JRS COREDocumentación
Scripts

Character

16 scripts en la carpeta [CHARACTER]

Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.

Esta carpeta tiene 16 scripts. Elige un script en las pestañas de abajo.

Free (included in JRS Core)   jrs_3dme

JRS Core /me - roleplay text above your head

Resource jrs_3dme
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 906 líneas de Lua
config.lua - 8 opciones#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "me" Ajuste para command.
Color table Tabla de entradas de color. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
Duration 6000 ms the text stays
DisplayDistance 20.0 Distancia en unidades del juego para display distance.
MaxLength 120 Límite máximo para max length.
Cooldown 2 seconds between two /me
ChatCopy true also write it in the chat of nearby players

Free (included in JRS Core)   jrs_animations

A tool to define animations and use them in your scripts with an export

Resource jrs_animations
Folder [CHARACTER]
Version 1.0
Author JRS TEAM
Interface Yes (NUI)
Code size 504 líneas de Lua

Commands

  • /endanimation
  • /focus
  • /printcoords
  • /startanimation
  • /testanimation

Exports

initiate

config.lua - 16 opciones#

General

Setting Default What it does
DevTools false Interruptor para dev tools: true = activado, false = desactivado (por defecto false).
Animations table If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations.
  ↳ craft table Default Animation
  ↳ spindlecook table Tabla de entradas de spindlecook. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ knifecooking table Tabla de entradas de knifecooking. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ campfire table Tabla de entradas de campfire. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ riverwash table Tabla de entradas de riverwash. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ hoeing table Tabla de entradas de hoeing. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ readnewspaper table Tabla de entradas de readnewspaper. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ gravedigging table Tabla de entradas de gravedigging. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ carry_box table Tabla de entradas de carry box. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ carry_sugar table Tabla de entradas de carry sugar. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ sweeping table Tabla de entradas de sweeping. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ carry_barrel table Tabla de entradas de carry barrel. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ carry_moonshine table Tabla de entradas de carry moonshine. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ carry_moonshine2 table Tabla de entradas de carry moonshine2. Añade, quita o edita entradas siguiendo los ejemplos del archivo.

Free (included in JRS Core)   jrs_attached_objects

JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)

Resource jrs_attached_objects
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 1,139 Lua lines
config.lua - 9 opciones#

General

Setting Default What it does
Debug false Debug output for debug: true = sí, false = no (por defecto false).
DeleteAllAttached table Tabla de entradas de delete all attached. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ Command "deleteallattachedprops" Ajuste para command.
  ↳ Description 'Execute this command to rem... Texto que ve el jugador para description. Cámbialo para traducir o cambiar la marca.
DeleteAllOnPlayerRespawn true Clear all player ped attached objects - props if the player has been respawned (not revived).
AttachedItemSets table Objetos de inventario usados por attached item sets. Los nombres deben existir en la tabla jrs_items.
  ↳ natives_backshield table ITEM NAME
  ↳ natives_arrow_pouch_bag table ITEM NAME
  ↳ miner_hat table ITEM NAME

Free (included in JRS Core)   jrs_barber

jrs core Barber - standalone barber and grooming system

Resource jrs_barber
Folder [CHARACTER]
Version 3.7.2
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 11,078 Lua lines

Exports

CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset

Notes from the README#
text
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.

Free (included in JRS Core)   jrs_basemenu

JRS Core base menu - a simple player menu: who you are, your money, your jobs and the server links

Resource jrs_basemenu
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 925 líneas de Lua
config.lua - 5 opciones#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "menu" /menu opens the base menu
Key 0xA8E3F467 F1 opens it too. false = command only
ServerName "JRS Core" title of the menu
Links table Extra lines at the bottom of the menu (rules, discord, website ...). Leave empty for none. Picking a line shows its text as a notification.

Free (included in JRS Core)   jrs_canteen

JRS Core canteen - drink and refill at rivers and lakes

Resource jrs_canteen
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 258 líneas de Lua
config.lua - 38 opciones#

General

Setting Default What it does
Language "en" 'en' or 'ar'
DrinkThirst 250 thirst gained per sip
RefillThirst 1000 thirst set to full when drinking straight from fresh water
DrinkTime 5000 ms the drinking animation lasts
RefillTime 8000 ms kneeling at the water to refill
CanteenItems table every canteen item (all usable)
Canteens table canteen item -> what it becomes after one sip (missing = empty, cannot drink)
  ↳ canteen100 "canteen75" Ajuste para canteen100.
  ↳ canteen75 "canteen50" Ajuste para canteen75.
  ↳ canteen50 "canteen25" Ajuste para canteen50.
  ↳ canteen25 "canteen0" Ajuste para canteen25.
FullCanteen "canteen100" Ajuste para full canteen.
EmptyCanteen "canteen0" Ajuste para empty canteen.
FreshWater table Fresh water you can refill from (salt water is excluded on purpose)
  ↳ -1504425495 "San Luis River" Ajuste para 1504425495.
  ↳ -1369817450 "Lake Don Julio" Ajuste para 1369817450.
  ↳ -1356490953 "Flat Iron Lake" Ajuste para 1356490953.
  ↳ -1781130443 "Upper Montana River" Ajuste para 1781130443.
  ↳ -1300497193 "Owanjila" Ajuste para 1300497193.
  ↳ -1276586360 "HawkEye Creek" Ajuste para 1276586360.
  ↳ -1410384421 "Little Creek River" Ajuste para 1410384421.
  ↳ 370072007 "Dakota River" Ajuste para 370072007.
  ↳ 650214731 "Beartooth Beck" Ajuste para 650214731.
  ↳ 592454541 "Lake Isabella" Ajuste para 592454541.
  ↳ -804804953 "Cattail Pond" Ajuste para 804804953.
  ↳ 1245451421 "Deadboot Creek" Ajuste para 1245451421.
  ↳ -218679770 "Spider Gorge" Ajuste para 218679770.
  ↳ -1817904483 "O'Creagh's Run" Ajuste para 1817904483.
  ↳ -811730579 "Moonstone Pond" Ajuste para 811730579.
  ↳ -1229593481 "Roanoke Valley" Ajuste para 1229593481.
  ↳ -105598602 "Elysian Pool" Ajuste para 105598602.
  ↳ -2040708515 "Lannahechee River" Ajuste para 2040708515.
  ↳ 231313522 "Creek" Ajuste para 231313522.
  ↳ 2005774838 "Creek" Ajuste para 2005774838.
  ↳ -1287619521 "Creek" Ajuste para 1287619521.
  ↳ -1308233316 "Creek" Ajuste para 1308233316.
  ↳ -196675805 "Creek" Ajuste para 196675805.
  ↳ -49694339 "Arroyo De La Vibora" Ajuste para 49694339.

Free (included in JRS Core)   jrs_character

jrs core Character System

Resource jrs_character
Folder [CHARACTER]
Version 4.2.52-jrs-service
Author jrs team
Depends on jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 25,558 Lua lines

Commands

  • /fixheight
  • /fixscale
  • /rc
  • /scale

Exports

AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading

Database tables

jrs_character_creator

config/config.lua - 90 opciones#

General

Setting Default What it does
Debug false Debug output for debug: true = sí, false = no (por defecto false).
AgingMode "playtime" In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database.
HoursPerYear 24 reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair.
AgingSaveIntervalMinutes 5 Ajuste de tiempo para aging save interval minutes. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
MinimumAge 18 No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative).

Changing the year re-dates the whole server: every age is (WorldDate.year -

Setting Default What it does
WorldDate table birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten.
  ↳ year 1899 Número para year (por defecto 1899).
  ↳ month 6 Número para month (por defecto 6).
  ↳ day 1 Número para day (por defecto 1).
EarliestBirthYear 1790 Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character.
SpawnVitals table Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ FillHealth true Fill both the outer bars and the inner cores.
  ↳ FillHealthCore true Interruptor para fill health core: true = activado, false = desactivado (por defecto true).
  ↳ FillStamina true Interruptor para fill stamina: true = activado, false = desactivado (por defecto true).
  ↳ FillStaminaCore true Interruptor para fill stamina core: true = activado, false = desactivado (por defecto true).
  ↳ Health 600 Número para health (por defecto 600).
  ↳ HealthCore 100 Número para health core (por defecto 100).
  ↳ Stamina 100.0 Número para stamina (por defecto 100.0).
  ↳ StaminaCore 100 Número para stamina core (por defecto 100).
  ↳ ReapplyDelaysMs table Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event.
  ↳ ApplyOnCharacterSelect true Interruptor para apply on character select: true = activado, false = desactivado (por defecto true).
  ↳ ApplyAfterDeathRespawn true Interruptor para apply after death respawn: true = activado, false = desactivado (por defecto true).
  ↳ DeathRespawnAliveWaitMs 15000 Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse.
  ↳ DeathRespawnPollMs 100 Ajuste de tiempo para death respawn poll ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
SpawnAnimation table Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ Dictionary "script_rc@bch2@leadout@rsc_6" Ajuste para dictionary.
  ↳ Name "wakeup_slow_charles" Texto que ve el jugador para name. Cámbialo para traducir o cambiar la marca.
  ↳ Duration -1 Ajuste de tiempo para duration. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
  ↳ Flag 0 Número para flag (por defecto 0).
  ↳ BlendInSpeed 1.0 Número para blend in speed (por defecto 1.0).
  ↳ BlendOutSpeed 1.0 Número para blend out speed (por defecto 1.0).
  ↳ LoadTimeoutMs 10000 Ajuste de tiempo para load timeout ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
  ↳ ApplyOnCharacterSelect true Existing and newly-created characters both use the same final spawn path.
  ↳ ApplyAfterDeathRespawn true The built-in REDEMPIRE revive routes already use this wake-up animation too.
  ↳ WakeUpTimeMs 7000 Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes.
  ↳ FadeInDelayMs 2000 Ajuste de tiempo para fade in delay ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
  ↳ EnsureComponentsTimeoutMs 12000 Ajuste de tiempo para ensure components timeout ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
SpawnBook table New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn.
  ↳ Title "Choose Your Beginning" Texto que ve el jugador para title. Cámbialo para traducir o cambiar la marca.
  ↳ Subtitle "Every trail begins somewhere." Ajuste para subtitle.
  ↳ SelectLabel "Begin in %s" Texto que ve el jugador para select label. Cámbialo para traducir o cambiar la marca.
  ↳ PageLabel "Page %s of %s" Texto que ve el jugador para page label. Cámbialo para traducir o cambiar la marca.
  ↳ Ar table Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way.
  ↳ PreviewWorld false The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing.
  ↳ Cities table Tabla de entradas de cities. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
AgingEffects table Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ PreviewInCharacterSelector true Show the automatic grey hair / wrinkles on selector preview peds too.
  ↳ RuntimeEnforcement table Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save.
  ↳ Hair table Each effect can be disabled independently.
  ↳ Beard table Tabla de entradas de beard. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ Wrinkles table Tabla de entradas de wrinkles. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ Movement table Tabla de entradas de movement. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ Stages table 160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color.
startScale true Interruptor para start scale: true = activado, false = desactivado (por defecto true).
CharacterSwitch table Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character.
  ↳ enabled false Activa o desactiva enabled (por defecto false).
  ↳ command nil Ajuste para command.
  ↳ 1 table Tabla de entradas de 1. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
spawnGroups table Coordenadas del mundo (x, y, z) para spawn groups.
TimeToRespawn 50 Second
RespawnCoords table Ajuste de tiempo para respawn coords. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
  ↳ 1 table Valentine
  ↳ 2 table Saint Denis
  ↳ 3 table Annesburg
  ↳ 4 table Strawberry
  ↳ 5 table Blackwater
  ↳ 6 table Armandillo
  ↳ 7 table Rhodes
  ↳ 8 table SnowLoc
  ↳ 9 table Guarma
  ↳ 10 table Fort Wallace
ModelNames table Modelo o entidad del juego usado para model names.
  ↳ male "mp_male" Ajuste para male.
  ↳ female "mp_female" Ajuste para female.
CreatorCam table Tabla de entradas de creator cam. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ heading -83.32 Número para heading (por defecto -83.32).
  ↳ z 121.305 Número para z (por defecto 121.305).
  ↳ zoom 50.0 Número para zoom (por defecto 50.0).
  ↳ start table Tabla de entradas de start. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pitch -10.0 Número para pitch (por defecto -10.0).
  ↳ rotateStep 6.0 Número para rotate step (por defecto 6.0).
  ↳ zoomStep 5.0 Número para zoom step (por defecto 5.0).
  ↳ zMin 119.100 Mínimo o nivel requerido para z min.
  ↳ zMax 123.300 Límite máximo para z max.
  ↳ zStep 0.05 Número para z step (por defecto 0.05).
Creator table Integrated creator and selector settings.
UseCharSelectRoom true When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups
Notes from the README#
text
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua       # all client runtime logic
├── server/server.lua       # all server runtime logic
├── config.lua              # all editable configuration
├── data/client.lua         # large client-only asset tables
├── data/shared.lua         # shared character appearance defaults
├── ui/                     # NUI outside the old creator directory
├── sql/install.sql         # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starte

Free (included in JRS Core)   jrs_clothing

jrs core Clothing - standalone clothing and outfit system

Resource jrs_clothing
Folder [CHARACTER]
Version 3.10.8
Author jrs team
Depends on /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 18,055 Lua lines

Commands

  • /bodyfitdebug
  • /getnaked
  • /temptest
  • /testclothes
  • /undress

Exports

ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes

Database tables

jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables

Notes from the README#
text
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.

Paid (server only)   jrs_key

Radar peek key, horse sprint zones, and RDO-style loading screen

Resource jrs_key
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Interface No
Languages ar, en
Code size 495 líneas de Lua

Exports

OpenAdmin

Database tables

IF

config/config.lua - 20 opciones#

Everything this resource does is switched from here. Nothing is

Setting Default What it does
Enabled true Master switch. False leaves the resource loaded but completely inert.

Hides the minimap while the peek key is held, so the key that opens the

Setting Default What it does
Radar table jrs_core level display (TAB) does not fight the radar for screen space.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ ControlHash 0xAC4BD4F1 TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind.
  ↳ PollMs 50 How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop.

The behaviour this resource is named for. Inside any zone below the player

Setting Default What it does
HorseSprint table cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ IdlePollMs 500 Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check.
  ↳ ActivePollMs 0 Sampling rate while INSIDE a zone, where the block has to be re-applied.
  ↳ Notify true Shown once when a player enters a zone.
  ↳ NotifyTextKey "notify_cannot_gallop" locale key, resolved with _U() at usage
  ↳ Zones table { x, y, z, radius, label }

Title/Subtitle/Footer are locale keys, resolved with _U() at usage.

Setting Default What it does
LoadingCommand table Tabla de entradas de loading command. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ Command "rdo_loading" Ajuste para command.
  ↳ TitleKey "loading_title" Tecla o control usado para title key. Los controles son valores hash de la lista de entradas del juego.
  ↳ SubtitleKey "loading_subtitle" Tecla o control usado para subtitle key. Los controles son valores hash de la lista de entradas del juego.
  ↳ FooterKey "loading_footer" Tecla o control usado para footer key. Los controles son valores hash de la lista de entradas del juego.
  ↳ HoldMs 5000 Número para hold ms (por defecto 5000).
AdminKey "key" Admin menu key inside jrs_scriptadmin.

Paid (server only)   jrs_npc_outfits

jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits

Resource jrs_npc_outfits
Folder [CHARACTER]
Version 1.1.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 2,445 Lua lines

Commands

  • /npcexit
  • /npcoutfit
  • /npcoutfits
  • /npcoutfitsexit

Database tables

jrs_npc_outfit_catalog, jrs_npc_outfits

config/config.lua - 43 opciones#

General

Setting Default What it does
Command "npcoutfits" Ajuste para command.
AllowAnyAdmin true When true, anyone who has permission in the admin menu can use it.
AllowedGroups table Quién puede: trabajos, grupos o permisos para allowed groups.
  ↳ admin true Interruptor para admin: true = activado, false = desactivado (por defecto true).
  ↳ superadmin true Interruptor para superadmin: true = activado, false = desactivado (por defecto true).
  ↳ owner true Interruptor para owner: true = activado, false = desactivado (por defecto true).
  ↳ god true Interruptor para god: true = activado, false = desactivado (por defecto true).
  ↳ dev true Interruptor para dev: true = activado, false = desactivado (por defecto true).
  ↳ developer true Interruptor para developer: true = activado, false = desactivado (por defecto true).
  ↳ headadmin true Interruptor para headadmin: true = activado, false = desactivado (por defecto true).
  ↳ management true Interruptor para management: true = activado, false = desactivado (por defecto true).
  ↳ highaccess true Interruptor para highaccess: true = activado, false = desactivado (por defecto true).
  ↳ moderator true Interruptor para moderator: true = activado, false = desactivado (por defecto true).
  ↳ mod true Interruptor para mod: true = activado, false = desactivado (por defecto true).
  ↳ helper true Interruptor para helper: true = activado, false = desactivado (por defecto true).
  ↳ support true Interruptor para support: true = activado, false = desactivado (por defecto true).
  ↳ server_owner true Interruptor para server owner: true = activado, false = desactivado (por defecto true).
  ↳ full_access true Interruptor para full access: true = activado, false = desactivado (por defecto true).
  ↳ medium true Interruptor para medium: true = activado, false = desactivado (por defecto true).
  ↳ few true Interruptor para few: true = activado, false = desactivado (por defecto true).
PermissionDeniedMessage 'You do not have permission ... Quién puede: trabajos, grupos o permisos para permission denied message.
PermissionCacheMs 3000 Short cache only to avoid a database lookup for every NUI action.
ItemName "npc_outfit" Objetos de inventario usados por item name. Los nombres deben existir en la tabla jrs_items.
ItemLabel "Copied NPC Outfit" Objetos de inventario usados por item label. Los nombres deben existir en la tabla jrs_items.
ItemWeight 0.10 Límite máximo para item weight.
ItemCategory "clothes" Objetos de inventario usados por item category. Los nombres deben existir en la tabla jrs_items.
MaxSavedOutfits 100 Límite máximo para max saved outfits.
MaxComponentsPerOutfit 64 Límite máximo para max components per outfit.
MaxPayloadBytes 48000 Límite máximo para max payload bytes.
CopyCooldownMs 1500 Ajuste de tiempo para copy cooldown ms. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
NearbyRadius 80.0 Distancia en unidades del juego para nearby radius.
MaxNearbyPeds 80 Límite máximo para max nearby peds.
PreviewDistance 2.25 Distancia en unidades del juego para preview distance.
PreviewPresetMin 0 Mínimo o nivel requerido para preview preset min.
PreviewPresetMax 30 Límite máximo para preview preset max.
RequireSameGender true NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa.
ConsumeOnUse false Saved outfits stay reusable. Using the inventory item does NOT consume it.
AutoInstallDatabase true Automatically creates/upgrades the resource tables and the inventory item row.
AutoInstallInventoryItem true Automatically handles install inventory item: true = sí, false = no (por defecto true).
SeedCatalog table Tabla de entradas de seed catalog. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
ClothingCategories table Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC.
FitBodyMesh false NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds.
BlockedCategories table Identity categories that must NEVER be copied or overwritten.
Notes from the README#
text
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never 
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
    admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.

Free (included in JRS Core)   jrs_passports

JRS Core passports - register, renew and show identity papers

Resource jrs_passports
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Code size 1,932 Lua lines

Exports

IsBusy, OpenManagement

config.lua - 22 opciones#

General

Setting Default What it does
DevMode false Interruptor para dev mode: true = activado, false = desactivado (por defecto false).
Debug false Debug output for debug: true = sí, false = no (por defecto false).
PromptKeys table Tecla o control usado para prompt keys. Los controles son valores hash de la lista de entradas del juego.
  ↳ REGISTER table Tabla de entradas de register. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ RETRIEVE table Tabla de entradas de retrieve. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ RENEW table Tabla de entradas de renew. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
Year 1890 Número para year (por defecto 1890).
NPCRenderingSpawnDistance 20.0 The rendering distance for spawning / despawning the npcs.
PassportExpirationDays 90 @ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system.
PassportCosts table @param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport.
PassportItem "passport" To display the passport to yourself or the closest players by the @Distance parameter.
DisplayPassportCardDistance 2.0 Distancia en unidades del juego para display passport card distance.
AutomaticallyClosePassportDelayDuration 20 Time in seconds.
Society table (!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT.
EnableRegistrationLocations true Set to false if you don't want the players to register a passport on locations.
Locations table Coordenadas del mundo (x, y, z) para locations.
  ↳ VALENTINE table Tabla de entradas de valentine. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ RHODES table Tabla de entradas de rhodes. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ BLACKWATER table Tabla de entradas de blackwater. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ CREATED_PASSPORT table When a passport has been created.
  ↳ RETRIEVED_PASSPORT table When a passport has been retrieved.
  ↳ RENEWED_PASSPORT table When a passport has been renewed.

Free (included in JRS Core)   jrs_playerinfo

JRS Core player info - /info shows your character, job and money

Resource jrs_playerinfo
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, oxmysql
Interface No
Code size 164 líneas de Lua
config.lua - 12 opciones#

General

Setting Default What it does
Language "en" 'en' or 'ar'
Command "info" Ajuste para command.
Align "top-right" Ajuste para align.
Cooldown 3 seconds between two /info
Show table rows shown in the menu
  ↳ job true Interruptor para job: true = activado, false = desactivado (por defecto true).
  ↳ cash true Interruptor para cash: true = activado, false = desactivado (por defecto true).
  ↳ gold true Interruptor para gold: true = activado, false = desactivado (por defecto true).
  ↳ dirtyMoney true Interruptor para dirty money: true = activado, false = desactivado (por defecto true).
  ↳ banks true one row per bank account (jrs_banking)
  ↳ charId true Interruptor para char id: true = activado, false = desactivado (por defecto true).
  ↳ serverId true Interruptor para server id: true = activado, false = desactivado (por defecto true).

Paid (server only)   jrs_tattoo

Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI

Resource jrs_tattoo
Folder [CHARACTER]
Version 2.1.2
Author jrs team
Depends on jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,192 Lua lines

Exports

GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos

Database tables

jrs_tattoo_characters

shared/config.lua - 34 opciones#

General

Setting Default What it does
Framework "jrs_core" Standalone resource. It does not read or write jrs_barber data.
CommandEnabled true Interruptor para command enabled: true = activado, false = desactivado (por defecto true).
Command "tattoo" Ajuste para command.
UseShopPrompts true Optional world prompt. The command still works when this is false.
PromptControl 0x760A9C6F G
PromptDistance 1.6 Distancia en unidades del juego para prompt distance.
DrawDistance 12.0 Distancia en unidades del juego para draw distance.
Shops table two G prompts stacked on the chairs and the tattoo group hid the barber one. They now sit elsewhere inside the same shop, 5m+ away from the barber point (barber prompt 2.2m + tattoo prompt 1.6m never overlap).
AvoidPoints table Safety net: never show the tattoo prompt inside these barber prompt areas, even if a shop point above is moved back near the chairs later. Local copy of the jrs_barber points (no cross-resource read).
Prices table Tattoo is style-only. No palette/tint/opacity controls are exposed.
  ↳ tattooPart1 1.0 Número para tattoo part1 (por defecto 1.0).
  ↳ tattooPart2 1.0 Número para tattoo part2 (por defecto 1.0).
  ↳ tattooChest 1.0 Número para tattoo chest (por defecto 1.0).
  ↳ tattooBack 1.0 Número para tattoo back (por defecto 1.0).
  ↳ tattooLeftArm 1.0 Número para tattoo left arm (por defecto 1.0).
  ↳ tattooRightArm 1.0 Número para tattoo right arm (por defecto 1.0).
  ↳ tattooLeftLeg 1.0 Número para tattoo left leg (por defecto 1.0).
  ↳ tattooRightLeg 1.0 Número para tattoo right leg (por defecto 1.0).
FullBody table components as a fallback. Their actual placement is determined by the UV baked into each texture; for precise custom placement replace the per-zone options in shared/tattoos.lua with body-UV-authored textures.
  ↳ Enabled true Activa o desactiva enabled (por defecto true).
  ↳ ReuseIncludedTattooTextures true Interruptor para reuse included tattoo textures: true = activado, false = desactivado (por defecto true).
PreviewUndress false We intentionally do NOT strip clothing automatically. jrs_tattoo remains independent and does not call jrs_character/jrs_barber to restore outfits.
AutoLoadDelay 800 Persistent loading after reconnect / character selection.
AutoLoadAttempts 20 Número para auto load attempts (por defecto 20).
AutoLoadRetryDelay 600 Ajuste de tiempo para auto load retry delay. La unidad (segundos, minutos o milisegundos) suele estar en el nombre de la opción o en el comentario de las opciones vecinas.
PersistentReapplyDelays table Tabla de entradas de persistent reapply delays. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
ReapplyAfterRevive true Interruptor para reapply after revive: true = activado, false = desactivado (por defecto true).
CharacterAppearanceSettleMs 23000 Número para character appearance settle ms (por defecto 23000).
Debug false Debug output for debug: true = sí, false = no (por defecto false).
Camera table Base manual camera settings. Zone presets in shared/tattoos.lua override distance/height/rotation when the player changes tattoo region.
  ↳ distance 0.72 Distancia en unidades del juego para distance.
  ↳ height 0.00 Número para height (por defecto 0.00).
  ↳ fov 40.0 Número para fov (por defecto 40.0).
  ↳ rotation 180.0 Número para rotation (por defecto 180.0).
Notes from the README#
text
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.

Free (included in JRS Core)   jrs_usable_items

JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations

Resource jrs_usable_items
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface No
Code size 2,005 Lua lines
config.lua - 12 opciones#

General

Setting Default What it does
Debug false Debug output for debug: true = sí, false = no (por defecto false).
UsableItems table Objetos de inventario usados por usable items. Los nombres deben existir en la tabla jrs_items.
  ↳ pipe table Tabla de entradas de pipe. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pipepeace table Tabla de entradas de pipepeace. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ cigar table Tabla de entradas de cigar. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ cigarette table Tabla de entradas de cigarette. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pocket_watch table [ POCKET WATCHES ] --
  ↳ pocket_watch_silver table Tabla de entradas de pocket watch silver. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pocket_watch_gold table Valor de dinero para pocket watch gold. Las recompensas pasan por el multiplicador de economía de jrs_core.
  ↳ pocket_watch_platinum table Tabla de entradas de pocket watch platinum. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pocket_watch_antique table Tabla de entradas de pocket watch antique. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ pocket_watch_reutlinger table Tabla de entradas de pocket watch reutlinger. Añade, quita o edita entradas siguiendo los ejemplos del archivo.

Free (included in JRS Core)   jrs_walkanim

A Menu to set walkstyles for jrs core framework

Resource jrs_walkanim
Folder [CHARACTER]
Version 1.3
Author JRS TEAM
Interface No
Code size 349 líneas de Lua
config.lua - 6 opciones#

General

Setting Default What it does
Align "top-left" Ajuste para align.
defaultlang "en_lang" Ajuste para defaultlang.
slowcommandSuggestion "JRSWalk style command to op... Ajuste para slowcommand suggestion.
slowWalkCommand "walkSlow" command for users to be able to walk slow. they cant run only jump
command "walkanim" command to open menu
walkanimsuggestion " JRSWalk style command to o... Ajuste para walkanimsuggestion.

Free (included in JRS Core)   jrs_water_actions

JRS Core water actions - wash and drink in rivers and lakes

Resource jrs_water_actions
Folder [CHARACTER]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core
Interface No
Code size 914 líneas de Lua
config.lua - 17 opciones#

General

Setting Default What it does
Language "en" 'en' or 'ar'
WashKey 0x760A9C6F G (hold)
DrinkKey 0xC7B5340A ENTER (hold)
Thirst 150 jrs_metabolism thirst gained per drink (0 - 1000)
DrinkTime 8000 Número para drink time (por defecto 8000).
WashTime 7000 Número para wash time (por defecto 7000).
ToggleCommand "toggleriver" hide / show the river prompts
SwampSickChance 60 Swamp water is dirty: chance to get sick when drinking it
SwampDamage 40 Número para swamp damage (por defecto 40).
WaterTypes table Tabla de entradas de water types. Añade, quita o edita entradas siguiendo los ejemplos del archivo.
  ↳ -247856387 'lake', [-1504425495] = 'ri... Ajuste para 247856387.
  ↳ -1781130443 'river', [-1300497193] = 'ri... Ajuste para 1781130443.
  ↳ 370072007 'river', [650214731] = 'ri... Ajuste para 370072007.
  ↳ 1245451421 'river', [-218679770] = 'ri... Ajuste para 1245451421.
  ↳ -1229593481 'river', [-105598602] = 'la... Ajuste para 1229593481.
  ↳ -2040708515 'river', [231313522] = 'ri... Ajuste para 2040708515.
  ↳ -1308233316 'river', [-196675805] = 'ri... Ajuste para 1308233316.
JRS Core · Framework de RedM gratuito y de código abierto · hecho por JRS TEAM