The foundation: framework, inventory, chat, progress bar, radial menu and the loading screen.
Ce dossier contient 10 scripts. Choisis un script dans les onglets ci-dessous.
Free (included in JRS Core) jrs_backpacks
JRS Core backpacks - wearable backpacks, each with its own storage
| Resource | jrs_backpacks |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 959 lignes Lua |
config.lua - 6 options#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
OneBackpackOnly |
true |
carrying two backpacks blocks opening them |
UseCooldown |
2 |
seconds between two opens |
WearCheck |
10 |
seconds: the prop on your back follows what you carry |
Backpacks |
table |
item = inventory item, slots = storage size, model/position/rotation = the prop on the back |
ByItem |
table |
Objets d'inventaire utilisés par by item. Les noms doivent exister dans la table jrs_items. |
Paid (server only) jrs_charwipe
jrs full character wipe: clears every character-owned row (bank, houses, stores, businesses, jobs...) when a character is deleted, plus an orphan sweep for characters deleted by any other path
| Resource | jrs_charwipe |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | 466 lignes Lua |
Commands
/charwipe/charwipe_scan/charwipe_sweep
Exports
SweepOrphans, WipeCharacter
config.lua - 47 options#
NOT touched (by request): the account itself and the pause-menu store
| Setting | Default | What it does |
|---|---|---|
Database |
"jrsCore" |
Réglage pour database. |
CharacterTable |
"jrs_characters" |
Réglage pour character table. |
CharacterIdColumn |
"charidentifier" |
Réglage pour character id column. |
ColumnRegex |
'char(acter)?_?id\|charidenti... |
Columns treated as "belongs to a character" (MariaDB REGEXP, case-insensitive). |
Sweep |
table |
Orphan sweep: finds character ids referenced in any target column that no longer exist in jrs_characters and wipes them. Catches deletes that skipped the hooks (txAdmin, HeidiSQL, old commands). |
↳ OnStart |
true |
Interrupteur pour on start : true = activé, false = désactivé (par défaut true). |
↳ StartDelaySeconds |
90 |
let every other resource finish loading first |
↳ IntervalMinutes |
30 |
0 = only on start / command |
↳ MaxCharactersPerSweep |
300 |
safety brake: refuse a sweep bigger than this |
SkipTablePatterns |
table |
Never touched. Lua patterns matched against the table name. |
SkipTables |
table |
Table d'entrées skip tables. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ jrs_characters |
true |
deleted atomically by jrs_character itself |
↳ jrs_character_creator |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber |
true |
deleted atomically by jrs_character itself |
↳ jrs_barber_preset |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_current |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_outfits |
true |
deleted atomically by jrs_character itself |
↳ jrs_clothing_wearables |
true |
managed by jrs_clothing |
↳ jrs_appearance_legacy_backup |
true |
migration backup |
↳ jrs_appearance_onboarding |
true |
onboarding tracker |
↳ jrs_id_numbers |
true |
deleted atomically by jrs_character itself |
↳ jrs_uniforms |
true |
staff-made uniform catalogue |
↳ jrs_weapon_packages |
true |
store weapon packs (created_charidentifier = author) |
↳ jrs_stable_admin_horse_templates |
true |
admin catalogue |
↳ jrs_auction_houses |
true |
world auction houses |
↳ jrs_newspapers |
true |
Interrupteur pour jrs newspapers : true = activé, false = désactivé (par défaut true). |
↳ jrs_newspaper_publications |
true |
Interrupteur pour jrs newspaper publications : true = activé, false = désactivé (par défaut true). |
↳ jrs_government_salaries |
true |
Interrupteur pour jrs government salaries : true = activé, false = désactivé (par défaut true). |
↳ jrs_government_salary_grades |
true |
Interrupteur pour jrs government salary grades : true = activé, false = désactivé (par défaut true). |
↳ jrs_government_taxes |
true |
Interrupteur pour jrs government taxes : true = activé, false = désactivé (par défaut true). |
↳ jrs_government_facilities |
true |
Interrupteur pour jrs government facilities : true = activé, false = désactivé (par défaut true). |
↳ jrs_government_votes |
true |
Interrupteur pour jrs government votes : true = activé, false = désactivé (par défaut true). |
↳ jrs_trade_orders |
true |
Rows that can hold OTHER players' money in escrow: deleting them would lose the buyer's / bidder's payment. Their own expiry/settle logic runs. |
↳ jrs_auction_listings |
true |
Interrupteur pour jrs auction listings : true = activé, false = désactivé (par défaut true). |
↳ jrs_auction_bids |
true |
Interrupteur pour jrs auction bids : true = activé, false = désactivé (par défaut true). |
SkipColumnPatterns |
table |
Columns that only record WHO DID something to someone else's row. Deleting on them would wipe other players' data, so they are left alone. |
Reset |
table |
World entities: the row stays (it is a place on the map), only the owner fields are cleared so it can be bought again. table.column = SET clause. |
↳ jrs_player_stores.buyer_charidentifier |
- | Réglage pour jrs player stores.buyer charidentifier. |
↳ jrs_properties.charidentifier |
- | Réglage pour jrs properties.charidentifier. |
↳ jrs_business.charidentifier |
- | Réglage pour jrs business.charidentifier. |
↳ jrs_mining_mines.owner_charid |
- | Réglage pour jrs mining mines.owner charid. |
↳ jrs_government_cities.governor_charid |
"governor_charid=NULL" |
Réglage pour jrs government cities.governor charid. |
↳ jrs_government_cities.deputy_charid |
"deputy_charid=NULL" |
Réglage pour jrs government cities.deputy charid. |
↳ jrs_government_cities.owner_charid |
"owner_charid=NULL" |
Réglage pour jrs government cities.owner charid. |
↳ jrs_families.home_owner_charid |
"home_owner_charid=NULL" |
Réglage pour jrs families.home owner charid. |
ExtraDeletes |
table |
Extra deletes for tables skipped above (only the owning column). |
CommandAce |
"command.charwipe" |
ACE needed to run the commands in game (console always allowed). |
Free (included in JRS Core) jrs_core
JRS unified core: core + native notifications + optional toast + inputs + menu + character services + bounded RPC
| Resource | jrs_core |
| Folder | [CORE] |
| Version | 2.5.6-habitats |
| Author | jrs team |
| Depends on | oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 30,234 Lua lines |
Commands
/blippool/cash/challenges/corehud/crosshair/daily/fixmouse/fixwheel/gold/hudgate/hudshow/jrs_crosshair/jrs_wheel_additem/jrs_wheel_removeitem/jrswildlife/paddiag/showhud/testcorebar/testlevelhud/wheeldiag
Exports
AcquireUI, AddDirtyMoney, AddGold, AddGoldNuggets, AddJob, AddJobXP, AddLevel, AddMetadata, AddMoney, AddSkillXP, AddXP, ApplyBankFeeRate, ApplyDoctorFeeRate, ApplyGameplaySettings, ApplyJobPayBonus, ApplyRewardBonus, ApplySellBonus, ApplyShopDiscount, ApplyStableFeeRate, ApplyTax, ApplyTaxReduction, ApplyTravelDiscount, ApplyXPBoost, CalculateTax, CanAssignCharacterJob, CanCreateBlip, CanCreateCharacter, CanUseCommand, CancelProgressBar, ClearNotifications
Database tables
IF
config/animals.lua - 10 options#
General
| Setting | Default | What it does |
|---|---|---|
Animals |
table |
Modèle ou entité du jeu utilisé pour animals. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ ambientFrequency |
0.4 |
Red Dead Online style wildlife: sparse, a few animals near the player. 1.0 = full story-mode density (far too many). ~0.4 matches RDO free roam. |
↳ scenarioFrequency |
0.4 |
Réglages d'animation pour scenario frequency. |
↳ pedRangeMultiplier |
1.0 |
Distance en unités de jeu pour ped range multiplier. |
↳ cityFrequency |
0.0 |
Animal density used while the local player is standing inside ANY jrs_safezone (cities, towns, camps, RP zones, house safezones). Wildlife and predators should never wander through or spawn inside safezones. |
↳ Spawner |
table |
Ambient Wildlife Spawner Ensures wild animals spawn abundantly and naturally across all biomes in the wilderness. |
↳ Predators |
table |
Predator quota. Keeps bears, wolves, cougars, panthers active in the wilderness. |
↳ carcassQuality |
1 |
Carcass/pelt quality given to spawner animals (0 poor, 1 good, 2 perfect). Script-created peds have no real kill quality and read back 'Ruined'. |
↳ Pools |
table |
Regional animal pools (aligned 100% with jrs_hunting animal catalog) Prey only: bears/wolves/cougars/big alligators come ONLY from the rare Predators quota above, so the normal top-up never spawns extra predators. |
config/character_service.lua - 1 options#
General
| Setting | Default | What it does |
|---|---|---|
CharacterService |
Config.CharacterService or { |
Réglage pour character service. |
config/config.lua - 223 options#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Available: en, ar |
Onesync |
true |
Interrupteur pour onesync : true = activé, false = désactivé (par défaut true). |
Info_print |
false |
Interrupteur pour info print : true = activé, false = désactivé (par défaut false). |
JobIdentity |
table |
Require an issued jrs_idcard for every new job assignment (including admins). Unemployed remains available for firing/quitting. Existing jobs are not removed. |
Char_Count |
1 |
accounts too, not just new ones. Max 5. Keep this in step with Config.Creator.Slots.default in [character]/jrs_character/config/config.lua, which reads this value. |
Eagle_Eye |
true |
Interrupteur pour eagle eye : true = activé, false = désactivé (par défaut true). |
Whitelist |
true |
Enable whitelist checks |
MaxHealth |
10 |
10 is max value, 0 is empty core for the players. |
MaxStamina |
10 |
10 is max value, 0 is empty core for the players. |
StartMoney |
35.00 |
Starter Cash ($35.00) |
StartGold |
0.15 |
RDO Exact Starter Gold (0.15 Gold) |
StartDirtyMoney |
0 |
Starting illegal/dirty money balance for new characters |
CurrencyTypes |
table |
Currency types used by jrs_core |
↳ Money |
0 |
Montant d'argent pour money. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ Gold |
1 |
Montant d'argent pour gold. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ Rol |
2 |
Nombre pour rol (par défaut 2). |
↳ DirtyMoney |
3 |
Montant d'argent pour dirty money. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
StartItems |
table |
Official Red Dead Online Starter Kit (Items & Arrows, No Firearm Ammo, No Lasso) |
↳ Bread |
3 |
Nombre pour bread (par défaut 3). |
↳ consumable_kidneybeans_can |
2 |
Nombre pour consumable kidneybeans can (par défaut 2). |
↳ water |
3 |
Nombre pour water (par défaut 3). |
↳ consumable_coffee |
1 |
Nombre pour consumable coffee (par défaut 1). |
↳ ammoarrownormal |
5 |
Nombre pour ammoarrownormal (par défaut 5). |
StartWeapons |
table |
Starter Weapon: ONLY Bow & Loaded Arrows (No firearms, no lasso) |
Traffic |
table |
Legacy static density fallback. Used only when Config.Performance.Enabled = false. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ pedFrequency |
0.05 |
Humans only. Animals are controlled separately in config/animals.lua. |
↳ trafficFrequency |
0.0 |
Ambient/random/parked wagons. |
MapDiscoveries |
table |
Unlock map discoveries/landmarks for every player. Set enabled = false to keep the normal game discovery behavior. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ disableOnResourceStop |
true |
Restore discoveries to disabled when jrs_core stops. |
↳ debug |
false |
Debug output for debug : true = oui, false = non (par défaut false). |
MiniMap |
table |
minimap mode. mode options: "small", "medium", "hidden" |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ mode |
"hidden" |
"hidden": the native map is off; jrs_metabolism's map compass is the minimap. |
↳ showOnMountOrVehicle |
true |
Always show radar/minimap when riding a horse or wagon/vehicle |
↳ vehicleMode |
"small" |
Radar mode when on horse or in wagon ("small" or "medium") |
↳ lockMode |
true |
Prevent players from opening the native radar-mode selector. |
↳ applyDelay |
1500 |
Delay before applying the mode after the character becomes ready. |
↳ restoreOnResourceStop |
true |
Show the radar again if jrs_core is stopped/restarted. |
↳ debug |
false |
Debug output for debug : true = oui, false = non (par défaut false). |
MapObject |
false |
If true, a map object will be attached to the players hand when opening the map. |
NegativeValueOnAccounts |
false |
Interrupteur pour negative value on accounts : true = activé, false = désactivé (par défaut false). |
MaxPlayers |
nil |
اضبطه على nil ليطابق تلقائياً sv_maxclients من server.cfg |
CurrencyMoneySymbol |
"$ " |
Currency display symbols |
CurrencyGoldSymbol |
"𝕲 " |
Montant d'argent pour currency gold symbol. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
CurrencyDirtyMoneySymbol |
"$ " |
Montant d'argent pour currency dirty money symbol. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
CurrencyXpSymbol |
"LV " |
HUD now displays the calculated level, not raw XP |
HudUpdateInterval |
5000 |
ms between HUD data requests |
HudReadyDelay |
9000 |
legacy compatibility only; CharacterReady now controls HUD visibility |
HudDebug |
false |
HUD debug prints (true = show prints in F8 console) Keep this false in normal play: true makes the HUD spam the console every Config.HudUpdateInterval with the money/job/level payload. |
LevelHud |
table |
Level / XP presentation copied from alfie_level UI only. The XP system, database and commands still belong entirely to jrs_core. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ peekControlHash |
0xAC4BD4F1 |
TAB: opens weapon wheel & peeks Level HUD on top left like RDO |
↳ showOnPauseMenu |
false |
Only show on TAB |
↳ pollIdleMs |
100 |
Nombre pour poll idle ms (par défaut 100). |
↳ showLevelToast |
false |
Toast disabled so it only shows on TAB |
↳ toastDurationMs |
4000 |
Réglage de durée pour toast duration ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ clearChatOnPeek |
false |
Interrupteur pour clear chat on peek : true = activé, false = désactivé (par défaut false). |
↳ autoShowOnUpdate |
false |
Disabled: Level HUD only shows when TAB is pressed |
↳ autoShowDurationMs |
4500 |
Réglage de durée pour auto show duration ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
DoubleXP |
table |
Global timed XP multiplier. All global XP and per-script/job XP granted through jrs_core AddXP/AddJobXP/events/API is multiplied while the event is active. RemoveXP, RemoveJobXP, SetXP and SetJobXP are unchanged. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ tableName |
"jrs_double_xp_state" |
created automatically |
↳ maxMultiplier |
10.0 |
Limite maximale pour max multiplier. |
↳ maxDurationMinutes |
10080 |
7 days |
↳ announceStart |
true |
Interrupteur pour announce start : true = activé, false = désactivé (par défaut true). |
↳ announceEnd |
true |
Interrupteur pour announce end : true = activé, false = désactivé (par défaut true). |
↳ exemptReasonPrefixes |
table |
picked at random) is scheduled to begin after a random delay. Skipped if an admin event is already running when the timer fires. XP reasons (prefix match, case-insensitive) that are never multiplied. |
↳ autoEvent |
table |
Table d'entrées auto event. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
Hud |
table |
HUD element visibility toggles (master toggles from server) |
↳ enabled |
true |
master toggle: true allows HUD & editor to work |
↳ PlayerGold |
true |
gold display |
↳ PlayerMoney |
true |
money display |
↳ PlayerDirtyMoney |
true |
dirty / illegal money display |
↳ id |
true |
player ID |
↳ job |
true |
job/role |
↳ xp |
true |
LV row on the compact HUD |
↳ town |
true |
current town |
↳ pvp |
true |
PVP ON/OFF row |
↳ doubleXpHud |
true |
timed Double XP event banner |
HudDefaultLayout |
table |
Default layout for the compact HUD's per-character layout table. All core HUD elements are permanently inactive (visible = false / "غير نشط") across the server, editor, and database, so they never clutter the screen. |
↳ PlayerGold |
table |
Montant d'argent pour player gold. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ PlayerMoney |
table |
Montant d'argent pour player money. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ PlayerDirtyMoney |
table |
Montant d'argent pour player dirty money. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ id |
table |
Table d'entrées id. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ job |
table |
Qui est autorisé : métiers, groupes ou permissions pour job. |
↳ xp |
table |
Table d'entrées xp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ town |
table |
Table d'entrées town. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ pvp |
table |
Table d'entrées pvp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ doubleXpHud |
table |
Table d'entrées double xp hud. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
UI only, on purpose. Animations and scripted cameras are not detected: they
| Setting | Default | What it does |
|---|---|---|
HudGate |
table |
have no dependable "finished" signal, so one script leaving a ped animated would hide the HUD permanently. Scripts whose UI takes no NUI focus report it themselves with TriggerEvent('jrs_hud:busy', '<resource>', true/false). |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ checkInterval |
100 |
ms between detection passes |
↳ releaseDelayMs |
250 |
wait this long after the UI closes before showing the HUD again |
↳ maxBlockMs |
60000 |
HUD can never disappear permanently. Long enough that a real menu session is never cut short; scripts that watch a UI flag also refresh it while their UI stays open. /hudshow clears every blocker at once. |
↳ autoHide |
table |
Table d'entrées auto hide. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
HudEditor |
table |
Players can use /editcorehud to move, resize, show or hide compact HUD elements. Position, size and visibility are stored per character in jrs_core_hud_layouts. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ command |
"editcorehud" |
Réglage pour command. |
↳ visibilityCheckInterval |
150 |
Réglage de durée pour visibility check interval. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
Set enabled = false if jrs_metabolism is not on this server: the button
| Setting | Default | What it does |
|---|---|---|
↳ link |
table |
then never appears at all. It is ALSO hidden automatically whenever that resource is missing or stopped, so a server without it can never end up showing a button that does nothing. |
مدمج مباشرة داخل الكور وقسم تعديل الهود (/editcorehud)
| Setting | Default | What it does |
|---|---|---|
JrsCrosshair |
table |
Enabled: تفعيل أو إيقاف نظام مؤشر التصويب بالكامل من السيرفر (true / false) EnableCommand: تفعيل أو إيقاف أمر الاختصار المباشر /jrs_crosshair Command: اسم الأمر المستخدم للاختصار (افتراضياً: "jrs_crosshair") |
↳ Enabled |
true |
تفعيل/تعطيل مؤشر التصويب بالكامل (Master switch) |
↳ EnableCommand |
false |
إيقاف أمر الاختصار المباشر، والتعديل يكون من هود الكور فقط (/editcorehud) |
↳ Command |
"jrs_crosshair" |
اسم الأمر الأساسي (/jrs_crosshair أو /crosshair) |
↳ Debug |
false |
طباعة سجلات التصحيح في الكونسول (Debug logs) |
Crosshair |
Config.JrsCrosshair |
Réglage pour crosshair. |
PlayerInteractions |
table |
Player-to-player interactions used by jrs_inventory. Enabled is the master switch; individual actions can also be disabled. |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ GiveHand |
true |
Interrupteur pour give hand : true = activé, false = désactivé (par défaut true). |
↳ GiveSlap |
true |
Interrupteur pour give slap : true = activé, false = désactivé (par défaut true). |
↳ TakeHostage |
true |
Interrupteur pour take hostage : true = activé, false = désactivé (par défaut true). |
↳ GiveHandControlHash |
INPUT_CONTEXT_X |
Touche ou contrôle utilisé pour give hand control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
↳ GiveSlapControlHash |
INPUT_INTERACT_OPTION1 |
Touche ou contrôle utilisé pour give slap control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
↳ TakeHostageControlHash |
INPUT_PROMPT_PAGE_NEXT |
Touche ou contrôle utilisé pour take hostage control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
↳ ReleaseControlHash |
0x07CE1E61 |
Touche ou contrôle utilisé pour release control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
↳ SocialActionCooldownMs |
2000 |
Réglage de durée pour social action cooldown ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ HostageTakeCooldownMs |
1000 |
Réglage de durée pour hostage take cooldown ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
CoordsSaveTimerOnesync |
180000 |
3 min, interval for onesync mode (reduced from 10 min to ensure coords are fresh on player drop) |
CoordsSaveTimerLegacy |
60000 |
1 min, interval for legacy mode |
CoordsSaveDistance |
10.0 |
min distance moved before saving coords |
CoordsSaveSkipZones |
table |
Coordonnées du monde (x, y, z) pour coords save skip zones. |
HealInnerCore |
100 |
Heal player values |
HealOuterHealth |
600 |
Nombre pour heal outer health (par défaut 600). |
HealStaminaFlag |
1065330373 |
Nombre pour heal stamina flag (par défaut 1065330373). |
TeleportFadeOut |
500 |
Teleport settings |
TeleportFadeIn |
650 |
Nombre pour teleport fade in (par défaut 650). |
TeleportWait |
1000 |
Réglage de durée pour teleport wait. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
TeleportStartHeight |
650.0 |
Nombre pour teleport start height (par défaut 650.0). |
TeleportStartPoint |
750.0 |
Coordonnées du monde (x, y, z) pour teleport start point. |
DefaultSpawnCoords |
table |
New character default values |
DefaultCharacterStatus |
'{"Hunger":100.0, "Thirst":1... |
Réglage pour default character status. |
DevMode |
false |
Dev mode (extra prints) |
PlayerCountInterval |
30000 |
30 s in ms (Discord presence player count refresh) |
Commands |
table |
Command names |
↳ addwhitelist |
"addwh" |
Réglage pour addwhitelist. |
↳ removewhitelist |
"removewh" |
Réglage pour removewhitelist. |
↳ checkwhitelist |
"checkwh" |
Réglage pour checkwhitelist. |
↳ setjob |
"addjob" |
Réglage pour setjob. |
↳ setchar |
"addchar" |
Réglage pour setchar. |
↳ delchar |
"delchar" |
Réglage pour delchar. |
↳ setgroup |
"addgroup" |
Réglage pour setgroup. |
↳ getplayers |
"getplayers" |
Réglage pour getplayers. |
↳ listPlayers |
"listPlayers" |
Réglage pour list players. |
↳ giveitem |
"additem" |
Réglage pour giveitem. |
↳ giveweapon |
"addweapon" |
Réglage pour giveweapon. |
↳ givemoney |
"addmoney" |
Réglage pour givemoney. |
↳ addxp |
"addxp" |
Réglage pour addxp. |
↳ removexp |
"removexp" |
Réglage pour removexp. |
↳ setxp |
"setxp" |
Réglage pour setxp. |
↳ setlevel |
"setlevel" |
Réglage pour setlevel. |
↳ addlevel |
"addlevel" |
Réglage pour addlevel. |
↳ doublexp |
"doublexp" |
/doublexp 2 60 | /doublexp status | /doublexp stop |
↳ revive |
"revive" |
Réglage pour revive. |
↳ tpm |
"tpm" |
teleport to a player: /tpm [id] -- teleport to the map waypoint |
↳ setlang |
"setlang" |
set another player's language: /setlang [id] [en|ar] |
↳ language |
"language" |
admin self language switch: /language [en|ar] |
AdminGroups |
table |
Groups allowed to use administrator commands. Keys are case-insensitive; set a value to false to disable that group. |
↳ owner |
true |
Interrupteur pour owner : true = activé, false = désactivé (par défaut true). |
↳ admin |
true |
Interrupteur pour admin : true = activé, false = désactivé (par défaut true). |
↳ support |
true |
Interrupteur pour support : true = activé, false = désactivé (par défaut true). |
CoreOwners |
table |
also written back to the database on connect, so jrs_admin (which maps core owner -> server_owner) and every /command permission sees full access. Add more identifiers as ['steam:...'] = true (license:/discord: also work). |
GroupSyncIntervalMs |
15000 |
Re-check users.group for connected players with one batched database query. This keeps permission groups correct even after a manual DB edit while a player is online. Set to 0 to disable automatic refresh. |
CommandPermissions |
table |
Admin only: { "admin" } Owner + admin: { "owner", "admin" } All staff: { "owner", "admin", "support" } |
↳ addwhitelist |
table |
Table d'entrées addwhitelist. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ removewhitelist |
table |
Table d'entrées removewhitelist. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ checkwhitelist |
table |
Table d'entrées checkwhitelist. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setjob |
table |
Table d'entrées setjob. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setchar |
table |
Table d'entrées setchar. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ delchar |
table |
Table d'entrées delchar. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setgroup |
table |
Table d'entrées setgroup. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ giveitem |
table |
Table d'entrées giveitem. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ giveweapon |
table |
Table d'entrées giveweapon. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ givemoney |
table |
Table d'entrées givemoney. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ addxp |
table |
Table d'entrées addxp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ removexp |
table |
Table d'entrées removexp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setxp |
table |
Table d'entrées setxp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setlevel |
table |
Table d'entrées setlevel. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ addlevel |
table |
Table d'entrées addlevel. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ revive |
table |
Table d'entrées revive. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ doublexp |
table |
Table d'entrées doublexp. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ tpm |
table |
Table d'entrées tpm. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ performance |
table |
Table d'entrées performance. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ setlang |
table |
Table d'entrées setlang. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ language |
table |
Langue de l’interface de ce script (en ou ar). |
PlayerDropped |
table |
Player disconnect marker Integrated replacement for the old standalone jrs_playerDropped resource. |
↳ Enabled |
true |
master switch for the entire feature |
↳ Lifetime |
300 |
seconds a disconnect marker remains active |
↳ UpdateInterval |
10000 |
client position snapshot interval (ms) |
↳ MaxActiveSigns |
50 |
safety limit for simultaneous disconnect markers |
↳ UsePed |
true |
spawn a frozen ped at the last player position |
↳ PedModel |
"mp_male" |
fallback model if the player's model cannot be loaded |
↳ PedCollision |
false |
false prevents disconnect peds blocking players |
↳ SpawnDistance |
80.0 |
only create the local ped/board inside this distance |
↳ DrawDistance |
25.0 |
3D text visibility distance |
↳ ManagerInterval |
250 |
idle manager interval when no text is being drawn (ms) |
↳ ModelLoadTimeout |
5000 |
Réglage de durée pour model load timeout. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ UseBoard |
true |
Active ou désactive board (par défaut true). |
↳ BoardModel |
"P_BOARD01X" |
Modèle ou entité du jeu utilisé pour board model. |
↳ BoardPedBone |
18905 |
Modèle ou entité du jeu utilisé pour board ped bone. |
↳ BoardBoneIndex |
0x49D9 |
fallback bone index |
↳ BoardOffset |
table |
Table d'entrées board offset. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ BoardRotation |
table |
Table d'entrées board rotation. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ TextHeight |
1.15 |
Texte affiché au joueur pour text height. Modifie-le pour traduire ou renommer. |
↳ TextScale |
0.30 |
Texte affiché au joueur pour text scale. Modifie-le pour traduire ou renommer. |
↳ TextFont |
25 |
Texte affiché au joueur pour text font. Modifie-le pour traduire ou renommer. |
↳ ShowServerId |
true |
Shows server id : true = oui, false = non (par défaut true). |
↳ ShowCharacterId |
true |
Shows character id : true = oui, false = non (par défaut true). |
↳ ShowReason |
true |
Shows reason : true = oui, false = non (par défaut true). |
↳ ShowDisconnectTime |
true |
Shows disconnect time : true = oui, false = non (par défaut true). |
↳ TimeFormat |
"%H:%M" |
Réglage pour time format. |
Feed |
table |
Native RDR2 award / toast banners blocker (integrated from jrs_feed) |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ HideAwardToasts |
true |
Hide Survivalist / Collector / Sharpshooter award banners |
↳ HideAppLinkToasts |
true |
Hide "Hold F1 for details" toast style |
↳ HideFeedToast |
true |
Extra native toast slot (0xDAABF7FD) |
↳ HideFeedLhmToast |
true |
Extra native toast slot (0xD211C444) |
↳ ClearOnChallengeEvents |
true |
Clear toast channels when challenge/award event fires |
↳ KeepHidden |
true |
Keep running a light hide loop |
↳ HideInterval |
0 |
Hide loop interval in ms (0 = every frame) |
↳ DisableToastChannels |
true |
Suppress native toast channels (1 and 6) |
config/daily_challenges.lua - 10 options#
General
| Setting | Default | What it does |
|---|---|---|
DailyChallenges |
table |
Table d'entrées daily challenges. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ SlotsCount |
7 |
7 challenges per day, matching RDO |
↳ Streak |
table |
Streak multipliers (consecutive days completed) RDO: Base (1.0x), 7 days (1.5x), 14 days (2.0x), 21+ days (2.5x) |
↳ BaseGold |
0.20 |
0.20 gold bars per task |
↳ BaseCash |
15.00 |
$15 cash per task |
↳ BaseXp |
200 |
200 account XP |
↳ AllCompletedBonusGold |
0.60 |
bonus so total day reaches up to 2.0 - 2.5 Gold |
↳ AllCompletedBonusCash |
50.00 |
Montant d'argent pour all completed bonus cash. Les récompenses passent par le multiplicateur d'économie de jrs_core. |
↳ ChallengePool |
table |
Available challenge pool mapped to activities & jobs |
config/economy.lua - 1 options#
All scripts should reference this central matrix for item prices, job base
| Setting | Default | What it does |
|---|---|---|
Economy |
Config.Economy or {} |
Réglage pour economy. |
config/feed.lua - 11 options#
General
| Setting | Default | What it does |
|---|---|---|
Feed |
table |
Table d'entrées feed. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ HideAwardToasts |
true |
Hides award toasts : true = oui, false = non (par défaut true). |
↳ HideAppLinkToasts |
true |
Hides app link toasts : true = oui, false = non (par défaut true). |
↳ HideFeedToast |
true |
Hides feed toast : true = oui, false = non (par défaut true). |
↳ HideFeedLhmToast |
true |
Hides feed lhm toast : true = oui, false = non (par défaut true). |
↳ ClearOnChallengeEvents |
true |
Interrupteur pour clear on challenge events : true = activé, false = désactivé (par défaut true). |
↳ KeepHidden |
true |
Interrupteur pour keep hidden : true = activé, false = désactivé (par défaut true). |
↳ HideInterval |
0 |
Réglage de durée pour hide interval. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ DisableToastChannels |
true |
Turns off toast channels : true = oui, false = non (par défaut true). |
↳ ToggleCommand |
"toggleawards" |
Réglage pour toggle command. |
Notes from the README#
# REDEMPIRE Core
## Unified API
All new integrations should load one API object on the side where they run. The
older exports are still supported for backwards compatibility.
'''lua
-- server
local REDEMPIRE = exports.jrs_core:getCoreApi()
local character = REDEMPIRE.GetCharacter(source)
REDEMPIRE.AddMoney(source, 25)
REDEMPIRE.AddXP(source, 10, 'mission_reward')
REDEMPIRE.NotifyRightTip(source, 'Reward received', 3000)
'''
'''lua
-- client
local REDEMPIRE = exports.jrs_core:getCoreApi()
REDEMPIRE.NotifyRightTip('Ready', 3000)
REDEMPIRE.SetCustomDestination(vector3(0.0, 0.0, 0.0), 'Destination')
REDEMPIRE.Rpc('jrs:getPlayerData', function(playerData)
print(json.encode(playerData))
end, {})
'''
REDEMPIRE Core is the main framework resource for a RedM server. It handles player connections, character state, money, gold, and dirty money, jobs, groups, XP
**Resource:** `jrs_core`
**Version:** `1.0.10`
**Game:** RedM / Red Dead Redemption 2
**Author:** jrs
---
## Main Features
- Character loading and authoritative character-ready state.
- Player money, gold, dirty money, job, grade, group, inventory data, coordinates, and metadata.
- XP and level system with configurable requirements up to level 100.
- Compact HUD for gold, money, player ID, job, level, and town.
- Per-character HUD position, size, and visibility saving.
- HUD editor command with move, resize, visibility, reset, save, and cancel controls.
- Right-to-left compact HUD slots: the icon starts on the right and the text extends to the left.
- Reset All restores the original default HUD layout and default element sizes.
- Automatic fallback icon when a job-specific image does not exist.
- RedM notification API for client and server resources.
- Server callbacks and client RPC support.
- Input wheel item synchronization.
- Custom 3D waypoint support.
- Map discovery unlocking.
- Steam, Discord, whitelist, and double-connection checks.
- Administrator commands with per-group permissions.
---Free (included in JRS Core) jrs_essentials
JRS Core essentials - AFK kick, pointing, eagle eye per job, first-person aiming and small fixes
| Resource | jrs_essentials |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 1,007 Lua lines |
config.lua - 14 options#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Afk |
table |
AFK kick (staff groups are never kicked) |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ seconds |
1800 |
Nombre pour seconds (par défaut 1800). |
↳ warnAt |
table |
Table d'entrées warn at. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ exempt |
table |
Table d'entrées exempt. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
Pointing |
table |
Hold B to point |
EagleEye |
table |
Eagle eye: everyone = true leaves it to jrs_core (gameplay.EagleEye); false = only the jobs listed |
↳ everyone |
true |
Interrupteur pour everyone : true = activé, false = désactivé (par défaut true). |
↳ jobs |
table |
Qui est autorisé : métiers, groupes ou permissions pour jobs. |
FirstPersonAiming |
false |
force first person while free-aiming |
HideChallengeEvents |
true |
hide RDO challenge / reward pop-ups |
StopAutoShuffle |
true |
passenger does not slide into the driver seat |
DrownFix |
true |
stops peds drowning / boats sinking on spawn |
Free (included in JRS Core) jrs_inventory
JRS Inventory unified resource: inventory + weapons + storage + ground + robbery + transactional trade
| Resource | jrs_inventory |
| Folder | [CORE] |
| Version | 2.4.6 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql, uiprompt |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 20,008 Lua lines |
Commands
/reloaditems
Exports
AcquireInventoryLock, CanTradeWith, CancelTrade, CloseInv, GetFreeWeight, GetItemDescription, GetItemLabel, GetItemLabelEnglish, GetMaxWeapons, GetMaxWeight, GetTradeSession, GetWeaponTable, InventoryTransaction, IsBagWeaponHash, IsInventoryLocked, IsTradeOpen, IsTrading, OpenPlayerInventoryAdmin, RegisterInventoryHook, RegisterTradeValidator, RegisterUsableItem, ReleaseInventoryLock, ReopenTrade, StartTrade, UnequipAllWeapons, UseItemFromWheel, WheelItemInfo, addItem, addItemSync, canAcquireItem
Database tables
jrs_trade_orders
config/config.lua - 155 options#
General
| Setting | Default | What it does |
|---|---|---|
defaultlang |
"ar" |
Fallback only. The live language is per player and comes from jrs_core. |
Max_Items |
50 |
kg (base capacity at level 1, scales to 300 with level perks) |
Max_Weapons |
4 |
base weapons at level 1, scales to 7 with level perks |
MaxOwnedItems |
table |
summed). Enforced centrally in AddInventoryItemDirect so it applies no matter how the item is acquired (store purchase, admin give, crafting, quest reward, player trade, ground pickup, etc). |
↳ hoe |
1 |
Nombre pour hoe (par défaut 1). |
↳ wellpumpnbx |
1 |
Nombre pour wellpumpnbx (par défaut 1). |
↳ pickaxe |
1 |
one per player (players stacked/duped extras) |
CountUnknownWeaponsTowardLimit |
false |
unknown/orphan DB weapon names do not consume capacity |
WeaponSerials |
table |
Permanent weapon serial numbers |
↳ Prefix |
"REDEMPIRE" |
serial prefix, e.g. REDEMPIRE-20260804-... |
↳ RandomLength |
8 |
random part length |
↳ AutoMigrate |
true |
add/backfill the serial_number DB column automatically |
↳ MaintenanceIntervalMs |
300000 |
lightweight mode: legacy serial maintenance every 5 minutes |
Metadata |
table |
Inventory UI feature settings Server-authoritative item metadata system |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ ApplyDatabaseDefaults |
true |
parse items.metadata JSON as defaults for each item instance |
↳ DefaultDurability |
100 |
Nombre pour default durability (par défaut 100). |
↳ DurabilityMin |
0 |
Minimum ou niveau requis pour durability min. |
↳ DurabilityMax |
100 |
Limite maximale pour durability max. |
↳ PreventUseWhenBroken |
true |
block item usage when durability reaches 0 |
↳ MaxDepth |
5 |
Limite maximale pour max depth. |
↳ MaxKeys |
32 |
Limite maximale pour max keys. |
↳ MaxStringLength |
256 |
Limite maximale pour max string length. |
↳ MaxEncodedLength |
2048 |
Limite maximale pour max encoded length. |
↳ LogChanges |
false |
enable only when you want a Discord audit entry for every metadata mutation |
↳ UniqueKeys |
table |
Metadata keys that make an item a unique instance instead of a stack. This prevents one durability value from being shared by several tools. |
↳ CategoryDefaults |
table |
Optional defaults by item category. Category names are case-insensitive. Every item in the EQUIPMENT category starts with 100% durability automatically. |
↳ ItemDefaults |
table |
Optional per-item default metadata. DB items.metadata JSON is merged first, category defaults are merged next, then values here override them. Example: ItemDefaults = { pickaxe = { durability = 100 } } |
Trade |
table |
Secure player trading button inside the inventory UI. The button is shown only when Enabled=true AND the configured trade resource is started. |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ Resource |
"jrs_inventory" |
Réglage pour resource. |
↳ SelectorDistance |
5.0 |
nearby-player mouse selector range used when starting a trade |
InventoryUI |
table |
Table d'entrées inventory ui. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ DamagedThreshold |
30 |
items/weapons at or below this condition appear in DAMAGED filter |
↳ WeightWarningPercent |
80 |
yellow weight warning |
↳ WeightCriticalPercent |
95 |
red critical weight warning |
↳ WeightWarningSound |
true |
play one short UI warning sound when a threshold is crossed |
↳ MultiActionDelayMs |
120 |
pause after each answered multi-select transfer (server cooldown is 100) |
PersonalItems |
table |
Personal-only items. Names are case-insensitive. They can be used and arranged in the owner's bag/hotbar, but cannot be dropped, given to another player, or moved into storage. |
NoTransferItems |
table |
to sell them is the job NPC (farming store / mining shop / lumber NPC) or the mining orders, and other players buy them from that NPC's Player Market. Storage (house, wagon, stash) is still allowed. |
WeaponLimitByJob |
table |
override Max_Weapons per job/group (key = job or group, value = max weapons) |
↳ default |
7 |
NOT used for weapon slots anymore: jrs_core level perks give 4 -> 7; job entries below only ever raise it |
↳ police |
10 |
Nombre pour police (par défaut 10). |
↳ sheriff |
10 |
Nombre pour sheriff (par défaut 10). |
↳ admin |
10 |
Qui est autorisé : métiers, groupes ou permissions pour admin. |
WeaponLimitByJobPrefix |
table |
Prefix overrides: any job whose name starts with the key gets this limit (all ranks). gunsmith covers gunsmith + every gunsmith_<city> store job. |
↳ gunsmith |
20 |
Nombre pour gunsmith (par défaut 20). |
openinv |
0xC1989F95 |
I (legacy control-hash fallback) |
OpenInventoryCommand |
"inv" |
/inv command that opens the inventory |
PickupControlHash |
0x27D1C284 |
INPUT_PICKUP control used for ground/prop item pickup prompts |
PickupDistance |
7.0 |
max distance (units) to search for nearby ground drops / interactable peds |
InteractionDistance |
2.0 |
max distance (units) for close-range interactions (looting, storage, trading) |
PlayerTransferDistance |
4.5 |
maximum server-verified distance for giving items, weapons, money, or gold to another player |
InteractionDistance |
4.5 |
general player-to-player interaction check radius |
GroundInteractionDistance |
1.5 |
Ground list visibility and server-validated pickup range |
GroundPromptDistance |
0.7 |
world pickup prompt appears only when standing directly over the drop |
GroundWorldPromptEnabled |
false |
world PICK UP prompt stays disabled; pickup is through the inventory GROUND panel only |
GroundSpawnWorldProps |
true |
spawn a lightweight world prop for each nearby ground drop |
GroundPropStreamDistance |
35.0 |
create local drop props only near the player |
GroundPropDespawnDistance |
45.0 |
remove local props after leaving this range |
GroundPropStreamRefreshMs |
1000 |
lightweight prop streaming refresh |
AllowMoneyGroundDrop |
true |
true: players can drop cash on the ground; false: server blocks it |
AllowGoldGroundDrop |
true |
true: players can drop gold on the ground; false: server blocks it |
AllowDirtyMoneyGroundDrop |
true |
true: players can drop dirty/illegal money on the ground; false: server blocks it |
AllowMoneyToStorage |
true |
true: allow depositing cash into storage; false: block it |
AllowGoldToStorage |
true |
true: allow depositing gold into storage; false: block it |
AllowDirtyMoneyToStorage |
true |
true: allow depositing dirty/illegal money into storage; false: block it |
WeaponHolsterControlHash |
0x52D29063 |
toggle-holster key for dual-wielded pistols/revolvers |
LanternToggleControlHash |
0x53296B75 |
toggle key for the davy lantern melee weapon |
WeaponSlot1ControlHash |
0xE6F612E4 |
Touche ou contrôle utilisé pour weapon slot1 control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
WeaponSlot2ControlHash |
0x1CE6D9EB |
Touche ou contrôle utilisé pour weapon slot2 control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
WeaponSlot3ControlHash |
0x4F49CC4C |
Touche ou contrôle utilisé pour weapon slot3 control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
WeaponSlot4ControlHash |
0x8F9F9E58 |
Touche ou contrôle utilisé pour weapon slot4 control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
WeaponSlot5ControlHash |
0xAB62E997 |
Touche ou contrôle utilisé pour weapon slot5 control hash. Les contrôles sont des valeurs hash de la liste des entrées du jeu. |
HotbarUseCooldownMs |
400 |
prevents one key press from firing the same slot repeatedly |
WeightSpeedEnabled |
true |
Carried-weight movement penalty. Set to false to disable the system completely and restore normal movement. |
WeightSpeedPenalty |
table |
RedM movement uses SET_PED_MAX_MOVE_BLEND_RATIO for the carried-weight cap. Lower values are slower. 0.0 means no weight cap / normal movement. These are the original REDEMPIRE inventory values that were used by the working system |
DefaultMoveSpeed |
0.0 |
0.0 = no weight restriction below every threshold |
NormalMoveBlendRatio |
3.0 |
restore full normal locomotion when no penalty is active |
ActionCooldownMs |
100 |
minimum delay between repeated give/transfer/drop requests from the same player |
Performance |
table |
Lightweight runtime tuning. These values keep controls responsive while avoiding expensive native/player scans every few milliseconds when nothing is happening. |
↳ OpenKeyIdleMs |
50 |
holster / lantern polling; inventory I key has its own one-control frame watcher |
↳ OpenKeyUiMs |
250 |
no gameplay polling is needed quickly while NUI owns focus |
↳ GroundNoDropsMs |
2000 |
nothing exists on the ground: sleep almost completely |
↳ GroundFarScanMs |
600 |
drops exist, but none is within the near radius |
↳ GroundMidScanMs |
100 |
a drop is within GroundMidDistance |
↳ GroundMidDistance |
3.0 |
Distance en unités de jeu pour ground mid distance. |
↳ GroundNearScanMs |
15 |
only while actually standing on the pickup prompt |
↳ HotbarIdleMs |
500 |
no assigned hotbar slots => no control natives are called |
↳ HotbarActiveMs |
25 |
assigned slot controls remain responsive without a 100 Hz loop |
↳ SocialIdleMs |
350 |
target scanner while not aiming at another player |
↳ SocialTargetMs |
15 |
fast only while a valid player interaction prompt is visible |
↳ RobberyNoPlayersMs |
1500 |
only yourself online/streamed locally |
↳ RobberyIdleScanMs |
750 |
no nearby searchable target |
↳ RobberyMidScanMs |
150 |
another player is within RobberyMidDistance |
↳ RobberyMidDistance |
3.0 |
Distance en unités de jeu pour robbery mid distance. |
↳ RobberyNearMs |
15 |
fast only while the Search prompt is actually visible |
↳ GiveSelectorRefreshMs |
100 |
selector exists only while choosing a recipient |
↳ PedPromptNameRefreshMs |
15000 |
Citizen (ID) name refresh; does not need a high rate |
↳ MoveSpeedRefreshMs |
1000 |
weight speed check; value is only applied when it changes |
↳ AmmoSaveActiveMs |
5000 |
ammo is sampled only while an inventory weapon is equipped |
↳ AmmoSaveIdleMs |
15000 |
no equipped weapon => do not scan ammo types; only re-check state |
AntiDupe |
table |
Anti-duplication / lag-switch protection |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ OperationReplayWindowMs |
120000 |
Nombre pour operation replay window ms (par défaut 120000). |
↳ LockTimeoutMs |
30000 |
Réglage de durée pour lock timeout ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ LegacyReplayWindowMs |
1500 |
Nombre pour legacy replay window ms (par défaut 1500). |
↳ LogBlockedActions |
true |
Logs blocked actions : true = oui, false = non (par défaut true). |
↳ MaxViolationsBeforeDrop |
0 |
Limite maximale pour max violations before drop. |
Security |
table |
Server-authoritative request validation. These limits are intentionally generous for normal play and only block spammed, malformed, or oversized client payloads. REDEMPIRE is the only supported framework. |
↳ RequestWindowMs |
5000 |
Nombre pour request window ms (par défaut 5000). |
↳ RequestLimits |
table |
Table d'entrées request limits. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ MaxLayoutEntries |
256 |
Limite maximale pour max layout entries. |
↳ MaxLayoutSlot |
512 |
Limite maximale pour max layout slot. |
↳ MaxHotbarPayloadBytes |
4096 |
Limite maximale pour max hotbar payload bytes. |
↳ MaxUseArgsBytes |
4096 |
Limite maximale pour max use args bytes. |
↳ MaxLayoutPayloadBytes |
65536 |
Limite maximale pour max layout payload bytes. |
↳ MaxAmmoPayloadBytes |
8192 |
Limite maximale pour max ammo payload bytes. |
↳ MaxAmmoEntries |
32 |
Limite maximale pour max ammo entries. |
↳ MaxAmmoPerType |
999 |
Limite maximale pour max ammo per type. |
config/robbery.lua - 20 options#
General
| Setting | Default | What it does |
|---|---|---|
Robbery |
table |
REDEMPIRE Inventory - Player robbery / search settings This system is fully integrated into jrs_inventory. No separate robbery resource is required. |
↳ Enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ PromptControlHash |
0x27D1C284 |
INPUT_PICKUP / E-style prompt used by this server |
↳ PromptDistance |
0.75 |
Distance en unités de jeu pour prompt distance. |
↳ ServerDistance |
2.0 |
Distance en unités de jeu pour server distance. |
↳ SessionTimeoutMs |
30000 |
Réglage de durée pour session timeout ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ ActionCooldownMs |
100 |
Réglage de durée pour action cooldown ms. L'unité (secondes, minutes ou millisecondes) est en général dans le nom de l'option ou le commentaire des options voisines. |
↳ MaxTransferAmount |
100000 |
Limite maximale pour max transfer amount. |
↳ LockTargetToOneSearcher |
true |
Interrupteur pour lock target to one searcher : true = activé, false = désactivé (par défaut true). |
↳ AllowItems |
true |
What can be taken from the searched player |
↳ AllowWeapons |
true |
Allows weapons : true = oui, false = non (par défaut true). |
↳ AllowMoney |
true |
Allows money : true = oui, false = non (par défaut true). |
↳ MoneyStealPercent |
0.10 |
Robbers can only steal up to 10% of victim cash |
↳ MoneyStealWindowMinutes |
30 |
that 10% is a total per victim for this long, not per take |
↳ AllowGold |
true |
Allows gold : true = oui, false = non (par défaut true). |
↳ AllowDirtyMoney |
true |
Allows dirty money : true = oui, false = non (par défaut true). |
↳ BlockPersonalItems |
true |
Prevent items configured as personal / non-removable from being stolen |
↳ Restrictions |
table |
Table d'entrées restrictions. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ ShowWeaponSerial |
true |
Shows weapon serial : true = oui, false = non (par défaut true). |
↳ Debug |
false |
Debug output for debug : true = oui, false = non (par défaut false). |
Notes from the README#
# jrs_inventory
## v1.6.30 - Storage transfer slots + centered inventory navigation
- Centered Inventory search directly below the title.
- Category filter and action tabs are separated into clear rows.
- Storage uses five real columns with visible slot numbers.
- Drag player Inventory -> Storage and Storage -> player Inventory with source-aware drop targets.
- Dropping onto an empty Storage slot persists that Storage slot; dropping Storage content onto a free player slot requests that exact player slot.
- Empty Storage slot drops persist the selected Storage slot in the storage JSON.
- Added clear PLAYER INVENTORY / STORAGE transfer labels and lightweight drop feedback.
- Keeps wallet, gold, dirty money, clothing, ground and hotbar hidden in Storage mode.
- REDEMPIRE Core only.
# v1.6.9 - Quick slots + three inventory sounds
- REDEMPIRE Core only.
- Uses exactly three local MP3 assets inside the normal Inventory: open, close, and click.
- Removed the old hover sound and the generated weight-warning beep. Storage/robbery/other NUI surfaces remain silent.
- Fixed the open sound order so it plays after the inventory becomes visible; close sound plays before the normal inventory hides.
- Rebuilt Quick Slots 1-5: drag inventory items/weapons to assign, drag filled quick slots to swap, and right-click a quick slot to clear it.
- Quick-slot drag/drop is rebound after every inventory render, fixing slots that stopped accepting drops after a refresh.
- Hotbar state is validated client-side and server-side, deduplicated, repaired after legitimate stack-ID changes, and authoritatively synced back to the client
- Active 1-5 input is checked every frame only while at least one quick slot is assigned; an empty hotbar keeps the long idle sleep.
## v1.6.8 - Compact connected / instant-open inventory
- REDEMPIRE Core only.
- Restores the older compact panel dimensions while keeping Clothing, Inventory, Ground, Wallet and slots 1-5 connected.
- Opens immediately from the synchronized client cache; authoritative inventory/ground data refreshes in the background.
- The inventory sound set is local and scoped to the normal Inventory view only.
- Drag/drop uses shorter, low-cost feedback settings for smoother slot movement.
## v1.6.7 - Connected responsive inventory UI
- Matched the supplied wide reference layout: Clothing + Inventory + Ground in one aligned three-column composition.
- Wallet is attached below Clothing; Quick Slots are attached below Inventory.
- Hotbar keys are 1 through 5.
- Added a dedicated local menu-open sound (`html/sounds/ui_open.mp3`).
- Removed the visible NUI loading overlay; panels appear only when authoritative inventory data is ready.
- Kept all assets local and preserved REDEMPIRE Core-only integration and server-authoritative transfer/security logic.
- Responsive single-scale layout keeps the complete UI visible on common 16:9, 16:10, ultrawide, 2K and 4K screens.
# jrs_inventory v1.6.5 - RedM Native Instant Open
This build removes `RegisterKeyMapping` from the inventory open flow and uses the RedM control hash (`Config.openinv`) directly. A dedicated one-control-per-fra
## Ultra-Low Idle Pass (v1.6.3)
This build targets the case where Resource Monitor showed more client time while the inventory was closed than while NUI was open. The remaining idle work was m
- Empty hotbar: no hotbar control natives are called; the loop sleeps for 500ms.
- Active hotbar: polling reduced from 10ms to 25ms and only assigned slots are checked.
- Hotbar polling no longer allocates temporary Lua tables every cycle.
- Inventory/holster/lantern polling reduced to 50ms while closed and 250ms while NUI owns focus.
- Holster and lantern actions are edge-triggered so holding a key does not repeat expensive weapon natives.
- Ground scanner sleeps for 2 seconds when no drops exist, and reads player coordinates only once per scan when drops do exist.
- Ground scanning now uses distance tiers (far / near / prompt) instead of one aggressive idle rate.Free (included in JRS Core) jrs_loadingscreen
JRS Loading Screen - RedM / jrs_core compatible
| Resource | jrs_loadingscreen |
| Folder | [CORE] |
| Version | 2.10.0 |
| Author | JRS |
| Interface | No |
| Languages | ar, en |
| Code size | 1,535 Lua lines |
Exports
GetDisplayPlayerCount, GetListedMaxClients, GetListedPlayerCount, GetPlayerAvatarUrl, IncludeBots, IsLoadingScreenActive
config/server.lua - 23 options#
General
| Setting | Default | What it does |
|---|---|---|
ProfileLookup |
table |
Table d'entrées profile lookup. Ajoute, supprime ou modifie les entrées en suivant les exemples du fichier. |
↳ httpTimeoutMs |
5000 |
Prevent a slow Steam/Discord endpoint from holding a player in the connecting state indefinitely. Timed-out lookups fall back normally. |
PlayerAvatar |
table |
steam = Steam only -> local default image discord = Discord only -> local default image default = always use the local default image |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ source |
"auto" |
Réglage pour source. |
↳ defaultAvatar |
"assets/images/default_avatar.jpg" |
Réglage pour default avatar. |
↳ communityFallback |
true |
If the Web API key is missing or the API lookup fails, try the public Steam Community profile XML as a best-effort fallback. |
↳ cacheSeconds |
900 |
Avoid repeated Steam API requests when a player reconnects. |
↳ enabled |
true |
Active ou désactive enabled (par défaut true). |
↳ guildId |
'1060162210367807498' |
Réglage pour guild id. |
↳ roles |
table |
Use Discord snowflakes as strings. |
2.10.0: the main source is now the Cfx server list itself (the same number
| Setting | Default | What it does |
|---|---|---|
PlayerCount |
table |
The count goes up at once but only goes down after a lower number has been seen for dropAfterSeconds in a row, and never in the first bootGraceSeconds after a restart, so a slow API or a restart never flashes "2/80". |
↳ includeBots |
true |
Interrupteur pour include bots : true = activé, false = désactivé (par défaut true). |
↳ holdSeconds |
21600 |
Nombre pour hold seconds (par défaut 21600). |
↳ useServerListCount |
true |
Cfx server list (cfx.re/join/<code>). Empty = read it from the CONNECT button in jrs_core/config/config.lua. "set jrs_cfx_join_id" overrides. |
↳ cfxJoinId |
"8eeyxqv" |
Réglage pour cfx join id. |
↳ listRefreshMs |
60000 |
Nombre pour list refresh ms (par défaut 60000). |
↳ useDynamicJson |
true |
Local /dynamic.json (second source). |
↳ url |
'http://127.0.0.1:30120/dyna... |
Réglage pour url. |
↳ refreshMs |
15000 |
Nombre pour refresh ms (par défaut 15000). |
↳ freshSeconds |
180 |
a reading counts as live for this long |
↳ dropAfterSeconds |
600 |
lower number must last 10 min before it shows |
↳ bootGraceSeconds |
600 |
no drops in the first 10 min after a restart |
Notes from the README#
# jrs_loadingscreen 2.5.0
JRS loading screen for RedM with direct `jrs_core` / `jrs_character` handoff.
## Start order
'''cfg
ensure jrs_core
ensure jrs_loadingscreen
ensure jrs_character
'''
## Main configuration
UI/media settings are in `web/config_main.js`.
### Video
'''js
VIDEO: {
ENABLE: true,
VIDEO: "background.mp4",
MUTE_VIDEO: false,
},
'''
When video is enabled, the image slideshow is automatically inactive at runtime.
The first local image remains available only as an instant fallback while the MP4 starts.
### Images
'''js
IMAGES: {
ENABLE_SLIDER: true,
SLIDER_DURATION: 10000,
ENABLE_OVERLAY: true,
OVERLAY_FRAME_DURATION: 80,
ENABLE_BORDER_IMAGE: true,
IMAGE_LIST: [
{ NAME: "image_1.jpg" },
],
},
'''
Images are used only when `VIDEO.ENABLE` is `false`.
### Audio
`MUSIC.VOLUME` is the initial master volume (0-100). The volume slider controls both
music and audible video audio. Mute also controls both sources.
`VIDEO.MUTE_VIDEO = true` is a hard lock: shared controls will never unmute that video.
When video audio is enabled, music does not auto-play over it. If `MUSIC.ENABLE` is
`false`, only the master Mute/Volume controls remain visible; music-only transport
buttons are hidden.
The player's master mute/volume choices are stored locally by the loading screen.
## Character Selection / SKIP
With the matching JRS character integration:
1. Character Selection paints behind the loading screen.Free (included in JRS Core) jrs_minigame
| Resource | jrs_minigame |
| Folder | [CORE] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 156 lignes Lua |
Free (included in JRS Core) jrs_progressbar
A tool to use within your scripts for jrs core framework
| Resource | jrs_progressbar |
| Folder | [CORE] |
| Version | 1.2.1 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 127 lignes Lua |
Exports
CancelAll, CancelNext, initiate
Paid (server only) jrs_servertag
jrs Discord Server Tag - wear the RED tag, earn time-based tiers, XP/reward/discount bonuses and daily gifts
| Resource | jrs_servertag |
| Folder | [CORE] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | /onesync, jrs_core, oxmysql |
| Interface | No |
| Languages | ar, en |
| Code size | 764 lignes Lua |
Commands
/servertag_debug/servertag_sethours/tagboost
Exports
ClaimGifts, GetPanelData, GetTagPerks, IsWearingTag, RecheckTag
Database tables
jrs_servertag_users
config.lua - 25 options#
A player who wears this server's tag on Discord (Settings > Profiles >
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Active ou désactive enabled (par défaut true). |
RecheckSeconds |
600 |
How often a connected player's tag is re-checked on Discord (seconds). Discord is rate limited; the queue below spaces the calls out. |
RequestGapMs |
1300 |
minimum gap between Discord calls |
TickSeconds |
60 |
Time is credited in this step (seconds). Must divide RecheckSeconds sensibly. |
StreakMinMinutes |
20 |
A day counts for the streak once the player wore the tag this long (minutes). |
StreakStepXp |
0.005 |
Streak bonus: +StreakStepXp XP% per streak day, capped. |
StreakMaxXp |
0.10 |
Limite maximale pour streak max xp. |
StreakGraceDays |
1 |
If the tag is not worn for this many days the streak resets (1 = must wear daily). |
LoseProgressOnRemoveDays |
0 |
Optional: wipe accumulated time after N days without the tag. 0 = never. |
Command |
"servertag" |
Chat command players use to see their tag status / claim the daily gift. |
ClaimCommand |
"tagclaim" |
Réglage pour claim command. |
TagText |
"RED" |
The text shown to players who do not wear the tag. |
InviteText |
'discord.gg/juXXDnUfar' |
Texte affiché au joueur pour invite text. Modifie-le pour traduire ou renommer. |
Tiers |
table |
daily { money = $, gold = g, items = { {name,count}, ... } } once per day weekly same shape, once per ISO week (once per ISO week) unlock one-time gift the first time the tier is reached |
MaxExtra |
table |
Hard caps so tag perks stack safely on top of level perks. |
Currency |
table |
Money/gold currency ids used by jrs_core addMoney: 0 = cash, 1 = gold. |
Debug |
false |
Debug output for debug : true = oui, false = non (par défaut false). |
Anti-AFK: time only counts while the player keeps moving (metres per tick).
| Setting | Default | What it does |
|---|---|---|
AfkMinMove |
1.5 |
Minimum ou niveau requis pour afk min move. |
AfkMaxIdleMinutes |
5 |
Limite maximale pour afk max idle minutes. |
UnlockMinMinutes |
30 |
No unlock/first gifts before the account wore the tag this long (stops fake-account farming). |
WeeklyGoal |
table |
Weekly goal: wear the tag this many hours in one week, then /tagclaim pays the reward. |
TopCount |
5 |
/tagtop leaderboard size and cache time. |
TopCacheSeconds |
60 |
Nombre pour top cache seconds (par défaut 60). |
TopCommand |
"tagtop" |
Réglage pour top command. |
BoostMaxExtraXp |
1.00 |
Admin boost event (console): tagboost <minutes> <extraXpPercent> e.g. tagboost 60 50 adds +50% XP for every player wearing the tag. tagboost 0 ends it. |