HUD, menus, notifications and other on-screen systems.
此文件夹有 27 个脚本。在下方标签中选择。
Paid (server only) jrs-Radio
jrs core Radio with persistent physical towers and maintenance jobs
| Resource | jrs-Radio |
| Folder | [INTERFACE] |
| Version | 3.25.3-jrs-radio-optional-strawberry |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory, oxmysql, pma-voice |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 6,161 Lua lines |
Commands
/radiotowerstatus
Exports
GetRadioSignal, HasRadioSignal
Database tables
jrs_radio_towers
config/config.lua - 98 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
REDEMPIRE resources |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
RadioItem |
"radio" |
radio item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
RequireRadioItem |
true |
Requires radio item:true = 是,false = 否(默认 true)。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
VoiceChat |
"pma" |
Voice system: "pma" or "saltychat" |
VoiceResource |
"pma-voice" |
voice resource 的设置。 |
Language |
"ar" |
此脚本的界面语言(en 或 ar)。 |
CheckItemInterval |
2500 |
check item interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
MinFrequency |
0 |
min frequency 的最低值或等级要求。 |
MaxFrequency |
999.99 |
max frequency 的上限。 |
SOSCooldown |
10000 |
sos cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
JoinCooldown |
750 |
join cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
AutoReconnect |
table |
Restore the player's previous radio channel after this resource restarts. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DelayMs |
3500 |
delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RetryDelayMs |
2500 |
retry delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ MaxAttempts |
2 |
max attempts 的上限。 |
TowerSystem |
table |
Radio tower / signal system. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DefaultRadius |
1000.0 |
Default coverage settings. Each tower can override these values. |
↳ StrongSignalDistance |
400.0 |
strong signal distance 的游戏内距离。 |
↳ ClientCheckInterval |
400 |
How often the local client recalculates its signal. |
↳ SignalReportInterval |
1000 |
How often the server receives an authoritative position/signal refresh. |
↳ SignalReportCooldown |
500 |
signal report cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BroadcastStep |
4 |
Only rebroadcast player-list signal changes when strength changes by this amount. |
↳ NoSignalDisableBit |
64 |
A dedicated pma-voice disable bit used while outside all tower coverage. Existing pma-voice bits currently occupy lower values, so 64 is reserved here. |
↳ NotifyOnSignalLost |
true |
notify on signal lost 的开关:true = 开,false = 关(默认 true)。 |
↳ NotifyOnSignalRestored |
true |
notify on signal restored 的开关:true = 开,false = 关(默认 true)。 |
↳ Interference |
table |
interference 条目表。按文件中的示例添加、删除或修改条目。 |
يمكنك تعديل الأبراج الحالية أو إضافة أبراج جديدة من عندك بكل سهولة!
| Setting | Default | What it does |
|---|---|---|
RadioTowers |
table |
radius : [float] أقصى مدى لتغطية الإشارة بالأمتار (Coverage radius) strongDistance : [float] مدى الإشارة القوية والممتازة (Strong signal radius) enabled : [boolean] true لتفعيل البرج، false لتعطيله |
TowerBlip |
table |
Map blip settings for radio towers. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Sprite |
-1018697504 |
-1018697504 (blip_bolt) = Lightning bolt / electric power transmission (recommended) 877823184 (blip_rc_crackpot) = Marko Dragic Tesla laboratory tower -1962480616 (blip_rc_lightning) = Stranger lightning bolt |
↳ Scale |
0.75 |
scale 的比率或倍数。 |
↳ Color |
"BLIP_MODIFIER_MP_COLOR_21" |
Bright Cyan / Electric Blue |
↳ DisabledColor |
"BLIP_MODIFIER_MP_COLOR_2" |
Red |
↳ Display |
2 |
Always show on radar and map |
CustomTower |
table |
Dynamic beacon used by the streamed custom towers. |
↳ Enabled |
true |
فعّل true لإظهار برج الستريم في فلنتاين فقط، ثم أعد تشغيل jrs-Radio. false keeps the existing native poles and all maintenance missions. |
↳ SpawnAllOnSync |
false |
false = each tower prop is created only when a player is within SpawnDistance. Spawning all 10 towers across the whole map at login (true) stalled client model streaming (every RequestModel timed out). |
↳ ModelLoadTimeoutMs |
10000 |
model load timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ SpawnDistance |
550.0 |
Used only when SpawnAllOnSync is false. |
↳ DespawnDistance |
700.0 |
despawn distance 的游戏内距离。 |
↳ Lamp |
table |
lamp 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Variants |
table |
variants 条目表。按文件中的示例添加、删除或修改条目。 |
TowerManagement |
table |
Persistent physical tower management. |
↳ NativePoles |
table |
position is saved (anchor_* columns), so the prompt, signal and repair all sit on that pole. The prompt only shows when that pole is really there. Moving a tower's coords in this file re-resolves it on restart. |
↳ Placement |
table |
placement 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Interaction |
table |
interaction 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Admin |
table |
允许谁:admin 的职业、组或权限。 |
↳ Repair |
table |
repair 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Mission |
table |
Field repair mission dispatched to technicians (RDO Stranger / Bounty scale) |
↳ Store |
table |
Supply prompt (G) next to "Tower Control" at every tower pole. Sells the kit Repair.RequiredItems consumes. Paid in cash through jrs_core. |
↳ Maintenance |
table |
maintenance 条目表。按文件中的示例添加、删除或修改条目。 |
Radio Tower Sabotage Configuration / إعدادات تخريب أبراج الراديو
| Setting | Default | What it does |
|---|---|---|
TowerSabotage |
table |
tower sabotage 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ AllowEveryone |
true |
Who can sabotage: true allows all players (outlaws, civilians), false restricts to AllowedJobs |
↳ AllowedJobs |
table |
允许谁:allowed jobs 的职业、组或权限。 |
↳ BlockedJobs |
table |
Disallow law enforcement and certified technicians from sabotaging towers |
↳ RequiredItem |
nil |
e.g. "lockpick" or nil |
↳ CooldownSeconds |
180 |
Cooldown in seconds before the same tower can be sabotaged again |
↳ FineAmount |
35.0 |
Financial fine automatically deducted/issued against the vandal |
↳ BountyReward |
25.0 |
Bounty registered in police wanted board |
↳ BlipDurationSeconds |
120 |
Duration in seconds that the live tracking blip stays active on the vandal (visible ONLY to Sheriff & Mayor) |
↳ AllowLawEmergencyRepair |
false |
Allow town sheriff, deputies and mayor to perform emergency repairs on sabotaged towers |
↳ Control |
0x8AAA0AE4 |
Prompt control: [X] = 0x8AAA0AE4 (INPUT_INTERACTION_SECONDARY) |
↳ PromptLabel |
"Sabotage Tower" |
prompt label 显示给玩家的文本。可修改以翻译或更名。 |
↳ Minigame |
table |
Minigame settings for sabotage |
TowerTownLaw |
table |
Mapping of Radio Towers to their governing Town Law and Government City |
↳ valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ saint_denis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ van_horn |
table |
van horn 条目表。按文件中的示例添加、删除或修改条目。 |
↳ emerald_ranch |
table |
emerald ranch 条目表。按文件中的示例添加、删除或修改条目。 |
Locale |
table |
此脚本的界面语言(en 或 ar)。 |
↳ en |
table |
en 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ar |
table |
ar 条目表。按文件中的示例添加、删除或修改条目。 |
ProtectedFrequenciesEnabled |
true |
Job names are compared without case sensitivity. Enable this only when you want specific frequencies restricted by job. When false, every valid frequency is open to every job. |
Whitelisted |
table |
whitelisted 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 6 |
table |
6 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 7 |
table |
7 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 8 |
table |
8 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 9 |
table |
9 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 10 |
table |
10 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 11 |
table |
11 条目表。按文件中的示例添加、删除或修改条目。 |
SOS |
table |
sos 条目表。按文件中的示例添加、删除或修改条目。 |
↳ blip |
table |
blip 的地图标记或图标设置。 |
Paid (server only) jrs_alert
| Resource | jrs_alert |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Languages | ar, en |
| Code size | 339 行 Lua |
config/config.lua - 15 个选项#
General
| Setting | Default | What it does |
|---|---|---|
cooldown |
120 |
2m -- times |
jrs_Notify |
true |
jrs notify 的开关:true = 开,false = 关(默认 true)。 |
Image |
"police" |
image 的设置。 |
Image_2 |
"doctor" |
image 2 的设置。 |
lang |
table |
此脚本的界面语言(en 或 ar)。 |
↳ 1 |
"police_help_needed" |
1 的设置。 |
↳ 2 |
"doctor_way" |
2 的设置。 |
↳ 3 |
"no_doctors" |
3 的设置。 |
alerts |
table |
alerts 条目表。按文件中的示例添加、删除或修改条目。 |
↳ police |
table |
job name |
↳ medic |
table |
medic 条目表。按文件中的示例添加、删除或修改条目。 |
↳ doctor |
table |
doctor 条目表。按文件中的示例添加、删除或修改条目。 |
medicresponse |
"resp" |
medicresponse 的设置。 |
cancelblipcommand |
"calert" |
removes alert |
alertcooldown |
10 |
seconds |
Paid (server only) jrs_announce
JRS Announce - per-instance tribe newspapers for jrs_core / jrs_inventory
| Resource | jrs_announce |
| Folder | [INTERFACE] |
| Version | 2.7.0 |
| Author | jrs |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,570 Lua lines |
Commands
/givenewspaper
Database tables
jrs_newspaper_publications, jrs_newspapers
config.lua - 18 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
core resource 的设置。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
ItemName |
"newspaper" |
item name 使用的背包物品。名称必须存在于 jrs_items 表中。 |
AdminCommand |
"newspaperadmin" |
允许谁:admin command 的职业、组或权限。 |
AdminGroups |
table |
Admin groups are read directly from jrs_core User.group. |
↳ owner |
true |
owner 的开关:true = 开,false = 关(默认 true)。 |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
↳ support |
true |
support 的开关:true = 开,false = 关(默认 true)。 |
MessageMaxLength |
700 |
message max length 的上限。 |
NameMaxLength |
80 |
name max length 的上限。 |
UrlMaxLength |
2048 |
url max length 的上限。 |
PublishCooldownSeconds |
60 |
publish cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
AnnouncementDurationMs |
10000 |
announcement duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
NotificationDurationMs |
4500 |
notification duration ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
GpsCommand |
"newsgps" |
Players type /newsgps to set a waypoint to the last announcement that shared its location (only newspapers whose design allows location sharing). |
GpsWindowSeconds |
300 |
gps window seconds 的数值(默认 300)。 |
ImageHosts |
table |
Hosts a writer may attach a picture from (https only). Every player loads the picture, so an open list would let anyone log the IP of the whole server. Subdomains are allowed automatically. Empty table = any https host. |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Notes from the README#
# jrs_announce v2.0.0
Complete replacement for the old `jrs_announceV2` resource.
## What changed
- No VORP dependency.
- Uses `jrs_core`, `jrs_inventory`, and `oxmysql` only.
- One inventory item only: `newspaper`.
- Every item instance stores only `{ newspaper_id = <id> }` in JRS inventory metadata.
- Newspaper name, tribe name, logo and background are stored centrally in `jrs_newspapers`.
- Editing a newspaper updates every existing item immediately because items resolve the current database record when used.
- Deleting a newspaper invalidates every existing item linked to that ID.
- Server validates the exact `itemId` and `newspaper_id` before publishing.
- Admin UI supports create, edit, enable/disable, delete, refresh, and issuing another copy.
- Publications are saved in `jrs_newspaper_publications`.
## Installation
1. Import `install/jrs_announce.sql`.
2. Copy `install/item_images/newspaper.png` into the item-image directory used by your `jrs_inventory` UI if your inventory expects item images there.
3. Put the resource folder in your resources directory as `jrs_announce`.
4. Start in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_announce
'''
5. In game, admins use:
'''text
/newspaperadmin
'''
Admin permission is read directly from `jrs_core` (`User.group`). No ACE permission or direct users-table lookup is used. Allowed JRS groups are configured in `
'''lua
Config.AdminGroups = {
owner = true,
admin = true,
support = true,
}
'''
## Important item behavior
The `newspaper` definition's `items.metadata` column is a `varchar(1)` on this server - too narrow to ever hold real JSON, so `jrs_inventory`'s default-metadata
## Editing behavior
Editing does **not** create a new inventory item. An existing copy only keeps its stable `newspaper_id`, so a changed name/logo/background is read live from the
## v2.0.2
- Newspaper use now captures the exact `itemId` directly from the JRS inventory `jrs:use` event.
- No longer depends only on `jrsCore:getLastUsedId`, preventing false `missing valid data` errors when the inventory definition cache has not refreshed.
## v2.0.3 inventory compatibility
This build targets the current JRS Inventory API. The usable-item callback receives the exact `itemId` and `metaData` from `jrs_inventory`, so `jrs_announce` noPaid (server only) jrs_backpack
Unique wearable backpacks with persistent JRS Inventory storage
| Resource | jrs_backpack |
| Folder | [INTERFACE] |
| Version | 1.2.2 |
| Author | JRS |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | No |
| Code size | 1,037 Lua lines |
config.lua - 40 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Backpacks |
table |
Each backpack has its own inventory item, storage capacity and wearable object. The existing "backpack" item remains the large backpack for compatibility. |
↳ small |
table |
small 条目表。按文件中的示例添加、删除或修改条目。 |
↳ medium |
table |
medium 条目表。按文件中的示例添加、删除或修改条目。 |
↳ large |
table |
large 条目表。按文件中的示例添加、删除或修改条目。 |
AutoInstallItems |
true |
Automatically handles install items:true = 是,false = 否(默认 true)。 |
StoragePrefix |
"jrs_backpack_" |
storage prefix 的设置。 |
Ground |
table |
Ground placement and animation while a backpack storage is open. |
↳ forwardOffset |
0.90 |
forward offset 的数值(默认 0.90)。 |
↳ groundOffset |
0.0 |
ground offset 的数值(默认 0.0)。 |
↳ headingOffset |
180.0 |
heading offset 的数值(默认 180.0)。 |
↳ rotation |
vector3(0.0, 0.0, 0.0) |
rotation 的设置。 |
↳ scenario |
"WORLD_HUMAN_CROUCH_INSPECT" |
scenario 的动画设置。 |
↳ openDelayMs |
350 |
open delay ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
ToggleCommand |
"bag" |
/bag toggles only the visible object. Using an inventory item opens its storage. |
ToggleKey |
"" |
Example: 'B'. Leave empty to avoid a key conflict. |
ToggleKeyDescription |
"Show or hide backpack" |
toggle key description 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
ModelLoadTimeoutMs |
10000 |
model load timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
VisualRefreshMs |
1000 |
visual refresh ms 的数值(默认 1000)。 |
ServerValidationMs |
3000 |
server validation ms 的数值(默认 3000)。 |
RequestCooldownMs |
600 |
request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
NotifyTitle |
"Backpack" |
notify title 显示给玩家的文本。可修改以翻译或更名。 |
Admin |
table |
Admin: allows staff to inspect any player's backpack storage. |
↳ AcePermission |
"command" |
ACE permission required (e.g. 'command', 'group.admin', 'admin') |
↳ Command |
"viewbag" |
/viewbag <server_id> |
Messages |
table |
messages 显示给玩家的文本。可修改以翻译或更名。 |
↳ equipped |
'The backpack is now visible... |
equipped 的设置。 |
↳ placed |
"The backpack is on the ground." |
placed 的设置。 |
↳ returned |
'The backpack is back on you... |
returned 的设置。 |
↳ shown |
"Backpack shown." |
shown 的设置。 |
↳ hidden |
"Backpack hidden." |
hidden 的设置。 |
↳ closeStorageFirst |
'Close the backpack storage ... |
close storage first 的设置。 |
↳ useFirst |
"Use a backpack item first." |
use first 的设置。 |
↳ noLongerOwned |
'You no longer have this bac... |
no longer owned 的设置。 |
↳ notYourBag |
'You cannot use the storage ... |
not your bag 的设置。 |
↳ storageFailed |
'The backpack storage could ... |
storage failed 的设置。 |
↳ nestedBag |
'You cannot place a backpack... |
nested bag 的设置。 |
↳ adminNoPlayer |
"Usage: /%s <server_id>" |
允许谁:admin no player 的职业、组或权限。 |
↳ adminNotFound |
'That player has no equipped... |
允许谁:admin not found 的职业、组或权限。 |
↳ adminOpened |
"Opened backpack for player %s." |
允许谁:admin opened 的职业、组或权限。 |
Notes from the README#
# jrs_backpack
Three wearable backpacks built specifically for REDEMPIRE Core (`jrs_core` and `jrs_inventory`).
## Backpack types
| Item name | Label | Object | Capacity |
| --- | --- | --- | ---: |
| `backpack_small` | Small Backpack | `p_ambpack02x` | 15 kg |
| `backpack_medium` | Medium Backpack | `p_ambpack01x` | 25 kg |
| `backpack` | Large Backpack | `p_ambpack04x` | 40 kg |
The original `backpack` item is retained as the large backpack, so existing player items continue to work.
## Features
- Every physical backpack item has its own persistent storage.
- Storage capacity is selected from the backpack type.
- Storage follows the same item when it is given, dropped or picked up.
- Using a backpack places its matching object in front of the player and starts a crouched inspection animation.
- Closing the backpack storage removes the ground object and returns the backpack to the player's back.
- Equipping another backpack replaces the visible object immediately.
- `/bag` shows or hides the equipped backpack object.
- Backpack objects are synchronized for nearby players.
- No backpack type can be placed inside another backpack.
- The object is removed when the player no longer owns its item.
## Starting the resource
The resource is inside `[JRS_newscript]`, so an existing server configuration line such as:
'''cfg
ensure [JRS_newscript]
'''
starts it automatically. After updating the resource, run:
'''text
restart jrs_backpack
'''
Item definitions are installed and reloaded automatically. If the inventory does not show the two new items immediately, restart it once:
'''text
restart jrs_inventory
restart jrs_backpack
'''
## Configuration
Edit `Config.Backpacks` in `config.lua` to change:
- Item names, labels and descriptions.
- Backpack item weights.
- Storage capacities.
- Object models.
- Bone, position and rotation values for each wearable object.
- Ground placement distance, rotation and inspection animation in `Config.Ground`.
The default attachment values are individually tuned for the three included RedM objects.Free (included in JRS Core) jrs_bathing
Independent bathhouse and trough washing with metabolism integration
| Resource | jrs_bathing |
| Folder | [INTERFACE] |
| Version | 1.5.8 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_metabolism |
| Interface | No |
| Languages | bathi |
| Code size | 2,485 Lua lines |
Commands
/exitbath/safebathexit
Exports
GetClosestConsumer, IsBusy
config/bathing_client.cfg.lua - 18 个选项#
General
| Setting | Default | What it does |
|---|---|---|
EnableBlips |
true |
开启或关闭 blips(默认 true)。 |
BlipName |
"Bath House" |
blip name 的地图标记或图标设置。 |
UndressCommand |
"undress" |
undress command 的设置。 |
DressCommand |
"rc" |
dress command 的设置。 |
BathExitAnimPhase |
0.35 |
Exit (S): outro plays until this scene phase (0-1, player out of the tub), then the exit finishes like the D exit (placed outside the door, dressed). |
BathingZones |
table |
bathing zones 条目表。按文件中的示例添加、删除或修改条目。 |
↳ SaintDenis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Vanhorn |
table |
vanhorn 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
BathingModes |
table |
bathing modes 条目表。按文件中的示例添加、删除或修改条目。 |
2026-09-12 correction: that claim was wrong for Q specifically - Q isn't in
| Setting | Default | What it does |
|---|---|---|
PromptDefs |
nil |
with 0xDE794E3E, Q's entry in jrs_utils/shared/keys.lua's canonical keyboard table - the same table whose E/G/X/R/D/S/W values already match what this file uses successfully for every other prompt here. |
Prompts |
table |
prompts 条目表。按文件中的示例添加、删除或修改条目。 |
CreatedEntries |
table |
created entries 条目表。按文件中的示例添加、删除或修改条目。 |
Paid (server only) jrs_camera
JRS Camera Pro - handheld, fixed/tripod and synchronized Rockstar studio camera for RedM.
| Resource | jrs_camera |
| Folder | [INTERFACE] |
| Version | 2.3.1 |
| Author | JRS Team |
| Depends on | jrs_core |
| Interface | No |
| Languages | ar, en |
| Code size | 2,615 Lua lines |
Commands
/cameradebug/cameradiag
Exports
IsCameraActive, IsCameraMode, OpenAlbum, OpenFixedCameraPlacement, OpenGallery, StartCamera, StopCamera, UseFixedCamera
config/config.lua - 116 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Lang |
"ar" |
'en' for English. Matches locales/<lang>.lua. |
Debug |
table |
Diagnostic logging, off by default. Flip Enabled to true to re-trace with /cameradiag and /cameradebug. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ WeaponTraceIntervalMs |
3000 |
weapon trace interval ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
KeyCam |
0xF84FA74F |
INPUT_AIM / MOUSE RIGHT CLICK (reliable camera activation) |
KeyCamFallbacks |
table |
INPUT_INSPECT_ZOOM fallback |
KeyPickUpCam |
0xB28318C0 |
MOUSE LEFT CLICK / INPUT_ATTACK |
KeyMoreZoom |
0x911CB09E |
UP ARROW (INPUT_SNIPER_ZOOM_IN_ONLY) |
KeyLessZoom |
0x4403F97F |
DOWN ARROW (INPUT_SNIPER_ZOOM_OUT_ONLY) |
KeyNextFilter |
0x65F9EC5B |
RIGHT ARROW (INPUT_VEH_FLY_ROLL_RIGHT_ONLY) |
KeyOldFilter |
0x20190AB4 |
LEFT ARROW (INPUT_VEH_FLY_ROLL_LEFT_ONLY) |
KeyTakePhoto |
0x2CD5343E |
ENTER (INPUT_FRONTEND_ACCEPT) |
KeyExitCamera |
0x156F7119 |
BACKSPACE (INPUT_FRONTEND_CANCEL) |
ChangeBackground |
table |
S / W (INPUT_MOVE_DOWN_ONLY, INPUT_MOVE_UP_ONLY) |
ChangeBackgroundFallbacks |
table |
Fallback: Down Arrow / Up Arrow |
KeyStudioPose |
0xCEE12B50 |
E (INPUT_PICKUP) |
KeyStudioPoseFallback |
0x5415BE48 |
G (INPUT_INTERACT_LOCKON_DETACH) |
KeyPoseNext |
0xB4E465B4 |
D / Right (INPUT_MOVE_RIGHT_ONLY) |
KeyPosePrev |
0x7065027D |
A / Left (INPUT_MOVE_LEFT_ONLY) |
TakePhotoTime |
2000 |
HUD/prompt hide duration around capture |
ItemFixedCamera |
"fixedcamera" |
item fixed camera 使用的背包物品。名称必须存在于 jrs_items 表中。 |
CommandsHUD |
table |
commands hud 条目表。按文件中的示例添加、删除或修改条目。 |
SudioCameraJobs |
table |
Compatible with job checks |
StudioCameraJobs |
Config.SudioCameraJobs |
允许谁:studio camera jobs 的职业、组或权限。 |
CommandGalleryPhotos |
"gallery" |
Rockstar Photo Mode album commands |
CommandGalleryAliases |
table |
command gallery aliases 条目表。按文件中的示例添加、删除或修改条目。 |
Zoom |
table |
zoom 条目表。按文件中的示例添加、删除或修改条目。 |
Filters |
table |
filters 条目表。按文件中的示例添加、删除或修改条目。 |
General |
table |
general 条目表。按文件中的示例添加、删除或修改条目。 |
↳ RefreshRate |
450 |
refresh rate 的比率或倍数。 |
↳ FreezePlayer |
true |
freeze player 的开关:true = 开,false = 关(默认 true)。 |
↳ HideRadar |
true |
Hides radar:true = 是,false = 否(默认 true)。 |
↳ HideHudDuringPhoto |
true |
Hides hud during photo:true = 是,false = 否(默认 true)。 |
↳ LookSensitivityX |
4.5 |
look sensitivity x 的数值(默认 4.5)。 |
↳ LookSensitivityY |
4.5 |
look sensitivity y 的数值(默认 4.5)。 |
↳ MinPitch |
-70.0 |
min pitch 的最低值或等级要求。 |
↳ MaxPitch |
70.0 |
max pitch 的上限。 |
↳ PhotoCooldown |
2000 |
photo cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ SessionRequestTimeout |
3500 |
session request timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CameraOffset |
vector3(0.0, 0.12, 1.58) |
camera offset 的设置。 |
↳ ViewfinderFX |
table |
Real RDR2 PostFX names for Viewfinder and Capture |
↳ StudioViewfinderFX |
table |
studio viewfinder fx 条目表。按文件中的示例添加、删除或修改条目。 |
↳ PhotoFX |
"CameraTakePicture" |
photo fx 的设置。 |
↳ StudioPhotoFX |
"CameraTakePicture" |
studio photo fx 的设置。 |
↳ ShowInfoOverlay |
true |
On-screen HUD showing active filter name and zoom level |
↳ PhotoFlash |
table |
Vintage Screen Blur Flash with 3D Environmental Light & Smoke |
↳ OperateAnim |
table |
Photographer pose when operating fixed/studio camera |
Handheld |
table |
handheld 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Cameras |
table |
cameras 条目表。按文件中的示例添加、删除或修改条目。 |
FixedCamera |
table |
fixed camera 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Model |
"p_camera01x" |
model 使用的游戏模型或实体。 |
↳ UseItem |
true |
开启或关闭 item(默认 true)。 |
↳ RemoveItemOnPlace |
true |
Removes 1 item when placed, returns 1 item when picked up |
↳ EnableCommand |
true |
开启或关闭 command(默认 true)。 |
↳ CommandName |
"fixedcam" |
command name 显示给玩家的文本。可修改以翻译或更名。 |
↳ PlacementDistance |
1.10 |
placement distance 的游戏内距离。 |
↳ InteractionDistance |
2.25 |
interaction distance 的游戏内距离。 |
↳ MaxPlacementDistanceFromPlayer |
4.0 |
max placement distance from player 的游戏内距离。 |
↳ CameraHeightOffset |
1.38 |
camera height offset 的数值(默认 1.38)。 |
↳ CameraForwardOffset |
0.38 |
Forward at the camera lens |
↳ CameraHeadingOffset |
0.0 |
camera heading offset 的数值(默认 0.0)。 |
↳ MaxPanAngle |
35.0 |
Authentic tripod pan swivel limit (+/- degrees left/right) |
↳ MinPitch |
-20.0 |
Tripod tilt down limit |
↳ MaxPitch |
20.0 |
Tripod tilt up limit |
↳ LookSensitivityX |
2.0 |
Smooth tripod swivel sensitivity |
↳ LookSensitivityY |
2.0 |
Smooth tripod tilt sensitivity |
↳ AllowZoom |
true |
Allows zoom:true = 是,false = 否(默认 true)。 |
↳ AllowFilters |
true |
Allows filters:true = 是,false = 否(默认 true)。 |
↳ OwnerOnlyPickup |
true |
owner only pickup 的开关:true = 开,false = 关(默认 true)。 |
↳ RemoveOnPlayerDrop |
true |
remove on player drop 的开关:true = 开,false = 关(默认 true)。 |
↳ OnePerPlayer |
true |
one per player 的开关:true = 开,false = 关(默认 true)。 |
Studio |
table |
studio 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ InteractionRadius |
6.0 |
interaction radius 的游戏内距离。 |
↳ ValidationRadius |
35.0 |
validation radius 的游戏内距离。 |
↳ BackdropSearchRadius |
35.0 |
backdrop search radius 的游戏内距离。 |
↳ CameraPropSearchRadius |
15.0 |
camera prop search radius 的游戏内距离。 |
↳ CameraModels |
table |
camera models 使用的游戏模型或实体。 |
↳ FlashModels |
table |
flash models 使用的游戏模型或实体。 |
↳ CameraHeightOffset |
1.38 |
camera height offset 的数值(默认 1.38)。 |
↳ CameraForwardOffset |
0.38 |
Forward at the studio camera lens |
↳ CameraHeadingOffset |
0.0 |
camera heading offset 的数值(默认 0.0)。 |
↳ MaxPanAngle |
35.0 |
Authentic studio camera swivel limit (+/- degrees left/right) |
↳ MinPitch |
-20.0 |
Studio camera tilt down limit |
↳ MaxPitch |
20.0 |
Studio camera tilt up limit |
↳ LookSensitivityX |
2.0 |
look sensitivity x 的数值(默认 2.0)。 |
↳ LookSensitivityY |
2.0 |
look sensitivity y 的数值(默认 2.0)。 |
↳ AllowZoom |
true |
Allows zoom:true = 是,false = 否(默认 true)。 |
↳ AllowFilters |
true |
Allows filters:true = 是,false = 否(默认 true)。 |
↳ SpawnMissingProps |
true |
Ensures studio camera & flash stand exist in the studio |
↳ ShowBlips |
true |
Studio map blips |
↳ BlipStyle |
joaat('BLIP_STYLE_SHOP') |
blip style 的地图标记或图标设置。 |
↳ BlipSprite |
1364029453 |
blip_photo_studio |
↳ BlipScale |
0.22 |
blip scale 的地图标记或图标设置。 |
↳ PosingRadius |
4.0 |
Posing area radius for customers in front of backdrop |
↳ Locations |
table |
Built-in RDR2 photo studios with exact camera & backdrop coordinates & headings |
↳ BackdropModels |
table |
Backdrop models capable of the Canvas expression |
↳ BackgroundValues |
table |
Values sent to the Canvas expression, cyclically wrapped |
StudioPoses |
table |
Authentic Victorian / Wild West portrait poses for studio customers |
Server |
table |
server 条目表。按文件中的示例添加、删除或修改条目。 |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
↳ RequireCharacter |
true |
Requires character:true = 是,false = 否(默认 true)。 |
↳ RequireFixedCameraItem |
true |
Requires fixed camera item:true = 是,false = 否(默认 true)。 |
↳ StrictHandheldWeaponCheck |
false |
strict handheld weapon check 的开关:true = 开,false = 关(默认 false)。 |
↳ VerifyHandheldWeapon |
false |
verify handheld weapon 的开关:true = 开,false = 关(默认 false)。 |
↳ RequireStudioJob |
true |
If set to false, any player can use the studio camera |
↳ AllowAceStudio |
true |
Allows ace studio:true = 是,false = 否(默认 true)。 |
↳ StudioAce |
"jrs_camera.studio" |
studio ace 的设置。 |
↳ SessionTimeoutMs |
10 * 60 * 1000 |
session timeout ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ RequestCooldownMs |
750 |
request cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ BackgroundCooldownMs |
250 |
background cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ PhotoAuditCooldownMs |
1500 |
photo audit cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Notes from the README#
# JRS Camera Pro (v2.3.0)
Authentic 1890s RedM photography suite with server-authorized sessions, handheld cameras, synchronized tripod cameras, period photo studios, vintage shutter ani
---
## Key Features
1. **Authentic 1890s Magnesium Flash & Screen Blur**
- Implements full-screen optical lens defocus/depth blur via `OJDominoBlur` animpostfx.
- Smooth quadratic exposure bloom fade recreating physical photographic plate exposure.
- 3D environmental dynamic lighting (`DrawLightWithRange`) synchronized across all nearby players.
- Magnesium flash powder particle smoke effect (`exp_grd_flashbang` on `scr_net_photographer`).
- Authentic camera shutter audio cues.
2. **Vintage Shutter & Operating Animations**
- Authentic photographer stance: photographer positions behind the tripod camera holding the bulb shutter cable.
- Shutter action: triggers `script_rc@abi3@ig@stage_01@ig2_photopose` -> `idle_takepic_blwphotographer` upon capture.
- Grounded placement and pickup: uses crouching inspection animations (`WORLD_HUMAN_CROUCH_INSPECT`).
3. **Photo Studios (Blackwater & Saint Denis)**
- **Correct Real-World Headings**: Camera faces backdrop directly (Blackwater: Camera 268° -> Backdrop; Saint Denis: Camera 88° -> Backdrop).
- **Synchronized Backdrops**: 8 native Rockstar studio backdrop variations, switchable via `[W]` and `[S]` keys.
- **Customer Posing Mechanics**: When standing on the studio portrait marker, clients can press `[A]` and `[D]` to cycle through 8 period poses (Gentleman, T
4. **Fixed / Tripod Camera (`fixedcamera`)**
- Placed in the world using the `fixedcamera` inventory item (via `jrs_inventory` or `/fixedcam` command).
- Deducts item on placement and restores it when picked up by the owner.
- Solid collision and ground alignment using `p_camera01x`.
5. **Security & Synchronization**
- Server-side token validation and distance verification for all capture and studio operations.
- Clean network event architecture with zero memory leaks.
---
## Configuration (`config/config.lua`)
| Setting | Default | Description |
| :--- | :--- | :--- |
| `Config.Lang` | `'en'` | Interface language (`'en'` or `'ar'`) |
| `Config.KeyTakePhoto` | `0x07CE1E09` | Capture key (`[ENTER]`) |
| `Config.KeyLeaveCam` | `0x156F7119` | Exit camera key (`[BACKSPACE]`) |
| `Config.ChangeBackground` | `{ prev = 0xD27782E3, next = 0x8FD015D8 }` | Backdrop navigation (`[S]` and `[W]`) |
| `Config.General.PhotoFlash.EnableBlur` | `true` | Enables `OJDominoBlur` screen defocus effect |
| `Config.General.PhotoFlash.DurationMs` | `450` | Flash bloom and blur duration in milliseconds |
| `Config.FixedCamera.ItemName` | `'fixedcamera'` | Database inventory item for the tripod camera |
| `Config.FixedCamera.RemoveItemOnPlace` | `true` | Consume item on placement and restore on pickup |
| `Config.Server.RequireStudioJob` | `false` | Set to `true` to restrict studio cameras to specific jobs |
---
## Commands
- `/fixedcam` - Place a tripod camera at your feet (requires `fixedcamera` item in inventory).
- `/camgallery` - Open the Rockstar Social Club photo gallery.
- `/camdiag` - Print diagnostic information to the F8 console.
---
## DependenciesFree (included in JRS Core) jrs_chat
JRS Chat - RedM roleplay chat, roleplay channels and personal/global music UI for jrs_core
| Resource | jrs_chat |
| Folder | [INTERFACE] |
| Version | 2.3.2-pad-guard |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,810 Lua lines |
Commands
/-jrs_chat_open/sheriff/sherrif
Exports
addMessage, addSuggestion, isChatOpen
Database tables
jrs_chat_mutes, jrs_chat_nicknames
config/config.lua - 188 个选项#
General
| Setting | Default | What it does |
|---|---|---|
OpenKey |
"T" |
Core chat |
OpenControlHash |
0x9720FCEE |
INPUT_MP_TEXT_CHAT_ALL (RedM default: T) |
EnableKeyMappingFallback |
true |
开启或关闭 key mapping fallback(默认 true)。 |
AutoSuggestions |
true |
Automatically handles suggestions:true = 是,false = 否(默认 true)。 |
ShowChatWindowSeconds |
5 |
show chat window seconds 的数值(默认 5)。 |
DefaultChatEnabled |
true |
default chat enabled 的开关:true = 开,false = 关(默认 true)。 |
DefaultChatGlobal |
true |
default chat global 的开关:true = 开,false = 关(默认 true)。 |
DefaultChatDistance |
10.0 |
default chat distance 的游戏内距离。 |
MaxMessageLength |
300 |
max message length 的上限。 |
DateFormat |
"%H:%M" |
date format 的设置。 |
PrintToConsole |
true |
print to console 的开关:true = 开,false = 关(默认 true)。 |
ShowConnectMessages |
false |
Shows connect messages:true = 是,false = 否(默认 false)。 |
StaffGroups |
table |
Staff permissions. jrs_core group is checked first, ACE is also supported. |
↳ owner |
true |
owner 的开关:true = 开,false = 关(默认 true)。 |
↳ god |
true |
god 的开关:true = 开,false = 关(默认 true)。 |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
StaffAce |
"jrs.chat.staff" |
staff ace 的设置。 |
Music |
table |
Music system. /music = personal player UI (every player; audio is local to that player only) /musicall = server-wide player UI (staff only; permission is validated server-side) |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ allowPersonal |
true |
Allows personal:true = 是,false = 否(默认 true)。 |
↳ defaultVolume |
65 |
default volume 的数值(默认 65)。 |
↳ notifyPlayersOnGlobal |
true |
notify players on global 的开关:true = 开,false = 关(默认 true)。 |
↳ cache |
table |
cache 条目表。按文件中的示例添加、删除或修改条目。 |
↳ commands |
table |
commands 条目表。按文件中的示例添加、删除或修改条目。 |
ServerMusic |
Config.Music |
Backward-compatible alias used internally by older integrations. |
TextDistance |
12.0 |
RP text |
DrawTextDistance |
12.0 |
draw text distance 的游戏内距离。 |
TextDuration |
7 |
seconds |
ShowTime |
true |
Shows time:true = 是,false = 否(默认 true)。 |
MeDoOverhead |
table |
Overhead behavior. /me /do /try stay 3D-only by default, can be toggled locally with /toggleoverhead, and respect line of sight. |
↳ Only3D |
true |
only3 d 的开关:true = 开,false = 关(默认 true)。 |
↳ UseLineOfSight |
true |
开启或关闭 line of sight(默认 true)。 |
Max3DTextLength |
112 |
max3 d text length 显示给玩家的文本。可修改以翻译或更名。 |
TextHeadBoneOffset |
0.38 |
height above SKEL_Head bone (RedM 21030) |
TextZOffset |
1.95 |
fallback height above entity root coords |
TextVerticalOffset |
-0.005 |
text vertical offset 显示给玩家的文本。可修改以翻译或更名。 |
DistanceBetweenTexts |
0.038 |
distance between texts 的游戏内距离。 |
TextRefreshRate |
25 |
ms between screen position updates |
TypingText |
true |
typing text 的开关:true = 开,false = 关(默认 true)。 |
TypingLabel |
"[......]" |
fallback when animation is disabled |
TypingAnimate |
true |
typing animate 的开关:true = 开,false = 关(默认 true)。 |
TypingBaseDots |
5 |
five fixed dots; the sixth dot blinks |
TypingAnimationInterval |
450 |
ms |
TypingColor |
"#e7c56c" |
typing color 的设置。 |
TextColors |
table |
text colors 显示给玩家的文本。可修改以翻译或更名。 |
↳ me |
"#e7c56c" |
me 的设置。 |
↳ do |
"#e57373" |
do 的设置。 |
↳ trypos |
"#7ad6a3" |
trypos 的设置。 |
↳ tryneg |
"#e57373" |
tryneg 的设置。 |
↳ ooc |
"#f4f0e7" |
ooc 的设置。 |
↳ typing |
"#e7c56c" |
typing 的设置。 |
Prefixes |
table |
prefixes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ me |
"ME:" |
me 的设置。 |
↳ do |
"DO:" |
do 的设置。 |
↳ trypos |
"" |
trypos 的设置。 |
↳ tryneg |
"" |
tryneg 的设置。 |
↳ ooc |
"OOC:" |
ooc 的设置。 |
↳ typing |
"" |
typing 的设置。 |
HtmlTemplate |
[[ |
html template 的设置。 |
Commands |
table |
Commands |
↳ clear |
"clear" |
clear 的设置。 |
↳ clearAll |
"clearall" |
clear all 的设置。 |
↳ announce |
"announce" |
announce 的设置。 |
↳ staff |
"ac" |
staff 的设置。 |
↳ report |
"report" |
report 的设置。 |
↳ reportReply |
"reportr" |
report reply 的设置。 |
↳ toggleReports |
"togglereport" |
toggle reports 的设置。 |
↳ me |
"me" |
me 的设置。 |
↳ do |
"do" |
do 的设置。 |
↳ try |
"try" |
try 的设置。 |
↳ ooc |
"ooc" |
ooc 的设置。 |
↳ pm |
"pm" |
pm 的设置。 |
↳ help |
"help" |
help 的设置。 |
↳ medic |
"medic" |
medic 的设置。 |
↳ police |
"police" |
police 的设置。 |
↳ gossip |
"gossip" |
gossip 的设置。 |
↳ callPolice |
"callpolice" |
call police 的设置。 |
↳ callDoctor |
"calldoctor" |
call doctor 的设置。 |
↳ clearAlerts |
"calert" |
clear alerts 的设置。 |
↳ hideChat |
"hidechat" |
hide chat 的设置。 |
↳ nick |
"nick" |
nick 的设置。 |
↳ mute |
"mute" |
mute 的设置。 |
↳ unmute |
"unmute" |
unmute 的设置。 |
↳ muted |
"muted" |
muted 的设置。 |
↳ photo |
"photo" |
photo 的设置。 |
↳ global |
"global" |
global 的设置。 |
↳ say |
"say" |
say 的设置。 |
↳ whisper |
"whisper" |
whisper 的设置。 |
↳ reply |
"reply" |
reply 的设置。 |
↳ toggleChat |
"togglechat" |
toggle chat 的设置。 |
↳ toggleOverhead |
"toggleoverhead" |
toggle overhead 的设置。 |
Features |
table |
features 条目表。按文件中的示例添加、删除或修改条目。 |
↳ clear |
true |
clear 的开关:true = 开,false = 关(默认 true)。 |
↳ clearAll |
true |
clear all 的开关:true = 开,false = 关(默认 true)。 |
↳ announce |
true |
announce 的开关:true = 开,false = 关(默认 true)。 |
↳ staff |
true |
staff 的开关:true = 开,false = 关(默认 true)。 |
↳ report |
true |
report 的开关:true = 开,false = 关(默认 true)。 |
↳ me |
true |
me 的开关:true = 开,false = 关(默认 true)。 |
↳ do |
true |
do 的开关:true = 开,false = 关(默认 true)。 |
↳ try |
true |
try 的开关:true = 开,false = 关(默认 true)。 |
↳ ooc |
true |
ooc 的开关:true = 开,false = 关(默认 true)。 |
↳ pm |
true |
pm 的开关:true = 开,false = 关(默认 true)。 |
↳ help |
true |
help 的开关:true = 开,false = 关(默认 true)。 |
↳ jobChannels |
true |
job channels 的开关:true = 开,false = 关(默认 true)。 |
↳ gossip |
true |
gossip 的开关:true = 开,false = 关(默认 true)。 |
↳ policeAlert |
true |
police alert 的开关:true = 开,false = 关(默认 true)。 |
↳ doctorAlert |
true |
doctor alert 的开关:true = 开,false = 关(默认 true)。 |
↳ nick |
true |
nick 的开关:true = 开,false = 关(默认 true)。 |
↳ mute |
true |
mute 的开关:true = 开,false = 关(默认 true)。 |
↳ photo |
true |
photo 的开关:true = 开,false = 关(默认 true)。 |
TryChance |
50 |
try chance 的比率或倍数。 |
RoleplayDistance |
10.0 |
roleplay distance 的游戏内距离。 |
GlobalOOC |
false |
global ooc 的开关:true = 开,false = 关(默认 false)。 |
WhisperDistance |
10.0 |
whisper distance 的游戏内距离。 |
Channels |
table |
Local / Global / Staff channel tabs for the default (no-slash) chat box. When disabled, typed text falls back to Config.DefaultChatEnabled behaviour. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ default |
"local" |
default 的设置。 |
↳ labels |
table |
labels 条目表。按文件中的示例添加、删除或修改条目。 |
ChannelColors |
table |
channel colors 条目表。按文件中的示例添加、删除或修改条目。 |
↳ local |
"#a9c9ef" |
local 的设置。 |
Notes from the README#
# jrs_chat 2.0.0
JRS Chat for RedM / `jrs_core`, rebuilt around the readable visual style and workflow ideas supplied in `JRS Chat` while keeping the JRS integrations open and e
## Requirements
- `jrs_core`
- `oxmysql`
- RedM / Cfx server
## Installation
1. Rename/use the resource folder as `jrs_chat`.
2. Disable the stock `chat` resource if it would create a second chat UI.
3. Start dependencies before this resource:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_chat
'''
The manifest includes `provide 'chat'` for resources that depend on the standard chat resource.
## What was ported from the supplied JRS chat idea/theme
- Original readable JRS UI textures used by the chat (`bg_1`, `bg_2`, `bgorigin`, `box_bg`).
- JRS fonts used for tabs/header styling.
- Antique message-card visual style.
- Local / Global / Staff tabs.
- Me / Do / Try quick buttons.
- Emoji tab, categories and search.
- Message history and suggestions.
- Character-name chat header with optional badge and time.
- `/global`, `/say`, `/whisper`, `/reply`, `/togglechat`, `/toggleoverhead` compatibility aliases.
- `/staff` alias while the original JRS `/ac` command remains available.
- 3D-only `/me`, `/do`, `/try` by default with line-of-sight support.
- Optional chat console logging.
- Optional join/leave system messages.
- Photo, nickname and mute systems kept in JRS and styled with the same UI language.
No JRS encrypted Lua logic is required by this resource. The resulting JRS resource is independent.
## Music system
Music is command-first and then controlled through an in-game UI.
### Player music
`/music`
- Available to normal players when `Config.Music.allowPersonal = true`.
- Opens **Personal Music Player**.
- Accepts a YouTube URL or an 11-character YouTube video ID.
- Play / Pause / Stop / Volume controls.
- Audio stays completely local to that player; no server event broadcasts the personal track.
### Staff global music
`/musicall`
- Requests the **Global Music Control** UI.
- Permission is validated with `JRSChat.IsStaff()` on the server.Paid (server only) jrs_church_bells
JRS Church Bells - scheduled and job/admin controlled church bells for RedM
| Resource | jrs_church_bells |
| Folder | [INTERFACE] |
| Version | 1.0.1 |
| Author | jrs |
| Depends on | jrs_core |
| Interface | No |
| Code size | 737 行 Lua |
config.lua - 25 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
CoreResource |
"jrs_core" |
core resource 的设置。 |
AutomaticSchedule |
true |
Uses the in-game RDR2 clock (GetClockHours/GetClockMinutes). |
ScheduleCheckInterval |
500 |
ms |
Interaction |
table |
Native prompt. INPUT_DYNAMIC_SCENARIO is E on the default RedM keyboard layout. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ control |
0xCEFD9220 |
INPUT_CONTEXT (E) |
↳ drawDistance |
8.0 |
draw distance 的游戏内距离。 |
↳ useDistance |
2.0 |
use distance 的游戏内距离。 |
↳ requestAccessEvery |
3000 |
ms |
↳ promptText |
"Ring Church Bell" |
prompt text 显示给玩家的文本。可修改以翻译或更名。 |
↳ groupText |
"Church Bell" |
允许谁:group text 的职业、组或权限。 |
Security |
table |
security 条目表。按文件中的示例添加、删除或修改条目。 |
↳ maxServerUseDistance |
4.0 |
The server always checks job/admin permission and cooldown. When OneSync server-side entity coordinates are available, distance is also checked. |
↳ requireServerDistanceCheck |
false |
Requires server distance check:true = 是,false = 否(默认 false)。 |
↳ maxManualTolls |
12 |
max manual tolls 的上限。 |
ManualCooldownSeconds |
12 |
manual cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Command |
"churchbell" |
command 的设置。 |
Permissions |
table |
允许谁:permissions 的职业、组或权限。 |
↳ allowAdmins |
true |
Allows admins:true = 是,false = 否(默认 true)。 |
↳ adminGroups |
table |
JRS Core administration groups. |
↳ jobs |
table |
No jobs allowed — admin groups only. |
↳ ace |
"jrs.churchbells" |
Optional ACE permission: add_ace group.admin jrs.churchbells allow |
Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# jrs_church_bells
Church bell resource for RedM using RDR2's native church bell sound set.
## Included
- Valentine church bell sound: `CHURCH_BELL_SOUNDS / VAL_SINGLE_TOLL`
- Automatic in-game schedule:
- 06:00 = 6 tolls
- 12:00 = 12 tolls
- 18:00 = 6 tolls
- Manual native prompt near the Valentine church.
- JRS Core job/admin permission checks.
- Admin groups enabled by default: `owner`, `admin`, `support`.
- Allowed church jobs enabled by default: `priest`, `preacher`, `church`.
- Server-side cooldown and permission validation.
- Optional ACE permission: `jrs.churchbells`.
- Admin/job command: `/churchbell [location] [tolls]`.
## Install
1. Copy `jrs_church_bells` into your resources folder.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_church_bells
'''
## Valentine coordinates
The sound origin is already set at the Valentine church bell:
'''lua
vector3(-230.11424, 797.50195, 135.25150)
'''
The default manual interaction point is:
'''lua
vector3(-231.75000, 796.38000, 124.63000)
'''
If your custom Valentine church interior places the bell rope/control somewhere else, only change
`interactionCoords` in `config.lua`.
## Job permission
Edit:
'''lua
Config.Permissions.jobs = {
priest = 0,
preacher = 0,
church = 0
}
'''
The number is the minimum allowed job grade.
## Admin permissionFree (included in JRS Core) jrs_city
jrs core native zone notifications for jrs_core
| Resource | jrs_city |
| Folder | [INTERFACE] |
| Version | 1.3.0 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 3,128 Lua lines |
Commands
/jrscitydebug/jrscitytest
Exports
GetCurrentCity, GetCurrentZone, IsInCity, ShowMessage, ShowZoneCard
config/config.lua - 35 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
core resource 的设置。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Detection |
table |
Detection mirrors RedM's own zone hierarchy. The UI is shown only when the resolved location actually changes. |
↳ Interval |
500 |
interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ WaitForCharacter |
true |
wait for character 的开关:true = 开,false = 关(默认 true)。 |
↳ CharacterReadyTimeout |
10000 |
character ready timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ NotifyOnInitialDetection |
true |
notify on initial detection 的开关:true = 开,false = 关(默认 true)。 |
↳ PauseWhenDead |
true |
pause when dead 的开关:true = 开,false = 关(默认 true)。 |
↳ PauseWhenPauseMenuOpen |
true |
pause when pause menu open 的开关:true = 开,false = 关(默认 true)。 |
↳ Priority |
table |
Highest priority first. |
Notification |
table |
notification 显示给玩家的文本。可修改以翻译或更名。 |
↳ Duration |
4000 |
duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ Sound |
table |
sound 条目表。按文件中的示例添加、删除或修改条目。 |
↳ UI |
table |
ui 条目表。按文件中的示例添加、删除或修改条目。 |
Details |
table |
details 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ShowDistrict |
true |
Shows district:true = 是,false = 否(默认 true)。 |
↳ ShowState |
true |
Shows state:true = 是,false = 否(默认 true)。 |
↳ ShowDay |
false |
Shows day:true = 是,false = 否(默认 false)。 |
↳ ShowTime |
true |
Shows time:true = 是,false = 否(默认 true)。 |
↳ ShowTemperature |
true |
Shows temperature:true = 是,false = 否(默认 true)。 |
↳ ShowWind |
true |
Shows wind:true = 是,false = 否(默认 true)。 |
↳ Use24Hour |
false |
use24 hour 的开关:true = 开,false = 关(默认 false)。 |
↳ TemperatureUnit |
"C" |
'C' or 'F' |
↳ WindUnit |
"auto" |
'auto', 'kph', or 'mph' |
Days |
table |
days 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 0 |
"SUN" |
0 的设置。 |
↳ 1 |
"MON" |
1 的设置。 |
↳ 2 |
"TUE" |
2 的设置。 |
↳ 3 |
"WED" |
3 的设置。 |
↳ 4 |
"THU" |
4 的设置。 |
↳ 5 |
"FRI" |
5 的设置。 |
↳ 6 |
"SAT" |
6 的设置。 |
DisabledZoneHashes |
table |
Add a native zone hash here to disable it without editing the large zone table. |
NameOverrides |
table |
Override any zone's display name by native hash. |
CustomNativeZones |
table |
Extra custom native entries can be added here. |
config/zones.lua - 321 个选项#
General
| Setting | Default | What it does |
|---|---|---|
NativeZoneData |
table |
Native RedM map zone metadata. Edit NameOverrides in config.lua for custom display names. |
↳ -1004072985 |
table |
1004072985 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -103399754 |
table |
103399754 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1037423548 |
table |
1037423548 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1043500161 |
table |
1043500161 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -105598602 |
table |
105598602 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1073312073 |
table |
1073312073 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -108848014 |
table |
108848014 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1099073636 |
table |
1099073636 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1114958242 |
table |
1114958242 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1118608187 |
table |
1118608187 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1161186391 |
table |
1161186391 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1164281509 |
table |
1164281509 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1168459546 |
table |
1168459546 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1173672830 |
table |
1173672830 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -120156735 |
table |
120156735 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1203685470 |
table |
1203685470 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -120578354 |
table |
120578354 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1207133769 |
table |
1207133769 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1217490622 |
table |
1217490622 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1225359404 |
table |
1225359404 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1229593481 |
table |
1229593481 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1231793417 |
table |
1231793417 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1247148211 |
table |
1247148211 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1247294802 |
table |
1247294802 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1276586360 |
table |
1276586360 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1287619521 |
table |
1287619521 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1288973891 |
table |
1288973891 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1289136221 |
table |
1289136221 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1300497193 |
table |
1300497193 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1308233316 |
table |
1308233316 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1319956120 |
table |
1319956120 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1349514245 |
table |
1349514245 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1356490953 |
table |
1356490953 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1359523911 |
table |
1359523911 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1369817450 |
table |
1369817450 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -138648964 |
table |
138648964 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -139400310 |
table |
139400310 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1410384421 |
table |
1410384421 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1419869345 |
table |
1419869345 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1420336129 |
table |
1420336129 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -146460093 |
table |
146460093 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1472363892 |
table |
1472363892 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1496551068 |
table |
1496551068 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1504425495 |
table |
1504425495 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1521776363 |
table |
1521776363 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1524959147 |
table |
1524959147 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1532919875 |
table |
1532919875 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1539536559 |
table |
1539536559 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -154855189 |
table |
154855189 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -156397252 |
table |
156397252 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1592070727 |
table |
1592070727 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1622112934 |
table |
1622112934 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1633799162 |
table |
1633799162 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1657629123 |
table |
1657629123 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1660988219 |
table |
1660988219 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -166839571 |
table |
166839571 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1692509313 |
table |
1692509313 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1699818764 |
table |
1699818764 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1708386982 |
table |
1708386982 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1753216046 |
table |
1753216046 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1768736648 |
table |
1768736648 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1769528472 |
table |
1769528472 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1774142845 |
table |
1774142845 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1777630136 |
table |
1777630136 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1781130443 |
table |
1781130443 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1817904483 |
table |
1817904483 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1821194396 |
table |
1821194396 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1825355772 |
table |
1825355772 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1851305682 |
table |
1851305682 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1860484356 |
table |
1860484356 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1894004139 |
table |
1894004139 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1902025470 |
table |
1902025470 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1926488450 |
table |
1926488450 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1942169613 |
table |
1942169613 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1947415645 |
table |
1947415645 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -196675805 |
table |
196675805 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1973391500 |
table |
1973391500 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1988735197 |
table |
1988735197 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -1999797981 |
table |
1999797981 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2000021141 |
table |
2000021141 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2001518509 |
table |
2001518509 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2028095666 |
table |
2028095666 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2034338067 |
table |
2034338067 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2035208924 |
table |
2035208924 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2038495927 |
table |
2038495927 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2040708515 |
table |
2040708515 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2049654576 |
table |
2049654576 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2066240242 |
table |
2066240242 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2074284650 |
table |
2074284650 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -209915926 |
table |
209915926 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2126414432 |
table |
2126414432 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2133063188 |
table |
2133063188 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -2145992129 |
table |
2145992129 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -215175141 |
table |
215175141 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -218679770 |
table |
218679770 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -221059932 |
table |
221059932 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -247856387 |
table |
247856387 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -259784188 |
table |
259784188 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -261541730 |
table |
261541730 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -264897431 |
table |
264897431 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -291091669 |
table |
291091669 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -336631570 |
table |
336631570 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -346622837 |
table |
346622837 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -410208673 |
table |
410208673 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -419963911 |
table |
419963911 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -420810761 |
table |
420810761 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -425430549 |
table |
425430549 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -438809735 |
table |
438809735 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -473051294 |
table |
473051294 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -484064781 |
table |
484064781 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -493344856 |
table |
493344856 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -49694339 |
table |
49694339 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -504005310 |
table |
504005310 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -512529193 |
table |
512529193 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -545967610 |
table |
545967610 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -557290573 |
table |
557290573 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -576782619 |
table |
576782619 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -61172588 |
table |
61172588 条目表。按文件中的示例添加、删除或修改条目。 |
↳ -619014970 |
table |
619014970 条目表。按文件中的示例添加、删除或修改条目。 |
Notes from the README#
# jrs_city
Version 1.2.1
Native RedM location notifications for `jrs_core`.
## How it works
The client reads RedM native map-zone hashes and resolves the current location using this priority:
1. Town
2. Printed map location
3. Written map location
4. Water locations
5. District
6. State
The notification is a single transparent NUI element, so its background, title, district, state, time, temperature and wind always appear and disappear together
The bundled native zone metadata contains 320 mapped RedM zones.
## Install
'''cfg
ensure jrs_core
ensure jrs_city
'''
## Test
'''text
/jrscitytest
'''
With `Config.Debug = true`:
'''text
/jrscitydebug
'''
## Main settings
Edit `config.lua` to control notification size, position, duration, details and zone detection interval.
The default background is `html/assets/box_a_bg_1.png` and is rendered at 340px wide, smaller than its original 432px size.
## Exports
'''lua
local zone = exports.jrs_city:GetCurrentZone()
local city = exports.jrs_city:GetCurrentCity()
local inValentine = exports.jrs_city:IsInCity('Valentine')
'''
## Notification sound
The supplied MP3 is bundled as:
'''text
html/assets/zone_open.mp3
'''
Configure it in `config.lua`:
'''lua
Config.Notification.Sound = {
Enabled = true,
File = 'assets/zone_open.mp3',Paid (server only) jrs_freecam
Job-restricted standalone free camera for RedM
| Resource | jrs_freecam |
| Folder | [INTERFACE] |
| Version | 1.1.2-redm |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 1,071 Lua lines |
Commands
/freecamfilter/freecamhelpers/freecamprevfilter
Exports
GrantFreecamAccess, HasFreecamAccess, IsActive, RevokeFreecamAccess, SetActive
Database tables
jrs_freecam_access
config/config.lua - 39 个选项#
General
| Setting | Default | What it does |
|---|---|---|
ActivationCommand |
"freecam" |
Command and optional key used to toggle the free camera. |
ActivationKey |
"" |
Command-only activation: freecam opens ONLY via the /freecam command, with no keyboard bind. Leave empty to keep it command-only (set a key like 'F6' to also bind a key). |
UseAcePermission |
false |
Optional ACE restriction. When enabled, add this to server.cfg: add_ace group.admin jrs.freecam allow |
AcePermission |
"jrs.freecam" |
允许谁:ace permission 的职业、组或权限。 |
AdminOnly |
true |
permission database), NOT by job. Any admin rank (server_owner, full_access, medium, few) may use the free camera. Set to false to fall back to the legacy job restriction below for non-admins. |
JobRequirement |
table |
Legacy job restriction through jrs_core (only used when Config.AdminOnly=false). The key is the job name and the value is the minimum required grade. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Jobs |
table |
允许谁:jobs 的职业、组或权限。 |
CameraRange |
100.0 |
Maximum distance the camera may travel from its activation point. Set to 0.0 to remove the range limit. |
MoveSpeed |
6.0 |
Camera movement and rotation. |
FastMoveMultiplier |
4.0 |
fast move multiplier 的比率或倍数。 |
MouseSensitivity |
8.0 |
mouse sensitivity 的数值(默认 8.0)。 |
RollSpeed |
55.0 |
roll speed 的数值(默认 55.0)。 |
ZoomSpeed |
45.0 |
zoom speed 的数值(默认 45.0)。 |
MinFov |
20.0 |
min fov 的最低值或等级要求。 |
MaxFov |
120.0 |
max fov 的上限。 |
FreezePlayer |
true |
Camera behavior. |
HideGameHud |
true |
Hides game hud:true = 是,false = 否(默认 true)。 |
ShowHelpersByDefault |
true |
Shows helpers by default:true = 是,false = 否(默认 true)。 |
EnableFilters |
true |
开启或关闭 filters(默认 true)。 |
UseStreamingFocus |
true |
开启或关闭 streaming focus(默认 true)。 |
ControllerModel |
scriptedball |
Invisible RedM object used as a camera controller. |
ModelLoadTimeout |
5000 |
model load timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Filters |
table |
Photo mode filters copied from jrs_camera. These use Animpostfx, which is the same method used by the RedM camera resource. |
Controls |
table |
RedM controls. Normal player controls are disabled while freecam is active. |
↳ Forward |
0x6319DB71 |
Arrow Up |
↳ Backward |
0x05CA7C52 |
Arrow Down |
↳ Left |
0xA65EBAB4 |
Arrow Left |
↳ Right |
0xDEB34313 |
Arrow Right |
↳ Up |
INPUT_COVER |
Q |
↳ Down |
INPUT_CONTEXT |
E |
↳ Fast |
INPUT_SPRINT |
Left Shift |
↳ ZoomIn |
0xF78D7337 |
Mouse wheel up |
↳ ZoomOut |
0xD0842EDF |
Mouse wheel down |
↳ RollLeft |
INPUT_MOVE_LEFT_ONLY |
A / D roll the camera because movement now uses the arrows. |
↳ RollRight |
INPUT_MOVE_RIGHT_ONLY |
roll right 的设置。 |
↳ FilterPrevious |
INPUT_CREATOR_LT |
Page Up / Page Down switch the new photo-mode filters. |
↳ FilterNext |
INPUT_CREATOR_RT |
filter next 的设置。 |
↳ Reset |
INPUT_OPEN_SATCHEL_MENU |
B |
Notes from the README#
# REDEMPIRE FreeCam for RedM
Standalone RedM free camera with jrs_core job access and Red Dead photo-mode filters.
## Installation
1. Rename the folder to `jrs_freecam` and place it in your resources directory.
2. Make sure `jrs_core` starts first.
3. Add:
'''cfg
ensure jrs_core
ensure jrs_freecam
'''
## Job access
Edit `Config.JobRequirement.Jobs` in `config.lua`:
'''lua
Config.JobRequirement = {
Enabled = true,
Jobs = {
photographer = 0, -- job name = minimum grade
},
}
'''
To allow more than one job:
'''lua
Jobs = {
photographer = 0,
reporter = 2,
}
'''
## Controls
- `/freecam` or `F6` when key mapping is supported: open/close freecam
- Arrow Up/Down: forward/backward
- Arrow Left/Right: move left/right
- Q/E: move up/down
- Left Shift: faster movement
- Mouse: camera rotation
- Mouse wheel: zoom
- A/D: camera roll
- Page Up/Page Down: previous/next filter
- B: reset roll and zoom
- `/freecamfilter`: next filter
- `/freecamprevfilter`: previous filter
- `/freecamhelpers`: show/hide controls
## Filters
The filter list and application method were copied from `jrs_camera`:
- PhotoMode_FilterGame01-18
- PhotoMode_FilterModern01-10Paid (server only) jrs_gramophone
jrs core Gramophone - synchronized gramophone system for jrs_core
| Resource | jrs_gramophone |
| Folder | [INTERFACE] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,741 Lua lines |
Database tables
jrs_gramophone_playlist_songs, jrs_gramophone_playlists, jrs_gramophones
config/config.lua - 75 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
core resource 的设置。 |
InventoryResource |
"jrs_inventory" |
inventory resource 的设置。 |
Locale |
"ar" |
此脚本的界面语言(en 或 ar)。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
InteractionDistance |
2.5 |
interaction distance 的游戏内距离。 |
StreamDistance |
65.0 |
stream distance 的游戏内距离。 |
SyncInterval |
5000 |
sync interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
VolumeStep |
0.10 |
volume step 的数值(默认 0.10)。 |
SeekSeconds |
10 |
seek seconds 的数值(默认 10)。 |
DefaultRange |
20.0 |
default range 的游戏内距离。 |
DefaultVolume |
1.0 |
default volume 的数值(默认 1.0)。 |
PlayCost |
0.0 |
money charged when a new song is started; 0 disables charging |
Prop |
table |
prop 使用的游戏模型或实体。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Model |
"p_phonograph01x" |
model 使用的游戏模型或实体。 |
Marker |
table |
Ground marker under gramophone stations. Fully disabled: the prompt already tells the player they can interact, so the marker was pure visual noise. |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Distance |
8.0 |
distance 的游戏内距离。 |
↳ Scale |
0.18 |
scale 的比率或倍数。 |
↳ R |
115 |
r 的数值(默认 115)。 |
↳ G |
72 |
g 的数值(默认 72)。 |
↳ B |
145 |
b 的数值(默认 145)。 |
↳ A |
170 |
a 的数值(默认 170)。 |
Controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Open |
0xC7B5340A |
open 的设置。 |
↳ Place |
0x07CE1E61 |
place 的设置。 |
↳ Cancel |
0xF84FA74F |
cancel 的设置。 |
↳ Take |
0xF3830D8E |
take 的设置。 |
↳ RotateLeft |
0x7F8D09B8 |
rotate left 的设置。 |
↳ RotateRight |
0x4CC0E2FE |
rotate right 的设置。 |
Portable |
table |
portable 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Item |
"phonograph" |
item 使用的背包物品。名称必须存在于 jrs_items 表中。 |
↳ Model |
"p_phonograph01x" |
model 使用的游戏模型或实体。 |
↳ OwnerOnlyTake |
true |
owner only take 的开关:true = 开,false = 关(默认 true)。 |
↳ OwnerOnlyUse |
true |
only the owner can open / control a placed phonograph |
↳ MaxPerCharacter |
3 |
max per character 的上限。 |
↳ Range |
table |
Owner can widen/narrow how far a placed phonograph is heard (metres), from its music panel. |
↳ PlacementDistance |
1.8 |
placement distance 的游戏内距离。 |
↳ RotationStep |
4.0 |
rotation step 的数值(默认 4.0)。 |
↳ RayDistance |
10.0 |
Furniture-style placement (same keys/panel as house furniture): the ghost follows the crosshair up to RayDistance; G places it only while it is within MaxDistance of the player (server allows 4.5). |
↳ MaxDistance |
4.0 |
max distance 的游戏内距离。 |
↳ SaveToDatabase |
false |
save to database 的开关:true = 开,false = 关(默认 false)。 |
↳ Blip |
table |
Map blip on the owner's own placed phonographs (owner only). |
Playlists |
table |
playlists 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Shared |
true |
shared 的开关:true = 开,false = 关(默认 true)。 |
↳ MaxPlaylists |
20 |
max playlists 的上限。 |
↳ MaxSongsPerPlaylist |
50 |
max songs per playlist 的上限。 |
↳ MaxNameLength |
24 |
max name length 的上限。 |
Logs |
table |
logs 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ BotName |
"REDEMPIRE Gramophone" |
bot name 显示给玩家的文本。可修改以翻译或更名。 |
↳ ServerName |
"REDEMPIRE Server" |
server name 显示给玩家的文本。可修改以翻译或更名。 |
↳ Color |
7506394 |
color 的数值(默认 7506394)。 |
Stations |
table |
One physical station = one entry. Use allowedJobs = false for public access. |
Text |
table |
text 显示给玩家的文本。可修改以翻译或更名。 |
↳ Open |
"Open Gramophone" |
open 的设置。 |
↳ Place |
"Place Gramophone" |
place 的设置。 |
↳ Cancel |
"Cancel" |
cancel 的设置。 |
↳ Take |
"Take Phonograph" |
take 的设置。 |
↳ RotateLeft |
"Rotate Left" |
rotate left 的设置。 |
↳ RotateRight |
"Rotate Right" |
rotate right 的设置。 |
↳ Group |
"Gramophone" |
允许谁:group 的职业、组或权限。 |
↳ NoAccess |
'You do not have access to t... |
no access 的设置。 |
↳ InvalidLink |
'Please enter a valid YouTub... |
invalid link 的设置。 |
↳ TooFar |
'You are too far from the gr... |
too far 的设置。 |
↳ MaxVolume |
"Maximum volume reached." |
max volume 的上限。 |
↳ MinVolume |
"Minimum volume reached." |
min volume 的最低值或等级要求。 |
↳ NoMoney |
"You do not have enough money." |
no money 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ Placed |
"Phonograph placed." |
placed 的设置。 |
↳ Taken |
'Phonograph returned to your... |
taken 的设置。 |
↳ MaxPortable |
'You reached the maximum num... |
max portable 的上限。 |
↳ NotOwner |
'Only the owner can take thi... |
not owner 的设置。 |
↳ InventoryMissing |
"jrs_inventory is not available." |
inventory missing 的设置。 |
↳ ItemMissing |
'You do not have a phonograp... |
item missing 使用的背包物品。名称必须存在于 jrs_items 表中。 |
Notes from the README#
# REDEMPIRE Gramophone
A synchronized gramophone system built directly for `jrs_core`.
## Features
- Fixed gramophone stations with per-job access.
- YouTube link playback with synchronized play/pause and seek state.
- Distance-based volume attenuation.
- Volume up/down, rewind, forward, and timeline seek.
- Shared or per-character playlists.
- Song history in the UI.
- Optional portable gramophone item using `jrs_inventory`.
- Portable gramophones persist in the database and can be taken back by their owner.
- Optional play cost and Discord webhook logging.
- Automatic database table creation.
- No framework adapter file; the resource connects directly to `jrs_core`.
## Requirements
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_gramophone
'''
`jrs_inventory` is only required when `Config.Portable.Enabled = true`.
## Portable item
If portable gramophones are enabled, add an item named `gramophone` to your REDEMPIRE items table and mark it usable.
Example:
'''sql
INSERT INTO `items`
(`item`, `label`, `limit`, `can_remove`, `type`, `usable`, `descriptions`, `metadata`, `category`)
VALUES
('gramophone', 'Gramophone', 2.00, 1, 'item_standard', 1, 'A portable gramophone', '0', 'tools')
ON DUPLICATE KEY UPDATE
`label` = VALUES(`label`),
`limit` = VALUES(`limit`),
`can_remove` = VALUES(`can_remove`),
`type` = VALUES(`type`),
`usable` = VALUES(`usable`),
`descriptions` = VALUES(`descriptions`),
`metadata` = VALUES(`metadata`),
`category` = VALUES(`category`);
'''
## Configuration
Edit `config.lua`.
Important sections:
- `Config.Stations` - fixed locations, allowed jobs, range and initial volume.
- `Config.Portable` - portable item and placement settings.Paid (server only) jrs_idcard
Routine status/diagnostic output is silenced by default so the server console stays clean on boot. Set Config.Debug = true to bring these messages back.
| Resource | jrs_idcard |
| Folder | [INTERFACE] |
| Version | 2.9.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 5,000 Lua lines |
Commands
/idcardphoto/idphoto
Exports
OpenBinderCard, OpenDeed, ShowBinderCard, StartNewCharacterCreationSession, StartNewCharacterPhotoSession, StartPhotoUpdateSession
Database tables
does, jrs_id_numbers, jrs_idcard, jrs_idcard_fake, jrs_idcard_locations, never
config/config.lua - 81 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
The item the registry hands out. It must exist in the live items table
| Setting | Default | What it does |
|---|---|---|
Item |
"idcard" |
(see items.sql) - jrs_inventory item names are case sensitive. |
Price |
1.0 |
Cost of a first registration. |
ReissuePrice |
2.0 |
Cost of extracting a replacement copy of an ID card that already exists. The record (and the permanent six digit identity number) is unchanged; only the physical item is reprinted. |
The registry has a "License Binder" tab to take the full binder, and a
| Setting | Default | What it does |
|---|---|---|
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Price |
0.0 |
cost of taking a binder from the registry tab |
↳ GiveOnFirstId |
true |
free binder with the first ID card (once per character) |
↳ GiveOnNewCharacter |
true |
free binder when the creator ID is finalized (once per character) |
EnterNameAutomatic |
false |
enter name automatic 的开关:true = 开,false = 关(默认 false)。 |
Turn this off to go back to the old behaviour where every field is typed.
| Setting | Default | What it does |
|---|---|---|
PullIdentityFromCharacter |
true |
pull identity from character 的开关:true = 开,false = 关(默认 true)。 |
WorldDate |
table |
from here and not from the real-world clock. Keep this in step with jrs_character's Config.WorldDate - both must agree or the age printed on the card will not match the age the character system reports. |
↳ year |
1899 |
year 的数值(默认 1899)。 |
↳ month |
6 |
month 的数值(默认 6)。 |
↳ day |
1 |
day 的数值(默认 1)。 |
MinimumAge |
18 |
No card is issued below this age. Matches jrs_character's Config.MinimumAge. |
MaximumAge |
80 |
PullIdentityFromCharacter is on: that age is the character's real lived age (base age plus playtime) and a long-lived character must still be able to get their own card. Set to false to disable. |
ShowDistance |
1.5 |
How close another player must be for SHOW NEARBY to reach them. |
ServerName |
"REDEMPIRE" |
Printed under the photo on the card. |
UseAnim |
true |
Play the writing animation while the registry form is open. |
ImageUploadUrl |
'https://imgbb.com/' |
External image host opened by the UPLOAD IMAGE button. After uploading, copy the Direct Link and paste it into Photo URL. |
These rows are only the FIRST-RUN seed. The live list lives in the SQL table
| Setting | Default | What it does |
|---|---|---|
DefaultPed |
"s_m_m_vhtdealer_01" |
added or removed from the Script Admin Hub survive a restart. Editing a row here after the seed has run changes nothing - move the office in-game instead (Add Registry Here / Remove Nearest Registry). |
DefaultDistance |
3.0 |
default distance 的游戏内距离。 |
InteractionDistance |
3.0 |
Fallback interaction radius for rows that carry no distance of their own (older SQL rows, and admin-added offices). |
ClerkZOffset |
table |
Hand height correction for one office's clerk, keyed by city, in metres (+ raises, - lowers). Client-side only - takes effect on resource restart, no re-seed needed. |
↳ Strawberry |
0.0 |
strawberry 的数值(默认 0.0)。 |
Maps each office / city to its Country/State (البلد) and Origin (المنشأ).
| Setting | Default | What it does |
|---|---|---|
CityOrigins |
table |
When registering, the script directly populates nationality (country) and birth1 (place of birth / origin) based on the area. |
↳ Valentine |
table |
valentine 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Blackwater |
table |
blackwater 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Rhodes |
table |
rhodes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Saint Denis |
table |
saint denis 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Strawberry |
table |
strawberry 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Annesburg |
table |
annesburg 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Tumbleweed |
table |
tumbleweed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Armadillo |
table |
armadillo 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Van Horn |
table |
van horn 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Colter |
table |
colter 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Wapiti |
table |
wapiti 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Emerald Ranch |
table |
emerald ranch 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MacFarlane |
table |
mac farlane 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Lagras |
table |
lagras 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Guarma |
table |
guarma 条目表。按文件中的示例添加、删除或修改条目。 |
Locations |
table |
locations 使用的世界坐标(x, y, z)。 |
Clerks are created only while a player is near their office and deleted
| Setting | Default | What it does |
|---|---|---|
PedSpawnDistance |
60.0 |
again on the way out, so nine offices do not hold nine peds in the pool for the whole session. |
PedDespawnDistance |
90.0 |
ped despawn distance 的游戏内距离。 |
**1869246576 is the official Government Seal / Senior Badge sprite (distinct from **
| Setting | Default | What it does |
|---|---|---|
BlipSprite |
1869246576 |
blip sprite 的地图标记或图标设置。 |
BlipColor |
"BLIP_MODIFIER_MP_COLOR_27" |
Royal Purple |
BlipScale |
0.7 |
blip scale 的地图标记或图标设置。 |
Keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ enter |
"INPUT_FRONTEND_RB" |
enter 的设置。 |
↳ reissue |
"INPUT_FRONTEND_LB" |
reissue 的设置。 |
How it is caught: showing a card to an on-duty officer rolls DetectionChance
| Setting | Default | What it does |
|---|---|---|
FakeId |
table |
against jrs_police's own IsOnDutyOfficer check. Nothing else can tell the two cards apart - not the inventory label, not the item image, not the booklet. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Item |
"fakeid" |
jrs_inventory. A forgery that announces itself in a loot list is not a forgery. The owner can still tell which one they are holding: opening it shows a small mark only they can see. |
↳ Label |
"ID Card" |
label 显示给玩家的文本。可修改以翻译或更名。 |
↳ Description |
"Official citizen identity card." |
description 显示给玩家的文本。可修改以翻译或更名。 |
↳ Price |
15.0 |
forging a new identity |
↳ CopyPrice |
10.0 |
reprinting the forgery you already own |
↳ DestroyPrice |
0 |
burning the record so you can forge a different one |
↳ DetectionChance |
45 |
Chance (0-100) that an on-duty officer spots the forgery each time the card is shown to them. Every show is an independent roll, so flashing a forged card at the law repeatedly is a real risk, not a free retry. |
↳ DetectionMinimumGrade |
0 |
Minimum police grade that can spot a forgery at all. 0 = any officer. |
↳ PoliceAlertChance |
20 |
Chance (0-100) that buying a forgery is noticed and dispatched to police through jrs_theftsystem's own alert bridge. |
↳ FollowBlackMarket |
true |
The forger standing next to the Black Market merchant. |
↳ BlackMarketOffset |
3.5 |
metres from the merchant |
↳ Ped |
"a_m_m_unibtailor_01" |
ped 使用的游戏模型或实体。 |
↳ Distance |
2.0 |
distance 的游戏内距离。 |
↳ Keys |
table |
keys 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ Blip |
false |
Off by default: the forger is meant to be found, not routed to. |
↳ BlipSprite |
587827268 |
blip sprite 的地图标记或图标设置。 |
↳ BlipScale |
0.2 |
blip scale 的地图标记或图标设置。 |
Off by default: nothing is sent anywhere until Enabled is set to true and a
| Setting | Default | What it does |
|---|---|---|
↳ Enabled |
false |
开启或关闭 enabled(默认 false)。 |
↳ Url |
"" |
url 的设置。 |
↳ Name |
"REDEMPIRE Registry" |
name 显示给玩家的文本。可修改以翻译或更名。 |
↳ Colour |
10038562 |
colour 的数值(默认 10038562)。 |
↳ Registered |
'HAS REGISTERED THEIR IDENTI... |
registered 的设置。 |
↳ Reissued |
'HAS EXTRACTED A COPY OF THE... |
reissued 的设置。 |
↳ Forged |
'HAS BOUGHT A FORGED IDENTIT... |
forged 的设置。 |
↳ Exposed |
'WAS CAUGHT CARRYING A FORGE... |
exposed 的设置。 |
Integrated Portrait Photo Studio & ID upon Character Creation
| Setting | Default | What it does |
|---|---|---|
PortraitStudio |
table |
portrait studio 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ DefaultPhoto |
"assets/img/default_portrait.jpg" |
Fallback photo URL if webhook is not set: |
↳ CameraFov |
32.0 |
Camera FOV for passport/portrait framing: |
Paid (server only) jrs_instruments
Play the piano at any piano and instruments anywhere (guitar, banjo, fiddle, harmonica, mandolin, concertina, trumpet, jaw harp) - game scenarios, heard by everyone near
| Resource | jrs_instruments |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 255 行 Lua |
config.lua - 11 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"play" |
opens the instrument list |
StopKey |
0x8CC9CD42 |
X stops playing |
PianoKey |
0x760A9C6F |
G at a piano |
PianoStyleKey |
0xCEFD9220 |
E cycles the piano style |
PianoRadius |
2.2 |
piano radius 的游戏内距离。 |
RequireItems |
false |
Optional: require an inventory item to play an instrument (item name or nil). Only 'guitar' exists in jrs_items right now. |
Instruments |
table |
instruments 条目表。按文件中的示例添加、删除或修改条目。 |
PianoModels |
table |
Pianos found in the world by model. Styles cycle with E. |
PianoStyles |
table |
piano styles 条目表。按文件中的示例添加、删除或修改条目。 |
PianoFemaleScenario |
"PROP_HUMAN_ABIGAIL_PIANO" |
piano female scenario 的动画设置。 |
PianoSeatOffset |
vector3(0.0, -0.78, 0.0) |
Where the player sits relative to the piano if the world has no piano scenario point there. |
Paid (server only) jrs_killcam
Client-side cinematic bullet kill camera for RedM
| Resource | jrs_killcam |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | JRS |
| Interface | No |
| Code size | 776 行 Lua |
Exports
IsActive, Play
config.lua - 49 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
开启或关闭 enabled(默认 true)。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Trigger |
table |
The production trigger stays close to RDR2's Dynamic Kill Cam: lethal hits. |
↳ FatalHitsOnly |
true |
fatal hits only 的开关:true = 开,false = 关(默认 true)。 |
↳ HeadshotsAlways |
false |
headshots always 的开关:true = 开,false = 关(默认 false)。 |
↳ ChancePercent |
100 |
chance percent 的比率或倍数。 |
↳ MinimumDistance |
3.0 |
minimum distance 的游戏内距离。 |
↳ MaximumDistance |
250.0 |
maximum distance 的游戏内距离。 |
↳ CooldownSeconds |
5.0 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Targets |
table |
targets 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Players |
true |
players 的开关:true = 开,false = 关(默认 true)。 |
↳ HumanNPCs |
true |
human np cs 的开关:true = 开,false = 关(默认 true)。 |
↳ Animals |
false |
animals 的开关:true = 开,false = 关(默认 false)。 |
Detection |
table |
detection 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DamageEventWindowMs |
900 |
Damage events select the exact victim. Aim/raycast checks are the fallback. |
↳ ResolveWindowMs |
900 |
resolve window ms 的数值(默认 900)。 |
↳ RaycastDistance |
300.0 |
raycast distance 的游戏内距离。 |
↳ RaycastRadius |
0.12 |
raycast radius 的游戏内距离。 |
↳ RaycastFlags |
511 |
raycast flags 的数值(默认 511)。 |
↳ ImpactMaxDistanceFromTarget |
4.0 |
impact max distance from target 的游戏内距离。 |
↳ ShotDebounceMs |
45 |
shot debounce ms 的数值(默认 45)。 |
Camera |
table |
camera 条目表。按文件中的示例添加、删除或修改条目。 |
↳ TransitionInMs |
90 |
transition in ms 的数值(默认 90)。 |
↳ TransitionOutMs |
130 |
transition out ms 的数值(默认 130)。 |
↳ MinimumTravelMs |
650 |
minimum travel ms 的最低值或等级要求。 |
↳ MaximumTravelMs |
1250 |
maximum travel ms 的上限。 |
↳ TravelMsPerMeter |
18.0 |
travel ms per meter 的数值(默认 18.0)。 |
↳ EndHoldMs |
260 |
end hold ms 的数值(默认 260)。 |
↳ StartFov |
48.0 |
start fov 的数值(默认 48.0)。 |
↳ EndFov |
28.0 |
end fov 的数值(默认 28.0)。 |
↳ StartBehindMuzzle |
0.55 |
start behind muzzle 的数值(默认 0.55)。 |
↳ EndBeforeImpact |
0.72 |
end before impact 的数值(默认 0.72)。 |
↳ SideOffset |
0.20 |
side offset 的数值(默认 0.20)。 |
↳ ArcHeight |
0.22 |
arc height 的数值(默认 0.22)。 |
↳ LookAhead |
0.09 |
look ahead 的数值(默认 0.09)。 |
SlowMotion |
table |
slow motion 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ TimeScale |
0.22 |
time scale 的比率或倍数。 |
Controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ DisableDuringCamera |
true |
Turns off during camera:true = 是,false = 否(默认 true)。 |
↳ AllowSkip |
true |
Allows skip:true = 是,false = 否(默认 true)。 |
↳ SkipControl |
0x156F7119 |
INPUT_FRONTEND_CANCEL / Backspace on the default RedM mapping. |
TestCommand |
table |
Client-only test command. Aim at a ped and run /jrs_killcam_test. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Name |
"jrs_killcam_test" |
name 显示给玩家的文本。可修改以翻译或更名。 |
AllowedWeaponGroups |
table |
Firearm groups only. Add/remove groups without changing client/main.lua. |
BlockedWeapons |
table |
Optional weapon names, for example: 'WEAPON_REPEATER_CARBINE'. |
HeadBones |
table |
RDR skeleton bone IDs accepted as head hits. |
↳ 0x796E |
true |
SKEL_HEAD |
Notes from the README#
# jrs_killcam
Standalone client-side cinematic kill camera for RedM. It detects a confirmed
firearm hit, calculates a path from the shooter's hand/muzzle to the impact, and
plays a short local slow-motion camera. Damage, death and server ownership are
not replaced or delayed.
## Installation
1. Copy `jrs_killcam` into the server's resources directory.
2. Add `ensure jrs_killcam` to `server.cfg`.
3. Restart the resource or server.
No framework, inventory, database or server-side dependency is required.
## Default behaviour
- Activates for lethal firearm hits.
- Supports players and human NPCs.
- Runs only on the shooter's client.
- Does not freeze, revive, damage or make either player invincible.
- Restores the gameplay camera and time scale on completion, skip, player
death, pause, error, resource stop or resource restart.
- Five-second cooldown prevents repeated cameras during rapid combat.
## Test
Aim at a player or human NPC and run:
'''text
/jrs_killcam_test
'''
This tests the camera without damaging the target. The test command can be
disabled in `config.lua` after setup.
For the real trigger, kill a supported target with a revolver, pistol, repeater,
rifle, sniper rifle or shotgun from at least the configured minimum distance.
## Important configuration
- `Config.Trigger.FatalHitsOnly`: use only lethal hits.
- `Config.Trigger.HeadshotsAlways`: allow non-lethal headshots too.
- `Config.Trigger.ChancePercent`: frequency from 0 to 100.
- `Config.Trigger.MinimumDistance`: prevents awkward point-blank cameras.
- `Config.SlowMotion.TimeScale`: local visual time scale.
- `Config.Camera`: travel time, FOV and offsets.
- `Config.Targets`: players, human NPCs and animals.
- `Config.BlockedWeapons`: weapon names that must never trigger the camera.
## Exports
'''lua
local started = exports.jrs_killcam:Play(targetPed, impactCoords)
local active = exports.jrs_killcam:IsActive()
'''
`impactCoords` may be omitted. `Play` intentionally bypasses the normal kill,
distance and cooldown checks so another trusted client resource can request a
cinematic directly.
## Technical notePaid (server only) jrs_license_book
Official Citizen License Binder & Registry - JRS_STORE Unified Theme
| Resource | jrs_license_book |
| Folder | [INTERFACE] |
| Version | 1.3.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,475 Lua lines |
Exports
GetStoredLicenses, GiveBinder, HasLicense, OpenBinder, PlayerHasBinder
Database tables
jrs_license_binder, jrs_license_binder_issued
config.lua - 32 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Locale |
"ar" |
اللغات المدعومة: 'ar' أو 'en' |
Item |
"license_binder" |
اسم الآيتم في الحقيبة |
AltItem |
"license_book" |
اسم بديل إضافي إن وجد |
ItemLabel |
"دفتر الرخص" |
بيانات إنشاء الآيتم التلقائي في قاعدة البيانات (jrs_items) |
ItemLabelEn |
"License Binder" |
item label en 使用的背包物品。名称必须存在于 jrs_items 表中。 |
ItemDescription |
'دفتر جلدي رسمي لحفظ وتنظيم ... |
item description 使用的背包物品。名称必须存在于 jrs_items 表中。 |
ItemDescriptionEn |
'An official leather binder ... |
item description en 使用的背包物品。名称必须存在于 jrs_items 表中。 |
ItemWeight |
0.20 |
item weight 的上限。 |
ItemCategory |
"documents" |
item category 使用的背包物品。名称必须存在于 jrs_items 表中。 |
Command |
"licenses" |
الأوامر لفتح الدفتر (بالإضافة لاستخدامه كـ Item من الحقيبة) |
CommandAliases |
table |
command aliases 条目表。按文件中的示例添加、删除或修改条目。 |
RequireItem |
true |
هل يلزم وجود دفتر الرخص في الحقيبة لفتح القائمة؟ |
ShowDistance |
3.5 |
المسافة القصوى بالأمتار لإظهار الرخصة أو الصك لشخص قريب |
AutoCloseSharedSeconds |
16 |
مدة إغلاق عرض الرخصة التلقائي عند الشخص المستقبل (بالثواني) |
AutoInstallDatabase |
true |
التثبيت التلقائي لجدول قاعدة البيانات والآيتم |
AutoRegisterItem |
true |
Automatically handles register item:true = 是,false = 否(默认 true)。 |
UseAnimation |
true |
رسائل التنبيه والأنيميشن |
AnimDict |
nil |
anim dict 的动画设置。 |
Scenario |
"WORLD_HUMAN_WRITE_NOTEBOOK" |
أنيميشن دفتر الملاحظات الواقعي في RDR2 |
↳ Weaponlicence |
table |
1. رخص الأسلحة والهوية |
↳ idcard |
table |
idcard 条目表。按文件中的示例添加、删除或修改条目。 |
↳ fakeid |
table |
fakeid 条目表。按文件中的示例添加、删除或修改条目。 |
↳ house_deed |
table |
2. صكوك المنازل والعقارات |
↳ property_deed |
table |
property deed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ guarma_voucher |
table |
guarma voucher 条目表。按文件中的示例添加、删除或修改条目。 |
↳ voucher_flame_shoes |
table |
voucher flame shoes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ jrs_store_deed |
table |
3. صكوك المتاجر والشراء التجاري |
↳ jrs_store_title |
table |
jrs store title 显示给玩家的文本。可修改以翻译或更名。 |
↳ saloon_deed |
table |
saloon deed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ generalstore_deed |
table |
generalstore deed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ gunstore_deed |
table |
gunstore deed 条目表。按文件中的示例添加、删除或修改条目。 |
↳ truckr |
table |
truckr 条目表。按文件中的示例添加、删除或修改条目。 |
Paid (server only) jrs_mapcolor
jrs core Map Color - synchronized admin-controlled map region colors
| Resource | jrs_mapcolor |
| Folder | [INTERFACE] |
| Version | 2.4.1 |
| Author | jrs team |
| Depends on | jrs_core |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,578 Lua lines |
Exports
GetAvailableStyles, GetRegionColor, GetState, IsAdmin, OpenAdminMenu, SetRegionColor
Database tables
IF, jrs_mapcolor
config/config.lua - 17 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
REDEMPIRE |
table |
redempire 条目表。按文件中的示例添加、删除或修改条目。 |
↳ CoreResource |
"jrs_core" |
core resource 的设置。 |
↳ MysqlResource |
"oxmysql" |
mysql resource 的设置。 |
GlobalEnabled |
true |
The server is authoritative. Players cannot toggle map colors locally. GlobalEnabled is true so Government/Admin can color specific zones, while all regions default to false (white map base). |
Persistence |
table |
Persist admin changes in database (oxmysql) and local file backup. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ type |
"database" |
type 的设置。 |
↳ table |
"jrs_mapcolor" |
table 的设置。 |
↳ file |
"mapcolor_state.json" |
file 的设置。 |
Admin |
table |
允许谁:admin 的职业、组或权限。 |
↳ command |
"mapcoloradmin" |
command 的设置。 |
↳ allowedGroups |
table |
REDEMPIRE groups allowed to use the menu. |
↳ acePermission |
nil |
Optional ACE permission in addition to REDEMPIRE groups. Set nil to use REDEMPIRE groups only. |
↳ identifiers |
table |
Optional identifiers that can always use the menu. Example: 'license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx' |
AvailableStyles |
table |
Styles exposed in the admin UI. These are region/blip styles used by the RDR2 map-region native. |
Regions |
table |
Stable IDs are used by the UI and persisted state. |
Notes from the README#
# jrs_mapcolor
Server-synchronized RedM map region color controller with a dedicated admin NUI.
## Features
- Admin-only map color control menu.
- Enable/disable the complete map-color system for all players.
- Enable/disable individual regions for all players.
- Change each region to one of the configured available styles/colors.
- Changes synchronize instantly to connected players.
- New players receive the current server state automatically.
- Admin changes are persisted in `mapcolor_state.json` by default.
- No player-side E toggle and no public `/mapcolor` toggle.
- Server validates every admin action; NUI events cannot bypass permissions.
## Install
Add to `server.cfg`:
'''cfg
ensure jrs_mapcolor
'''
By default the menu reads the player group directly from `jrs_core` and allows:
- `admin`
- `superadmin`
- `owner`
Change them in `Config.Admin.allowedGroups`. No extra ACE setup is required for the default REDEMPIRE configuration.
ACE can still be enabled as an additional permission method by setting `Config.Admin.acePermission`, and exact identifiers can be whitelisted in `Config.Admin.i
## Admin menu
'''text
/mapcoloradmin
'''
The command only opens when the server confirms the player has permission.
## Configuration
- `Config.GlobalEnabled`: default global state.
- `Config.Persistence.enabled`: save admin changes across restarts.
- `Config.Admin.command`: admin menu command.
- `Config.Admin.allowedGroups`: REDEMPIRE groups allowed to use the menu.
- `Config.Admin.acePermission`: optional extra ACE permission.
- `Config.AvailableStyles`: colors/styles exposed to admins.
- `Config.Regions`: configured map regions and defaults.
## Persistent state
When an admin makes a change, `mapcolor_state.json` is generated inside the resource. Delete that file or press **Defaults** in the admin menu to return to valu
## Region Coverage
The admin menu includes 74 named map hashes grouped as States, Mexico / Nuevo Paraiso, Districts, Town & Local Regions, Town & Property Outlines, and Bounty & L
## Mexico / Nuevo Paraiso
A dedicated menu section exposes the native Mexico map regions:
- Nuevo Paraiso (`0x33F2D34F`)
- Diez Coronas (`0x8966022D`)
- Perdido (`0x27253ED3`)Free (included in JRS Core) jrs_metabolism
JRS Core Metabolism - BCC-style local mount horse HUD with robust jrs_stable lifecycle bridge and native core/live-meter sync
| Resource | jrs_metabolism |
| Folder | [INTERFACE] |
| Version | 1.50.5 |
| Author | jrs team |
| Depends on | jrs_character, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 19,429 Lua lines |
Commands
/eagleeye/eagleeye_select/edithud/ee/gotobath/hudhide/hudreload/metahud/pee/setdirt/setpee/testcaneat/urinate
Exports
AddPlayerDirtLevel, ClearPlayerDirtAfterBath, ClearPlayerDirtLevel, ClearStableHorse, CloseInv, GetArmourHud, GetDirtLevel, GetFixedDirtLevel, GetPvpState, GetStableHorse, GetStableHorseCondition, GetUrineLevel, IsCharacterTransitionActive, IsDirtSystemLoaded, Relieve, SetArmourHud, SetCharacterTransition, SetLastDirtyState, SetPlayerDirtLevel, SetPlayerUrineLevel, SetStableHorse, SyncPvpState, UpdatePlayerDirtLevel, addHunger, addMetabolism, addStress, addThirst, changeValue, getAlcohol, getDirt
Database tables
jrs_metabolism
config/armour.cfg.lua - 6 个选项#
General
| Setting | Default | What it does |
|---|---|---|
ArmourHUD |
table |
REDEMPIRE Armour HUD integration. This is optional: jrs_metabolism still starts normally when jrs_armour is not installed/running. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ SourceResource |
"jrs_armour" |
source resource 的设置。 |
↳ DefaultColor |
"#d7d7d7" |
default color 的设置。 |
↳ ActiveRefreshMs |
1000 |
lightweight fallback sync while armor is equipped |
↳ IdleRefreshMs |
3000 |
slower check while no armor is equipped |
config/main.cfg.lua - 233 个选项#
General
| Setting | Default | What it does |
|---|---|---|
ArmourHUD |
Config.ArmourHUD |
armour hud 的设置。 |
DevMode |
true |
dev mode 的开关:true = 开,false = 关(默认 true)。 |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
HideNativeAmmo |
true |
true: hide RedM's original ammo numbers (the custom weapon HUD remains visible). false: keep RedM's original ammo display. |
LowAmmoThreshold |
5 |
Turn the loaded-ammo number red at this amount or lower. |
HudAutoHide |
table |
Automatically hide every HUD icon while the player is dead or another UI/menu is open. |
↳ OnDeath |
true |
on death 的开关:true = 开,false = 关(默认 true)。 |
↳ OnNuiFocus |
true |
inventory and most NUI menus |
↳ OnStateBagMenu |
true |
common inventory/menu state-bag flags |
↳ OnPauseMenu |
true |
on pause menu 的开关:true = 开,false = 关(默认 true)。 |
↳ OnMap |
true |
on map 的开关:true = 开,false = 关(默认 true)。 |
↳ OnCinematic |
true |
on cinematic 的开关:true = 开,false = 关(默认 true)。 |
↳ OnScreenFade |
true |
on screen fade 的开关:true = 开,false = 关(默认 true)。 |
↳ CheckInterval |
150 |
check interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Performance |
table |
performance 条目表。按文件中的示例添加、删除或修改条目。 |
↳ CompassInterval |
75 |
compass interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ VoiceInterval |
100 |
voice interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ AdminMuteFallback |
2000 |
允许谁:admin mute fallback 的职业、组或权限。 |
↳ NearbyPlayersInterval |
2000 |
nearby players interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ TelegramInterval |
5000 |
telegram interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ HouseRefreshInterval |
60000 |
house refresh interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ TemperatureInterval |
2000 |
temperature interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ StressShotInterval |
150 |
stress shot interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ StressShotCooldown |
2500 |
stress shot cooldown 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ PoisonIdleInterval |
1000 |
poison idle interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ PoisonRunCheck |
500 |
poison run check 的数值(默认 500)。 |
↳ WeaponInterval |
300 |
weapon interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
HorseHud |
table |
JRS metabolism remains the owner of the HUD. When jrs_stable is running, its active horse can be used as the horse source; native mount detection remains the safe fallback. |
↳ ShowStatNumbers |
true |
true = show the stable horse level (1..100); trainer rank 1..4 is the fallback |
↳ MountedInterval |
250 |
live refresh while mounted |
↳ UnmountedInterval |
900 |
unmounted interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ NotReadyInterval |
1500 |
not ready interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ UseStableIntegration |
true |
开启或关闭 stable integration(默认 true)。 |
↳ StableResource |
"jrs_stable" |
stable resource 的设置。 |
↳ StableMaxDistance |
80.0 |
stable max distance 的游戏内距离。 |
↳ ShowStableHorseWhenUnmounted |
false |
Shows stable horse when unmounted:true = 是,false = 否(默认 false)。 |
2026-09-07: turned OFF by request - the horse HUD goes back to the
| Setting | Default | What it does |
|---|---|---|
↳ ShowHorseCondition |
false |
and persists horse hunger/thirst exactly as before; this only stops the two extra HUD cores from being drawn. Set back to true to show them again, no other change needed. |
↳ ConditionInterval |
1500 |
how often the condition state bag is read |
DirtSystem |
table |
Integrated dirt system (merged from tp_dirtsystem). Dirt is stored inside jrs_metabolism meta, so no extra SQL column is required. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MaxLevel |
10000 |
max level 的上限。 |
↳ DirtyThreshold |
6000 |
dirty threshold 的数值(默认 6000)。 |
↳ TickInterval |
1000 |
tick interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ServerSyncInterval |
60000 |
server sync interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ ParticleRenderingDistance |
15.0 |
particle rendering distance 的游戏内距离。 |
↳ ParticleRefreshInterval |
5000 |
particle refresh interval 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ FliesEnabled |
false |
In RDO living players do not have cartoon flies swarming them |
↳ Temperature |
table |
temperature 条目表。按文件中的示例添加、删除或修改条目。 |
↳ PlayerActions |
table |
Red Dead Online physical dirt mechanics |
↳ WaterWash |
table |
Red Dead Online natural water wash (rivers, lakes, creeks, swimming) |
↳ RainWash |
table |
Red Dead Online natural rain wash |
↳ Notifications |
table |
notifications 条目表。按文件中的示例添加、删除或修改条目。 |
DrugEffect |
true |
drug effect 的开关:true = 开,false = 关(默认 true)。 |
Start_stress |
true |
start stress 的开关:true = 开,false = 关(默认 true)。 |
StressGainPerShot |
2 |
stress gain per shot 的数值(默认 2)。 |
DrugEffectTime |
60000 |
drug effect time |
InitialValues |
table |
initial values 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Thirst |
100 |
Max 100. |
↳ Hunger |
100 |
Max 100. |
RealisticSprintStaminaDescrease |
true |
The following is a realistic sprinting stamina decrease system, if you don't like it, set it to false. |
SprintStaminaDrain |
table |
for a moment, stamina bottoms out, sprint is cut, and it reads as "running is slow". Amount/IntervalMs are now yours to set, and Enabled = false removes the drain entirely while keeping the rest of the sprint handling. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Amount |
0.05 |
per tick (balanced drain rate while sprinting) |
↳ IntervalMs |
100 |
how often it is applied |
AimStaminaFreeze |
table |
Aiming / scope zoom no longer burns stamina (native breath-hold). Enabled = false restores the vanilla drain. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
ServerGuard |
table |
thirst up, stress/alcohol/poison/dirt down) are capped per player per rolling minute; anything above is clamped and the client is resynced. Server exports (exports.jrs_metabolism:addHunger etc.) are not limited. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ LogBlocked |
true |
Logs blocked:true = 是,false = 否(默认 true)。 |
↳ MaxGainPerMinute |
table |
max gain per minute 的上限。 |
DisablePlayerRunWhileDrunk |
true |
Set it to false if you wan't the players to be able to run while drunk. |
AlcoholConsiderDrunk |
50 |
The value when a player reaches while drinking to consider as being drunk. |
AlcoholConsiderVeryDrunk |
80 |
alcohol consider very drunk 的数值(默认 80)。 |
AlcoholRemoveByTime |
3 |
Time in seconds. |
AlcoholRemoveByTimeValue |
1 |
The alcohol value to be removed based on @AlcoholRemoveByTime (MAX ALCOHOL == 100) |
HungerStripeValue |
0 |
When hunger reaches 0, player slowly loses health from starvation. |
ThirstStripeValue |
0 |
When thirst reaches 0, player slowly loses health from dehydration. |
HealthDamageValue |
1 |
health damage value 的数值(默认 1)。 |
StarvationMinHealthPercent |
0.25 |
RDR2: empty cores never kill you - the outer bar just stops refilling. Our improvement keeps a slow starvation/dehydration bleed, but it stops at this share of max health instead of killing (0 = old lethal behaviour). |
TimeRateRepeat |
5 |
Time in seconds. |
HungerDrainIdle |
0.05 |
Standing / resting / riding: ~2h47 real (halved 10-04, players: too fast). |
HungerDrainWalking |
0.06 |
Walking: ~2h19 real. |
HungerDrainRunning |
0.08 |
Running / sprinting: ~1h44 real. |
ThirstDrainIdle |
0.05 |
Standing / resting / riding: ~2h47 real. |
ThirstDrainWalking |
0.08 |
Walking: ~1h44 real. |
ThirstDrainRunning |
0.15 |
Running / sprinting: ~56 real minutes. |
SwimDrainThirst |
0.08 |
Extra per tick while swimming (stamina core). |
SwimDrainHunger |
0.015 |
swim drain hunger 的数值(默认 0.015)。 |
RDOCores |
table |
Red Dead Online Core System Parity |
↳ SyncNativeCores |
true |
Sync Hunger -> ATTRIBUTE_CORE_HEALTH (0), Thirst -> ATTRIBUTE_CORE_STAMINA (1) |
↳ HealthRegenEnabled |
true |
Health auto-recharges when well-fed (stops completely when Hunger = 0) |
↳ HealthRegenCombatCooldownMs |
6000 |
Cooldown in milliseconds after taking damage before health recharges |
↳ StaminaRegenScaleWithThirst |
true |
Stamina recharges fast when hydrated, slow (0.35x) when dehydrated |
↳ StarvationPulseEffect |
true |
Pulsing heartbeat vignette & audio when starving (hunger = 0) |
↳ DehydrationFatigueEffect |
true |
Panting audio and fatigue camera vibration when running while dehydrated |
↳ WeightSystemEnabled |
true |
RDO Weight system (Underweight, Average, Overweight damage & stamina scaling) |
MinTemperature |
-4 |
If the player temperature is that low, it will start doing damage to your health. |
MinTemperatureDamage |
1 |
Set to false if you don't want to damage the player. |
MinTemperatureDrainThirst |
0 |
Set to 0 if you don't want to drain thirst in freezing cold. |
MinTemperatureDrainHunger |
0.04 |
Body burns extra calories (hunger) in freezing cold to stay warm (RDO parity). |
MaxTemperature |
42 |
If the player temperature is that high, it will start draining more water and hunger. (42°C As default) |
MaxTemperatureDrainThirst |
0.05 |
Perspiration in extreme desert/heat drains hydration faster (RDO parity). |
MaxTemperatureDrainHunger |
0.01 |
Slight extra fatigue in extreme heat. |
ClothingExtraTemperature |
true |
Do not modify the hashes without knowledge. |
ClothingListHashes |
table |
clothing list hashes 条目表。按文件中的示例添加、删除或修改条目。 |
↳ hat |
table |
hat 条目表。按文件中的示例添加、删除或修改条目。 |
↳ gloves |
table |
gloves 条目表。按文件中的示例添加、删除或修改条目。 |
↳ shirt |
table |
shirt 条目表。按文件中的示例添加、删除或修改条目。 |
↳ pants |
table |
pants 条目表。按文件中的示例添加、删除或修改条目。 |
↳ boots |
table |
boots 条目表。按文件中的示例添加、删除或修改条目。 |
↳ vest |
table |
vest 条目表。按文件中的示例添加、删除或修改条目。 |
↳ coats |
table |
coats 条目表。按文件中的示例添加、删除或修改条目。 |
↳ closed_coats |
table |
closed coats 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ponchos_1 |
table |
ponchos 1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ ponchos_2 |
table |
ponchos 2 条目表。按文件中的示例添加、删除或修改条目。 |
DrinkCupAnimDuration |
60000 |
Determines how long the user will hold the coffee before throwing it away. |
DrinkBottleAnimDuration |
60000 |
Determines how long the user will hold a bottle before throwing it away. |
EatBowlAnimDuration |
60000 |
Determines how long the user will hold the bowl or plate before throwing it away. |
Notifications |
table |
notifications 条目表。按文件中的示例添加、删除或修改条目。 |
↳ NotificationWarningDelay |
2 |
If the player is feeling hungry, thirsty or stressed, it will display him a message very X minutes as a warning. |
↳ Hunger |
table |
hunger 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Thirst |
table |
thirst 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Stress |
table |
stress 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Temperature |
table |
Temperature Notification Values are equal to the configuration options above (MinTemperature & MaxTemperature). |
↳ Alcohol |
table |
Fires once the player crosses Config.AlcoholConsiderDrunk (below). |
SaltyChat |
true |
salty chat 的开关:true = 开,false = 关(默认 true)。 |
DefaultMicRange |
1 |
max 4 |
VoiceKey |
0x4BC9DABB |
Push-to-talk (N). Uses the logical RedM control, so rebinding the key still works. |
VoicePressingDelay |
500 |
voice pressing delay 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
UpdateHUDDelay |
200 |
Live updates for metabolism HUD cores without delay. |
TemperatureColors |
table |
You can use rgb, rgba & hashes. |
↳ Default |
"rgba(0, 0, 0, 0.623)" |
default 的设置。 |
↳ Cold |
table |
cold 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Hot |
table |
hot 条目表。按文件中的示例添加、删除或修改条目。 |
Population |
table |
This counts streamed/active players around the local JRS character, not the total server slot count. Values mirror the JRS HUD reference supplied with this resource migration. |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ detectDistance |
50.0 |
detect distance 的游戏内距离。 |
↳ thresholds |
table |
thresholds 条目表。按文件中的示例添加、删除或修改条目。 |
ChangingRangeData |
table |
changing range data 的游戏内距离。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MarkerDisplayMs |
1500 |
How long the voice-range ring stays on the ground after the range changes. 5000ms read as "stuck" in game, the ring outlived the change it announced. |
↳ RGBA |
table |
Fallback, used only if a range below has no colour of its own. |
↳ RangeColors |
table |
The ring on the ground now reads as the voice range itself, instead of being the same green at every distance. Indexes match pma-voice's voiceModes order: 1 whisper, 2 normal, 3 loud, 4 shouting. |
↳ Alpha |
60 |
Ring opacity (0-255). |
Snakes |
table |
snakes 条目表。按文件中的示例添加、删除或修改条目。 |
Prop |
table |
prop 使用的游戏模型或实体。 |
This file is a shared_script, so SendNotification runs on both sides -
| Setting | Default | What it does |
|---|---|---|
shake |
table |
shake 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ 5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
stress < RunOnlyStress -> full sprint
| Setting | Default | What it does |
|---|---|---|
1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
↳ min |
30 |
min 的最低值或等级要求。 |
↳ max |
60 |
max 的上限。 |
↳ timeout |
math.random(30000, 40000) |
timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
2 |
table |
2 条目表。按文件中的示例添加、删除或修改条目。 |
↳ min |
60 |
min 的最低值或等级要求。 |
↳ max |
70 |
max 的上限。 |
↳ timeout |
math.random(20000, 30000) |
timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
3 |
table |
3 条目表。按文件中的示例添加、删除或修改条目。 |
↳ min |
70 |
min 的最低值或等级要求。 |
↳ max |
80 |
max 的上限。 |
↳ timeout |
math.random(10000, 20000) |
timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
4 |
table |
4 条目表。按文件中的示例添加、删除或修改条目。 |
↳ min |
80 |
min 的最低值或等级要求。 |
↳ max |
90 |
max 的上限。 |
↳ timeout |
math.random(5000, 10000) |
timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
5 |
table |
5 条目表。按文件中的示例添加、删除或修改条目。 |
↳ min |
90 |
min 的最低值或等级要求。 |
↳ max |
100 |
max 的上限。 |
↳ timeout |
math.random(9000, 15000) |
timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
How often metabolism values are written to the database. The defaults
| Setting | Default | What it does |
|---|---|---|
SaveInterval |
120000 |
background flush, 2 minutes |
MinSaveInterval |
30000 |
never save the same player more often than this |
ForceSaveOnDisconnect |
true |
always flush when a player leaves |
What happens to the meters when a player goes down. Reset values are only
| Setting | Default | What it does |
|---|---|---|
ResetHunger |
false |
reset hunger 的开关:true = 开,false = 关(默认 false)。 |
ResetThirst |
false |
reset thirst 的开关:true = 开,false = 关(默认 false)。 |
ResetStress |
true |
reset stress 的开关:true = 开,false = 关(默认 true)。 |
ResetDirt |
false |
reset dirt 的开关:true = 开,false = 关(默认 false)。 |
HungerOnRespawn |
50 |
hunger on respawn 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
ThirstOnRespawn |
50 |
thirst on respawn 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Rename any of these to avoid clashing with another resource. An empty
| Setting | Default | What it does |
|---|---|---|
HudEditor |
"hudsettings" |
open the HUD layout editor |
SprintCheck |
"sprintcheck" |
report everything currently blocking sprint |
SprintFix |
"sprintfix" |
emergency release of movement restrictions |
HudExport |
"hudexport" |
admin: dump the current layout as config Lua |
Set enabled = false if jrs_core is not on this server: the button then never
| Setting | Default | What it does |
|---|---|---|
enabled |
true |
开启或关闭 enabled(默认 true)。 |
resource |
"jrs_core" |
resource 的设置。 |
event |
"jrs_core:hud:openEditor" |
event 的设置。 |
label |
"Core HUD" |
label 显示给玩家的文本。可修改以翻译或更名。 |
hint |
'Saves these settings, close... |
hint 的设置。 |
RDR2-style tracking vision: hold/toggle to desaturate the screen and
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
开启或关闭 enabled(默认 true)。 |
ToggleControl |
0 |
toggle) is gated to its own menu/vehicle context, so a plain on-foot toggle here does not fight any of them for the same keypress. Disabled: Z no longer toggles Eagle Eye (default = scroll-wheel click below). |
SecondaryControls |
table |
Additional single controls that toggle Eagle Eye (Middle Mouse Click / Caps Lock / INPUT_SPECIAL_ABILITY). |
DrainPerSecond |
6.0 |
lost per second while active |
RegenPerSecond |
10.0 |
regained per second while off |
MinToActivate |
5 |
can't turn back on below this |
HighlightRadius |
60.0 |
How far around the player Eagle Eye reaches - both for this resource's own built-in corpse highlight, and as the radius handed to every jrs_metabolism:eagleEye:tick listener. |
TickInterval |
350 |
ms between highlight/broadcast passes |
MaxMarkers |
60 |
cap on highlight markers drawn per frame (performance) |
DrawMarkers |
false |
Set to false so 3D yellow box markers do NOT appear over animals or connected scripts |
LevelScaling |
table |
Level-scaling: higher level characters gain longer duration, faster recharge, and larger radius. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MaxLevel |
100 |
max level 的上限。 |
↳ MaxDrainReduction |
0.60 |
Up to 60% slower drain at max level (lasts 2.5x longer) |
↳ MaxRegenBonus |
1.00 |
Up to +100% faster refill at max level (fills twice as fast) |
↳ MaxRadiusBonus |
30.0 |
Up to +30 meters radius at max level (reaches up to 90m) |
↳ AwardXP |
true |
Grants character XP while actively using Eagle Eye |
↳ XPAmount |
5 |
XP granted per interval |
↳ XPIntervalSeconds |
15 |
Seconds of active vision per XP tick |
↳ MaxXPAwardsPerHour |
40 |
Server cap: at most this many XP ticks per player per hour |
SelectableScripts |
table |
Selectable scripts and targets that can be toggled via command /ee [name] or /eagleeye_select |
↳ herbs |
table |
herbs 条目表。按文件中的示例添加、删除或修改条目。 |
↳ hunting |
table |
hunting 条目表。按文件中的示例添加、删除或修改条目。 |
↳ mining |
table |
mining 条目表。按文件中的示例添加、删除或修改条目。 |
↳ farming |
table |
farming 条目表。按文件中的示例添加、删除或修改条目。 |
↳ lumberjack |
table |
lumberjack 条目表。按文件中的示例添加、删除或修改条目。 |
↳ corpses |
table |
corpses 条目表。按文件中的示例添加、删除或修改条目。 |
↳ persons |
table |
persons 条目表。按文件中的示例添加、删除或修改条目。 |
↳ players |
table |
players 条目表。按文件中的示例添加、删除或修改条目。 |
↳ animals |
table |
animals 使用的游戏模型或实体。 |
↳ vehicles |
table |
vehicles 条目表。按文件中的示例添加、删除或修改条目。 |
CorpseOutlineColor |
table |
Nearby dead bodies, kills, downed game |
PersonOutlineColor |
table |
Living NPCs / persons |
PlayerOutlineColor |
table |
Other players |
AnimalOutlineColor |
table |
Living wild/domestic animals |
VehicleOutlineColor |
table |
Mounts, horses, wagons |
ScreenTint |
table |
nothing at all. DrawRect is proven elsewhere in this codebase (jrs_camera, jrs_pets/target_hud, jrs_casino) so this always shows something even if the optional extras below are left blank. |
PostFx |
"EagleEye" |
Optional extra polish: AnimpostfxPlay('EagleEye') is the authentic RDR2 vision effect. |
TimecycleModifier |
"" |
timecycle modifier 的设置。 |
TimecycleStrength |
1.0 |
timecycle strength 的数值(默认 1.0)。 |
BlockWhileSwimming |
true |
The ability refuses to (re)activate, and force-deactivates if already on, while any of these are true. |
BlockWhileRagdoll |
true |
block while ragdoll 的开关:true = 开,false = 关(默认 true)。 |
BlockWhileAiming |
true |
block while aiming 的开关:true = 开,false = 关(默认 true)。 |
config/smoking.cfg.lua - 1 个选项#
Scope of this pass: the 15 "hand to mouth" smoking items (cigars, pipes,
| Setting | Default | What it does |
|---|---|---|
Smoking |
table |
smoking 条目表。按文件中的示例添加、删除或修改条目。 |
config/urine.cfg.lua - 22 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Urine |
table |
Lightweight bladder system. Set Enabled to false to disable it completely. There is no health damage; the only gameplay effect is an optional, very small movement penalty at the critical stage. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Initial |
0 |
initial 的数值(默认 0)。 |
↳ Prompt |
table |
Only shown standing at a bathhouse door (asked from jrs_bathing through exports.jrs_bathing:GetClosestConsumer(); falls back to TownRestriction.Bathhouses within Radius when jrs_bathing is stopped). |
↳ PeeDuration |
5500 |
pee duration 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ WarningAt |
85 |
warning at 的数值(默认 85)。 |
↳ CriticalAt |
95 |
critical at 的数值(默认 95)。 |
↳ NoticeCooldownMs |
120000 |
notice cooldown ms 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
↳ CriticalMovementEnabled |
true |
critical movement enabled 的开关:true = 开,false = 关(默认 true)。 |
↳ CriticalMoveRate |
0.95 |
critical move rate 的比率或倍数。 |
↳ Drain |
table |
{ level added, interval in milliseconds } |
↳ BlockOnMount |
true |
block on mount 的开关:true = 开,false = 关(默认 true)。 |
↳ BlockInVehicle |
true |
block in vehicle 的开关:true = 开,false = 关(默认 true)。 |
↳ BlockWhileArmed |
true |
block while armed 的开关:true = 开,false = 关(默认 true)。 |
↳ MaleScenario |
"WORLD_HUMAN_PEE" |
Men use the native standing scenario. Women use a female crouching animation; set Enabled to false below to use the standing scenario for everyone instead, or replace Dict/Name with another tested female anim. |
↳ FemaleAnimation |
table |
female animation 的动画设置。 |
↳ Messages |
table |
messages 显示给玩家的文本。可修改以翻译或更名。 |
↳ SafezoneRestriction |
table |
Safe Zone restriction: In unsafe areas, peeing is allowed anywhere via command. In safe areas (towns / safe zones), peeing is only permitted via bathrooms. |
↳ OuthouseModels |
table |
World Outhouse / Restroom prop models detected dynamically (including player home toilets) |
↳ OuthouseRadius |
1.8 |
outhouse radius 的游戏内距离。 |
↳ AdditionalBathrooms |
table |
Additional public toilets / outhouse locations across safezones and towns |
Each entry is { centre, radius }. The radius covers the populated area
| Setting | Default | What it does |
|---|---|---|
↳ TownRestriction |
table |
generously - players just outside town limits can still use /pee freely. |
config/water.cfg.lua - 16 个选项#
General
| Setting | Default | What it does |
|---|---|---|
WaterActions |
table |
water actions 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ GroupTitle |
"River" |
Title displayed above the prompt group |
↳ GroupTitleLocale |
"metabolism_water_prompt_title" |
此脚本的界面语言(en 或 ar)。 |
↳ RequireRightClick |
true |
Right-click requirement: prompts only appear when holding or pressing right-click near water |
↳ RightClickGraceMs |
3500 |
right click grace ms 的数值(默认 3500)。 |
↳ DetectShoreline |
true |
Detect river/lake when standing on the shore/bank facing water as well as standing in water |
↳ Prompts |
table |
Locale is preferred over Label when the key resolves; Label is the fallback so an unlocalised prompt still reads correctly. |
↳ AddDrinkThirstValue |
30 |
Thirst restored after drinking directly from a supported water source. |
↳ ChanceToBeDamaged |
table |
Chance for unsafe natural water to damage the player (disabled for Red Dead Online style). |
↳ ToggleRiverActions |
table |
toggle river actions 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Dirt |
table |
Uses the DirtSystem already integrated into jrs_metabolism. |
↳ WaterTypes |
table |
water types 条目表。按文件中的示例添加、删除或修改条目。 |
To map the sea properly: stand in it, run /watertype, and add the hash
| Setting | Default | What it does |
|---|---|---|
↳ UnmappedWater |
table |
it prints to WaterTypes as "sea". Once every body is mapped, this can be turned off for strict matching. |
↳ Bottle |
table |
server (server/server_water.lua): the empty bottle is taken and the full one granted as one step, and the empty one is put back if the grant fails, so a failed fill can never eat the bottle. |
↳ DebugCommand |
"watertype" |
Prints the water-type hash the player is standing in, for filling in WaterTypes above. Admin-facing, harmless, client-side only. |
Paid (server only) jrs_microphone
jrs core Realistic Microphone and Megaphone
| Resource | jrs_microphone |
| Folder | [INTERFACE] |
| Version | 1.0.1 |
| Author | jrs team |
| Depends on | PolyZone, jrs_core, jrs_inventory, pma-voice |
| Interface | No |
| Languages | ar, en |
| Code size | 1,161 Lua lines |
Commands
/micprop/micpropadd
config/config.lua - 33 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
ShowZone |
false |
Shows zone:true = 是,false = 否(默认 false)。 |
MegaphoneItem |
"megaphone" |
Usable inventory item. |
MegaphoneRange |
50.0 |
megaphone range 的游戏内距离。 |
AudioEffect |
table |
Requires in server.cfg: setr voice_useNativeAudio true setr voice_enableSubmix 1 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ submixName |
"jrs_amplified_voice" |
submix name 显示给玩家的文本。可修改以翻译或更名。 |
↳ effectSlot |
0 |
effect slot 的数值(默认 0)。 |
↳ outputSlot |
0 |
output slot 的数值(默认 0)。 |
↳ lowFrequency |
320.0 |
Megaphone / PA-style band pass. Raise lowFrequency and lower highFrequency for a harsher, older loudspeaker sound. |
↳ highFrequency |
4800.0 |
high frequency 的数值(默认 4800.0)。 |
↳ ringModMix |
0.08 |
ring mod mix 的数值(默认 0.08)。 |
↳ fudge |
0.0 |
fudge 的数值(默认 0.0)。 |
StageMicrophoneControl |
0xCEFD9220 |
Fixed microphone interaction. INPUT_CONTEXT / E on RedM. |
StageMicrophoneRange |
50.0 |
stage microphone range 的游戏内距离。 |
EnableMegaphoneProp |
true |
Handheld megaphone prop and animation. Bone offsets may need small adjustments for custom character models or clothing. |
MegaphoneProp |
"p_cs_megaphone01x" |
megaphone prop 使用的游戏模型或实体。 |
MegaphoneBoneName |
"SKEL_R_HAND" |
megaphone bone name 显示给玩家的文本。可修改以翻译或更名。 |
MegaphoneFallbackBone |
1852930 |
Used only if the named bone cannot be resolved on a custom ped model. |
MegaphoneOffset |
vector3(0.090, 0.015, -0.035... |
Attach to the main right-hand bone. The p_cs_megaphone01x model behaves more reliably on the hand bone than on the finger chain. |
MegaphoneRotation |
vector3(-88.0, 18.0, -108.0) |
megaphone rotation 的设置。 |
EnableMegaphonePropCalibration |
true |
Development helper. Use /micprop with six values while holding the item: /micprop x y z rotX rotY rotZ Example: /micprop 0.090 0.015 -0.035 -88.0 18.0 -108.0 |
MegaphoneAnimation |
table |
megaphone animation 的动画设置。 |
↳ enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ dict |
"amb_rest@world_human_smokin... |
dict 的动画设置。 |
↳ name |
"wip_base" |
name 显示给玩家的文本。可修改以翻译或更名。 |
↳ flag |
31 |
flag 的数值(默认 31)。 |
↳ blendInSpeed |
1.0 |
blend in speed 的数值(默认 1.0)。 |
↳ blendOutSpeed |
-1.0 |
blend out speed 的数值(默认 -1.0)。 |
↳ playbackRate |
0.0 |
playback rate 的比率或倍数。 |
MicrophoneProp |
"p_phonograph01x" |
Static microphone prop used by configured microphone zones. |
PropSpawnDistance |
150.0 |
prop spawn distance 的游戏内距离。 |
MicrophoneZones |
table |
microphone zones 条目表。按文件中的示例添加、删除或修改条目。 |
Paid (server only) jrs_minigames
| Resource | jrs_minigames |
| Folder | [INTERFACE] |
| Version | 2.0.0-unified-minigames |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 558 行 Lua |
Exports
CancelSafeCrackingMiniGame, IsSafeCrackingActive, StartSafeCrackingMiniGame, initiate, jrs_lockpick, jrs_lockpick_secure, lockpick
config/safecracking.lua - 9 个选项#
General
| Setting | Default | What it does |
|---|---|---|
CoreResource |
"jrs_core" |
REDEMPIRE |
RequireCharacterReady |
true |
Requires character ready:true = 是,false = 否(默认 true)。 |
CharacterReadyTimeout |
15000 |
character ready timeout 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
MinTumblers |
1 |
Minigame limits |
MaxTumblers |
20 |
max tumblers 的上限。 |
ConfirmPrompt |
"Confirm" |
UI prompts |
RotatePrompt |
"Rotate" |
rotate prompt 显示给玩家的文本。可修改以翻译或更名。 |
CancelPrompt |
"Cancel" |
cancel prompt 显示给玩家的文本。可修改以翻译或更名。 |
FreezePlayer |
false |
Player handling while the minigame is open. |
Paid (server only) jrs_orcabridge
Sends online player snapshots to the sector Discord bot
| Resource | jrs_orcabridge |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Interface | No |
| Code size | 336 行 Lua |
Database tables
jrs_orcabridge_links
Paid (server only) jrs_player_tags
Nearby player names, server IDs, and up to three purchasable tag names per character
| Resource | jrs_player_tags |
| Folder | [INTERFACE] |
| Version | 3.3.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,226 Lua lines |
Database tables
IF, jrs_player_tags
config/config.lua - 37 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch for the nearby player name / ID overlay. |
Command |
"tag" |
Open your own tag editor (requires granted access) |
ManageCommand |
"tagmenu" |
Open the in-game permission manager |
ManagementGroups |
table |
Only these jrs_core groups can grant/revoke tag access. Tag access itself is granted in-game and saved per character in MySQL. |
↳ owner |
true |
owner 的开关:true = 开,false = 关(默认 true)。 |
↳ admin |
true |
admin 的开关:true = 开,false = 关(默认 true)。 |
AllowSelfEdit |
true |
Allows self edit:true = 是,false = 否(默认 true)。 |
HoldControl |
0x8AAA0AD4 |
Nearby player overlay (name + server ID for everyone, optional special tag above it) Uses the key from the former jrs_playernames resource by default. |
HoldToShow |
true |
hold to show 的开关:true = 开,false = 关(默认 true)。 |
DrawDistance |
30.0 |
draw distance 的游戏内距离。 |
TagDrawDistance |
10.0 |
tag draw distance 的游戏内距离。 |
HeightOffset |
0.22 |
Extra clearance above the SKEL_Head bone (not a root offset anymore - client.lua anchors to the actual head bone so this just decides how far the tag floats above the hair). |
RefreshRate |
50 |
refresh rate 的比率或倍数。 |
ShowSelf |
true |
Shows self:true = 是,false = 否(默认 true)。 |
OnlyOnScreen |
true |
only on screen 的开关:true = 开,false = 关(默认 true)。 |
ShowPlayerName |
true |
Shows player name:true = 是,false = 否(默认 true)。 |
ShowServerId |
true |
Shows server id:true = 是,false = 否(默认 true)。 |
ShowVoiceIndicator |
true |
Shows voice indicator:true = 是,false = 否(默认 true)。 |
MaxTagLength |
32 |
Tag settings |
DefaultTagText |
"TAG" |
default tag text 显示给玩家的文本。可修改以翻译或更名。 |
DefaultTagColor |
"#ffffff" |
default tag color 的设置。 |
THE LIMIT IS ENFORCED ON THE SERVER, not by the interface. The editor draws
| Setting | Default | What it does |
|---|---|---|
MaxNames |
3 |
this many cards, but server/server.lua clamps the saved list to the same number regardless of what a client sends, so a modified page cannot save a fourth name. |
TagColors |
table |
Colour swatches offered in the editor. The player may also enter any hex colour by hand; these are only the quick picks, and the list can be any length. Names are shown under each swatch. |
Turning this off does not take access away from anyone who already has it;
| Setting | Default | What it does |
|---|---|---|
Purchasable |
table |
it only stops the store's grant event from being honoured. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ GrantEvent |
"jrs_pausemenu:grant:GiveTagName" |
The grant event jrs_pausemenu's store delivery calls, and the event this resource answers on. Both are server-only; see server/server.lua. |
↳ ResultEvent |
"jrs_pausemenu:grant:result" |
result event 的设置。 |
↳ StartingText |
"TAG" |
What a bought tag starts as, before the player edits it. |
↳ StartingColor |
"#e7c56c" |
starting color 的设置。 |
Stack above every head, top to bottom:
| Setting | Default | What it does |
|---|---|---|
Level |
table |
[ name ] name + ID (unchanged) Nothing here is new data: everything is read from replicated state bags that jrs_core / jrs_servertag already publish, so the server is untouched. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ ShowBadges |
true |
Shows badges:true = 是,false = 否(默认 true)。 |
↳ ShowServerTag |
true |
jrs_servertag tier icon while the player wears the tag |
↳ ShowDutyJob |
true |
police star / doctor cross, ONLY while on duty |
↳ Ranks |
table |
Rank emblem by core level (1..100). shape is drawn by the NUI: circle | shield | star | sheriff | crown | diamond |
↳ DutyJobs |
table |
On-duty job icon. A job matches when its name CONTAINS one of the words (so medicval / doctorsd / sheriffbw all match). |
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
Notes from the README#
# REDEMPIRE Player Tags
Nearby player identity overlay, plus the custom name tag shown above a
character's head.
## Nearby overlay
- Hold the configured key to show nearby character names and Server IDs.
- Uses the current `jrs_core` character name, with a RedM player-name fallback
while identity is not ready.
- Optional voice/talking indicator.
- A character with tag access shows their custom tag above the name/ID line.
- Join-order safe: clients receive the current player/tag cache on character ready.
## Three names per character (3.1.0)
A character keeps up to **three** saved tag names, each with its own colour, and
picks which one is active. Only the active name is shown above their head.
- `Config.MaxNames` sets the limit. **It is enforced on the server**: whatever
the page sends, `server/server.lua` clamps the saved list, so a modified
interface cannot save a fourth name.
- `Config.TagColors` is the list of quick-pick swatches. A player can also enter
any hex colour.
- The names live in the `slots` column (JSON) with `active_slot` beside it. The
active name is *also* written to `tag_text` / `tag_color`, which is what the
overlay broadcast and every drawing path already read - so nothing about how a
tag reaches other screens changed, and a row written before this feature still
works: it becomes slot one.
- The columns are added by an additive `ALTER TABLE ... ADD COLUMN IF NOT EXISTS`
on boot. Nothing is backfilled and nothing is dropped.
## Buying a tag (3.1.0)
Tag access can now be bought from the REDEMPIRE store as **CUSTOM NAME TAG**
(`config/store/tagname.lua` in `jrs_pausemenu`), as well as granted by an admin.
- The store's delivery step triggers `Config.Purchasable.GrantEvent`
(`jrs_pausemenu:grant:GiveTagName`) and waits for the answer on
`Config.Purchasable.ResultEvent`. Both handlers here are **server-only**
(`AddEventHandler`, never `RegisterNetEvent`), so no client can grant itself a
tag without paying.
- The grant reads its own row back before reporting success, so a failure
refunds instead of charging for a tag nobody got.
- **A second purchase is refused**: the three name slots come with the one
unlock, so buying again would add nothing. The refusal arrives at the store as
an ordinary delivery failure and is refunded with the reason shown.
- `Config.Purchasable.Enabled = false` stops the grant event being honoured. It
does not take access away from anyone who already has it.
## Interface
The editor is built on `html/theme/unified-ui.css` - the same shared theme the
weather admin panel, `jrs_stores` and `jrs_farming`'s dashboards use - so it
matches the rest of the server's tooling rather than approximating it.
`html/panel.css` adds layout only.Paid (server only) jrs_rcboat
JRS remote-controlled RC boat rental and multiplayer racing for RedM
| Resource | jrs_rcboat |
| Folder | [INTERFACE] |
| Version | 1.5.3 |
| Author | JRS |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,816 Lua lines |
Commands
/rcboatcp/rcboatracetest/rcboattest
config.lua - 103 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug:true = 是,false = 否(默认 false)。 |
BoatModel |
"RCBOAT" |
Native RDR2 RC boat, hash 0x5E56769C |
RentalPrice |
10 |
rental price 的金额。奖励会经过 jrs_core 的经济倍率。 |
CurrencyType |
0 |
jrs_core: 0 = Cash, 1 = Gold, 2 = rol, 3 = Dirty Money |
PayFromBank |
false |
Set PayFromBank = true to charge/refund through jrs_banking's real bank ledger (the balance shown on the metabolism HUD) instead of cash. |
BankName |
"SaintDenis" |
branch used for the debit/credit when PayFromBank is on |
InteractDistance |
2.2 |
interact distance 的游戏内距离。 |
DrawDistance |
12.0 |
draw distance 的游戏内距离。 |
MaxBoatDistance |
450.0 |
max boat distance 的游戏内距离。 |
MaxSessionSeconds |
0 |
0 = unlimited until the player exits |
RentalCooldownSeconds |
3 |
rental cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
Controls |
table |
controls 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Forward |
0x8FD015D8 |
W |
↳ Backward |
0xD27782E3 |
S |
↳ Left |
0x7065027D |
A |
↳ Right |
0xB4E465B4 |
D |
↳ Exit |
0x156F7119 |
BACKSPACE |
Movement |
table |
movement 条目表。按文件中的示例添加、删除或修改条目。 |
↳ MaxForwardSpeed |
7.5 |
max forward speed 的上限。 |
↳ MaxReverseSpeed |
3.0 |
max reverse speed 的上限。 |
↳ Acceleration |
4.2 |
acceleration 的数值(默认 4.2)。 |
↳ Deceleration |
3.4 |
deceleration 的数值(默认 3.4)。 |
↳ TurnSpeed |
58.0 |
turn speed 的数值(默认 58.0)。 |
↳ MinTurnMultiplier |
0.28 |
min turn multiplier 的最低值或等级要求。 |
ShoreProtection |
table |
shore protection 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ MinWaterDepth |
0.18 |
Minimum water depth (meters) required to allow boat travel |
↳ LookaheadDistance |
1.4 |
Lookahead scan distance (meters) in front of the boat to detect banks/shore |
↳ PushbackForce |
1.4 |
Elastic repulsion impulse applied to bounce the boat back into water when it reaches the shore |
↳ MaxSurfaceDelta |
0.14 |
Maximum height (meters) the boat is permitted to rise above the water surface |
↳ MinSurfaceClearance |
0.12 |
min surface clearance 的最低值或等级要求。 |
↳ SafeReturnZOffset |
0.04 |
safe return z offset 的数值(默认 0.04)。 |
↳ ReturnToLastSafeWater |
true |
return to last safe water 的开关:true = 开,false = 关(默认 true)。 |
↳ SafePositionUpdateMs |
100 |
Breadcrumb history of deep-water positions for safe recovery |
↳ SafeHistorySize |
64 |
safe history size 的数值(默认 64)。 |
↳ SafeHistoryMinDistance |
0.50 |
safe history min distance 的游戏内距离。 |
↳ LandRecoveryDelayMs |
80 |
Delay before recovering boat back to water if it somehow ends up on land |
↳ ShoreBrakeMs |
280 |
shore brake ms 的数值(默认 280)。 |
Camera |
table |
camera 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Offset |
vector3(0.0, -4.2, 2.0) |
offset 的设置。 |
↳ LookAtOffset |
vector3(0.0, 0.8, 0.25) |
look at offset 的设置。 |
↳ Fov |
55.0 |
fov 的数值(默认 55.0)。 |
↳ TransitionMs |
450 |
transition ms 的数值(默认 450)。 |
↳ FollowSmoothness |
9.0 |
follow smoothness 的数值(默认 9.0)。 |
↳ KeepAboveWater |
true |
keep above water 的开关:true = 开,false = 关(默认 true)。 |
↳ MinHeightAboveWater |
1.15 |
min height above water 的最低值或等级要求。 |
↳ MinLookAtAboveWater |
0.10 |
min look at above water 的最低值或等级要求。 |
UI |
table |
ui 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
Prompt |
table |
prompt 显示给玩家的文本。可修改以翻译或更名。 |
↳ Control |
0xCEFD9220 |
E |
↳ Title |
"RC Boat Rental" |
title 显示给玩家的文本。可修改以翻译或更名。 |
↳ Text |
"Rent RC Boat" |
text 显示给玩家的文本。可修改以翻译或更名。 |
Blip |
table |
Map blip so the rental station / bot can be found from a distance. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Sprite |
2005921736 |
2005921736 = Canoe / Boat sprite (matches jrs_boats) |
↳ Scale |
0.2 |
scale 的比率或倍数。 |
↳ Colour |
"BLIP_MODIFIER_MP_COLOR_32" |
White |
BoatBlip |
table |
Map blip attached to the RC boat entity while driving |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ Sprite |
2005921736 |
sprite 的地图标记或图标设置。 |
↳ Scale |
0.18 |
scale 的比率或倍数。 |
↳ Colour |
"BLIP_MODIFIER_MP_COLOR_32" |
White |
↳ Name |
table |
name 显示给玩家的文本。可修改以翻译或更名。 |
Race |
table |
Multiplayer race settings. |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ EntryFee |
0 |
Race still uses the normal boat rental price above. This is an OPTIONAL additional race entry fee. |
↳ Reward |
5 |
reward 的金额。奖励会经过 jrs_core 的经济倍率。 |
↳ MinPlayers |
2 |
min players 的最低值或等级要求。 |
↳ MaxPlayers |
4 |
max players 的上限。 |
↳ LobbyCountdownSeconds |
8 |
Once at least MinPlayers are queued, this lobby countdown begins. |
↳ StartCountdownSeconds |
3 |
start countdown seconds 的数值(默认 3)。 |
↳ StartSpacing |
1.65 |
Separation between RC boats on the starting line. |
↳ CheckpointRadius |
1.0 |
How close the boat must be to count a checkpoint. |
↳ CircleSegments |
40 |
Visual circle around the active checkpoint. |
↳ CircleHeightAboveWater |
0.18 |
circle height above water 的数值(默认 0.18)。 |
↳ ShowNextCheckpoint |
true |
Shows next checkpoint:true = 是,false = 否(默认 true)。 |
↳ FinishHoldSeconds |
5 |
Seconds after a winner is decided before every race boat is returned. |
RentalScene |
table |
rental scene 条目表。按文件中的示例添加、删除或修改条目。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ SpawnEntitiesOnStart |
true |
spawn entities on start 的开关:true = 开,false = 关(默认 true)。 |
↳ PedModel |
"A_M_M_SDDockForeman_01" |
If the configured ped model fails to load on a specific build, the script will fall back to the current player's model so the seller NPC is never invisible. |
↳ FallbackPedModels |
table |
fallback ped models 使用的游戏模型或实体。 |
↳ FallbackToPlayerModel |
true |
fallback to player model 的开关:true = 开,false = 关(默认 true)。 |
↳ PedScenario |
"WORLD_HUMAN_STAND_WAITING" |
ped scenario 使用的游戏模型或实体。 |
↳ TableModel |
"p_table04x" |
table model 使用的游戏模型或实体。 |
↳ TableTopHeight |
0.78 |
table top height 的数值(默认 0.78)。 |
↳ TableZOffset |
0.0 |
table z offset 的数值(默认 0.0)。 |
↳ SnapTableToGround |
false |
snap table to ground 的开关:true = 开,false = 关(默认 false)。 |
↳ DecorProps |
table |
Local offsets are relative to the table entity itself, so the props stay exactly on top of the table instead of floating in the air. |
↳ DisplayBoat |
table |
display boat 条目表。按文件中的示例添加、删除或修改条目。 |
PlayerControl |
table |
player control 使用的按键或控制。控制是游戏输入列表中的 hash 值。 |
↳ Enabled |
true |
开启或关闭 enabled(默认 true)。 |
↳ PropModel |
"RCBOAT" |
Use the exact same native RC boat model as the handheld prop. RCBOAT is a vehicle model, so the client creates a non-colliding display vehicle and attaches it to the player's hand for the control animation. |
↳ PropEntityType |
"vehicle" |
prop entity type 使用的游戏模型或实体。 |
↳ PropBone |
"SKEL_R_Hand" |
prop bone 使用的游戏模型或实体。 |
↳ PropOffset |
vector3(0.12, 0.03, -0.04) |
prop offset 使用的游戏模型或实体。 |
↳ PropRotation |
vector3(5.0, 82.0, 95.0) |
prop rotation 使用的游戏模型或实体。 |
↳ Scenario |
"WORLD_HUMAN_CROUCH_INSPECT" |
scenario 的动画设置。 |
↳ FaceBoatOnStart |
true |
face boat on start 的开关:true = 开,false = 关(默认 true)。 |
Rentals |
table |
raceCheckpoints MUST be in the order players have to pass them. Put the checkpoints on the water. Z can be approximate; the client snaps the visual circle to the actual water surface when possible. |
↳ 1 |
table |
1 条目表。按文件中的示例添加、删除或修改条目。 |
EnableTestCommand |
false |
开启或关闭 test command(默认 false)。 |
Notes from the README#
# jrs_rcboat
Version 1.5.3
## Water recovery
- Records a rolling history of confirmed water positions while the RC boat moves.
- If the boat leaves the lake or reaches dry land, it is moved back to the geographically closest recorded water point.
- Preserves the saved heading and keeps the existing camera/session active.
- No vehicle delete/recreate is needed, so recovery is immediate and smooth.Paid (server only) jrs_scenes
RP scenes: /scene pins a short text in the world for nearby players (Arabic-safe NUI rendering)
| Resource | jrs_scenes |
| Folder | [INTERFACE] |
| Version | 0.1.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 301 行 Lua |
Database tables
jrs_scenes
config.lua - 10 个选项#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"scene" |
/scene <text> |
RemoveCommand |
"scenedel" |
removes the nearest of your scenes (admins: anyone's) |
MaxLength |
180 |
max length 的上限。 |
MaxPerCharacter |
3 |
max per character 的上限。 |
DurationMinutes |
120 |
scenes expire on their own (kept across restarts until then) |
CooldownSeconds |
15 |
cooldown seconds 的时间设置。单位(秒、分钟或毫秒)通常写在选项名或相邻选项的注释里。 |
ViewDistance |
9.0 |
how close you must be to read it |
RemoveDistance |
3.0 |
remove distance 的游戏内距离。 |
SyncRadius |
120.0 |
server only sends scenes this close to you |
AdminGroups |
table |
允许谁:admin groups 的职业、组或权限。 |
Paid (server only) progressbar
Advanced Progress Bar
| Resource | progressbar |
| Folder | [INTERFACE] |
| Version | 1.0.0 |
| Author | jrs team |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 349 行 Lua |
Commands
/testprog
Exports
Progress, ProgressWithStartAndTick, ProgressWithStartEvent, ProgressWithTickEvent, isDoingSomething
Notes from the README#
# Lv-ProgressBar
# 🕹️ FiveM Progress Bar
A dynamic, customizable progress bar for FiveM/QBCore. Perfect for immersive roleplay interactions!
## ✨ **Features**
- **Step Visualization**: Dynamic steps fill up as progress advances.
- **Real-Time Percentage**: Clean percentage display with smooth animations.
- **Cancel Support**: Actions can be interrupted, resetting the UI.
- **Easy Integration**: Designed for QB-Core but adaptable to any framework.
## 🛠️ **Installation**
1. Download the `progressbar` folder.
2. Add it to your FiveM server’s `resources` directory.
3. Add `ensure progressbar` to your `server.cfg`.
4. Trigger the progress bar in-game with:
'''lua
servar
TriggerClientEvent('progressbar:client:hud', _source ,label, duration)
claint
TriggerEvent('progressbar:client:hud' ,label, duration)
exports['progressbar']:Progress({
label = "Repairing Vehicle",
duration = 10000, -- 10 seconds
}, function(cancelled)
if not cancelled then
-- Action completed
end
end)
Modification
.progress-step.active {
background-color: #FF0000; /* Red progress steps */
box-shadow: 0 0 15px rgba(255, 0, 0, 0.5); /* Glow effect */
}