The foundation: framework, inventory, chat, progress bar, radial menu and the loading screen.
Questa cartella ha 10 script. Scegli uno script nelle schede qui sotto.
Free (included in JRS Core) jrs_backpacks
JRS Core backpacks - wearable backpacks, each with its own storage
| Resource | jrs_backpacks |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 959 righe Lua |
config.lua - 6 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
OneBackpackOnly |
true |
carrying two backpacks blocks opening them |
UseCooldown |
2 |
seconds between two opens |
WearCheck |
10 |
seconds: the prop on your back follows what you carry |
Backpacks |
table |
item = inventory item, slots = storage size, model/position/rotation = the prop on the back |
ByItem |
table |
Oggetti dell'inventario usati da by item. I nomi devono esistere nella tabella jrs_items. |
Paid (server only) jrs_charwipe
jrs full character wipe: clears every character-owned row (bank, houses, stores, businesses, jobs...) when a character is deleted, plus an orphan sweep for characters deleted by any other path
| Resource | jrs_charwipe |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | 466 righe Lua |
Commands
/charwipe/charwipe_scan/charwipe_sweep
Exports
SweepOrphans, WipeCharacter
config.lua - 47 opzioni#
NOT touched (by request): the account itself and the pause-menu store
| Setting | Default | What it does |
|---|---|---|
Database |
"jrsCore" |
Impostazione per database. |
CharacterTable |
"jrs_characters" |
Impostazione per character table. |
CharacterIdColumn |
"charidentifier" |
Impostazione per character id column. |
ColumnRegex |
'char(acter)?_?id\|charidenti... |
Columns treated as "belongs to a character" (MariaDB REGEXP, case-insensitive). |
Sweep |
table |
Orphan sweep: finds character ids referenced in any target column that no longer exist in jrs_characters and wipes them. Catches deletes that skipped the hooks (txAdmin, HeidiSQL, old commands). |
↳ OnStart |
true |
Interruttore per on start: true = attivo, false = spento (predefinito true). |
↳ StartDelaySeconds |
90 |
let every other resource finish loading first |
↳ IntervalMinutes |
30 |
0 = only on start / command |
↳ MaxCharactersPerSweep |
300 |
safety brake: refuse a sweep bigger than this |
SkipTablePatterns |
table |
Never touched. Lua patterns matched against the table name. |
SkipTables |
table |
Tabella di voci skip tables. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ jrs_characters |
true |
deleted atomically by jrs_character itself |
↳ jrs_character_creator |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber_preset |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_current |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_outfits |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_wearables |
true |
managed by jrs_clothing |
↳ jrs_appearance_legacy_backup |
true |
migration backup |
↳ jrs_appearance_onboarding |
true |
onboarding tracker |
↳ jrs_id_numbers |
true |
deleted atomically by jrs_character itself |
↳ jrs_uniforms |
true |
staff-made uniform catalogue |
↳ jrs_weapon_packages |
true |
store weapon packs (created_charidentifier = author) |
↳ jrs_stable_admin_horse_templates |
true |
admin catalogue |
↳ jrs_auction_houses |
true |
world auction houses |
↳ jrs_newspapers |
true |
Interruttore per jrs newspapers: true = attivo, false = spento (predefinito true). |
↳ jrs_newspaper_publications |
true |
Interruttore per jrs newspaper publications: true = attivo, false = spento (predefinito true). |
↳ jrs_government_salaries |
true |
Interruttore per jrs government salaries: true = attivo, false = spento (predefinito true). |
↳ jrs_government_salary_grades |
true |
Interruttore per jrs government salary grades: true = attivo, false = spento (predefinito true). |
↳ jrs_government_taxes |
true |
Interruttore per jrs government taxes: true = attivo, false = spento (predefinito true). |
↳ jrs_government_facilities |
true |
Interruttore per jrs government facilities: true = attivo, false = spento (predefinito true). |
↳ jrs_government_votes |
true |
Interruttore per jrs government votes: true = attivo, false = spento (predefinito true). |
↳ jrs_trade_orders |
true |
Rows that can hold OTHER players' money in escrow: deleting them would lose the buyer's / bidder's payment. Their own expiry/settle logic runs. |
↳ jrs_auction_listings |
true |
Interruttore per jrs auction listings: true = attivo, false = spento (predefinito true). |
↳ jrs_auction_bids |
true |
Interruttore per jrs auction bids: true = attivo, false = spento (predefinito true). |
SkipColumnPatterns |
table |
Columns that only record WHO DID something to someone else's row. Deleting on them would wipe other players' data, so they are left alone. |
Reset |
table |
World entities: the row stays (it is a place on the map), only the owner fields are cleared so it can be bought again. table.column = SET clause. |
↳ jrs_player_stores.buyer_charidentifier |
- | Impostazione per jrs player stores.buyer charidentifier. |
↳ jrs_properties.charidentifier |
- | Impostazione per jrs properties.charidentifier. |
↳ jrs_business.charidentifier |
- | Impostazione per jrs business.charidentifier. |
↳ jrs_mining_mines.owner_charid |
- | Impostazione per jrs mining mines.owner charid. |
↳ jrs_government_cities.governor_charid |
"governor_charid=NULL" |
Impostazione per jrs government cities.governor charid. |
↳ jrs_government_cities.deputy_charid |
"deputy_charid=NULL" |
Impostazione per jrs government cities.deputy charid. |
↳ jrs_government_cities.owner_charid |
"owner_charid=NULL" |
Impostazione per jrs government cities.owner charid. |
↳ jrs_families.home_owner_charid |
"home_owner_charid=NULL" |
Impostazione per jrs families.home owner charid. |
ExtraDeletes |
table |
Extra deletes for tables skipped above (only the owning column). |
CommandAce |
"command.charwipe" |
ACE needed to run the commands in game (console always allowed). |
Free (included in JRS Core) jrs_core
JRS unified core: core + native notifications + optional toast + inputs + menu + character services + bounded RPC
| Resource | jrs_core |
| Folder | [CORE] |
| Version | 2.5.6-habitats |
| Author | jrs team |
| Depends on | oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 30,234 Lua lines |
Commands
/blippool/cash/challenges/corehud/crosshair/daily/fixmouse/fixwheel/gold/hudgate/hudshow/jrs_crosshair/jrs_wheel_additem/jrs_wheel_removeitem/jrswildlife/paddiag/showhud/testcorebar/testlevelhud/wheeldiag
Exports
AcquireUI, AddDirtyMoney, AddGold, AddGoldNuggets, AddJob, AddJobXP, AddLevel, AddMetadata, AddMoney, AddSkillXP, AddXP, ApplyBankFeeRate, ApplyDoctorFeeRate, ApplyGameplaySettings, ApplyJobPayBonus, ApplyRewardBonus, ApplySellBonus, ApplyShopDiscount, ApplyStableFeeRate, ApplyTax, ApplyTaxReduction, ApplyTravelDiscount, ApplyXPBoost, CalculateTax, CanAssignCharacterJob, CanCreateBlip, CanCreateCharacter, CanUseCommand, CancelProgressBar, ClearNotifications
Database tables
IF
config/animals.lua - 10 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
Animals |
table |
Modello o entità di gioco usato per animals. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ ambientFrequency |
0.4 |
Red Dead Online style wildlife: sparse, a few animals near the player. 1.0 = full story-mode density (far too many). ~0.4 matches RDO free roam. |
↳ scenarioFrequency |
0.4 |
Impostazioni di animazione per scenario frequency. |
↳ pedRangeMultiplier |
1.0 |
Distanza in unità di gioco per ped range multiplier. |
↳ cityFrequency |
0.0 |
Animal density used while the local player is standing inside ANY jrs_safezone (cities, towns, camps, RP zones, house safezones). Wildlife and predators should never wander through or spawn inside safezones. |
↳ Spawner |
table |
Ambient Wildlife Spawner Ensures wild animals spawn abundantly and naturally across all biomes in the wilderness. |
↳ Predators |
table |
Predator quota. Keeps bears, wolves, cougars, panthers active in the wilderness. |
↳ carcassQuality |
1 |
Carcass/pelt quality given to spawner animals (0 poor, 1 good, 2 perfect). Script-created peds have no real kill quality and read back 'Ruined'. |
↳ Pools |
table |
Regional animal pools (aligned 100% with jrs_hunting animal catalog) Prey only: bears/wolves/cougars/big alligators come ONLY from the rare Predators quota above, so the normal top-up never spawns extra predators. |
config/character_service.lua - 1 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
CharacterService |
Config.CharacterService or { |
Impostazione per character service. |
config/config.lua - 223 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Available: en, ar |
Onesync |
true |
Interruttore per onesync: true = attivo, false = spento (predefinito true). |
Info_print |
false |
Interruttore per info print: true = attivo, false = spento (predefinito false). |
JobIdentity |
table |
Require an issued jrs_idcard for every new job assignment (including admins). Unemployed remains available for firing/quitting. Existing jobs are not removed. |
Char_Count |
1 |
accounts too, not just new ones. Max 5. Keep this in step with Config.Creator.Slots.default in [character]/jrs_character/config/config.lua, which reads this value. |
Eagle_Eye |
true |
Interruttore per eagle eye: true = attivo, false = spento (predefinito true). |
Whitelist |
true |
Enable whitelist checks |
MaxHealth |
10 |
10 is max value, 0 is empty core for the players. |
MaxStamina |
10 |
10 is max value, 0 is empty core for the players. |
StartMoney |
35.00 |
Starter Cash ($35.00) |
StartGold |
0.15 |
RDO Exact Starter Gold (0.15 Gold) |
StartDirtyMoney |
0 |
Starting illegal/dirty money balance for new characters |
CurrencyTypes |
table |
Currency types used by jrs_core |
↳ Money |
0 |
Valore in denaro per money. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ Gold |
1 |
Valore in denaro per gold. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ Rol |
2 |
Numero per rol (predefinito 2). |
↳ DirtyMoney |
3 |
Valore in denaro per dirty money. Le ricompense passano dal moltiplicatore economico di jrs_core. |
StartItems |
table |
Official Red Dead Online Starter Kit (Items & Arrows, No Firearm Ammo, No Lasso) |
↳ Bread |
3 |
Numero per bread (predefinito 3). |
↳ consumable_kidneybeans_can |
2 |
Numero per consumable kidneybeans can (predefinito 2). |
↳ water |
3 |
Numero per water (predefinito 3). |
↳ consumable_coffee |
1 |
Numero per consumable coffee (predefinito 1). |
↳ ammoarrownormal |
5 |
Numero per ammoarrownormal (predefinito 5). |
StartWeapons |
table |
Starter Weapon: ONLY Bow & Loaded Arrows (No firearms, no lasso) |
Traffic |
table |
Legacy static density fallback. Used only when Config.Performance.Enabled = false. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ pedFrequency |
0.05 |
Humans only. Animals are controlled separately in config/animals.lua. |
↳ trafficFrequency |
0.0 |
Ambient/random/parked wagons. |
MapDiscoveries |
table |
Unlock map discoveries/landmarks for every player. Set enabled = false to keep the normal game discovery behavior. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ disableOnResourceStop |
true |
Restore discoveries to disabled when jrs_core stops. |
↳ debug |
false |
Debug output for debug: true = sì, false = no (predefinito false). |
MiniMap |
table |
minimap mode. mode options: "small", "medium", "hidden" |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ mode |
"hidden" |
"hidden": the native map is off; jrs_metabolism's map compass is the minimap. |
↳ showOnMountOrVehicle |
true |
Always show radar/minimap when riding a horse or wagon/vehicle |
↳ vehicleMode |
"small" |
Radar mode when on horse or in wagon ("small" or "medium") |
↳ lockMode |
true |
Prevent players from opening the native radar-mode selector. |
↳ applyDelay |
1500 |
Delay before applying the mode after the character becomes ready. |
↳ restoreOnResourceStop |
true |
Show the radar again if jrs_core is stopped/restarted. |
↳ debug |
false |
Debug output for debug: true = sì, false = no (predefinito false). |
MapObject |
false |
If true, a map object will be attached to the players hand when opening the map. |
NegativeValueOnAccounts |
false |
Interruttore per negative value on accounts: true = attivo, false = spento (predefinito false). |
MaxPlayers |
nil |
اضبطه على nil ليطابق تلقائياً sv_maxclients من server.cfg |
CurrencyMoneySymbol |
"$ " |
Currency display symbols |
CurrencyGoldSymbol |
"𝕲 " |
Valore in denaro per currency gold symbol. Le ricompense passano dal moltiplicatore economico di jrs_core. |
CurrencyDirtyMoneySymbol |
"$ " |
Valore in denaro per currency dirty money symbol. Le ricompense passano dal moltiplicatore economico di jrs_core. |
CurrencyXpSymbol |
"LV " |
HUD now displays the calculated level, not raw XP |
HudUpdateInterval |
5000 |
ms between HUD data requests |
HudReadyDelay |
9000 |
legacy compatibility only; CharacterReady now controls HUD visibility |
HudDebug |
false |
HUD debug prints (true = show prints in F8 console) Keep this false in normal play: true makes the HUD spam the console every Config.HudUpdateInterval with the money/job/level payload. |
LevelHud |
table |
Level / XP presentation copied from alfie_level UI only. The XP system, database and commands still belong entirely to jrs_core. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ peekControlHash |
0xAC4BD4F1 |
TAB: opens weapon wheel & peeks Level HUD on top left like RDO |
↳ showOnPauseMenu |
false |
Only show on TAB |
↳ pollIdleMs |
100 |
Numero per poll idle ms (predefinito 100). |
↳ showLevelToast |
false |
Toast disabled so it only shows on TAB |
↳ toastDurationMs |
4000 |
Impostazione di tempo per toast duration ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ clearChatOnPeek |
false |
Interruttore per clear chat on peek: true = attivo, false = spento (predefinito false). |
↳ autoShowOnUpdate |
false |
Disabled: Level HUD only shows when TAB is pressed |
↳ autoShowDurationMs |
4500 |
Impostazione di tempo per auto show duration ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
DoubleXP |
table |
Global timed XP multiplier. All global XP and per-script/job XP granted through jrs_core AddXP/AddJobXP/events/API is multiplied while the event is active. RemoveXP, RemoveJobXP, SetXP and SetJobXP are unchanged. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ tableName |
"jrs_double_xp_state" |
created automatically |
↳ maxMultiplier |
10.0 |
Limite massimo per max multiplier. |
↳ maxDurationMinutes |
10080 |
7 days |
↳ announceStart |
true |
Interruttore per announce start: true = attivo, false = spento (predefinito true). |
↳ announceEnd |
true |
Interruttore per announce end: true = attivo, false = spento (predefinito true). |
↳ exemptReasonPrefixes |
table |
picked at random) is scheduled to begin after a random delay. Skipped if an admin event is already running when the timer fires. XP reasons (prefix match, case-insensitive) that are never multiplied. |
↳ autoEvent |
table |
Tabella di voci auto event. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
Hud |
table |
HUD element visibility toggles (master toggles from server) |
↳ enabled |
true |
master toggle: true allows HUD & editor to work |
↳ PlayerGold |
true |
gold display |
↳ PlayerMoney |
true |
money display |
↳ PlayerDirtyMoney |
true |
dirty / illegal money display |
↳ id |
true |
player ID |
↳ job |
true |
job/role |
↳ xp |
true |
LV row on the compact HUD |
↳ town |
true |
current town |
↳ pvp |
true |
PVP ON/OFF row |
↳ doubleXpHud |
true |
timed Double XP event banner |
HudDefaultLayout |
table |
Default layout for the compact HUD's per-character layout table. All core HUD elements are permanently inactive (visible = false / "غير نشط") across the server, editor, and database, so they never clutter the screen. |
↳ PlayerGold |
table |
Valore in denaro per player gold. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ PlayerMoney |
table |
Valore in denaro per player money. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ PlayerDirtyMoney |
table |
Valore in denaro per player dirty money. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ id |
table |
Tabella di voci id. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ job |
table |
Chi è autorizzato: lavori, gruppi o permessi per job. |
↳ xp |
table |
Tabella di voci xp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ town |
table |
Tabella di voci town. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ pvp |
table |
Tabella di voci pvp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ doubleXpHud |
table |
Tabella di voci double xp hud. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
UI only, on purpose. Animations and scripted cameras are not detected: they
| Setting | Default | What it does |
|---|---|---|
HudGate |
table |
have no dependable "finished" signal, so one script leaving a ped animated would hide the HUD permanently. Scripts whose UI takes no NUI focus report it themselves with TriggerEvent('jrs_hud:busy', '<resource>', true/false). |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ checkInterval |
100 |
ms between detection passes |
↳ releaseDelayMs |
250 |
wait this long after the UI closes before showing the HUD again |
↳ maxBlockMs |
60000 |
HUD can never disappear permanently. Long enough that a real menu session is never cut short; scripts that watch a UI flag also refresh it while their UI stays open. /hudshow clears every blocker at once. |
↳ autoHide |
table |
Tabella di voci auto hide. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
HudEditor |
table |
Players can use /editcorehud to move, resize, show or hide compact HUD elements. Position, size and visibility are stored per character in jrs_core_hud_layouts. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ command |
"editcorehud" |
Impostazione per command. |
↳ visibilityCheckInterval |
150 |
Impostazione di tempo per visibility check interval. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
Set enabled = false if jrs_metabolism is not on this server: the button
| Setting | Default | What it does |
|---|---|---|
↳ link |
table |
then never appears at all. It is ALSO hidden automatically whenever that resource is missing or stopped, so a server without it can never end up showing a button that does nothing. |
مدمج مباشرة داخل الكور وقسم تعديل الهود (/editcorehud)
| Setting | Default | What it does |
|---|---|---|
JrsCrosshair |
table |
Enabled: تفعيل أو إيقاف نظام مؤشر التصويب بالكامل من السيرفر (true / false) EnableCommand: تفعيل أو إيقاف أمر الاختصار المباشر /jrs_crosshair Command: اسم الأمر المستخدم للاختصار (افتراضياً: "jrs_crosshair") |
↳ Enabled |
true |
تفعيل/تعطيل مؤشر التصويب بالكامل (Master switch) |
↳ EnableCommand |
false |
إيقاف أمر الاختصار المباشر، والتعديل يكون من هود الكور فقط (/editcorehud) |
↳ Command |
"jrs_crosshair" |
اسم الأمر الأساسي (/jrs_crosshair أو /crosshair) |
↳ Debug |
false |
طباعة سجلات التصحيح في الكونسول (Debug logs) |
Crosshair |
Config.JrsCrosshair |
Impostazione per crosshair. |
PlayerInteractions |
table |
Player-to-player interactions used by jrs_inventory. Enabled is the master switch; individual actions can also be disabled. |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ GiveHand |
true |
Interruttore per give hand: true = attivo, false = spento (predefinito true). |
↳ GiveSlap |
true |
Interruttore per give slap: true = attivo, false = spento (predefinito true). |
↳ TakeHostage |
true |
Interruttore per take hostage: true = attivo, false = spento (predefinito true). |
↳ GiveHandControlHash |
INPUT_CONTEXT_X |
Tasto o controllo usato per give hand control hash. I controlli sono valori hash della lista input del gioco. |
↳ GiveSlapControlHash |
INPUT_INTERACT_OPTION1 |
Tasto o controllo usato per give slap control hash. I controlli sono valori hash della lista input del gioco. |
↳ TakeHostageControlHash |
INPUT_PROMPT_PAGE_NEXT |
Tasto o controllo usato per take hostage control hash. I controlli sono valori hash della lista input del gioco. |
↳ ReleaseControlHash |
0x07CE1E61 |
Tasto o controllo usato per release control hash. I controlli sono valori hash della lista input del gioco. |
↳ SocialActionCooldownMs |
2000 |
Impostazione di tempo per social action cooldown ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ HostageTakeCooldownMs |
1000 |
Impostazione di tempo per hostage take cooldown ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
CoordsSaveTimerOnesync |
180000 |
3 min, interval for onesync mode (reduced from 10 min to ensure coords are fresh on player drop) |
CoordsSaveTimerLegacy |
60000 |
1 min, interval for legacy mode |
CoordsSaveDistance |
10.0 |
min distance moved before saving coords |
CoordsSaveSkipZones |
table |
Coordinate del mondo (x, y, z) per coords save skip zones. |
HealInnerCore |
100 |
Heal player values |
HealOuterHealth |
600 |
Numero per heal outer health (predefinito 600). |
HealStaminaFlag |
1065330373 |
Numero per heal stamina flag (predefinito 1065330373). |
TeleportFadeOut |
500 |
Teleport settings |
TeleportFadeIn |
650 |
Numero per teleport fade in (predefinito 650). |
TeleportWait |
1000 |
Impostazione di tempo per teleport wait. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
TeleportStartHeight |
650.0 |
Numero per teleport start height (predefinito 650.0). |
TeleportStartPoint |
750.0 |
Coordinate del mondo (x, y, z) per teleport start point. |
DefaultSpawnCoords |
table |
New character default values |
DefaultCharacterStatus |
'{"Hunger":100.0, "Thirst":1... |
Impostazione per default character status. |
DevMode |
false |
Dev mode (extra prints) |
PlayerCountInterval |
30000 |
30 s in ms (Discord presence player count refresh) |
Commands |
table |
Command names |
↳ addwhitelist |
"addwh" |
Impostazione per addwhitelist. |
↳ removewhitelist |
"removewh" |
Impostazione per removewhitelist. |
↳ checkwhitelist |
"checkwh" |
Impostazione per checkwhitelist. |
↳ setjob |
"addjob" |
Impostazione per setjob. |
↳ setchar |
"addchar" |
Impostazione per setchar. |
↳ delchar |
"delchar" |
Impostazione per delchar. |
↳ setgroup |
"addgroup" |
Impostazione per setgroup. |
↳ getplayers |
"getplayers" |
Impostazione per getplayers. |
↳ listPlayers |
"listPlayers" |
Impostazione per list players. |
↳ giveitem |
"additem" |
Impostazione per giveitem. |
↳ giveweapon |
"addweapon" |
Impostazione per giveweapon. |
↳ givemoney |
"addmoney" |
Impostazione per givemoney. |
↳ addxp |
"addxp" |
Impostazione per addxp. |
↳ removexp |
"removexp" |
Impostazione per removexp. |
↳ setxp |
"setxp" |
Impostazione per setxp. |
↳ setlevel |
"setlevel" |
Impostazione per setlevel. |
↳ addlevel |
"addlevel" |
Impostazione per addlevel. |
↳ doublexp |
"doublexp" |
/doublexp 2 60 | /doublexp status | /doublexp stop |
↳ revive |
"revive" |
Impostazione per revive. |
↳ tpm |
"tpm" |
teleport to a player: /tpm [id] -- teleport to the map waypoint |
↳ setlang |
"setlang" |
set another player's language: /setlang [id] [en|ar] |
↳ language |
"language" |
admin self language switch: /language [en|ar] |
AdminGroups |
table |
Groups allowed to use administrator commands. Keys are case-insensitive; set a value to false to disable that group. |
↳ owner |
true |
Interruttore per owner: true = attivo, false = spento (predefinito true). |
↳ admin |
true |
Interruttore per admin: true = attivo, false = spento (predefinito true). |
↳ support |
true |
Interruttore per support: true = attivo, false = spento (predefinito true). |
CoreOwners |
table |
also written back to the database on connect, so jrs_admin (which maps core owner -> server_owner) and every /command permission sees full access. Add more identifiers as ['steam:...'] = true (license:/discord: also work). |
GroupSyncIntervalMs |
15000 |
Re-check users.group for connected players with one batched database query. This keeps permission groups correct even after a manual DB edit while a player is online. Set to 0 to disable automatic refresh. |
CommandPermissions |
table |
Admin only: { "admin" } Owner + admin: { "owner", "admin" } All staff: { "owner", "admin", "support" } |
↳ addwhitelist |
table |
Tabella di voci addwhitelist. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ removewhitelist |
table |
Tabella di voci removewhitelist. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ checkwhitelist |
table |
Tabella di voci checkwhitelist. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setjob |
table |
Tabella di voci setjob. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setchar |
table |
Tabella di voci setchar. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ delchar |
table |
Tabella di voci delchar. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setgroup |
table |
Tabella di voci setgroup. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ giveitem |
table |
Tabella di voci giveitem. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ giveweapon |
table |
Tabella di voci giveweapon. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ givemoney |
table |
Tabella di voci givemoney. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ addxp |
table |
Tabella di voci addxp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ removexp |
table |
Tabella di voci removexp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setxp |
table |
Tabella di voci setxp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setlevel |
table |
Tabella di voci setlevel. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ addlevel |
table |
Tabella di voci addlevel. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ revive |
table |
Tabella di voci revive. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ doublexp |
table |
Tabella di voci doublexp. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ tpm |
table |
Tabella di voci tpm. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ performance |
table |
Tabella di voci performance. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ setlang |
table |
Tabella di voci setlang. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ language |
table |
Lingua dell'interfaccia di questo script (en o ar). |
PlayerDropped |
table |
Player disconnect marker Integrated replacement for the old standalone jrs_playerDropped resource. |
↳ Enabled |
true |
master switch for the entire feature |
↳ Lifetime |
300 |
seconds a disconnect marker remains active |
↳ UpdateInterval |
10000 |
client position snapshot interval (ms) |
↳ MaxActiveSigns |
50 |
safety limit for simultaneous disconnect markers |
↳ UsePed |
true |
spawn a frozen ped at the last player position |
↳ PedModel |
"mp_male" |
fallback model if the player's model cannot be loaded |
↳ PedCollision |
false |
false prevents disconnect peds blocking players |
↳ SpawnDistance |
80.0 |
only create the local ped/board inside this distance |
↳ DrawDistance |
25.0 |
3D text visibility distance |
↳ ManagerInterval |
250 |
idle manager interval when no text is being drawn (ms) |
↳ ModelLoadTimeout |
5000 |
Impostazione di tempo per model load timeout. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ UseBoard |
true |
Attiva o disattiva board (predefinito true). |
↳ BoardModel |
"P_BOARD01X" |
Modello o entità di gioco usato per board model. |
↳ BoardPedBone |
18905 |
Modello o entità di gioco usato per board ped bone. |
↳ BoardBoneIndex |
0x49D9 |
fallback bone index |
↳ BoardOffset |
table |
Tabella di voci board offset. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ BoardRotation |
table |
Tabella di voci board rotation. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ TextHeight |
1.15 |
Testo mostrato al giocatore per text height. Cambialo per tradurre o rinominare. |
↳ TextScale |
0.30 |
Testo mostrato al giocatore per text scale. Cambialo per tradurre o rinominare. |
↳ TextFont |
25 |
Testo mostrato al giocatore per text font. Cambialo per tradurre o rinominare. |
↳ ShowServerId |
true |
Shows server id: true = sì, false = no (predefinito true). |
↳ ShowCharacterId |
true |
Shows character id: true = sì, false = no (predefinito true). |
↳ ShowReason |
true |
Shows reason: true = sì, false = no (predefinito true). |
↳ ShowDisconnectTime |
true |
Shows disconnect time: true = sì, false = no (predefinito true). |
↳ TimeFormat |
"%H:%M" |
Impostazione per time format. |
Feed |
table |
Native RDR2 award / toast banners blocker (integrated from jrs_feed) |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ HideAwardToasts |
true |
Hide Survivalist / Collector / Sharpshooter award banners |
↳ HideAppLinkToasts |
true |
Hide "Hold F1 for details" toast style |
↳ HideFeedToast |
true |
Extra native toast slot (0xDAABF7FD) |
↳ HideFeedLhmToast |
true |
Extra native toast slot (0xD211C444) |
↳ ClearOnChallengeEvents |
true |
Clear toast channels when challenge/award event fires |
↳ KeepHidden |
true |
Keep running a light hide loop |
↳ HideInterval |
0 |
Hide loop interval in ms (0 = every frame) |
↳ DisableToastChannels |
true |
Suppress native toast channels (1 and 6) |
config/daily_challenges.lua - 10 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
DailyChallenges |
table |
Tabella di voci daily challenges. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ SlotsCount |
7 |
7 challenges per day, matching RDO |
↳ Streak |
table |
Streak multipliers (consecutive days completed) RDO: Base (1.0x), 7 days (1.5x), 14 days (2.0x), 21+ days (2.5x) |
↳ BaseGold |
0.20 |
0.20 gold bars per task |
↳ BaseCash |
15.00 |
$15 cash per task |
↳ BaseXp |
200 |
200 account XP |
↳ AllCompletedBonusGold |
0.60 |
bonus so total day reaches up to 2.0 - 2.5 Gold |
↳ AllCompletedBonusCash |
50.00 |
Valore in denaro per all completed bonus cash. Le ricompense passano dal moltiplicatore economico di jrs_core. |
↳ ChallengePool |
table |
Available challenge pool mapped to activities & jobs |
config/economy.lua - 1 opzioni#
All scripts should reference this central matrix for item prices, job base
| Setting | Default | What it does |
|---|---|---|
Economy |
Config.Economy or {} |
Impostazione per economy. |
config/feed.lua - 11 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
Feed |
table |
Tabella di voci feed. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ HideAwardToasts |
true |
Hides award toasts: true = sì, false = no (predefinito true). |
↳ HideAppLinkToasts |
true |
Hides app link toasts: true = sì, false = no (predefinito true). |
↳ HideFeedToast |
true |
Hides feed toast: true = sì, false = no (predefinito true). |
↳ HideFeedLhmToast |
true |
Hides feed lhm toast: true = sì, false = no (predefinito true). |
↳ ClearOnChallengeEvents |
true |
Interruttore per clear on challenge events: true = attivo, false = spento (predefinito true). |
↳ KeepHidden |
true |
Interruttore per keep hidden: true = attivo, false = spento (predefinito true). |
↳ HideInterval |
0 |
Impostazione di tempo per hide interval. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ DisableToastChannels |
true |
Turns off toast channels: true = sì, false = no (predefinito true). |
↳ ToggleCommand |
"toggleawards" |
Impostazione per toggle command. |
Notes from the README#
# REDEMPIRE Core
## Unified API
All new integrations should load one API object on the side where they run. The
older exports are still supported for backwards compatibility.
'''lua
-- server
local REDEMPIRE = exports.jrs_core:getCoreApi()
local character = REDEMPIRE.GetCharacter(source)
REDEMPIRE.AddMoney(source, 25)
REDEMPIRE.AddXP(source, 10, 'mission_reward')
REDEMPIRE.NotifyRightTip(source, 'Reward received', 3000)
'''
'''lua
-- client
local REDEMPIRE = exports.jrs_core:getCoreApi()
REDEMPIRE.NotifyRightTip('Ready', 3000)
REDEMPIRE.SetCustomDestination(vector3(0.0, 0.0, 0.0), 'Destination')
REDEMPIRE.Rpc('jrs:getPlayerData', function(playerData)
print(json.encode(playerData))
end, {})
'''
REDEMPIRE Core is the main framework resource for a RedM server. It handles player connections, character state, money, gold, and dirty money, jobs, groups, XP
**Resource:** `jrs_core`
**Version:** `1.0.10`
**Game:** RedM / Red Dead Redemption 2
**Author:** jrs
---
## Main Features
- Character loading and authoritative character-ready state.
- Player money, gold, dirty money, job, grade, group, inventory data, coordinates, and metadata.
- XP and level system with configurable requirements up to level 100.
- Compact HUD for gold, money, player ID, job, level, and town.
- Per-character HUD position, size, and visibility saving.
- HUD editor command with move, resize, visibility, reset, save, and cancel controls.
- Right-to-left compact HUD slots: the icon starts on the right and the text extends to the left.
- Reset All restores the original default HUD layout and default element sizes.
- Automatic fallback icon when a job-specific image does not exist.
- RedM notification API for client and server resources.
- Server callbacks and client RPC support.
- Input wheel item synchronization.
- Custom 3D waypoint support.
- Map discovery unlocking.
- Steam, Discord, whitelist, and double-connection checks.
- Administrator commands with per-group permissions.
---Free (included in JRS Core) jrs_essentials
JRS Core essentials - AFK kick, pointing, eagle eye per job, first-person aiming and small fixes
| Resource | jrs_essentials |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 1,007 Lua lines |
config.lua - 14 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Afk |
table |
AFK kick (staff groups are never kicked) |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ seconds |
1800 |
Numero per seconds (predefinito 1800). |
↳ warnAt |
table |
Tabella di voci warn at. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ exempt |
table |
Tabella di voci exempt. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
Pointing |
table |
Hold B to point |
EagleEye |
table |
Eagle eye: everyone = true leaves it to jrs_core (gameplay.EagleEye); false = only the jobs listed |
↳ everyone |
true |
Interruttore per everyone: true = attivo, false = spento (predefinito true). |
↳ jobs |
table |
Chi è autorizzato: lavori, gruppi o permessi per jobs. |
FirstPersonAiming |
false |
force first person while free-aiming |
HideChallengeEvents |
true |
hide RDO challenge / reward pop-ups |
StopAutoShuffle |
true |
passenger does not slide into the driver seat |
DrownFix |
true |
stops peds drowning / boats sinking on spawn |
Free (included in JRS Core) jrs_inventory
JRS Inventory unified resource: inventory + weapons + storage + ground + robbery + transactional trade
| Resource | jrs_inventory |
| Folder | [CORE] |
| Version | 2.4.6 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql, uiprompt |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 20,008 Lua lines |
Commands
/reloaditems
Exports
AcquireInventoryLock, CanTradeWith, CancelTrade, CloseInv, GetFreeWeight, GetItemDescription, GetItemLabel, GetItemLabelEnglish, GetMaxWeapons, GetMaxWeight, GetTradeSession, GetWeaponTable, InventoryTransaction, IsBagWeaponHash, IsInventoryLocked, IsTradeOpen, IsTrading, OpenPlayerInventoryAdmin, RegisterInventoryHook, RegisterTradeValidator, RegisterUsableItem, ReleaseInventoryLock, ReopenTrade, StartTrade, UnequipAllWeapons, UseItemFromWheel, WheelItemInfo, addItem, addItemSync, canAcquireItem
Database tables
jrs_trade_orders
config/config.lua - 155 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Fallback only. The live language is per player and comes from jrs_core. |
Max_Items |
50 |
kg (base capacity at level 1, scales to 300 with level perks) |
Max_Weapons |
4 |
base weapons at level 1, scales to 7 with level perks |
MaxOwnedItems |
table |
summed). Enforced centrally in AddInventoryItemDirect so it applies no matter how the item is acquired (store purchase, admin give, crafting, quest reward, player trade, ground pickup, etc). |
↳ hoe |
1 |
Numero per hoe (predefinito 1). |
↳ wellpumpnbx |
1 |
Numero per wellpumpnbx (predefinito 1). |
↳ pickaxe |
1 |
one per player (players stacked/duped extras) |
CountUnknownWeaponsTowardLimit |
false |
unknown/orphan DB weapon names do not consume capacity |
WeaponSerials |
table |
Permanent weapon serial numbers |
↳ Prefix |
"REDEMPIRE" |
serial prefix, e.g. REDEMPIRE-20260804-... |
↳ RandomLength |
8 |
random part length |
↳ AutoMigrate |
true |
add/backfill the serial_number DB column automatically |
↳ MaintenanceIntervalMs |
300000 |
lightweight mode: legacy serial maintenance every 5 minutes |
Metadata |
table |
Inventory UI feature settings Server-authoritative item metadata system |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ ApplyDatabaseDefaults |
true |
parse items.metadata JSON as defaults for each item instance |
↳ DefaultDurability |
100 |
Numero per default durability (predefinito 100). |
↳ DurabilityMin |
0 |
Minimo o livello richiesto per durability min. |
↳ DurabilityMax |
100 |
Limite massimo per durability max. |
↳ PreventUseWhenBroken |
true |
block item usage when durability reaches 0 |
↳ MaxDepth |
5 |
Limite massimo per max depth. |
↳ MaxKeys |
32 |
Limite massimo per max keys. |
↳ MaxStringLength |
256 |
Limite massimo per max string length. |
↳ MaxEncodedLength |
2048 |
Limite massimo per max encoded length. |
↳ LogChanges |
false |
enable only when you want a Discord audit entry for every metadata mutation |
↳ UniqueKeys |
table |
Metadata keys that make an item a unique instance instead of a stack. This prevents one durability value from being shared by several tools. |
↳ CategoryDefaults |
table |
Optional defaults by item category. Category names are case-insensitive. Every item in the EQUIPMENT category starts with 100% durability automatically. |
↳ ItemDefaults |
table |
Optional per-item default metadata. DB items.metadata JSON is merged first, category defaults are merged next, then values here override them. Example: ItemDefaults = { pickaxe = { durability = 100 } } |
Trade |
table |
Secure player trading button inside the inventory UI. The button is shown only when Enabled=true AND the configured trade resource is started. |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ Resource |
"jrs_inventory" |
Impostazione per resource. |
↳ SelectorDistance |
5.0 |
nearby-player mouse selector range used when starting a trade |
InventoryUI |
table |
Tabella di voci inventory ui. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ DamagedThreshold |
30 |
items/weapons at or below this condition appear in DAMAGED filter |
↳ WeightWarningPercent |
80 |
yellow weight warning |
↳ WeightCriticalPercent |
95 |
red critical weight warning |
↳ WeightWarningSound |
true |
play one short UI warning sound when a threshold is crossed |
↳ MultiActionDelayMs |
120 |
pause after each answered multi-select transfer (server cooldown is 100) |
PersonalItems |
table |
Personal-only items. Names are case-insensitive. They can be used and arranged in the owner's bag/hotbar, but cannot be dropped, given to another player, or moved into storage. |
NoTransferItems |
table |
to sell them is the job NPC (farming store / mining shop / lumber NPC) or the mining orders, and other players buy them from that NPC's Player Market. Storage (house, wagon, stash) is still allowed. |
WeaponLimitByJob |
table |
override Max_Weapons per job/group (key = job or group, value = max weapons) |
↳ default |
7 |
NOT used for weapon slots anymore: jrs_core level perks give 4 -> 7; job entries below only ever raise it |
↳ police |
10 |
Numero per police (predefinito 10). |
↳ sheriff |
10 |
Numero per sheriff (predefinito 10). |
↳ admin |
10 |
Chi è autorizzato: lavori, gruppi o permessi per admin. |
WeaponLimitByJobPrefix |
table |
Prefix overrides: any job whose name starts with the key gets this limit (all ranks). gunsmith covers gunsmith + every gunsmith_<city> store job. |
↳ gunsmith |
20 |
Numero per gunsmith (predefinito 20). |
openinv |
0xC1989F95 |
I (legacy control-hash fallback) |
OpenInventoryCommand |
"inv" |
/inv command that opens the inventory |
PickupControlHash |
0x27D1C284 |
INPUT_PICKUP control used for ground/prop item pickup prompts |
PickupDistance |
7.0 |
max distance (units) to search for nearby ground drops / interactable peds |
InteractionDistance |
2.0 |
max distance (units) for close-range interactions (looting, storage, trading) |
PlayerTransferDistance |
4.5 |
maximum server-verified distance for giving items, weapons, money, or gold to another player |
InteractionDistance |
4.5 |
general player-to-player interaction check radius |
GroundInteractionDistance |
1.5 |
Ground list visibility and server-validated pickup range |
GroundPromptDistance |
0.7 |
world pickup prompt appears only when standing directly over the drop |
GroundWorldPromptEnabled |
false |
world PICK UP prompt stays disabled; pickup is through the inventory GROUND panel only |
GroundSpawnWorldProps |
true |
spawn a lightweight world prop for each nearby ground drop |
GroundPropStreamDistance |
35.0 |
create local drop props only near the player |
GroundPropDespawnDistance |
45.0 |
remove local props after leaving this range |
GroundPropStreamRefreshMs |
1000 |
lightweight prop streaming refresh |
AllowMoneyGroundDrop |
true |
true: players can drop cash on the ground; false: server blocks it |
AllowGoldGroundDrop |
true |
true: players can drop gold on the ground; false: server blocks it |
AllowDirtyMoneyGroundDrop |
true |
true: players can drop dirty/illegal money on the ground; false: server blocks it |
AllowMoneyToStorage |
true |
true: allow depositing cash into storage; false: block it |
AllowGoldToStorage |
true |
true: allow depositing gold into storage; false: block it |
AllowDirtyMoneyToStorage |
true |
true: allow depositing dirty/illegal money into storage; false: block it |
WeaponHolsterControlHash |
0x52D29063 |
toggle-holster key for dual-wielded pistols/revolvers |
LanternToggleControlHash |
0x53296B75 |
toggle key for the davy lantern melee weapon |
WeaponSlot1ControlHash |
0xE6F612E4 |
Tasto o controllo usato per weapon slot1 control hash. I controlli sono valori hash della lista input del gioco. |
WeaponSlot2ControlHash |
0x1CE6D9EB |
Tasto o controllo usato per weapon slot2 control hash. I controlli sono valori hash della lista input del gioco. |
WeaponSlot3ControlHash |
0x4F49CC4C |
Tasto o controllo usato per weapon slot3 control hash. I controlli sono valori hash della lista input del gioco. |
WeaponSlot4ControlHash |
0x8F9F9E58 |
Tasto o controllo usato per weapon slot4 control hash. I controlli sono valori hash della lista input del gioco. |
WeaponSlot5ControlHash |
0xAB62E997 |
Tasto o controllo usato per weapon slot5 control hash. I controlli sono valori hash della lista input del gioco. |
HotbarUseCooldownMs |
400 |
prevents one key press from firing the same slot repeatedly |
WeightSpeedEnabled |
true |
Carried-weight movement penalty. Set to false to disable the system completely and restore normal movement. |
WeightSpeedPenalty |
table |
RedM movement uses SET_PED_MAX_MOVE_BLEND_RATIO for the carried-weight cap. Lower values are slower. 0.0 means no weight cap / normal movement. These are the original REDEMPIRE inventory values that were used by the working system |
DefaultMoveSpeed |
0.0 |
0.0 = no weight restriction below every threshold |
NormalMoveBlendRatio |
3.0 |
restore full normal locomotion when no penalty is active |
ActionCooldownMs |
100 |
minimum delay between repeated give/transfer/drop requests from the same player |
Performance |
table |
Lightweight runtime tuning. These values keep controls responsive while avoiding expensive native/player scans every few milliseconds when nothing is happening. |
↳ OpenKeyIdleMs |
50 |
holster / lantern polling; inventory I key has its own one-control frame watcher |
↳ OpenKeyUiMs |
250 |
no gameplay polling is needed quickly while NUI owns focus |
↳ GroundNoDropsMs |
2000 |
nothing exists on the ground: sleep almost completely |
↳ GroundFarScanMs |
600 |
drops exist, but none is within the near radius |
↳ GroundMidScanMs |
100 |
a drop is within GroundMidDistance |
↳ GroundMidDistance |
3.0 |
Distanza in unità di gioco per ground mid distance. |
↳ GroundNearScanMs |
15 |
only while actually standing on the pickup prompt |
↳ HotbarIdleMs |
500 |
no assigned hotbar slots => no control natives are called |
↳ HotbarActiveMs |
25 |
assigned slot controls remain responsive without a 100 Hz loop |
↳ SocialIdleMs |
350 |
target scanner while not aiming at another player |
↳ SocialTargetMs |
15 |
fast only while a valid player interaction prompt is visible |
↳ RobberyNoPlayersMs |
1500 |
only yourself online/streamed locally |
↳ RobberyIdleScanMs |
750 |
no nearby searchable target |
↳ RobberyMidScanMs |
150 |
another player is within RobberyMidDistance |
↳ RobberyMidDistance |
3.0 |
Distanza in unità di gioco per robbery mid distance. |
↳ RobberyNearMs |
15 |
fast only while the Search prompt is actually visible |
↳ GiveSelectorRefreshMs |
100 |
selector exists only while choosing a recipient |
↳ PedPromptNameRefreshMs |
15000 |
Citizen (ID) name refresh; does not need a high rate |
↳ MoveSpeedRefreshMs |
1000 |
weight speed check; value is only applied when it changes |
↳ AmmoSaveActiveMs |
5000 |
ammo is sampled only while an inventory weapon is equipped |
↳ AmmoSaveIdleMs |
15000 |
no equipped weapon => do not scan ammo types; only re-check state |
AntiDupe |
table |
Anti-duplication / lag-switch protection |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ OperationReplayWindowMs |
120000 |
Numero per operation replay window ms (predefinito 120000). |
↳ LockTimeoutMs |
30000 |
Impostazione di tempo per lock timeout ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ LegacyReplayWindowMs |
1500 |
Numero per legacy replay window ms (predefinito 1500). |
↳ LogBlockedActions |
true |
Logs blocked actions: true = sì, false = no (predefinito true). |
↳ MaxViolationsBeforeDrop |
0 |
Limite massimo per max violations before drop. |
Security |
table |
Server-authoritative request validation. These limits are intentionally generous for normal play and only block spammed, malformed, or oversized client payloads. REDEMPIRE is the only supported framework. |
↳ RequestWindowMs |
5000 |
Numero per request window ms (predefinito 5000). |
↳ RequestLimits |
table |
Tabella di voci request limits. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ MaxLayoutEntries |
256 |
Limite massimo per max layout entries. |
↳ MaxLayoutSlot |
512 |
Limite massimo per max layout slot. |
↳ MaxHotbarPayloadBytes |
4096 |
Limite massimo per max hotbar payload bytes. |
↳ MaxUseArgsBytes |
4096 |
Limite massimo per max use args bytes. |
↳ MaxLayoutPayloadBytes |
65536 |
Limite massimo per max layout payload bytes. |
↳ MaxAmmoPayloadBytes |
8192 |
Limite massimo per max ammo payload bytes. |
↳ MaxAmmoEntries |
32 |
Limite massimo per max ammo entries. |
↳ MaxAmmoPerType |
999 |
Limite massimo per max ammo per type. |
config/robbery.lua - 20 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
Robbery |
table |
REDEMPIRE Inventory - Player robbery / search settings This system is fully integrated into jrs_inventory. No separate robbery resource is required. |
↳ Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ PromptControlHash |
0x27D1C284 |
INPUT_PICKUP / E-style prompt used by this server |
↳ PromptDistance |
0.75 |
Distanza in unità di gioco per prompt distance. |
↳ ServerDistance |
2.0 |
Distanza in unità di gioco per server distance. |
↳ SessionTimeoutMs |
30000 |
Impostazione di tempo per session timeout ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ ActionCooldownMs |
100 |
Impostazione di tempo per action cooldown ms. L'unità (secondi, minuti o millisecondi) di solito è nel nome dell'opzione o nel commento delle opzioni vicine. |
↳ MaxTransferAmount |
100000 |
Limite massimo per max transfer amount. |
↳ LockTargetToOneSearcher |
true |
Interruttore per lock target to one searcher: true = attivo, false = spento (predefinito true). |
↳ AllowItems |
true |
What can be taken from the searched player |
↳ AllowWeapons |
true |
Allows weapons: true = sì, false = no (predefinito true). |
↳ AllowMoney |
true |
Allows money: true = sì, false = no (predefinito true). |
↳ MoneyStealPercent |
0.10 |
Robbers can only steal up to 10% of victim cash |
↳ MoneyStealWindowMinutes |
30 |
that 10% is a total per victim for this long, not per take |
↳ AllowGold |
true |
Allows gold: true = sì, false = no (predefinito true). |
↳ AllowDirtyMoney |
true |
Allows dirty money: true = sì, false = no (predefinito true). |
↳ BlockPersonalItems |
true |
Prevent items configured as personal / non-removable from being stolen |
↳ Restrictions |
table |
Tabella di voci restrictions. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ ShowWeaponSerial |
true |
Shows weapon serial: true = sì, false = no (predefinito true). |
↳ Debug |
false |
Debug output for debug: true = sì, false = no (predefinito false). |
Notes from the README#
# jrs_inventory
## v1.6.30 - Storage transfer slots + centered inventory navigation
- Centered Inventory search directly below the title.
- Category filter and action tabs are separated into clear rows.
- Storage uses five real columns with visible slot numbers.
- Drag player Inventory -> Storage and Storage -> player Inventory with source-aware drop targets.
- Dropping onto an empty Storage slot persists that Storage slot; dropping Storage content onto a free player slot requests that exact player slot.
- Empty Storage slot drops persist the selected Storage slot in the storage JSON.
- Added clear PLAYER INVENTORY / STORAGE transfer labels and lightweight drop feedback.
- Keeps wallet, gold, dirty money, clothing, ground and hotbar hidden in Storage mode.
- REDEMPIRE Core only.
# v1.6.9 - Quick slots + three inventory sounds
- REDEMPIRE Core only.
- Uses exactly three local MP3 assets inside the normal Inventory: open, close, and click.
- Removed the old hover sound and the generated weight-warning beep. Storage/robbery/other NUI surfaces remain silent.
- Fixed the open sound order so it plays after the inventory becomes visible; close sound plays before the normal inventory hides.
- Rebuilt Quick Slots 1-5: drag inventory items/weapons to assign, drag filled quick slots to swap, and right-click a quick slot to clear it.
- Quick-slot drag/drop is rebound after every inventory render, fixing slots that stopped accepting drops after a refresh.
- Hotbar state is validated client-side and server-side, deduplicated, repaired after legitimate stack-ID changes, and authoritatively synced back to the client
- Active 1-5 input is checked every frame only while at least one quick slot is assigned; an empty hotbar keeps the long idle sleep.
## v1.6.8 - Compact connected / instant-open inventory
- REDEMPIRE Core only.
- Restores the older compact panel dimensions while keeping Clothing, Inventory, Ground, Wallet and slots 1-5 connected.
- Opens immediately from the synchronized client cache; authoritative inventory/ground data refreshes in the background.
- The inventory sound set is local and scoped to the normal Inventory view only.
- Drag/drop uses shorter, low-cost feedback settings for smoother slot movement.
## v1.6.7 - Connected responsive inventory UI
- Matched the supplied wide reference layout: Clothing + Inventory + Ground in one aligned three-column composition.
- Wallet is attached below Clothing; Quick Slots are attached below Inventory.
- Hotbar keys are 1 through 5.
- Added a dedicated local menu-open sound (`html/sounds/ui_open.mp3`).
- Removed the visible NUI loading overlay; panels appear only when authoritative inventory data is ready.
- Kept all assets local and preserved REDEMPIRE Core-only integration and server-authoritative transfer/security logic.
- Responsive single-scale layout keeps the complete UI visible on common 16:9, 16:10, ultrawide, 2K and 4K screens.
# jrs_inventory v1.6.5 - RedM Native Instant Open
This build removes `RegisterKeyMapping` from the inventory open flow and uses the RedM control hash (`Config.openinv`) directly. A dedicated one-control-per-fra
## Ultra-Low Idle Pass (v1.6.3)
This build targets the case where Resource Monitor showed more client time while the inventory was closed than while NUI was open. The remaining idle work was m
- Empty hotbar: no hotbar control natives are called; the loop sleeps for 500ms.
- Active hotbar: polling reduced from 10ms to 25ms and only assigned slots are checked.
- Hotbar polling no longer allocates temporary Lua tables every cycle.
- Inventory/holster/lantern polling reduced to 50ms while closed and 250ms while NUI owns focus.
- Holster and lantern actions are edge-triggered so holding a key does not repeat expensive weapon natives.
- Ground scanner sleeps for 2 seconds when no drops exist, and reads player coordinates only once per scan when drops do exist.
- Ground scanning now uses distance tiers (far / near / prompt) instead of one aggressive idle rate.Free (included in JRS Core) jrs_loadingscreen
JRS Loading Screen - RedM / jrs_core compatible
| Resource | jrs_loadingscreen |
| Folder | [CORE] |
| Version | 2.10.0 |
| Author | JRS |
| Interface | No |
| Languages | ar, en |
| Code size | 1,535 Lua lines |
Exports
GetDisplayPlayerCount, GetListedMaxClients, GetListedPlayerCount, GetPlayerAvatarUrl, IncludeBots, IsLoadingScreenActive
config/server.lua - 23 opzioni#
General
| Setting | Default | What it does |
|---|---|---|
ProfileLookup |
table |
Tabella di voci profile lookup. Aggiungi, rimuovi o modifica le voci seguendo gli esempi nel file. |
↳ httpTimeoutMs |
5000 |
Prevent a slow Steam/Discord endpoint from holding a player in the connecting state indefinitely. Timed-out lookups fall back normally. |
PlayerAvatar |
table |
steam = Steam only -> local default image discord = Discord only -> local default image default = always use the local default image |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ source |
"auto" |
Impostazione per source. |
↳ defaultAvatar |
"assets/images/default_avatar.jpg" |
Impostazione per default avatar. |
↳ communityFallback |
true |
If the Web API key is missing or the API lookup fails, try the public Steam Community profile XML as a best-effort fallback. |
↳ cacheSeconds |
900 |
Avoid repeated Steam API requests when a player reconnects. |
↳ enabled |
true |
Attiva o disattiva enabled (predefinito true). |
↳ guildId |
'1060162210367807498' |
Impostazione per guild id. |
↳ roles |
table |
Use Discord snowflakes as strings. |
2.10.0: the main source is now the Cfx server list itself (the same number
| Setting | Default | What it does |
|---|---|---|
PlayerCount |
table |
The count goes up at once but only goes down after a lower number has been seen for dropAfterSeconds in a row, and never in the first bootGraceSeconds after a restart, so a slow API or a restart never flashes "2/80". |
↳ includeBots |
true |
Interruttore per include bots: true = attivo, false = spento (predefinito true). |
↳ holdSeconds |
21600 |
Numero per hold seconds (predefinito 21600). |
↳ useServerListCount |
true |
Cfx server list (cfx.re/join/<code>). Empty = read it from the CONNECT button in jrs_core/config/config.lua. "set jrs_cfx_join_id" overrides. |
↳ cfxJoinId |
"8eeyxqv" |
Impostazione per cfx join id. |
↳ listRefreshMs |
60000 |
Numero per list refresh ms (predefinito 60000). |
↳ useDynamicJson |
true |
Local /dynamic.json (second source). |
↳ url |
'http://127.0.0.1:30120/dyna... |
Impostazione per url. |
↳ refreshMs |
15000 |
Numero per refresh ms (predefinito 15000). |
↳ freshSeconds |
180 |
a reading counts as live for this long |
↳ dropAfterSeconds |
600 |
lower number must last 10 min before it shows |
↳ bootGraceSeconds |
600 |
no drops in the first 10 min after a restart |
Notes from the README#
# jrs_loadingscreen 2.5.0
JRS loading screen for RedM with direct `jrs_core` / `jrs_character` handoff.
## Start order
'''cfg
ensure jrs_core
ensure jrs_loadingscreen
ensure jrs_character
'''
## Main configuration
UI/media settings are in `web/config_main.js`.
### Video
'''js
VIDEO: {
ENABLE: true,
VIDEO: "background.mp4",
MUTE_VIDEO: false,
},
'''
When video is enabled, the image slideshow is automatically inactive at runtime.
The first local image remains available only as an instant fallback while the MP4 starts.
### Images
'''js
IMAGES: {
ENABLE_SLIDER: true,
SLIDER_DURATION: 10000,
ENABLE_OVERLAY: true,
OVERLAY_FRAME_DURATION: 80,
ENABLE_BORDER_IMAGE: true,
IMAGE_LIST: [
{ NAME: "image_1.jpg" },
],
},
'''
Images are used only when `VIDEO.ENABLE` is `false`.
### Audio
`MUSIC.VOLUME` is the initial master volume (0-100). The volume slider controls both
music and audible video audio. Mute also controls both sources.
`VIDEO.MUTE_VIDEO = true` is a hard lock: shared controls will never unmute that video.
When video audio is enabled, music does not auto-play over it. If `MUSIC.ENABLE` is
`false`, only the master Mute/Volume controls remain visible; music-only transport
buttons are hidden.
The player's master mute/volume choices are stored locally by the loading screen.
## Character Selection / SKIP
With the matching JRS character integration:
1. Character Selection paints behind the loading screen.Free (included in JRS Core) jrs_minigame
| Resource | jrs_minigame |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 156 righe Lua |
Free (included in JRS Core) jrs_progressbar
A tool to use within your scripts for jrs core framework
| Resource | jrs_progressbar |
| Folder | [CORE] |
| Version | 1.2.1 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 127 righe Lua |
Exports
CancelAll, CancelNext, initiate
Paid (server only) jrs_servertag
jrs Discord Server Tag - wear the RED tag, earn time-based tiers, XP/reward/discount bonuses and daily gifts
| Resource | jrs_servertag |
| Folder | [CORE] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | /onesync, jrs_core, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 764 righe Lua |
Commands
/servertag_debug/servertag_sethours/tagboost
Exports
ClaimGifts, GetPanelData, GetTagPerks, IsWearingTag, RecheckTag
Database tables
jrs_servertag_users
config.lua - 25 opzioni#
A player who wears this server's tag on Discord (Settings > Profiles >
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Attiva o disattiva enabled (predefinito true). |
RecheckSeconds |
600 |
How often a connected player's tag is re-checked on Discord (seconds). Discord is rate limited; the queue below spaces the calls out. |
RequestGapMs |
1300 |
minimum gap between Discord calls |
TickSeconds |
60 |
Time is credited in this step (seconds). Must divide RecheckSeconds sensibly. |
StreakMinMinutes |
20 |
A day counts for the streak once the player wore the tag this long (minutes). |
StreakStepXp |
0.005 |
Streak bonus: +StreakStepXp XP% per streak day, capped. |
StreakMaxXp |
0.10 |
Limite massimo per streak max xp. |
StreakGraceDays |
1 |
If the tag is not worn for this many days the streak resets (1 = must wear daily). |
LoseProgressOnRemoveDays |
0 |
Optional: wipe accumulated time after N days without the tag. 0 = never. |
Command |
"servertag" |
Chat command players use to see their tag status / claim the daily gift. |
ClaimCommand |
"tagclaim" |
Impostazione per claim command. |
TagText |
"RED" |
The text shown to players who do not wear the tag. |
InviteText |
'discord.gg/juXXDnUfar' |
Testo mostrato al giocatore per invite text. Cambialo per tradurre o rinominare. |
Tiers |
table |
daily { money = $, gold = g, items = { {name,count}, ... } } once per day weekly same shape, once per ISO week (once per ISO week) unlock one-time gift the first time the tier is reached |
MaxExtra |
table |
Hard caps so tag perks stack safely on top of level perks. |
Currency |
table |
Money/gold currency ids used by jrs_core addMoney: 0 = cash, 1 = gold. |
Debug |
false |
Debug output for debug: true = sì, false = no (predefinito false). |
Anti-AFK: time only counts while the player keeps moving (metres per tick).
| Setting | Default | What it does |
|---|---|---|
AfkMinMove |
1.5 |
Minimo o livello richiesto per afk min move. |
AfkMaxIdleMinutes |
5 |
Limite massimo per afk max idle minutes. |
UnlockMinMinutes |
30 |
No unlock/first gifts before the account wore the tag this long (stops fake-account farming). |
WeeklyGoal |
table |
Weekly goal: wear the tag this many hours in one week, then /tagclaim pays the reward. |
TopCount |
5 |
/tagtop leaderboard size and cache time. |
TopCacheSeconds |
60 |
Numero per top cache seconds (predefinito 60). |
TopCommand |
"tagtop" |
Impostazione per top command. |
BoostMaxExtraXp |
1.00 |
Admin boost event (console): tagboost <minutes> <extraXpPercent> e.g. tagboost 60 50 adds +50% XP for every player wearing the tag. tagboost 0 ends it. |