires once the player crosses Config.AlcoholConsiderDrunk (below).
SaltyChat true salty chat 的开关:true = 开,false = 关(默认 true)。
DefaultMicRange 1 max 4
VoiceKey 0x4BC9DABB Push-to-talk (N). Uses the logical RedM control, so rebinding the key still works.
VoicePressingDelay 500 voice pressing delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
UpdateHUDDelay 200 Live updates for metabolism HUD cores without delay.
TemperatureColors table You can use rgb, rgba & hashes.
  ↳ Default "rgba(0, 0, 0, 0.623)" default 的设置。
  ↳ Cold table cold 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Hot table hot 条目表。按文件中的示例添加、删除或修改条目。
Population table This counts streamed/active players around the local JRS character, not the total server slot count. Values mirror the JRS HUD reference supplied with this resource migration.
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ detectDistance 50.0 detect distance 的游戏内距离。
  ↳ thresholds table thresholds 条目表。按文件中的示例添加、删除或修改条目。
ChangingRangeData table changing range data 的游戏内距离。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ MarkerDisplayMs 1500 How long the voice-range ring stays on the ground after the range changes. 5000ms read as "stuck" in game, the ring outlived the change it announced.
  ↳ RGBA table Fallback, used only if a range below has no colour of its own.
  ↳ RangeColors table The ring on the ground now reads as the voice range itself, instead of being the same green at every distance. Indexes match pma-voice's voiceModes order: 1 whisper, 2 normal, 3 loud, 4 shouting.
  ↳ Alpha 60 Ring opacity (0-255).
Snakes table snakes 条目表。按文件中的示例添加、删除或修改条目。
Prop table prop 使用的游戏模型或实体。

This file is a shared_script, so SendNotification runs on both sides -

Setting Default What it does
shake table shake 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 2 table 2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 3 table 3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 4 table 4 条目表。按文件中的示例添加、删除或修改条目。
  ↳ 5 table 5 条目表。按文件中的示例添加、删除或修改条目。

stress < RunOnlyStress -> full sprint

Setting Default What it does
1 table 1 条目表。按文件中的示例添加、删除或修改条目。
  ↳ min 30 min 的最低值或等级要求。
  ↳ max 60 max 的上限。
  ↳ timeout math.random(30000, 40000) timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
2 table 2 条目表。按文件中的示例添加、删除或修改条目。
  ↳ min 60 min 的最低值或等级要求。
  ↳ max 70 max 的上限。
  ↳ timeout math.random(20000, 30000) timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
3 table 3 条目表。按文件中的示例添加、删除或修改条目。
  ↳ min 70 min 的最低值或等级要求。
  ↳ max 80 max 的上限。
  ↳ timeout math.random(10000, 20000) timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
4 table 4 条目表。按文件中的示例添加、删除或修改条目。
  ↳ min 80 min 的最低值或等级要求。
  ↳ max 90 max 的上限。
  ↳ timeout math.random(5000, 10000) timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
5 table 5 条目表。按文件中的示例添加、删除或修改条目。
  ↳ min 90 min 的最低值或等级要求。
  ↳ max 100 max 的上限。
  ↳ timeout math.random(9000, 15000) timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。

How often metabolism values are written to the database. The defaults

Setting Default What it does
SaveInterval 120000 background flush, 2 minutes
MinSaveInterval 30000 never save the same player more often than this
ForceSaveOnDisconnect true always flush when a player leaves

What happens to the meters when a player goes down. Reset values are only

Setting Default What it does
ResetHunger false reset hunger 的开关:true = 开,false = 关(默认 false)。
ResetThirst false reset thirst 的开关:true = 开,false = 关(默认 false)。
ResetStress true reset stress 的开关:true = 开,false = 关(默认 true)。
ResetDirt false reset dirt 的开关:true = 开,false = 关(默认 false)。
HungerOnRespawn 50 hunger on respawn 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
ThirstOnRespawn 50 thirst on respawn 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。

Rename any of these to avoid clashing with another resource. An empty

Setting Default What it does
HudEditor "hudsettings" open the HUD layout editor
SprintCheck "sprintcheck" report everything currently blocking sprint
SprintFix "sprintfix" emergency release of movement restrictions
HudExport "hudexport" admin: dump the current layout as config Lua

Set enabled = false if jrs_core is not on this server: the button then never

Setting Default What it does
enabled true 开启或关闭 enabled(默认 true)。
resource "jrs_core" resource 的设置。
event "jrs_core:hud:openEditor" event 的设置。
label "Core HUD" label 显示给玩家的文本。可修改以翻译或更名。
hint 'Saves these settings, close... hint 的设置。

RDR2-style tracking vision: hold/toggle to desaturate the screen and

Setting Default What it does
Enabled true 开启或关闭 enabled(默认 true)。
ToggleControl 0 toggle) is gated to its own menu/vehicle context, so a plain on-foot toggle here does not fight any of them for the same keypress. Disabled: Z no longer toggles Eagle Eye (default = scroll-wheel click below).
SecondaryControls table Additional single controls that toggle Eagle Eye (Middle Mouse Click / Caps Lock / INPUT_SPECIAL_ABILITY).
DrainPerSecond 6.0 lost per second while active
RegenPerSecond 10.0 regained per second while off
MinToActivate 5 can't turn back on below this
HighlightRadius 60.0 How far around the player Eagle Eye reaches - both for this resource's own built-in corpse highlight, and as the radius handed to every jrs_metabolism:eagleEye:tick listener.
TickInterval 350 ms between highlight/broadcast passes
MaxMarkers 60 cap on highlight markers drawn per frame (performance)
DrawMarkers false Set to false so 3D yellow box markers do NOT appear over animals or connected scripts
LevelScaling table Level-scaling: higher level characters gain longer duration, faster recharge, and larger radius.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ MaxLevel 100 max level 的上限。
  ↳ MaxDrainReduction 0.60 Up to 60% slower drain at max level (lasts 2.5x longer)
  ↳ MaxRegenBonus 1.00 Up to +100% faster refill at max level (fills twice as fast)
  ↳ MaxRadiusBonus 30.0 Up to +30 meters radius at max level (reaches up to 90m)
  ↳ AwardXP true Grants character XP while actively using Eagle Eye
  ↳ XPAmount 5 XP granted per interval
  ↳ XPIntervalSeconds 15 Seconds of active vision per XP tick
  ↳ MaxXPAwardsPerHour 40 Server cap: at most this many XP ticks per player per hour
SelectableScripts table Selectable scripts and targets that can be toggled via command /ee [name] or /eagleeye_select
  ↳ herbs table herbs 条目表。按文件中的示例添加、删除或修改条目。
  ↳ hunting table hunting 条目表。按文件中的示例添加、删除或修改条目。
  ↳ mining table mining 条目表。按文件中的示例添加、删除或修改条目。
  ↳ farming table farming 条目表。按文件中的示例添加、删除或修改条目。
  ↳ lumberjack table lumberjack 条目表。按文件中的示例添加、删除或修改条目。
  ↳ corpses table corpses 条目表。按文件中的示例添加、删除或修改条目。
  ↳ persons table persons 条目表。按文件中的示例添加、删除或修改条目。
  ↳ players table players 条目表。按文件中的示例添加、删除或修改条目。
  ↳ animals table animals 使用的游戏模型或实体。
  ↳ vehicles table vehicles 条目表。按文件中的示例添加、删除或修改条目。
CorpseOutlineColor table Nearby dead bodies, kills, downed game
PersonOutlineColor table Living NPCs / persons
PlayerOutlineColor table Other players
AnimalOutlineColor table Living wild/domestic animals
VehicleOutlineColor table Mounts, horses, wagons
ScreenTint table nothing at all. DrawRect is proven elsewhere in this codebase (jrs_camera, jrs_pets/target_hud, jrs_casino) so this always shows something even if the optional extras below are left blank.
PostFx "EagleEye" Optional extra polish: AnimpostfxPlay('EagleEye') is the authentic RDR2 vision effect.
TimecycleModifier "" timecycle modifier 的设置。
TimecycleStrength 1.0 timecycle strength 的数值(默认 1.0)。
BlockWhileSwimming true The ability refuses to (re)activate, and force-deactivates if already on, while any of these are true.
BlockWhileRagdoll true block while ragdoll 的开关:true = 开,false = 关(默认 true)。
BlockWhileAiming true block while aiming 的开关:true = 开,false = 关(默认 true)。
config/smoking.cfg.lua - 1 个选项#

Scope of this pass: the 15 "hand to mouth" smoking items (cigars, pipes,

Setting Default What it does
Smoking table smoking 条目表。按文件中的示例添加、删除或修改条目。
config/urine.cfg.lua - 22 个选项#

General

Setting Default What it does
Urine table Lightweight bladder system. Set Enabled to false to disable it completely. There is no health damage; the only gameplay effect is an optional, very small movement penalty at the critical stage.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Initial 0 initial 的数值(默认 0)。
  ↳ Prompt table Only shown standing at a bathhouse door (asked from jrs_bathing through exports.jrs_bathing:GetClosestConsumer(); falls back to TownRestriction.Bathhouses within Radius when jrs_bathing is stopped).
  ↳ PeeDuration 5500 pee duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ WarningAt 85 warning at 的数值(默认 85)。
  ↳ CriticalAt 95 critical at 的数值(默认 95)。
  ↳ NoticeCooldownMs 120000 notice cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ CriticalMovementEnabled true critical movement enabled 的开关:true = 开,false = 关(默认 true)。
  ↳ CriticalMoveRate 0.95 critical move rate 的比率或倍数。
  ↳ Drain table { level added, interval in milliseconds }
  ↳ BlockOnMount true block on mount 的开关:true = 开,false = 关(默认 true)。
  ↳ BlockInVehicle true block in vehicle 的开关:true = 开,false = 关(默认 true)。
  ↳ BlockWhileArmed true block while armed 的开关:true = 开,false = 关(默认 true)。
  ↳ MaleScenario "WORLD_HUMAN_PEE" Men use the native standing scenario. Women use a female crouching animation; set Enabled to false below to use the standing scenario for everyone instead, or replace Dict/Name with another tested female anim.
  ↳ FemaleAnimation table female animation 的动画设置。
  ↳ Messages table messages 显示给玩家的文本。可修改以翻译或更名。
  ↳ SafezoneRestriction table Safe Zone restriction: In unsafe areas, peeing is allowed anywhere via command. In safe areas (towns / safe zones), peeing is only permitted via bathrooms.
  ↳ OuthouseModels table World Outhouse / Restroom prop models detected dynamically (including player home toilets)
  ↳ OuthouseRadius 1.8 outhouse radius 的游戏内距离。
  ↳ AdditionalBathrooms table Additional public toilets / outhouse locations across safezones and towns

Each entry is { centre, radius }. The radius covers the populated area

Setting Default What it does
  ↳ TownRestriction table generously - players just outside town limits can still use /pee freely.
config/water.cfg.lua - 16 个选项#

General

Setting Default What it does
WaterActions table water actions 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ GroupTitle "River" Title displayed above the prompt group
  ↳ GroupTitleLocale "metabolism_water_prompt_title" 此脚本的界面语言(en 或 ar)。
  ↳ RequireRightClick true Right-click requirement: prompts only appear when holding or pressing right-click near water
  ↳ RightClickGraceMs 3500 right click grace ms 的数值(默认 3500)。
  ↳ DetectShoreline true Detect river/lake when standing on the shore/bank facing water as well as standing in water
  ↳ Prompts table Locale is preferred over Label when the key resolves; Label is the fallback so an unlocalised prompt still reads correctly.
  ↳ AddDrinkThirstValue 30 Thirst restored after drinking directly from a supported water source.
  ↳ ChanceToBeDamaged table Chance for unsafe natural water to damage the player (disabled for Red Dead Online style).
  ↳ ToggleRiverActions table toggle river actions 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Dirt table Uses the DirtSystem already integrated into jrs_metabolism.
  ↳ WaterTypes table water types 条目表。按文件中的示例添加、删除或修改条目。

To map the sea properly: stand in it, run /watertype, and add the hash

Setting Default What it does
  ↳ UnmappedWater table it prints to WaterTypes as "sea". Once every body is mapped, this can be turned off for strict matching.
  ↳ Bottle table server (server/server_water.lua): the empty bottle is taken and the full one granted as one step, and the empty one is put back if the grant fails, so a failed fill can never eat the bottle.
  ↳ DebugCommand "watertype" Prints the water-type hash the player is standing in, for filling in WaterTypes above. Admin-facing, harmless, client-side only.

Paid (server only)   jrs_microphone

jrs core Realistic Microphone and Megaphone

Resource jrs_microphone
Folder [INTERFACE]
Version 1.0.1
Author jrs team
Depends on PolyZone, jrs_core, jrs_inventory, pma-voice
Interface No
Languages ar, en
Code size 1,161 Lua lines

Commands

  • /micprop
  • /micpropadd
config/config.lua - 33 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
ShowZone false Shows zone:true = 是,false = 否(默认 false)。
MegaphoneItem "megaphone" Usable inventory item.
MegaphoneRange 50.0 megaphone range 的游戏内距离。
AudioEffect table Requires in server.cfg: setr voice_useNativeAudio true setr voice_enableSubmix 1
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ submixName "jrs_amplified_voice" submix name 显示给玩家的文本。可修改以翻译或更名。
  ↳ effectSlot 0 effect slot 的数值(默认 0)。
  ↳ outputSlot 0 output slot 的数值(默认 0)。
  ↳ lowFrequency 320.0 Megaphone / PA-style band pass. Raise lowFrequency and lower highFrequency for a harsher, older loudspeaker sound.
  ↳ highFrequency 4800.0 high frequency 的数值(默认 4800.0)。
  ↳ ringModMix 0.08 ring mod mix 的数值(默认 0.08)。
  ↳ fudge 0.0 fudge 的数值(默认 0.0)。
StageMicrophoneControl 0xCEFD9220 Fixed microphone interaction. INPUT_CONTEXT / E on RedM.
StageMicrophoneRange 50.0 stage microphone range 的游戏内距离。
EnableMegaphoneProp true Handheld megaphone prop and animation. Bone offsets may need small adjustments for custom character models or clothing.
MegaphoneProp "p_cs_megaphone01x" megaphone prop 使用的游戏模型或实体。
MegaphoneBoneName "SKEL_R_HAND" megaphone bone name 显示给玩家的文本。可修改以翻译或更名。
MegaphoneFallbackBone 1852930 Used only if the named bone cannot be resolved on a custom ped model.
MegaphoneOffset vector3(0.090, 0.015, -0.035... Attach to the main right-hand bone. The p_cs_megaphone01x model behaves more reliably on the hand bone than on the finger chain.
MegaphoneRotation vector3(-88.0, 18.0, -108.0) megaphone rotation 的设置。
EnableMegaphonePropCalibration true Development helper. Use /micprop with six values while holding the item: /micprop x y z rotX rotY rotZ Example: /micprop 0.090 0.015 -0.035 -88.0 18.0 -108.0
MegaphoneAnimation table megaphone animation 的动画设置。
  ↳ enabled true 开启或关闭 enabled(默认 true)。
  ↳ dict "amb_rest@world_human_smokin... dict 的动画设置。
  ↳ name "wip_base" name 显示给玩家的文本。可修改以翻译或更名。
  ↳ flag 31 flag 的数值(默认 31)。
  ↳ blendInSpeed 1.0 blend in speed 的数值(默认 1.0)。
  ↳ blendOutSpeed -1.0 blend out speed 的数值(默认 -1.0)。
  ↳ playbackRate 0.0 playback rate 的比率或倍数。
MicrophoneProp "p_phonograph01x" Static microphone prop used by configured microphone zones.
PropSpawnDistance 150.0 prop spawn distance 的游戏内距离。
MicrophoneZones table microphone zones 条目表。按文件中的示例添加、删除或修改条目。

Paid (server only)   jrs_minigames

Resource jrs_minigames
Folder [INTERFACE]
Version 2.0.0-unified-minigames
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 558 行 Lua

Exports

CancelSafeCrackingMiniGame, IsSafeCrackingActive, StartSafeCrackingMiniGame, initiate, jrs_lockpick, jrs_lockpick_secure, lockpick

config/safecracking.lua - 9 个选项#

General

Setting Default What it does
CoreResource "jrs_core" REDEMPIRE
RequireCharacterReady true Requires character ready:true = 是,false = 否(默认 true)。
CharacterReadyTimeout 15000 character ready timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
MinTumblers 1 Minigame limits
MaxTumblers 20 max tumblers 的上限。
ConfirmPrompt "Confirm" UI prompts
RotatePrompt "Rotate" rotate prompt 显示给玩家的文本。可修改以翻译或更名。
CancelPrompt "Cancel" cancel prompt 显示给玩家的文本。可修改以翻译或更名。
FreezePlayer false Player handling while the minigame is open.

Paid (server only)   jrs_orcabridge

Sends online player snapshots to the sector Discord bot

Resource jrs_orcabridge
Folder [INTERFACE]
Version 1.0.0
Interface No
Code size 336 行 Lua

Database tables

jrs_orcabridge_links

Paid (server only)   jrs_pausemenu

REDEMPIRE base menu: sidebar dashboard over jrs_core, with the Store Money shop, dual-track Battle Pass, dual-track loot crates, daily rewards, server events and town elections

Resource jrs_pausemenu
Folder [INTERFACE]
Version 6.42.5
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en, init
Code size 26,161 Lua lines

Commands

  • /cratepremium
  • /electionsreload
  • /givestoremoney
  • /jrs_givecoins
  • /logout
  • /safeexit
  • /sendpackage

Exports

AddBattlePassLevels, AddBattlePassXp, AddPlaytimeCoins, AddStoreMoney, CanOpen, Close, GetBattlePassSummary, GetCustomerSpending, GetPlayerPauseData, GetStoreMoney, GetWebCatalog, IsCharacterReady, IsOpen, Open, SetBattlePassPremium, SyncCustomerRoles, TakeStoreMoney, Toggle, WebPurchase

Database tables

IF, above, below, jrs_pausemenu_accounts, jrs_pausemenu_admin_log, jrs_pausemenu_battlepass, jrs_pausemenu_battlepass_claims, jrs_pausemenu_cart, jrs_pausemenu_character_height, jrs_pausemenu_crates, jrs_pausemenu_custom_products, jrs_pausemenu_daily_rewards, jrs_pausemenu_discounts, jrs_pausemenu_event_progress, jrs_pausemenu_event_winners, jrs_pausemenu_events, jrs_pausemenu_events_seeded, jrs_pausemenu_migrations, jrs_pausemenu_parcels, jrs_pausemenu_payments

config/avatar.lua - 5 个选项#

General

Setting Default What it does
Avatar table avatar 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Provider 'steam_xml' provider 的设置。
  ↳ Fallback "default_avatar.jpg" fallback 的设置。
  ↳ CacheSeconds 21600 cache seconds 的数值(默认 21600)。
config/basemenu.lua - 18 个选项#

EVERY TAB HERE IS BACKED BY A REAL SYSTEM.

Setting Default What it does
BaseMenu table base menu 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ DefaultTab "home" Which tab the menu opens on. Must be one of the tab ids below and must be enabled, or 'home' is used.
  ↳ Keybind table Keyboard shortcut. RegisterKeyMapping publishes it to RedM's own key settings screen, so a player can rebind it there; this is only the default. Set Key = '' to register the command without a default binding.
  ↳ Scales table choice is stored against their character, so it follows them to any machine. The server clamps to this exact list - a value that is not here is rejected.
  ↳ DefaultScale 100 default scale 的比率或倍数。
  ↳ Defaults table Defaults for a character that has never opened Settings.
  ↳ RateLimit table Per-player throttles, in milliseconds. These are the floor between two accepted requests of the same kind; anything faster is dropped.

requires names the resource that owns the tab's data. When that

Setting Default What it does
  ↳ Tabs table resource is not started the tab is not sent to the UI at all. Leave it nil for a tab that needs nothing but the core.
  ↳ Integrations table Integrations. Each one is optional: switch it off, or point it at a different resource, and the feature that depends on it disappears from the menu instead of failing when clicked.
  ↳ Levels table no entry here still shows - just under its own raw key - so a new job script never has to wait on a config update to appear. ACTIVITIES & ROLES LEVELS TREE (شجرة المهن والأنشطة العامة)
  ↳ BusinessLevels table BUSINESS & COMMERCIAL ENTERPRISES TREE (شجرة الأعمال والاستثمار)
  ↳ RanchLabels table instance id once a second owner takes the same location) rather than a label. Mirrors the comments in config/store/ranches.lua - if a location is renamed there, mirror it here too.
  ↳ RanchLabels_ar table ranch labels ar 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Help table HELP tab content. Plain data, shown as written. Anything that names a key here is a real binding registered by this resource or by the RedM client itself.
  ↳ Help_ar table help ar 条目表。按文件中的示例添加、删除或修改条目。
  ↳ CommandGroups table on this server (verified against the resources' RegisterCommand calls), so each button runs something real. Group them freely; a button whose command is removed later just does nothing until it is edited here.
  ↳ AdminCommands table 允许谁:admin commands 的职业、组或权限。
config/battlepass.lua - 13 个选项#

General

Setting Default What it does
BattlePass table REDEMPIRE Battle Pass. The 100 standard and 100 premium rewards below preserve the exact item IDs, quantities and reward types supplied by the server owner.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ SeasonId "pc_season_01" season id 的设置。
  ↳ SeasonName "BATTLE PASS" season name 显示给玩家的文本。可修改以翻译或更名。
  ↳ MaxLevel 100 max level 的上限。

OutboundShare scales what the pass writes; 1.0 means "all of it".

Setting Default What it does
  ↳ CoreLink table Enabled = false stops the pass awarding core XP at all - the level still tracks the core, it just stops contributing to it.
  ↳ Table "jrs_pausemenu_battlepass" table 的设置。
  ↳ SaveInterval 60000 save interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ ClaimCooldown 700 claim cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ Premium table premium 条目表。按文件中的示例添加、删除或修改条目。
  ↳ BuyLevel table buy level 的最低值或等级要求。
  ↳ Ui table ui 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Rewards table rewards 条目表。按文件中的示例添加、删除或修改条目。
config/battlepass_pool.lua - 5 个选项#

LOAD ORDER MATTERS. This file must load AFTER battlepass.lua (the source) and

Setting Default What it does
BattlePassPool table battle pass pool 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true Off here and the three pools are exactly what their own files say.

Instead the whole injected block is given a total weight of

Setting Default What it does
  ↳ Share 1.0 Share x (what the pool already totals). At 1.0 a roll is a coin flip between the pool's own rewards and a battle-pass one, whatever pool it is. Set 0.5 for "a third of rolls", 2.0 for "two thirds".
  ↳ RarityWeights table How that block is split between the entries inside it. Relative only - the numbers are shares of the block, not weights in the final pool, so changing Share does not require touching these.
  ↳ Targets table Which systems receive them.
config/client.lua - 12 个选项#

General

Setting Default What it does
Controls table controls 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Pause 0xD82E0BD2 P / Controller Start
  ↳ PauseAlternate 0x4A903C11 ESC
PauseMenu table pause menu 条目表。按文件中的示例添加、删除或修改条目。
  ↳ ReplaceNativeMenu true replace native menu 的开关:true = 开,false = 关(默认 true)。
  ↳ ToggleCooldown 350 toggle cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ CloseSuppression 950 close suppression 的数值(默认 950)。
  ↳ DisablePlayerControlWhileOpen true Turns off player control while open:true = 是,false = 否(默认 true)。
UiApps table RedM UI applications opened by the Map and Settings cards.
  ↳ Map "map" map 的设置。
  ↳ Settings "settings_menu" settings 的设置。
  ↳ LaunchTimeout 3000 launch timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
config/crates.lua - 9 个选项#

WEIGHTS, NOT PERCENTAGES

Setting Default What it does
Crates table crates 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Table "jrs_pausemenu_crates" Premium ownership and the per-character open counter.
  ↳ SaveInterval 60000 save interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
  ↳ ClaimCooldown 900 Floor between two accepted openings from the same player, in ms.
  ↳ RevealMs 2600 How long the reveal reel spins. The result is already decided and already granted before it starts.
  ↳ Premium table PREMIUM. Same shape as Config.BattlePass.Premium: bought once, kept forever, priced in one of the character's real currencies.

Openings are TICKET-ONLY: every crate costs ticketCost x the

Setting Default What it does
  ↳ Payment table STORE tab (config/store/packages.lua, crate_ticket) with a FINITE stock that depletes per sale and auto-restocks - the scarcity is the point. To go back to cash openings: RequireTicket = false.
  ↳ List table The crates, in the order they are shown.
Notes from the README#
text
# REDEMPIRE Pause Menu 6.32.1
## "The server did not answer in time" - the rate limiter was eating the request
Reported against the LEVELS tab, but it could hit any of JOBS / LEVELS / ASSETS
/ EVENTS, and it had nothing to do with the database being slow. Every table
these sections read was checked on the live server: the biggest is
`jrs_properties` at 134 rows, `jrs_job_levels` has two, and each is indexed on
the column it is filtered by. The queries were never the problem.
`allow()` was. When a request arrived inside its rate-limit window the handler
did `return` - **answering nothing at all**. The page cannot tell "refused" from
"still coming", so its only way out was the 10-second timeout in
`requestSection()`, which is the SOMETHING WENT WRONG screen. Two separate
faults stacked up:
1. **One stamp covered every section.** `allow(src, 'Section')` used a single
   timestamp for all of them, so opening JOBS and then LEVELS within a second
   was treated as the same request repeated - when they are two different
   questions with two different answers. Clicking two tabs in a row was enough
   to kill the second one. Sections are now keyed individually
   (`Section:levels`), so a throttle can only ever delay a repeat of the *same*
   tab. `selectProfession` shared that stamp too, so pressing SELECT just after
   the JOBS tab loaded silently did nothing; it has its own key now.
2. **A throttled request was never served.** It is now **deferred** rather than
   dropped: `schedule()` runs the work immediately, or schedules it for the
   moment the window closes. A second request for the same key while one is
   already deferred is dropped - because the deferred one is about to answer it
   too. So a spam loop still cannot make the server build more than one payload
   per window per key, which is the entire point of the limit, and an honest
   click always gets its tab. Verified under a fake clock over five scenarios
   including a 21-request burst, which collapses to exactly one build.
`saveBaseSettings` keeps the old plain `allow()`, because it is the one caller
that already *answers* when it refuses ("Please wait a moment before saving
again"). Deferring a write would mean the next click lands on a form the server
is still storing.
## Two smaller things in the same pass
- **The section timeout is 5s with one silent retry**, not 10s and done. Ten
  seconds of blank panel reads as broken long before the error admits it, and
  with the server now able to defer a reply by up to its window, a first miss is
  far more likely to be timing than failure. The skeleton stays up through the
  retry rather than restarting, and the error only appears if the second attempt
  is ignored too - confirmed it retries exactly once and does not loop.
- **The query watchdog stopped parking a thread for 8 seconds per query.** It
  was one `Wait(8000)` after *every* query, including the ones that answered in
  a millisecond, so opening the menu left a couple of dozen threads sitting in
  the scheduler with nothing to do. It polls now and exits as soon as the query
  has answered.
## sql/jrs_pausemenu.sql is complete again

Paid (server only)   jrs_player_tags

Nearby player names, server IDs, and up to three purchasable tag names per character

Resource jrs_player_tags
Folder [INTERFACE]
Version 3.3.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,226 Lua lines

Database tables

IF, jrs_player_tags

config/config.lua - 37 个选项#

General

Setting Default What it does
Enabled true Master switch for the nearby player name / ID overlay.
Command "tag" Open your own tag editor (requires granted access)
ManageCommand "tagmenu" Open the in-game permission manager
ManagementGroups table Only these jrs_core groups can grant/revoke tag access. Tag access itself is granted in-game and saved per character in MySQL.
  ↳ owner true owner 的开关:true = 开,false = 关(默认 true)。
  ↳ admin true admin 的开关:true = 开,false = 关(默认 true)。
AllowSelfEdit true Allows self edit:true = 是,false = 否(默认 true)。
HoldControl 0x8AAA0AD4 Nearby player overlay (name + server ID for everyone, optional special tag above it) Uses the key from the former jrs_playernames resource by default.
HoldToShow true hold to show 的开关:true = 开,false = 关(默认 true)。
DrawDistance 30.0 draw distance 的游戏内距离。
TagDrawDistance 10.0 tag draw distance 的游戏内距离。
HeightOffset 0.22 Extra clearance above the SKEL_Head bone (not a root offset anymore - client.lua anchors to the actual head bone so this just decides how far the tag floats above the hair).
RefreshRate 50 refresh rate 的比率或倍数。
ShowSelf true Shows self:true = 是,false = 否(默认 true)。
OnlyOnScreen true only on screen 的开关:true = 开,false = 关(默认 true)。
ShowPlayerName true Shows player name:true = 是,false = 否(默认 true)。
ShowServerId true Shows server id:true = 是,false = 否(默认 true)。
ShowVoiceIndicator true Shows voice indicator:true = 是,false = 否(默认 true)。
MaxTagLength 32 Tag settings
DefaultTagText "TAG" default tag text 显示给玩家的文本。可修改以翻译或更名。
DefaultTagColor "#ffffff" default tag color 的设置。

THE LIMIT IS ENFORCED ON THE SERVER, not by the interface. The editor draws

Setting Default What it does
MaxNames 3 this many cards, but server/server.lua clamps the saved list to the same number regardless of what a client sends, so a modified page cannot save a fourth name.
TagColors table Colour swatches offered in the editor. The player may also enter any hex colour by hand; these are only the quick picks, and the list can be any length. Names are shown under each swatch.

Turning this off does not take access away from anyone who already has it;

Setting Default What it does
Purchasable table it only stops the store's grant event from being honoured.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ GrantEvent "jrs_pausemenu:grant:GiveTagName" The grant event jrs_pausemenu's store delivery calls, and the event this resource answers on. Both are server-only; see server/server.lua.
  ↳ ResultEvent "jrs_pausemenu:grant:result" result event 的设置。
  ↳ StartingText "TAG" What a bought tag starts as, before the player edits it.
  ↳ StartingColor "#e7c56c" starting color 的设置。

Stack above every head, top to bottom:

Setting Default What it does
Level table [ name ] name + ID (unchanged) Nothing here is new data: everything is read from replicated state bags that jrs_core / jrs_servertag already publish, so the server is untouched.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ ShowBadges true Shows badges:true = 是,false = 否(默认 true)。
  ↳ ShowServerTag true jrs_servertag tier icon while the player wears the tag
  ↳ ShowDutyJob true police star / doctor cross, ONLY while on duty
  ↳ Ranks table Rank emblem by core level (1..100). shape is drawn by the NUI: circle | shield | star | sheriff | crown | diamond
  ↳ DutyJobs table On-duty job icon. A job matches when its name CONTAINS one of the words (so medicval / doctorsd / sheriffbw all match).
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
Notes from the README#
text
# REDEMPIRE Player Tags
Nearby player identity overlay, plus the custom name tag shown above a
character's head.
## Nearby overlay
- Hold the configured key to show nearby character names and Server IDs.
- Uses the current `jrs_core` character name, with a RedM player-name fallback
  while identity is not ready.
- Optional voice/talking indicator.
- A character with tag access shows their custom tag above the name/ID line.
- Join-order safe: clients receive the current player/tag cache on character ready.
## Three names per character (3.1.0)
A character keeps up to **three** saved tag names, each with its own colour, and
picks which one is active. Only the active name is shown above their head.
- `Config.MaxNames` sets the limit. **It is enforced on the server**: whatever
  the page sends, `server/server.lua` clamps the saved list, so a modified
  interface cannot save a fourth name.
- `Config.TagColors` is the list of quick-pick swatches. A player can also enter
  any hex colour.
- The names live in the `slots` column (JSON) with `active_slot` beside it. The
  active name is *also* written to `tag_text` / `tag_color`, which is what the
  overlay broadcast and every drawing path already read - so nothing about how a
  tag reaches other screens changed, and a row written before this feature still
  works: it becomes slot one.
- The columns are added by an additive `ALTER TABLE ... ADD COLUMN IF NOT EXISTS`
  on boot. Nothing is backfilled and nothing is dropped.
## Buying a tag (3.1.0)
Tag access can now be bought from the REDEMPIRE store as **CUSTOM NAME TAG**
(`config/store/tagname.lua` in `jrs_pausemenu`), as well as granted by an admin.
- The store's delivery step triggers `Config.Purchasable.GrantEvent`
  (`jrs_pausemenu:grant:GiveTagName`) and waits for the answer on
  `Config.Purchasable.ResultEvent`. Both handlers here are **server-only**
  (`AddEventHandler`, never `RegisterNetEvent`), so no client can grant itself a
  tag without paying.
- The grant reads its own row back before reporting success, so a failure
  refunds instead of charging for a tag nobody got.
- **A second purchase is refused**: the three name slots come with the one
  unlock, so buying again would add nothing. The refusal arrives at the store as
  an ordinary delivery failure and is refunded with the reason shown.
- `Config.Purchasable.Enabled = false` stops the grant event being honoured. It
  does not take access away from anyone who already has it.
## Interface
The editor is built on `html/theme/unified-ui.css` - the same shared theme the
weather admin panel, `jrs_stores` and `jrs_farming`'s dashboards use - so it
matches the rest of the server's tooling rather than approximating it.
`html/panel.css` adds layout only.

Paid (server only)   jrs_rcboat

JRS remote-controlled RC boat rental and multiplayer racing for RedM

Resource jrs_rcboat
Folder [INTERFACE]
Version 1.5.3
Author JRS
Interface Yes (NUI)
Languages ar, en
Code size 2,816 Lua lines

Commands

  • /rcboatcp
  • /rcboatracetest
  • /rcboattest
config.lua - 103 个选项#

General

Setting Default What it does
Debug false Debug output for debug:true = 是,false = 否(默认 false)。
BoatModel "RCBOAT" Native RDR2 RC boat, hash 0x5E56769C
RentalPrice 10 rental price 的金额。奖励会经过 jrs_core 的经济倍率。
CurrencyType 0 jrs_core: 0 = Cash, 1 = Gold, 2 = rol, 3 = Dirty Money
PayFromBank false Set PayFromBank = true to charge/refund through jrs_banking's real bank ledger (the balance shown on the metabolism HUD) instead of cash.
BankName "SaintDenis" branch used for the debit/credit when PayFromBank is on
InteractDistance 2.2 interact distance 的游戏内距离。
DrawDistance 12.0 draw distance 的游戏内距离。
MaxBoatDistance 450.0 max boat distance 的游戏内距离。
MaxSessionSeconds 0 0 = unlimited until the player exits
RentalCooldownSeconds 3 rental cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
Controls table controls 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Forward 0x8FD015D8 W
  ↳ Backward 0xD27782E3 S
  ↳ Left 0x7065027D A
  ↳ Right 0xB4E465B4 D
  ↳ Exit 0x156F7119 BACKSPACE
Movement table movement 条目表。按文件中的示例添加、删除或修改条目。
  ↳ MaxForwardSpeed 7.5 max forward speed 的上限。
  ↳ MaxReverseSpeed 3.0 max reverse speed 的上限。
  ↳ Acceleration 4.2 acceleration 的数值(默认 4.2)。
  ↳ Deceleration 3.4 deceleration 的数值(默认 3.4)。
  ↳ TurnSpeed 58.0 turn speed 的数值(默认 58.0)。
  ↳ MinTurnMultiplier 0.28 min turn multiplier 的最低值或等级要求。
ShoreProtection table shore protection 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ MinWaterDepth 0.18 Minimum water depth (meters) required to allow boat travel
  ↳ LookaheadDistance 1.4 Lookahead scan distance (meters) in front of the boat to detect banks/shore
  ↳ PushbackForce 1.4 Elastic repulsion impulse applied to bounce the boat back into water when it reaches the shore
  ↳ MaxSurfaceDelta 0.14 Maximum height (meters) the boat is permitted to rise above the water surface
  ↳ MinSurfaceClearance 0.12 min surface clearance 的最低值或等级要求。
  ↳ SafeReturnZOffset 0.04 safe return z offset 的数值(默认 0.04)。
  ↳ ReturnToLastSafeWater true return to last safe water 的开关:true = 开,false = 关(默认 true)。
  ↳ SafePositionUpdateMs 100 Breadcrumb history of deep-water positions for safe recovery
  ↳ SafeHistorySize 64 safe history size 的数值(默认 64)。
  ↳ SafeHistoryMinDistance 0.50 safe history min distance 的游戏内距离。
  ↳ LandRecoveryDelayMs 80 Delay before recovering boat back to water if it somehow ends up on land
  ↳ ShoreBrakeMs 280 shore brake ms 的数值(默认 280)。
Camera table camera 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Offset vector3(0.0, -4.2, 2.0) offset 的设置。
  ↳ LookAtOffset vector3(0.0, 0.8, 0.25) look at offset 的设置。
  ↳ Fov 55.0 fov 的数值(默认 55.0)。
  ↳ TransitionMs 450 transition ms 的数值(默认 450)。
  ↳ FollowSmoothness 9.0 follow smoothness 的数值(默认 9.0)。
  ↳ KeepAboveWater true keep above water 的开关:true = 开,false = 关(默认 true)。
  ↳ MinHeightAboveWater 1.15 min height above water 的最低值或等级要求。
  ↳ MinLookAtAboveWater 0.10 min look at above water 的最低值或等级要求。
UI table ui 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
Prompt table prompt 显示给玩家的文本。可修改以翻译或更名。
  ↳ Control 0xCEFD9220 E
  ↳ Title "RC Boat Rental" title 显示给玩家的文本。可修改以翻译或更名。
  ↳ Text "Rent RC Boat" text 显示给玩家的文本。可修改以翻译或更名。
Blip table Map blip so the rental station / bot can be found from a distance.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Sprite 2005921736 2005921736 = Canoe / Boat sprite (matches jrs_boats)
  ↳ Scale 0.2 scale 的比率或倍数。
  ↳ Colour "BLIP_MODIFIER_MP_COLOR_32" White
BoatBlip table Map blip attached to the RC boat entity while driving
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ Sprite 2005921736 sprite 的地图标记或图标设置。
  ↳ Scale 0.18 scale 的比率或倍数。
  ↳ Colour "BLIP_MODIFIER_MP_COLOR_32" White
  ↳ Name table name 显示给玩家的文本。可修改以翻译或更名。
Race table Multiplayer race settings.
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ EntryFee 0 Race still uses the normal boat rental price above. This is an OPTIONAL additional race entry fee.
  ↳ Reward 5 reward 的金额。奖励会经过 jrs_core 的经济倍率。
  ↳ MinPlayers 2 min players 的最低值或等级要求。
  ↳ MaxPlayers 4 max players 的上限。
  ↳ LobbyCountdownSeconds 8 Once at least MinPlayers are queued, this lobby countdown begins.
  ↳ StartCountdownSeconds 3 start countdown seconds 的数值(默认 3)。
  ↳ StartSpacing 1.65 Separation between RC boats on the starting line.
  ↳ CheckpointRadius 1.0 How close the boat must be to count a checkpoint.
  ↳ CircleSegments 40 Visual circle around the active checkpoint.
  ↳ CircleHeightAboveWater 0.18 circle height above water 的数值(默认 0.18)。
  ↳ ShowNextCheckpoint true Shows next checkpoint:true = 是,false = 否(默认 true)。
  ↳ FinishHoldSeconds 5 Seconds after a winner is decided before every race boat is returned.
RentalScene table rental scene 条目表。按文件中的示例添加、删除或修改条目。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ SpawnEntitiesOnStart true spawn entities on start 的开关:true = 开,false = 关(默认 true)。
  ↳ PedModel "A_M_M_SDDockForeman_01" If the configured ped model fails to load on a specific build, the script will fall back to the current player's model so the seller NPC is never invisible.
  ↳ FallbackPedModels table fallback ped models 使用的游戏模型或实体。
  ↳ FallbackToPlayerModel true fallback to player model 的开关:true = 开,false = 关(默认 true)。
  ↳ PedScenario "WORLD_HUMAN_STAND_WAITING" ped scenario 使用的游戏模型或实体。
  ↳ TableModel "p_table04x" table model 使用的游戏模型或实体。
  ↳ TableTopHeight 0.78 table top height 的数值(默认 0.78)。
  ↳ TableZOffset 0.0 table z offset 的数值(默认 0.0)。
  ↳ SnapTableToGround false snap table to ground 的开关:true = 开,false = 关(默认 false)。
  ↳ DecorProps table Local offsets are relative to the table entity itself, so the props stay exactly on top of the table instead of floating in the air.
  ↳ DisplayBoat table display boat 条目表。按文件中的示例添加、删除或修改条目。
PlayerControl table player control 使用的按键或控制。控制是游戏输入列表中的 hash 值。
  ↳ Enabled true 开启或关闭 enabled(默认 true)。
  ↳ PropModel "RCBOAT" Use the exact same native RC boat model as the handheld prop. RCBOAT is a vehicle model, so the client creates a non-colliding display vehicle and attaches it to the player's hand for the control animation.
  ↳ PropEntityType "vehicle" prop entity type 使用的游戏模型或实体。
  ↳ PropBone "SKEL_R_Hand" prop bone 使用的游戏模型或实体。
  ↳ PropOffset vector3(0.12, 0.03, -0.04) prop offset 使用的游戏模型或实体。
  ↳ PropRotation vector3(5.0, 82.0, 95.0) prop rotation 使用的游戏模型或实体。
  ↳ Scenario "WORLD_HUMAN_CROUCH_INSPECT" scenario 的动画设置。
  ↳ FaceBoatOnStart true face boat on start 的开关:true = 开,false = 关(默认 true)。
Rentals table raceCheckpoints MUST be in the order players have to pass them. Put the checkpoints on the water. Z can be approximate; the client snaps the visual circle to the actual water surface when possible.
  ↳ 1 table 1 条目表。按文件中的示例添加、删除或修改条目。
EnableTestCommand false 开启或关闭 test command(默认 false)。
Notes from the README#
text
# jrs_rcboat
Version 1.5.3
## Water recovery
- Records a rolling history of confirmed water positions while the RC boat moves.
- If the boat leaves the lake or reaches dry land, it is moved back to the geographically closest recorded water point.
- Preserves the saved heading and keeps the existing camera/session active.
- No vehicle delete/recreate is needed, so recovery is immediate and smooth.

Paid (server only)   jrs_scenes

RP scenes: /scene pins a short text in the world for nearby players (Arabic-safe NUI rendering)

Resource jrs_scenes
Folder [INTERFACE]
Version 0.1.0
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 301 行 Lua

Database tables

jrs_scenes

config.lua - 10 个选项#

General

Setting Default What it does
Command "scene" /scene <text>
RemoveCommand "scenedel" removes the nearest of your scenes (admins: anyone's)
MaxLength 180 max length 的上限。
MaxPerCharacter 3 max per character 的上限。
DurationMinutes 120 scenes expire on their own (kept across restarts until then)
CooldownSeconds 15 cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。
ViewDistance 9.0 how close you must be to read it
RemoveDistance 3.0 remove distance 的游戏内距离。
SyncRadius 120.0 server only sends scenes this close to you
AdminGroups table 允许谁:admin groups 的职业、组或权限。

Paid (server only)   progressbar

Advanced Progress Bar

Resource progressbar
Folder [INTERFACE]
Version 1.0.0
Author jrs team
Interface Yes (NUI)
Languages ar, en
Code size 349 行 Lua

Commands

  • /testprog

Exports

Progress, ProgressWithStartAndTick, ProgressWithStartEvent, ProgressWithTickEvent, isDoingSomething

Notes from the README#
text
# Lv-ProgressBar
# 🕹️ FiveM Progress Bar
A dynamic, customizable progress bar for FiveM/QBCore. Perfect for immersive roleplay interactions!
## ✨ **Features**
- **Step Visualization**: Dynamic steps fill up as progress advances.
- **Real-Time Percentage**: Clean percentage display with smooth animations.
- **Cancel Support**: Actions can be interrupted, resetting the UI.
- **Easy Integration**: Designed for QB-Core but adaptable to any framework.
## 🛠️ **Installation**
1. Download the `progressbar` folder.
2. Add it to your FiveM server’s `resources` directory.
3. Add `ensure progressbar` to your `server.cfg`.
4. Trigger the progress bar in-game with:
'''lua
servar
TriggerClientEvent('progressbar:client:hud', _source ,label, duration)
claint
TriggerEvent('progressbar:client:hud' ,label, duration)
exports['progressbar']:Progress({
    label = "Repairing Vehicle",
    duration = 10000, -- 10 seconds
}, function(cancelled)
    if not cancelled then
        -- Action completed
    end
end)
Modification
.progress-step.active {
    background-color: #FF0000; /* Red progress steps */
    box-shadow: 0 0 15px rgba(255, 0, 0, 0.5); /* Glow effect */
}

Paid (server only)   radialmenu

Resource radialmenu
Folder [INTERFACE]
Version 1.0.0
Interface No
Code size 18 行 Lua
JRS Core · 免费开源的 RedM 框架 · JRS TEAM 出品