JRS COREDocs
Scripts

Maps

3 scripts in the [MAPS] folder

Map additions and streamed worlds.

This folder has 3 scripts. Pick a script in the tabs below.

Paid (server only)   conf_guarma

script: conf_guarma

Resource conf_guarma
Folder [MAPS]
Version 4.0
Author GamerKim
Depends on /assetpacks
Interface No
Languages multi
Code size 477 Lua lines
config.lua - 22 options#

GUARMAZONE

Setting Default What it does
Lang "English" Localization
GuarmaZone true true/false | enable Guarma zone effects

TOWER

Setting Default What it does
tower_destroyed false true/false | turn on the broken tower

LIGHTHOUSE -- Turning the beacon lamp on/off

Setting Default What it does
BeaconLightEnabled true Switch for beacon light enabled: true = on, false = off (default true).

BALL-- Turn the ball on/off

Setting Default What it does
EnableBall true Turns ball on or off (default true).
BallModel "mp004_p_goatball_02a" Game model or entity used for ball model.
Balls table Table of balls entries. Add, remove or edit entries following the examples in the file.

FORT

Setting Default What it does
DebugFort false Enable/disable debug logs
fort_fraction 2 Adjusting the color of the fractions | 1 - blue color | 2 - red color | 3 - solid color
SwitchDistance 2 Switch distance
Switch_1 vector3(987.0314, -6772.4384... Switch Bridge
Switch_2 vector3(989.9207, -6769.2973... Switch Door
torches true Turn all torches on/off
torchCoords table Array of torch coordinates

PARTICLEFX

Setting Default What it does
Chimneys table Table of chimneys entries. Add, remove or edit entries following the examples in the file.

IMAP_CONTROL

Setting Default What it does
DebugImap false Enable/disable debug logs
enableImapMode true IMAP management
DisableInterior true Interior management
checkDistance 60.0 Control distance in meters
checkInterval 1000 Check interval in milliseconds
interior_groups table Who is allowed: jobs, groups or permissions for interior groups.

TEST_DOOR

Setting Default What it does
door_test false true/false | set to true to check if the doors are closed
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# conf_guarma — is a **dedicated script for the `mlo_gk_guarma` project**, which manages objects in the Guarma location and the fort, as well as implements Part
## 1. Installation
- [ ] Create a folder **conf_guarma** inside the **resources** folder.
- [ ] Unpack the **conf_guarma** archive into the **conf_guarma** folder.
- [ ] Add **ensure conf_guarma** to your **server.cfg**.
## 2. Project Purpose
- Config.GuarmaZone | Стабилизация местоположения **Guarma**, можете отключить если если у вас уже настрона карта гуармы.
- Config.tower_destroyed | City tower variant
- Config.BeaconLightEnabled | Active beacon
- Config.EnableBall | Beach ball adjustment.
- Config.Balls | Beach balls coordinates, place anywhere.
- Config.fort_fraction | Fort color
- Config.Switch_1 | Bridge switch
- Config.Switch_2 | Gate switch
- Config.torches | Torches activation
- Config.Chimneys | Data for particle effects
- Config.interior_groups | Interiors unloading
- Config.door_test | Door closing test
## . About Us  (◕‿◕)
◦•●❤♡ 🅖🅐🅜🅔🅡 🅚🅘🅜 ♡❤●•◦
[Discord](https://discord.com/invite/HdNq5shYTy)
[Youtube](https://www.youtube.com/c/GamerKim)
[Tebex](https://gamers-kim.tebex.io/)

Paid (server only)   conf_island

script: conf_island

Resource conf_island
Folder [MAPS]
Version 1.1
Author GamerKim & Leshy
Depends on /assetpacks, /assetpacks-redm
Interface Yes (NUI)
Languages multi
Code size 833 Lua lines
config.lua - 48 options#

CONF ISLAND

Setting Default What it does
Lang "English" Interface language of this script (en or ar).

CONF MENU

Setting Default What it does
Menu table Table of menu entries. Add, remove or edit entries following the examples in the file.
  ↳ Command "gk_island" Menu open command (admin only, ace command.gkisland)
  ↳ StaticMenu true true = camera is locked while the menu is open, false = camera is free

Control the loading of additional maps (Imap)

Setting Default What it does
ipl_flora 1 1 = only Imap map (656634695) enabled 2 = only Imap map (-109602832) enabled false = all maps disabled

Control the loading of the water script

Setting Default What it does
water true Possible values: true = swimming enabled false = swimming disabled

CONF KEYBOARD

Setting Default What it does
KeyInteract 0x760A9C6F G - Interact
KeySelect 0xC7B5340A ENTER - Select/move
KeyReset 0x156F7119 BACKSPACE - Reset
KeyUp 0x8FD015D8 W - Up
KeyDown 0xD27782E3 S - Down
KeyLeft 0x7065027D A - Left
KeyRight 0xB4E465B4 D - Right

GAME LIST

Setting Default What it does
games table Table of games entries. Add, remove or edit entries following the examples in the file.

GENERAL SETTINGS

Setting Default What it does
Torches table Table of torches entries. Add, remove or edit entries following the examples in the file.
  ↳ left vector3(1640.05, -5190.87, 5... Left team torch (lit on left team victory)
  ↳ right vector3(1727.77, -5187.67, 5... Right team torch (lit on right team victory)

GAME "BARRELS" (CHECKERS)

Setting Default What it does
Checkers table Table of checkers entries. Add, remove or edit entries following the examples in the file.
  ↳ WhiteSpawn vector3(1655.65, -5154.43, 4... Left team spawn point
  ↳ BlackSpawn vector3(1711.58, -5154.21, 4... Right team spawn point
  ↳ Center vector3(1684.29, -5153.95, 4... Center of the board (used for camera focus and cell positioning)
  ↳ BoardHeading 90.0 Board orientation in degrees (rotation of the whole board grid)
  ↳ CellSize 1.2 Size of a single cell (in meters) — distance between two adjacent cells
  ↳ BoardSize 8 Number of cells per side (8x8 = classic checkers board)
  ↳ BarrelWhite "p_barrel02x" Model for white (left) pieces
  ↳ BarrelBlack "p_barrel05x" Model for black (right) pieces
  ↳ CameraHeight 18.0 Height of the scripted camera above the board
  ↳ CameraFov 45.0 Field of view of the game camera
  ↳ ActivationRadius 5.0 Distance (in meters) to the spawn point to join the game
  ↳ HoldDuration 1000 Time (in ms) to hold the interact key to confirm entry

GAME "BRIDGE"

Setting Default What it does
Bridge table Table of bridge entries. Add, remove or edit entries following the examples in the file.
  ↳ Length 21 Number of rows (blocks along the bridge)
  ↳ Width 3 Number of columns (blocks across the bridge)
  ↳ RandomStand 0 Chance when standing still (speed < 0.2)
  ↳ RandomSlow 15 Chance when walking slowly (0.2 <= speed < 2.5)
  ↳ RandomWalk 21 Chance when walking normally (2.5 <= speed < 4.0)
  ↳ RandomSprint 65 Chance when sprinting (speed >= 4.0)

GAME "BOTTLES"

Setting Default What it does
Bottles table Table of bottles entries. Add, remove or edit entries following the examples in the file.
  ↳ BottleModels table Models used to spawn bottles (each model belongs to one team) p_bottlebeer03x -> left team, p_bottlebeer02x -> right team
  ↳ TargetWinCount 2 Number of bottles of a single model that must be destroyed to win
  ↳ SpawnZones table Zones where bottles are randomly spawned across the map

GAME "BOXES"

Setting Default What it does
Box table Table of box entries. Add, remove or edit entries following the examples in the file.
  ↳ PickupPoint vector3(1683.98, -5198.47, 4... Point where players pick up a box (stack of crates on the dock)
  ↳ DropPointLeft vector3(1712.60, -5154.28, 4... Delivery point for the left team (counts toward box_left)
  ↳ DropPointRight vector3(1654.69, -5154.32, 4... Delivery point for the right team (counts toward box_right)
  ↳ WinLimit 100 Number of delivered boxes required for a team to win
  ↳ BoxModels table Models randomly chosen when a player picks up a box
  ↳ Ship table Cargo ship that visually carries the boxes (animated with wave motion)
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
 - [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
 - [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
 - [ ] Create the folder **conf_island** in your `resources` folder.
 - [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. Permissions

Paid (server only)   gk_nsi_guarma_island

NSI: gk_nsi_guarma_island

Resource gk_nsi_guarma_island
Folder [MAPS]
Version 1.0
Author GamerKim & Leshy
Depends on /assetpacks, /assetpacks-redm
Interface No
Code size 14 Lua lines
Notes from the README#
text
> [!TIP]
> Manual
(line hidden)
# Conf Island — Mini-Games for [Avalon Island](https://avelon-rho.vercel.app/)
> **Avalon Island** — a custom triangle-shaped island map for RedM (Guarma region).
> This resource adds a set of **synchronized mini-games** and activities for players, controlled by server owners through a simple admin menu.
---
## 1. What is this project?
**Avalon Island** is a custom island (free-floating map) that ships with a **default mapping**: flora, houses, and interactive decoration. The whole point of th
- Owners can keep the default look (flora + houses).
- Owners can **delete the entire mapping and build their own** — creating a unique island, custom games, faction bases, and so on.
- **conf_island** adds out-of-the-box **mini-games** that are synchronized between all players: checkers, a trap bridge, a bottle shooting range, and box delive
The site contains the island description and game rules for players, and serves as a powerful toolkit for server owners (tools, generators, native reference, et
---
## 2. Included games
| Game | Type | Description |
|------|------|-------------|
| **Checkers** | 2 players | Classic checkers on a table — 1 white + 1 black player, mirrored camera, server-side win logic |
| **Bridge** | Trap / parkour | Walk the plank bridge — trust the blocks or fall (35% are traps) |
| **Bottles** | Shooting range | Shoot bottles around the island, track your score |
| **Boxes** | Delivery | Pick up a box, deliver it to a drop point, score points up to the win limit |
All games are **synchronized between players** through a server-side game manager. Game states (board, bottles, boxes) stay in sync for everyone in the area.
---
## 3. Requirements
- RedM server (latest build)
- **oxmysql** resource (framework for saving progress)
- **gk_nsi_guarma_island** — the Avalon Island map resource (contains the island, houses and flora)
- ACE permissions for the admin menu (see section 5)
---
## 4. Installation
The package consists of **two resources** that must be installed together.
### 4.1. Install `gk_nsi_guarma_island` (the island map)
 - [ ] Create the folder **gk_nsi_guarma_island** in your `resources` folder.
 - [ ] Unpack the archive `gk_nsi_guarma_island` into that folder.
### 4.2. Install `conf_island` (this resource — mini-games)
 - [ ] Create the folder **conf_island** in your `resources` folder.
 - [ ] Unpack the archive `conf_island` into that folder.
### 4.3. Line order in `server.cfg`
> ⚠️ **The order matters.** Use exactly this order:
'''cfg
ensure conf_island
ensure gk_nsi_guarma_island
'''
---
## 5. Permissions
JRS Core · Free and open-source RedM framework · made by the JRS TEAM