Character creation, clothing, barber, metabolism, animations and everything that changes the player ped.
Esta pasta tem 16 scripts. Escolha um script nas abas abaixo.
Free (included in JRS Core) jrs_3dme
JRS Core /me - roleplay text above your head
| Resource | jrs_3dme |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 906 linhas de Lua |
config.lua - 8 opções#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"me" |
Ajuste para command. |
Color |
table |
Tabela de entradas de color. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
Duration |
6000 |
ms the text stays |
DisplayDistance |
20.0 |
Distância em unidades do jogo para display distance. |
MaxLength |
120 |
Limite máximo para max length. |
Cooldown |
2 |
seconds between two /me |
ChatCopy |
true |
also write it in the chat of nearby players |
Free (included in JRS Core) jrs_animations
A tool to define animations and use them in your scripts with an export
| Resource | jrs_animations |
| Folder | [CHARACTER] |
| Version | 1.0 |
| Author | JRS TEAM |
| Interface | Yes (NUI) |
| Code size | 504 linhas de Lua |
Commands
/endanimation/focus/printcoords/startanimation/testanimation
Exports
initiate
config.lua - 16 opções#
General
| Setting | Default | What it does |
|---|---|---|
DevTools |
false |
Chave para dev tools: true = ligado, false = desligado (padrão false). |
Animations |
table |
If you add new animations here, please consider raising a PR and sharing it with the community! :) Read through the README to see how to add new animations. |
↳ craft |
table |
Default Animation |
↳ spindlecook |
table |
Tabela de entradas de spindlecook. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ knifecooking |
table |
Tabela de entradas de knifecooking. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ campfire |
table |
Tabela de entradas de campfire. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ riverwash |
table |
Tabela de entradas de riverwash. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ hoeing |
table |
Tabela de entradas de hoeing. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ readnewspaper |
table |
Tabela de entradas de readnewspaper. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ gravedigging |
table |
Tabela de entradas de gravedigging. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ carry_box |
table |
Tabela de entradas de carry box. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ carry_sugar |
table |
Tabela de entradas de carry sugar. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ sweeping |
table |
Tabela de entradas de sweeping. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ carry_barrel |
table |
Tabela de entradas de carry barrel. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ carry_moonshine |
table |
Tabela de entradas de carry moonshine. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ carry_moonshine2 |
table |
Tabela de entradas de carry moonshine2. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
Free (included in JRS Core) jrs_attached_objects
JRS Core attached objects - wearable props from items (shield, arrow pouch, miner lamp)
| Resource | jrs_attached_objects |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 1,139 Lua lines |
config.lua - 9 opções#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sim, false = não (padrão false). |
DeleteAllAttached |
table |
Tabela de entradas de delete all attached. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Command |
"deleteallattachedprops" |
Ajuste para command. |
↳ Description |
'Execute this command to rem... |
Texto mostrado ao jogador para description. Altere para traduzir ou renomear. |
DeleteAllOnPlayerRespawn |
true |
Clear all player ped attached objects - props if the player has been respawned (not revived). |
AttachedItemSets |
table |
Itens de inventário usados por attached item sets. Os nomes precisam existir na tabela jrs_items. |
↳ natives_backshield |
table |
ITEM NAME |
↳ natives_arrow_pouch_bag |
table |
ITEM NAME |
↳ miner_hat |
table |
ITEM NAME |
Free (included in JRS Core) jrs_barber
jrs core Barber - standalone barber and grooming system
| Resource | jrs_barber |
| Folder | [CHARACTER] |
| Version | 3.7.2 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 11,078 Lua lines |
Exports
CaptureCurrentBarber, GetCharacterBarber, IsBarberBusy, OpenBarber, SetCharacterBarber
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_barber, jrs_barber_preset
Notes from the README#
# jrs_barber 3.1.2
Standalone REDEMPIRE barber/grooming resource for RedM.
## Dependencies
- jrs_core
- jrs_inventory
- oxmysql
## Start order
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_barber
'''
## Barber flow
1. The world prompt is shown only while the barber session is idle.
2. Holding the configured key hides the prompt immediately.
3. The resource finds the closest Rockstar barber-seat scenario.
4. If the chair has no scenario, a barber-seat scenario is attached to the closest supported barber-chair prop.
5. The player must finish sitting before any NUI/camera opens.
6. The chair scenario remains authoritative until Save/Close. Back navigation does not stand the player up.
7. No hairstyle is removed before the editor data is ready, so a failed callback can never leave the player bald.
## Main config
'''lua
BarberConfig.PromptKey = 0x760A9C6F
BarberConfig.PromptDistance = 2.2
BarberConfig.ChairAnimation = true
BarberConfig.RequireChairBeforeOpen = true
BarberConfig.ChairTimeout = 8000
BarberConfig.ChairSettleDelay = 700
'''
Run `sql/install.sql` once if the tables do not already exist.
## 3.1.1 paired release
- Barber logic is unchanged from 3.1.0; version aligned with the clothing weapon-layer fix package.
## 3.1.2 prompt description fix
- Native prompt title now follows the nearest configured barber shop.
- Prompt description is explicit and stable: Hair, beard & grooming.
- jrs_interactions receives the same description when used.
- Prompt remains hidden for the whole chair/editor session.Free (included in JRS Core) jrs_canteen
JRS Core canteen - drink and refill at rivers and lakes
| Resource | jrs_canteen |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 258 linhas de Lua |
config.lua - 38 opções#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
DrinkThirst |
250 |
thirst gained per sip |
RefillThirst |
1000 |
thirst set to full when drinking straight from fresh water |
DrinkTime |
5000 |
ms the drinking animation lasts |
RefillTime |
8000 |
ms kneeling at the water to refill |
CanteenItems |
table |
every canteen item (all usable) |
Canteens |
table |
canteen item -> what it becomes after one sip (missing = empty, cannot drink) |
↳ canteen100 |
"canteen75" |
Ajuste para canteen100. |
↳ canteen75 |
"canteen50" |
Ajuste para canteen75. |
↳ canteen50 |
"canteen25" |
Ajuste para canteen50. |
↳ canteen25 |
"canteen0" |
Ajuste para canteen25. |
FullCanteen |
"canteen100" |
Ajuste para full canteen. |
EmptyCanteen |
"canteen0" |
Ajuste para empty canteen. |
FreshWater |
table |
Fresh water you can refill from (salt water is excluded on purpose) |
↳ -1504425495 |
"San Luis River" |
Ajuste para 1504425495. |
↳ -1369817450 |
"Lake Don Julio" |
Ajuste para 1369817450. |
↳ -1356490953 |
"Flat Iron Lake" |
Ajuste para 1356490953. |
↳ -1781130443 |
"Upper Montana River" |
Ajuste para 1781130443. |
↳ -1300497193 |
"Owanjila" |
Ajuste para 1300497193. |
↳ -1276586360 |
"HawkEye Creek" |
Ajuste para 1276586360. |
↳ -1410384421 |
"Little Creek River" |
Ajuste para 1410384421. |
↳ 370072007 |
"Dakota River" |
Ajuste para 370072007. |
↳ 650214731 |
"Beartooth Beck" |
Ajuste para 650214731. |
↳ 592454541 |
"Lake Isabella" |
Ajuste para 592454541. |
↳ -804804953 |
"Cattail Pond" |
Ajuste para 804804953. |
↳ 1245451421 |
"Deadboot Creek" |
Ajuste para 1245451421. |
↳ -218679770 |
"Spider Gorge" |
Ajuste para 218679770. |
↳ -1817904483 |
"O'Creagh's Run" |
Ajuste para 1817904483. |
↳ -811730579 |
"Moonstone Pond" |
Ajuste para 811730579. |
↳ -1229593481 |
"Roanoke Valley" |
Ajuste para 1229593481. |
↳ -105598602 |
"Elysian Pool" |
Ajuste para 105598602. |
↳ -2040708515 |
"Lannahechee River" |
Ajuste para 2040708515. |
↳ 231313522 |
"Creek" |
Ajuste para 231313522. |
↳ 2005774838 |
"Creek" |
Ajuste para 2005774838. |
↳ -1287619521 |
"Creek" |
Ajuste para 1287619521. |
↳ -1308233316 |
"Creek" |
Ajuste para 1308233316. |
↳ -196675805 |
"Creek" |
Ajuste para 196675805. |
↳ -49694339 |
"Arroyo De La Vibora" |
Ajuste para 49694339. |
Free (included in JRS Core) jrs_character
jrs core Character System
| Resource | jrs_character |
| Folder | [CHARACTER] |
| Version | 4.2.52-jrs-service |
| Author | jrs team |
| Depends on | jrs_barber, jrs_clothing, jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 25,558 Lua lines |
Commands
/fixheight/fixscale/rc/scale
Exports
AdminDeleteActiveCharacter, AdminOpenCharacterEditor, AdminOpenCharacterSelector, ApplyCachedPlayerScale, ApplyCharacterExpressions, ApplyNuiFocus, GetCachedExpressions, GetCachedPlayerScale, GetCharacterAge, GetCharacterAgeById, GetCurrentCharacterAge, IsCharacterGateActive, IsCharacterReady, IsReloadingCurrentCharacter, ReloadCurrentCharacter, RestoreCharacterAppearance, loading
Database tables
jrs_character_creator
config/config.lua - 90 opções#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sim, false = não (padrão false). |
AgingMode |
"playtime" |
In playtime mode, the character keeps the age calculated from the date of birth when it is created. Every HoursPerYear hours played with that specific character adds one year. Time is saved per character in the database. |
HoursPerYear |
24 |
reachable over a real character's active lifetime instead of never showing up. The previous value (100) needed 1200+ hours just to see the first grey hair. |
AgingSaveIntervalMinutes |
5 |
Ajuste de tempo para aging save interval minutes. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
MinimumAge |
18 |
No character may be created younger than this. Enforced both client-side (immediate feedback in the creator) and server-side (authoritative). |
Changing the year re-dates the whole server: every age is (WorldDate.year -
| Setting | Default | What it does |
|---|---|---|
WorldDate |
table |
birth year), so raising it ages everyone by the difference. Birth years are stored as entered and are never rewritten. |
↳ year |
1899 |
Número para year (padrão 1899). |
↳ month |
6 |
Número para month (padrão 6). |
↳ day |
1 |
Número para day (padrão 1). |
EarliestBirthYear |
1790 |
Nobody may claim to have been born before this. Purely a sanity bound for the creator's date picker and the server's validation; it also stops a birth year of 0001 producing an 1898-year-old character. |
SpawnVitals |
table |
Character vitals applied after selecting or respawning a character. The creator changes the player model while loading appearance, and RedM can leave the new ped with the temporary selector ped's low health/stamina. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ FillHealth |
true |
Fill both the outer bars and the inner cores. |
↳ FillHealthCore |
true |
Chave para fill health core: true = ligado, false = desligado (padrão true). |
↳ FillStamina |
true |
Chave para fill stamina: true = ligado, false = desligado (padrão true). |
↳ FillStaminaCore |
true |
Chave para fill stamina core: true = ligado, false = desligado (padrão true). |
↳ Health |
600 |
Número para health (padrão 600). |
↳ HealthCore |
100 |
Número para health core (padrão 100). |
↳ Stamina |
100.0 |
Número para stamina (padrão 100.0). |
↳ StaminaCore |
100 |
Número para stamina core (padrão 100). |
↳ ReapplyDelaysMs |
table |
Repeat briefly because appearance/metabolism resources may finish loading during the first second after the ready event. |
↳ ApplyOnCharacterSelect |
true |
Chave para apply on character select: true = ligado, false = desligado (padrão true). |
↳ ApplyAfterDeathRespawn |
true |
Chave para apply after death respawn: true = ligado, false = desligado (padrão true). |
↳ DeathRespawnAliveWaitMs |
15000 |
Some death scripts fire their respawn event just before the replacement ped becomes alive. Wait only for a real living ped; never revive a corpse. |
↳ DeathRespawnPollMs |
100 |
Ajuste de tempo para death respawn poll ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
SpawnAnimation |
table |
Wake-up animation played when a living character enters the game world. It is skipped for characters that are still dead. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Dictionary |
"script_rc@bch2@leadout@rsc_6" |
Ajuste para dictionary. |
↳ Name |
"wakeup_slow_charles" |
Texto mostrado ao jogador para name. Altere para traduzir ou renomear. |
↳ Duration |
-1 |
Ajuste de tempo para duration. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ Flag |
0 |
Número para flag (padrão 0). |
↳ BlendInSpeed |
1.0 |
Número para blend in speed (padrão 1.0). |
↳ BlendOutSpeed |
1.0 |
Número para blend out speed (padrão 1.0). |
↳ LoadTimeoutMs |
10000 |
Ajuste de tempo para load timeout ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ ApplyOnCharacterSelect |
true |
Existing and newly-created characters both use the same final spawn path. |
↳ ApplyAfterDeathRespawn |
true |
The built-in REDEMPIRE revive routes already use this wake-up animation too. |
↳ WakeUpTimeMs |
7000 |
Time the character spends in the sleeping/wake-up animation before controls are returned. Gives ample time for low-end PCs (slow HDDs/CPUs) to stream all textures, face and clothes. |
↳ FadeInDelayMs |
2000 |
Ajuste de tempo para fade in delay ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ EnsureComponentsTimeoutMs |
12000 |
Ajuste de tempo para ensure components timeout ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
SpawnBook |
table |
New-character city selection book. Each city can be enabled or disabled independently with Enabled = true/false. Keep at least one city enabled so a new character always has a valid spawn. |
↳ Title |
"Choose Your Beginning" |
Texto mostrado ao jogador para title. Altere para traduzir ou renomear. |
↳ Subtitle |
"Every trail begins somewhere." |
Ajuste para subtitle. |
↳ SelectLabel |
"Begin in %s" |
Texto mostrado ao jogador para select label. Altere para traduzir ou renomear. |
↳ PageLabel |
"Page %s of %s" |
Texto mostrado ao jogador para page label. Altere para traduzir ou renomear. |
↳ Ar |
table |
Arabic copy for the book. Any field left out falls back to the English. Each city below carries its own Ar block the same way. |
↳ PreviewWorld |
false |
The book already contains a city image for every page. Enable this only when you also want the game camera to move to the city while browsing. |
↳ Cities |
table |
Tabela de entradas de cities. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
AgingEffects |
table |
Optional automatic visual and movement effects based on the character's playtime age. These effects are runtime-only: the player's original hair, beard and face selections are never overwritten in the database. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ PreviewInCharacterSelector |
true |
Show the automatic grey hair / wrinkles on selector preview peds too. |
↳ RuntimeEnforcement |
table |
Some dependent resources reload the saved barber appearance immediately after the character-ready event. During this short window, verify the equipped hair tint and repair it without waiting for the playtime save. |
↳ Hair |
table |
Each effect can be disabled independently. |
↳ Beard |
table |
Tabela de entradas de beard. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Wrinkles |
table |
Tabela de entradas de wrinkles. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Movement |
table |
Tabela de entradas de movement. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Stages |
table |
160 = Aged Gray / Silver-White (رمادي مسنّ مشيب) 161 = Pure White (أبيض ناصع) Characters below age 50 keep their 100% natural chosen hair and beard color. |
startScale |
true |
Chave para start scale: true = ligado, false = desligado (padrão true). |
CharacterSwitch |
table |
Character re-selection is intentionally admin-only. Normal players have no command or keybind that can unload the active character. |
↳ enabled |
false |
Liga ou desliga enabled (padrão false). |
↳ command |
nil |
Ajuste para command. |
↳ 1 |
table |
Tabela de entradas de 1. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
spawnGroups |
table |
Coordenadas do mundo (x, y, z) para spawn groups. |
TimeToRespawn |
50 |
Second |
RespawnCoords |
table |
Ajuste de tempo para respawn coords. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
↳ 1 |
table |
Valentine |
↳ 2 |
table |
Saint Denis |
↳ 3 |
table |
Annesburg |
↳ 4 |
table |
Strawberry |
↳ 5 |
table |
Blackwater |
↳ 6 |
table |
Armandillo |
↳ 7 |
table |
Rhodes |
↳ 8 |
table |
SnowLoc |
↳ 9 |
table |
Guarma |
↳ 10 |
table |
Fort Wallace |
ModelNames |
table |
Modelo ou entidade do jogo usado para model names. |
↳ male |
"mp_male" |
Ajuste para male. |
↳ female |
"mp_female" |
Ajuste para female. |
CreatorCam |
table |
Tabela de entradas de creator cam. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ heading |
-83.32 |
Número para heading (padrão -83.32). |
↳ z |
121.305 |
Número para z (padrão 121.305). |
↳ zoom |
50.0 |
Número para zoom (padrão 50.0). |
↳ start |
table |
Tabela de entradas de start. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pitch |
-10.0 |
Número para pitch (padrão -10.0). |
↳ rotateStep |
6.0 |
Número para rotate step (padrão 6.0). |
↳ zoomStep |
5.0 |
Número para zoom step (padrão 5.0). |
↳ zMin |
119.100 |
Mínimo ou nível exigido para z min. |
↳ zMax |
123.300 |
Limite máximo para z max. |
↳ zStep |
0.05 |
Número para z step (padrão 0.05). |
Creator |
table |
Integrated creator and selector settings. |
UseCharSelectRoom |
true |
When true, uses the modern Moonshine Saloon interior (interior 78337) with preconfigured ped slots & lighting instead of outdoor spawnGroups |
Notes from the README#
# jrs_character 3.1.2
Clean REDEMPIRE character lifecycle, selector, creator, clothing, barber, respawn, and playtime-aging resource.
This build contains the city spawn book and wake-up animation only; the experimental identity-card system is not included.
## Structure
'''text
jrs_character/
├── client/client.lua # all client runtime logic
├── server/server.lua # all server runtime logic
├── config.lua # all editable configuration
├── data/client.lua # large client-only asset tables
├── data/shared.lua # shared character appearance defaults
├── ui/ # NUI outside the old creator directory
├── sql/install.sql # database installation / upgrades
└── fxmanifest.lua
'''
## Installation
1. Replace the previous `jrs_character` folder completely. Do not merge the old and new folders.
2. Import `sql/install.sql` once.
3. Ensure resources start in this order: `oxmysql`, `jrs_core`, `jrs_inventory`, `jrs_clothing`, `jrs_barber`, `jrs_character`.
4. Perform a full server restart.
## Compatibility
Event names and exports remain unchanged so existing REDEMPIRE resources continue to call the same APIs.
## New-character spawn book
New characters choose their first city from an open-book UI after finishing appearance and clothing.
Configure pages in `Config.SpawnBook.Cities`. Every city has an independent `Enabled = true/false` toggle, image, description, details, preview camera and final
Included pages: Valentine, Rhodes, Saint Denis, Blackwater, Armadillo and Strawberry.
## Spawn wake-up animation
Living characters play `wakeup_slow_charles` when they enter the game world. Configure or disable it under `Config.SpawnAnimation` in `config.lua`.
## Character Ready Gate (v3.1.4)
The character resource now owns a pre-character gate. While the selector, new-character creator, or final character spawn is still active:
- gameplay controls and the pause/ESC menu are blocked;
- HUD/radar are kept hidden;
- `LocalPlayer.state.jrsCharacterGate` is `true`;
- `LocalPlayer.state.jrsCharacterReady` is `false`.
Only after the selected/created character has finished model, body, clothing, barber, position and final spawn initialization does the resource publish:
- `LocalPlayer.state.jrsCharacterGate = false`
- `LocalPlayer.state.jrsCharacterReady = true`
- event: `jrs_character:gateChanged`
- export: `exports.jrs_character:IsCharacterReady()`
- export: `exports.jrs_character:IsCharacterGateActive()`
Other gameplay/UI resources should defer player-facing initialization until `jrsCharacterReady == true`. Required character dependencies still need to be starteFree (included in JRS Core) jrs_clothing
jrs core Clothing - standalone clothing and outfit system
| Resource | jrs_clothing |
| Folder | [CHARACTER] |
| Version | 3.10.8 |
| Author | jrs team |
| Depends on | /assetpacks, /assetpacks-redm, jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 18,055 Lua lines |
Commands
/bodyfitdebug/getnaked/temptest/testclothes/undress
Exports
ApplyFallbackOutfit, CaptureCurrentClothes, EquipMultipleClothes, GetCharacterClothes, GetClothingInfo, GetEquippedCategories, GetEquippedClothing, GetInventoryClothingState, GetTemperatureProtection, IsBandanaEquipped, IsClothingBusy, IsClothingCategoryEquipped, IsPlayerNaked, NativeHasPedComponentLoaded, NativeUpdatePedVariation, OpenClothing, RemoveAllClothesExceptEssentials, RepairWeaponClothing, ResolveUniformClothes, RestorePlayerBodyMeshes, SetCharacterClothes, SetDoorLocksEnabled, SetMetaPedTag, SetNaked, SmartBodyFitPed, ToggleDoorLock, ToggleInventoryClothing, ToggleNaked, UpdateCustomClothes
Database tables
jrs_appearance_legacy_backup, jrs_appearance_onboarding, jrs_clothing_current, jrs_clothing_outfits, jrs_clothing_wearables
Notes from the README#
# REDEMPIRE update 3.1.3
Inventory integration casing + save-to-book-position flow.
# Jrs_clothing
Standalone clothing/outfit resource split from the unified appearance package.
Start order:
1. oxmysql
2. jrs_core
3. jrs_inventory
4. Jrs_clothing
Compatibility: provides `jrs_clothing` for resources that use the legacy lowercase dependency name.
## 2.5.0 category isolation + control layout
- Deterministic NUI/server callbacks (no busy-wait database callbacks).
- Strict tab/category isolation and duplicate-row protection.
- Final responsive layout override for 1080p/2K/4K.
- Split onboarding/database ownership and safer resource cleanup.
## 3.0.0 F1 wearable rebuild + stable compact layout
- F1 opens immediately with a loading row and never waits on SQL.
- Equipped clothing is refreshed from the server with a 650ms local fallback.
- F1 height now follows content; no large empty black panel.
- Wearable sliders send only on committed change to prevent NUI spam.
- Camera/context panels are always disabled in F1.
## 2.8.0 native color swatches + F1 camera cleanup
- Native Red Dead MetaPed tint picker uses exact 0-254 tint indices; 255 disables a channel.
- Components without a valid tint palette stay fixed and expose no color picker.
- Color selection is click-only (no continuous NUI slider spam).
- F1 wearable menu never creates or retains the shop camera/View Controls.
## 2.7.0 native colors + law clothing switch
- Native MetaPed tint controls use the equipped Red Dead palette/tint data instead of synthetic web colors.
- Items with no native tint palette stay fixed and do not expose color controls.
- Law-enforcement clothing is disabled by default through `ClothingConfig.LawClothing.Enabled = false`.
- Set `ClothingConfig.LawClothing.Enabled = true` and restart the resource to make law clothing available again.
- Law assets are filtered before the NUI list is built and blocked again on equip/save paths.
## 3.0.0 exact per-item Red Dead colors + smooth catalogue transition
- Removed the synthetic NUI rainbow completely.
- Color choices now come only from the selected model's real `assets.lua` variants.
- Items with one/no real variant do not show a color picker.
- Color chips are intentionally neutral; the game character is the authoritative live color preview.
- Catalogue transition fades while the book is visibly open, cleans the scene while black, then settles the fitting room before fading in.
## 3.0.2 clean release
- Clothing behavior from 3.0.0 retained unchanged in this clean paired release.
## 3.0.3 paired clean release
- Clothing logic is unchanged from the previous clean release; version aligned with Jrs_barber 3.0.3 for the paired package.
## 3.1.1 weapon-clothing / MetaPed layering fix
- Fixed `_REFRESH_META_PED_SHOP_ITEMS`: refresh mode is now always `1` instead of passing a category hash.
- Full outfits are rebuilt in deterministic layer order; weapon clothing is always applied last.Paid (server only) jrs_key
Radar peek key, horse sprint zones, and RDO-style loading screen
| Resource | jrs_key |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Interface | No |
| Languages | ar, en |
| Code size | 495 linhas de Lua |
Exports
OpenAdmin
Database tables
IF
config/config.lua - 20 opções#
Everything this resource does is switched from here. Nothing is
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Master switch. False leaves the resource loaded but completely inert. |
Hides the minimap while the peek key is held, so the key that opens the
| Setting | Default | What it does |
|---|---|---|
Radar |
table |
jrs_core level display (TAB) does not fight the radar for screen space. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ ControlHash |
0xAC4BD4F1 |
TAB / weapon wheel. Same hash jrs_core uses for its level peek, so the two stay in sync; change both together if you rebind. |
↳ PollMs |
50 |
How often the key is sampled, in ms. This is a radar toggle, not aiming: 50ms is imperceptible and costs a fraction of a per-frame loop. |
The behaviour this resource is named for. Inside any zone below the player
| Setting | Default | What it does |
|---|---|---|
HorseSprint |
table |
cannot spur their horse into a sprint - useful for towns and camps. Zones are added at runtime from the admin menu and persisted server-side, so this list is only the built-in defaults. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ IdlePollMs |
500 |
Sampling rate while OUTSIDE every zone. Raised deliberately: a player who is nowhere near a zone does not need a per-frame check. |
↳ ActivePollMs |
0 |
Sampling rate while INSIDE a zone, where the block has to be re-applied. |
↳ Notify |
true |
Shown once when a player enters a zone. |
↳ NotifyTextKey |
"notify_cannot_gallop" |
locale key, resolved with _U() at usage |
↳ Zones |
table |
{ x, y, z, radius, label } |
Title/Subtitle/Footer are locale keys, resolved with _U() at usage.
| Setting | Default | What it does |
|---|---|---|
LoadingCommand |
table |
Tabela de entradas de loading command. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ Enabled |
true |
Liga ou desliga enabled (padrão true). |
↳ Command |
"rdo_loading" |
Ajuste para command. |
↳ TitleKey |
"loading_title" |
Tecla ou controle usado para title key. Os controles são valores hash da lista de entradas do jogo. |
↳ SubtitleKey |
"loading_subtitle" |
Tecla ou controle usado para subtitle key. Os controles são valores hash da lista de entradas do jogo. |
↳ FooterKey |
"loading_footer" |
Tecla ou controle usado para footer key. Os controles são valores hash da lista de entradas do jogo. |
↳ HoldMs |
5000 |
Número para hold ms (padrão 5000). |
AdminKey |
"key" |
Admin menu key inside jrs_scriptadmin. |
Paid (server only) jrs_npc_outfits
jrs core NPC Outfits - copy NPC clothing into reusable inventory outfits
| Resource | jrs_npc_outfits |
| Folder | [CHARACTER] |
| Version | 1.1.0 |
| Author | jrs team |
| Depends on | jrs_core, jrs_inventory |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 2,445 Lua lines |
Commands
/npcexit/npcoutfit/npcoutfits/npcoutfitsexit
Database tables
jrs_npc_outfit_catalog, jrs_npc_outfits
config/config.lua - 43 opções#
General
| Setting | Default | What it does |
|---|---|---|
Command |
"npcoutfits" |
Ajuste para command. |
AllowAnyAdmin |
true |
When true, anyone who has permission in the admin menu can use it. |
AllowedGroups |
table |
Quem pode: empregos, grupos ou permissões para allowed groups. |
↳ admin |
true |
Chave para admin: true = ligado, false = desligado (padrão true). |
↳ superadmin |
true |
Chave para superadmin: true = ligado, false = desligado (padrão true). |
↳ owner |
true |
Chave para owner: true = ligado, false = desligado (padrão true). |
↳ god |
true |
Chave para god: true = ligado, false = desligado (padrão true). |
↳ dev |
true |
Chave para dev: true = ligado, false = desligado (padrão true). |
↳ developer |
true |
Chave para developer: true = ligado, false = desligado (padrão true). |
↳ headadmin |
true |
Chave para headadmin: true = ligado, false = desligado (padrão true). |
↳ management |
true |
Chave para management: true = ligado, false = desligado (padrão true). |
↳ highaccess |
true |
Chave para highaccess: true = ligado, false = desligado (padrão true). |
↳ moderator |
true |
Chave para moderator: true = ligado, false = desligado (padrão true). |
↳ mod |
true |
Chave para mod: true = ligado, false = desligado (padrão true). |
↳ helper |
true |
Chave para helper: true = ligado, false = desligado (padrão true). |
↳ support |
true |
Chave para support: true = ligado, false = desligado (padrão true). |
↳ server_owner |
true |
Chave para server owner: true = ligado, false = desligado (padrão true). |
↳ full_access |
true |
Chave para full access: true = ligado, false = desligado (padrão true). |
↳ medium |
true |
Chave para medium: true = ligado, false = desligado (padrão true). |
↳ few |
true |
Chave para few: true = ligado, false = desligado (padrão true). |
PermissionDeniedMessage |
'You do not have permission ... |
Quem pode: empregos, grupos ou permissões para permission denied message. |
PermissionCacheMs |
3000 |
Short cache only to avoid a database lookup for every NUI action. |
ItemName |
"npc_outfit" |
Itens de inventário usados por item name. Os nomes precisam existir na tabela jrs_items. |
ItemLabel |
"Copied NPC Outfit" |
Itens de inventário usados por item label. Os nomes precisam existir na tabela jrs_items. |
ItemWeight |
0.10 |
Limite máximo para item weight. |
ItemCategory |
"clothes" |
Itens de inventário usados por item category. Os nomes precisam existir na tabela jrs_items. |
MaxSavedOutfits |
100 |
Limite máximo para max saved outfits. |
MaxComponentsPerOutfit |
64 |
Limite máximo para max components per outfit. |
MaxPayloadBytes |
48000 |
Limite máximo para max payload bytes. |
CopyCooldownMs |
1500 |
Ajuste de tempo para copy cooldown ms. A unidade (segundos, minutos ou milissegundos) costuma estar no nome da opção ou no comentário das opções vizinhas. |
NearbyRadius |
80.0 |
Distância em unidades do jogo para nearby radius. |
MaxNearbyPeds |
80 |
Limite máximo para max nearby peds. |
PreviewDistance |
2.25 |
Distância em unidades do jogo para preview distance. |
PreviewPresetMin |
0 |
Mínimo ou nível exigido para preview preset min. |
PreviewPresetMax |
30 |
Limite máximo para preview preset max. |
RequireSameGender |
true |
NPC clothing assets are gender-specific in many cases. Keeping this enabled prevents a male NPC outfit from damaging a female MP ped, and vice versa. |
ConsumeOnUse |
false |
Saved outfits stay reusable. Using the inventory item does NOT consume it. |
AutoInstallDatabase |
true |
Automatically creates/upgrades the resource tables and the inventory item row. |
AutoInstallInventoryItem |
true |
Automatically handles install inventory item: true = sim, false = não (padrão true). |
SeedCatalog |
table |
Tabela de entradas de seed catalog. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
ClothingCategories |
table |
Only clothing categories are copied. Head/body/hair/beard/eyes/teeth are intentionally excluded so the player's identity is not replaced by the NPC. |
FitBodyMesh |
false |
NPC body meshes are intentionally never copied. Their UV/skin layout is model-specific and corrupts the character's hands and arms on MP peds. |
BlockedCategories |
table |
Identity categories that must NEVER be copied or overwritten. |
Notes from the README#
# jrs_npc_outfits
NPC clothing copier for `jrs_core` + `jrs_inventory`.
## What it does
- `/npcoutfits` opens the menu.
- **Nearby NPCs** shows every streamed human NPC in range and copies the exact outfit currently on that ped.
- **NPC Catalog** stores/displays discovered ped model names and lets you spawn a local preview.
- Preview outfit presets can be changed with `+ / -` before saving.
- The copier stores the NPC's MetaPed clothing asset data: drawable, albedo, normal, material, palette and tints.
- Head, body, hair, beard, eyes and teeth are intentionally excluded.
- Each captured outfit is saved in SQL and immediately creates one `npc_outfit` inventory item.
- The item is reusable and does not disappear when worn by default.
- **Saved Outfits** can make additional bag copies at any time.
- Existing bag copies keep working even if the owner removes the outfit from the Saved Outfits menu.
- Male/female mismatch is blocked by default with `Config.RequireSameGender = true`.
## Install
1. Put `jrs_npc_outfits` in your resources folder.
2. Add `ensure jrs_npc_outfits` after both `jrs_core` and `jrs_inventory`.
3. The script auto-creates its tables and item row by default.
4. If auto install is disabled or the item table insert fails, run `sql/install.sql` manually.
5. Restart `jrs_inventory`/server after first item install if your item table is cached at resource start.
## Inventory item
Item: `npc_outfit`
Metadata contains:
- `outfitId`
- `outfitName`
- `pedModel`
- `gender`
- `copiedNpcOutfit = true`
The full clothing payload stays in `jrs_npc_outfits`, so inventory metadata remains small.
## Catalog behavior
The resource does not need a giant hard-coded ped list. When the menu is opened it scans the currently streamed human NPCs, reads their archetype/model names, a
You can also add permanent seed models in `Config.SeedCatalog` or type any valid model name in the Manual Ped Model field.
## Notes
NPC-only clothing assets are not guaranteed by the game to fit every multiplayer body shape. The script avoids the largest source of broken characters by never
## Admin-only access
The resource is protected server-side using the player's `jrs_core` permission group.
By default only the `admin` group can open the menu, copy NPC clothing, manage saved outfits, create bag copies, wear saved outfits, or use the `npc_outfit` inv
Configure allowed groups in `config.lua`:
'''lua
Config.AllowedGroups = {
admin = true,
}
'''
## v1.0.2
- Fixed fullscreen black NUI on resource start/restart.Free (included in JRS Core) jrs_passports
JRS Core passports - register, renew and show identity papers
| Resource | jrs_passports |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory, oxmysql |
| Interface | Yes (NUI) |
| Code size | 1,932 Lua lines |
Exports
IsBusy, OpenManagement
config.lua - 22 opções#
General
| Setting | Default | What it does |
|---|---|---|
DevMode |
false |
Chave para dev mode: true = ligado, false = desligado (padrão false). |
Debug |
false |
Debug output for debug: true = sim, false = não (padrão false). |
PromptKeys |
table |
Tecla ou controle usado para prompt keys. Os controles são valores hash da lista de entradas do jogo. |
↳ REGISTER |
table |
Tabela de entradas de register. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ RETRIEVE |
table |
Tabela de entradas de retrieve. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ RENEW |
table |
Tabela de entradas de renew. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
Year |
1890 |
Número para year (padrão 1890). |
NPCRenderingSpawnDistance |
20.0 |
The rendering distance for spawning / despawning the npcs. |
PassportExpirationDays |
90 |
@ExpirationDays : (time in days) - every 3 months by default, a passport will be expired automatically by the system. |
PassportCosts |
table |
@param Retrieve : When player lost the passport and has to get it back by paying a cost. @param Renewal : To renew into a new expiring date your existing passport. |
PassportItem |
"passport" |
To display the passport to yourself or the closest players by the @Distance parameter. |
DisplayPassportCardDistance |
2.0 |
Distância em unidades do jogo para display passport card distance. |
AutomaticallyClosePassportDelayDuration |
20 |
Time in seconds. |
Society |
table |
(!) jrs_society IS REQUIRED IF YOU WANT THE REGISTRATION OR RETRIEVE COST MONEY TO BE ADDED ON A SOCIETY LEDGER ACCOUNT. |
EnableRegistrationLocations |
true |
Set to false if you don't want the players to register a passport on locations. |
Locations |
table |
Coordenadas do mundo (x, y, z) para locations. |
↳ VALENTINE |
table |
Tabela de entradas de valentine. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ RHODES |
table |
Tabela de entradas de rhodes. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ BLACKWATER |
table |
Tabela de entradas de blackwater. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ CREATED_PASSPORT |
table |
When a passport has been created. |
↳ RETRIEVED_PASSPORT |
table |
When a passport has been retrieved. |
↳ RENEWED_PASSPORT |
table |
When a passport has been renewed. |
Free (included in JRS Core) jrs_playerinfo
JRS Core player info - /info shows your character, job and money
| Resource | jrs_playerinfo |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, oxmysql |
| Interface | No |
| Code size | 164 linhas de Lua |
config.lua - 12 opções#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
Command |
"info" |
Ajuste para command. |
Align |
"top-right" |
Ajuste para align. |
Cooldown |
3 |
seconds between two /info |
Show |
table |
rows shown in the menu |
↳ job |
true |
Chave para job: true = ligado, false = desligado (padrão true). |
↳ cash |
true |
Chave para cash: true = ligado, false = desligado (padrão true). |
↳ gold |
true |
Chave para gold: true = ligado, false = desligado (padrão true). |
↳ dirtyMoney |
true |
Chave para dirty money: true = ligado, false = desligado (padrão true). |
↳ banks |
true |
one row per bank account (jrs_banking) |
↳ charId |
true |
Chave para char id: true = ligado, false = desligado (padrão true). |
↳ serverId |
true |
Chave para server id: true = ligado, false = desligado (padrão true). |
Paid (server only) jrs_tattoo
Standalone jrs core Tattoo - independent tattoo resource with jrs core barber-style UI
| Resource | jrs_tattoo |
| Folder | [CHARACTER] |
| Version | 2.1.2 |
| Author | jrs team |
| Depends on | jrs_core, oxmysql |
| Interface | Yes (NUI) |
| Languages | ar, en |
| Code size | 1,192 Lua lines |
Exports
GetCharacterTattoos, GetCurrentTattoos, GetHeadTattoos, ReapplyTattoos, SetCharacterTattoos
Database tables
jrs_tattoo_characters
Notes from the README#
# jrs_tattoo 2.1.0 - Standalone Full Body
Standalone RedM tattoo resource for REDEMPIRE.
## Independence
- No `jrs_barber` dependency or database access.
- Own table: `jrs_tattoo_characters`.
- Own UI, stream, config, client/server logic.
- Uses `jrs_core` only for active character ID/money and `oxmysql` for the tattoo table.
## Tattoo regions
The barber-style tattoo menu now has eight independent regions:
- Head
- Neck
- Chest
- Back
- Left Arm
- Right Arm
- Left Leg
- Right Leg
Each region is saved separately in the same JSON row for the active character. Camera focus changes automatically with the selected region. There are no palette
## Included textures
The 30 existing RedM-compatible tattoo textures are kept. Head and neck keep their original sets. Body regions expose the same included texture library as a fal
The broken converted FiveM pack that produced shirt/checker textures is not included.
## Persistence
All eight region values are stored in `jrs_tattoo_characters.tattoos` and reapplied after reconnect, character selection, appearance rebuilds, and revive. Exist
## Clothing preview
Automatic undressing is disabled by default (`Config.PreviewUndress = false`) to keep this resource independent and avoid modifying the player's saved outfit.
## Open
- `/tattoo`
- or G at configured tattoo shops.Free (included in JRS Core) jrs_usable_items
JRS Core usable items - pipes, cigars, cigarettes and pocket watches with animations
| Resource | jrs_usable_items |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core, jrs_inventory |
| Interface | No |
| Code size | 2,005 Lua lines |
config.lua - 12 opções#
General
| Setting | Default | What it does |
|---|---|---|
Debug |
false |
Debug output for debug: true = sim, false = não (padrão false). |
UsableItems |
table |
Itens de inventário usados por usable items. Os nomes precisam existir na tabela jrs_items. |
↳ pipe |
table |
Tabela de entradas de pipe. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pipepeace |
table |
Tabela de entradas de pipepeace. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ cigar |
table |
Tabela de entradas de cigar. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ cigarette |
table |
Tabela de entradas de cigarette. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pocket_watch |
table |
[ POCKET WATCHES ] -- |
↳ pocket_watch_silver |
table |
Tabela de entradas de pocket watch silver. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pocket_watch_gold |
table |
Valor em dinheiro para pocket watch gold. As recompensas passam pelo multiplicador de economia do jrs_core. |
↳ pocket_watch_platinum |
table |
Tabela de entradas de pocket watch platinum. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pocket_watch_antique |
table |
Tabela de entradas de pocket watch antique. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ pocket_watch_reutlinger |
table |
Tabela de entradas de pocket watch reutlinger. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
Free (included in JRS Core) jrs_walkanim
A Menu to set walkstyles for jrs core framework
| Resource | jrs_walkanim |
| Folder | [CHARACTER] |
| Version | 1.3 |
| Author | JRS TEAM |
| Interface | No |
| Code size | 349 linhas de Lua |
config.lua - 6 opções#
General
| Setting | Default | What it does |
|---|---|---|
Align |
"top-left" |
Ajuste para align. |
defaultlang |
"en_lang" |
Ajuste para defaultlang. |
slowcommandSuggestion |
"JRSWalk style command to op... |
Ajuste para slowcommand suggestion. |
slowWalkCommand |
"walkSlow" |
command for users to be able to walk slow. they cant run only jump |
command |
"walkanim" |
command to open menu |
walkanimsuggestion |
" JRSWalk style command to o... |
Ajuste para walkanimsuggestion. |
Free (included in JRS Core) jrs_water_actions
JRS Core water actions - wash and drink in rivers and lakes
| Resource | jrs_water_actions |
| Folder | [CHARACTER] |
| Version | 1.0.0 |
| Author | JRS TEAM |
| Depends on | jrs_core |
| Interface | No |
| Code size | 914 linhas de Lua |
config.lua - 17 opções#
General
| Setting | Default | What it does |
|---|---|---|
Language |
"en" |
'en' or 'ar' |
WashKey |
0x760A9C6F |
G (hold) |
DrinkKey |
0xC7B5340A |
ENTER (hold) |
Thirst |
150 |
jrs_metabolism thirst gained per drink (0 - 1000) |
DrinkTime |
8000 |
Número para drink time (padrão 8000). |
WashTime |
7000 |
Número para wash time (padrão 7000). |
ToggleCommand |
"toggleriver" |
hide / show the river prompts |
SwampSickChance |
60 |
Swamp water is dirty: chance to get sick when drinking it |
SwampDamage |
40 |
Número para swamp damage (padrão 40). |
WaterTypes |
table |
Tabela de entradas de water types. Adicione, remova ou edite entradas seguindo os exemplos do arquivo. |
↳ -247856387 |
'lake', [-1504425495] = 'ri... |
Ajuste para 247856387. |
↳ -1781130443 |
'river', [-1300497193] = 'ri... |
Ajuste para 1781130443. |
↳ 370072007 |
'river', [650214731] = 'ri... |
Ajuste para 370072007. |
↳ 1245451421 |
'river', [-218679770] = 'ri... |
Ajuste para 1245451421. |
↳ -1229593481 |
'river', [-105598602] = 'la... |
Ajuste para 1229593481. |
↳ -2040708515 |
'river', [231313522] = 'ri... |
Ajuste para 2040708515. |
↳ -1308233316 |
'river', [-196675805] = 'ri... |
Ajuste para 1308233316. |