JRS COREDocs
Scripts

Economy

10 scripts in the [ECONOMY] folder

Money flows: banking, stores, billing, mailbox, saloons and weapons.

This folder has 10 scripts. Pick a script in the tabs below.

Paid (server only)   jrs_auction_house

jrs core Auction House - native jrs_core / jrs_inventory auction house system

Resource jrs_auction_house
Folder [ECONOMY]
Version 2.0.1
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 1,922 Lua lines

Database tables

jrs_auction_bids, jrs_auction_houses, jrs_auction_listings, jrs_auction_transactions, jrs_auction_treasury, jrs_auction_wallets

config/config.lua - 54 options#

General

Setting Default What it does
Debug false Debug output for debug: true = yes, false = no (default false).
ActionDistance 1.8 Interaction / world
ServerDistanceTolerance 4.0 Distance in game units that applies to server distance tolerance.
Prompt table Text shown to the player for prompt. Change it to translate or rebrand.
  ↳ label "Open Auction House" Text shown to the player for label. Change it to translate or rebrand.
  ↳ key 0xCEFD9220 E / INPUT_CONTEXT_X
  ↳ hold 0 Number for hold (default 0).
Blip table Map blip or icon settings for blip.
  ↳ enabled true Turns enabled on or off (default true).
  ↳ sprite 819673798 Map blip or icon settings for sprite.
  ↳ scale 0.85 Rate or multiplier for scale.
ItemImageBase 'https://cfx-nui-jrs_invento... UI item/weapon images from the current REDEMPIRE Inventory.
ItemImageExtension ".png" Inventory items used by item image extension. Names must exist in the jrs_items table.
FallbackImage "" Setting for fallback image.
AdminGroups table Permissions use jrs_core groups only; there are no external framework bridges.
  ↳ admin true Switch for admin: true = on, false = off (default true).
  ↳ superadmin true Switch for superadmin: true = on, false = off (default true).
ManagerMinimumJobGrade 0 Minimum or level requirement for manager minimum job grade.
Commands table Table of commands entries. Add, remove or edit entries following the examples in the file.
  ↳ create "createauction" Setting for create.
  ↳ delete "deleteauction" Setting for delete.
MaximumPlacedAuctionItems 10 Auction rules
MinimumItemCost 0.50 Money value for minimum item cost. Rewards go through the economy multiplier of jrs_core.
MinimumBidIncrement 0.25 Minimum or level requirement for minimum bid increment.
MinimumDurationHours 1 Time setting for minimum duration hours. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
MaximumDurationHours 72 Time setting for maximum duration hours. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
DefaultDurationHours 12 Time setting for default duration hours. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
AllowCancelWithBids false Allows cancel with bids: true = yes, false = no (default false).
ExpiryCheckSeconds 20 Number for expiry check seconds (default 20).
RecentHistoryLimit 80 Upper limit for recent history limit.
DefaultTaxRate 0.0 Tax is configured per auction house.
MaximumTaxRate 35.0 Money value for maximum tax rate. Rewards go through the economy multiplier of jrs_core.
TaxRemoveDecimalsForCash false Switch for tax remove decimals for cash: true = on, false = off (default false).
AllowTreasuryWithdrawal true Allows treasury withdrawal: true = yes, false = no (default true).
Currencies table Currencies are backed directly by jrs_core.
  ↳ cash table Money value for cash. Rewards go through the economy multiplier of jrs_core.
  ↳ gold table Money value for gold. Rewards go through the economy multiplier of jrs_core.
  ↳ dirtymoney table Table of dirtymoney entries. Add, remove or edit entries following the examples in the file.
MarketTypes table A house has one market type. ALL allows everything except BlacklistedItems. BLACK_MARKET only allows its explicit list and overrides the blacklist.
  ↳ ALL table Table of all entries. Add, remove or edit entries following the examples in the file.
  ↳ BLACK_MARKET table Table of black market entries. Add, remove or edit entries following the examples in the file.
DefaultMarketType "ALL" Setting for default market type.
BlacklistedItems table Inventory items used by blacklisted items. Names must exist in the jrs_items table.
  ↳ weed true Switch for weed: true = on, false = off (default true).
  ↳ weed_seed true Switch for weed seed: true = on, false = off (default true).
  ↳ drug_joint true Switch for drug joint: true = on, false = off (default true).
  ↳ drug_mushroom true Switch for drug mushroom: true = on, false = off (default true).
  ↳ heroin true Switch for heroin: true = on, false = off (default true).
  ↳ opium true Switch for opium: true = on, false = off (default true).
  ↳ opium_seed true Switch for opium seed: true = on, false = off (default true).
Categories table These are display/filter categories. Item DB categories are also accepted.
  ↳ enabled false Turns enabled on or off (default false).
  ↳ url "" Setting for url.
  ↳ color 10038562 Number for color (default 10038562).
Notes from the README#
text
# jrs_auction_house 2.0
A rebuilt RedM player auction system designed directly for `jrs_core` and `jrs_inventory`.
## Requirements
- `oxmysql`
- `jrs_core`
- `jrs_inventory`
Recommended start order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_auction_house
'''
## Database
The resource creates/updates its own auction tables from `sql/jrs_auction_house.sql` when it starts. The schema is normalized into separate house, listing, bid,
Tables:
- `jrs_auction_houses`
- `jrs_auction_listings`
- `jrs_auction_bids`
- `jrs_auction_wallets`
- `jrs_auction_treasury`
- `jrs_auction_transactions`
## Admin commands
'''text
/createauction Auction_Name
/deleteauction ID
'''
`/createauction` creates a house at the administrator's current coordinates. More settings can then be edited from the **Manage** tab in the auction UI.
## Auction flow
1. Player opens a nearby Auction House with the configured prompt.
2. **Sell** lists an exact inventory stack/metadata variant or an unequipped owned weapon.
3. The asset moves into server escrow before the listing is inserted.
4. Bids reserve funds through `jrs_core`.
5. When outbid, the previous reserved bid is credited to the player's auction wallet even when that player is offline.
6. On expiry, the seller receives the net proceeds in the auction wallet and house tax goes to the treasury.
7. The winner claims the exact escrow asset. Weapons preserve their existing `weaponloadout` row, serial number, components, ammo and condition.
8. Cancelled or unsold listings are reclaimed by the seller.
## Currency support
Controlled in `config.lua`:
- Cash
- Gold
- Dirty Money
Each auction listing uses one currency. Auction wallet balances and treasury balances are stored independently for every currency.
## Market types
- `ALL`: all items except the configured blacklist.

Free (included in JRS Core)   jrs_banking

jrs core Banking - jrs core banking suite with identity-verified account registration

Resource jrs_banking
Folder [ECONOMY]
Version 5.7.3
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 8,880 Lua lines

Commands

  • /bankadmin

Exports

ChargePersonalAccountDebt, CreateTaxRecord, CreditBusinessAccount, CreditPersonalAccount, DebitPersonalAccount, GetActiveWantedList, GetBusinessAccountBalance, GetJobStock, GetJobStockBonus, GetStockPrice, PayoutBusinessAccount, RecordJobActivity

Database tables

IF, jrs_bank_account_meta, jrs_bank_account_notes, jrs_bank_admin_audit, jrs_bank_business_accounts, jrs_bank_business_transactions, jrs_bank_checks, jrs_bank_fee_settings, jrs_bank_investments, jrs_bank_invoices, jrs_bank_item_deliveries, jrs_bank_loan_payments, jrs_bank_loans, jrs_bank_market_state, jrs_bank_operation_requests, jrs_bank_pending_transfers, jrs_bank_player_transfers, jrs_bank_security_events, jrs_bank_stock_trades, jrs_bank_taxes

config/config.lua - 198 options#

General

Setting Default What it does
IdentityVerification table Identity verification required before a new bank account can be opened.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ NumberLength 6 Number for number length (default 6).
  ↳ TimeoutSeconds 120 Time setting for timeout seconds. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
OpenKey 0x760A9C6F [G]
Wanted table Table of wanted entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ RewardCurrency 0 0 = cash, 1 = gold
  ↳ MaxCaptureDistance 8.0 Distance in game units that applies to max capture distance.
  ↳ LawJobSuffixes table Who is allowed: jobs, groups or permissions for law job suffixes.
VaultUpgrades table Table of vault upgrades entries. Add, remove or edit entries following the examples in the file.
  ↳ 1 table Table of 1 entries. Add, remove or edit entries following the examples in the file.
  ↳ 2 table Table of 2 entries. Add, remove or edit entries following the examples in the file.
  ↳ 3 table Table of 3 entries. Add, remove or edit entries following the examples in the file.
  ↳ 4 table Table of 4 entries. Add, remove or edit entries following the examples in the file.
checkbook "checkbook" item
StocksMarket table Table of stocks market entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ UpdateSeconds 45 Server-authoritative market tick. The NUI animates between snapshots.
  ↳ HistoryPoints 40 World coordinates (x, y, z) used for history points.
  ↳ RecentTrades 8 Number for recent trades (default 8).
  ↳ TradeCooldownMs 350 Time setting for trade cooldown ms. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ Momentum 0.42 Market model: momentum creates trends while mean reversion pulls prices back toward basePrice. Noise is symmetric: with nobody working a sector, its stock drifts back down toward base instead of rising forever.
  ↳ MeanReversion 0.02 Number for mean reversion (default 0.02).
  ↳ MaxMovePercent 5.0 Upper limit for max move percent.
  ↳ SessionTicks 40 Number for session ticks (default 40).
  ↳ TradeFeePercent 1.5 Broker commission charged on every buy AND sell (percent of order value). Burned as an economy sink. Without it a buy/sell round-trip was free, so players could scalp every predictable tick for risk-free profit.
  ↳ WorkerDrift 0.05 * each online worker of a linked job adds WorkerDrift % per tick (capped) * job scripts report production via exports.jrs_banking:RecordJobActivity * a sector with no workers online loses IdleDecay % per tick
  ↳ MaxWorkforceDrift 0.40 Upper limit for max workforce drift.
  ↳ ActivityDrift 0.08 Number for activity drift (default 0.08).
  ↳ MaxActivityDrift 0.50 Upper limit for max activity drift.
  ↳ MaxActivityPerReport 25 Upper limit for max activity per report.
  ↳ MaxXpPulsesPerPlayer 4 job-XP awards counted per player per stock per tick
  ↳ IdleDecay 0.06 Number for idle decay (default 0.06).
  ↳ FallbackStock "civic" A job that matches no stock below and is not criminal counts toward this stock, so newly added legal jobs are linked automatically.
  ↳ ExcludedJobs table Criminal jobs never move any stock (exact names, then Lua patterns).
  ↳ ExcludedJobPatterns table Who is allowed: jobs, groups or permissions for excluded job patterns.
  ↳ Wait_change_Stocks 1 Legacy compatibility for older integrations.
Stocks table jobs = exact job names (lower case) linked to the stock jobPatterns = Lua patterns for families of jobs (per-town sheriffs, medics...) aliases = extra keys job scripts may pass to RecordJobActivity
GoldTrade table Money value for gold trade. Rewards go through the economy multiplier of jrs_core.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ Wait_change_GoldPrice 60 minute
  ↳ PaymentType "money" "money" or "gold"
  ↳ ItemName "gold_nugget" Inventory items used by item name. Names must exist in the jrs_items table.
  ↳ InitialPrice 1.00 Money value for initial price. Rewards go through the economy multiplier of jrs_core.
  ↳ MinPrice 0.95 unlimited volume. Now the band is narrow, the price mean-reverts toward InitialPrice, and the bank buys/sells with a spread wider than the band, so buying and selling back can never make a profit.
  ↳ MaxPrice 1.08 Money value for max price. Rewards go through the economy multiplier of jrs_core.
  ↳ MaxStepPercent 3 biggest single price change per update
  ↳ Spread 0.08 players buy at price(1+Spread), sell at price(1-Spread)
  ↳ MaxPerTrade 500 nuggets per order
NotificationColors table Text shown to the player for notification colors. Change it to translate or rebrand.
  ↳ error "#cc766f" Setting for error.
  ↳ success "#83b995" Setting for success.
  ↳ warning "#d2b36c" Setting for warning.
  ↳ info "#b9afa0" Setting for info.
CityBankTransfers table Make sure you if you change a city name or add a city, to be the same name as Config.Banks city. Those will be the cities the player will be able to transfer money or gold directly from the bank.

هنا يمكنك التحكم بجميع نسب الضرائب الافتراضية للسيرفر.

Setting Default What it does
BankTaxes table ملاحظة: يمكن للمسؤول أيضاً تعديل هذه الضرائب مباشرة من داخل اللعبة عبر أمر (/bankadmin) أو من خلال لوحة المصرفي (Banker Console) وتُحفظ التعديلات في قاعدة البيانات تلقائياً. النسبة 0.05 تعني 5% ، 0.01 تعني 1% ، 0.00 تعني بدون ضريب
  ↳ WithdrawFeeRate 0.05 5%
  ↳ DepositFeeRate 0.00 0%
  ↳ PlayerTransferFeeRate 0.00 0%
  ↳ BankTransferFeeRate 0.01 1%
  ↳ WeeklyTaxRate 0.01 1% (قابلة للتعديل أيضاً مباشرة من /bankadmin)
  ↳ GoldWithdrawFeeRate 0.00 ضرائب الذهب (اختياري)
  ↳ GoldDepositFeeRate 0.00 Money value for gold deposit fee rate. Rewards go through the economy multiplier of jrs_core.
  ↳ MinRate 0.00 سقف التعديل عبر لوحة الإدارة
  ↳ MaxRate 0.30 30% أقصى حد
CityBankTransfersVATdeposit table Suggested VAT (0.1 - 10%) 0.0 - 1.0 MAX Withdrawals
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ VAT Config.BankTaxes.WithdrawFee... 5%
Kings table city must be the same name as Config.Banks. char is the character id

Discord Webhooking

Setting Default What it does
Loans table Table of loans entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ InterestRate 1.15 Interest 15%
  ↳ MaxLoanAmount 250.0 Upper limit for max loan amount.
  ↳ MinLoanAmount 5.0 Minimum or level requirement for min loan amount.
  ↳ PayInterval 24 Actual discount every 24 hours
  ↳ CheckInterval 30 Script testing time (half an hour) in minutes
  ↳ PaymentPercentage 0.05 Repayment percentage (5% of the total amount to be refunded)

Locations

Setting Default What it does
Banks table Table of banks entries. Add, remove or edit entries following the examples in the file.
  ↳ Valentine table Table of valentine entries. Add, remove or edit entries following the examples in the file.
  ↳ Blackwater table Table of blackwater entries. Add, remove or edit entries following the examples in the file.
  ↳ STdenis table Table of s tdenis entries. Add, remove or edit entries following the examples in the file.
  ↳ Rhodes table Table of rhodes entries. Add, remove or edit entries following the examples in the file.
  ↳ Annesburg table Table of annesburg entries. Add, remove or edit entries following the examples in the file.
  ↳ Amradillo table Table of amradillo entries. Add, remove or edit entries following the examples in the file.
  ↳ Guarma table Table of guarma entries. Add, remove or edit entries following the examples in the file.

REDEMPIRE Banking 5.0.0 - REDEMPIRE finance suite

Setting Default What it does
Accounts table Table of accounts entries. Add, remove or edit entries following the examples in the file.
  ↳ NumberPrefix "REDEMPIRE" Setting for number prefix.
MaxCarryCash 10000.0 Maximum cash a player is allowed to hold in wallet when withdrawing from the bank. الحد الأقصى للنقود (الكاش) التي يمكن للاعب حملها في جيبه عند السحب من البنك
DailyCashWithdrawLimit 10000.0 الحد الأقصى لسحب الكاش من البنك خلال فترة زمنية (0 = غير محدود) يُحفظ في جدول jrs_bank_withdraw_limits (يبقى بعد الريستارت وتسجيل الخروج) Cash withdrawal limit per character per window (0 = unlimited). Persisted in jrs_bank_withdr
CashWithdrawWindowHours 3 مدة النافذة بالساعات — تبدأ من أول سحب وتتصفر بعد انتهائها Window length in hours; starts at the first withdrawal and resets once it expires.
Transfers table Table of transfers entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ FeeRate Config.BankTaxes.BankTransfe... 1% bank-to-bank cash fee (Red Empire master economy sink)
  ↳ RequireDestinationOwnerApproval false 5.7.3: instant city transfers (no bank manager approval); the fee above is the cost
  ↳ AllowWithdrawFromOther true Allows withdraw from other: true = yes, false = no (default true).
CheckSystem table Table of check system entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ CheckExpiryDays 90 Number for check expiry days (default 90).
  ↳ ClearingDelayHours 0 0 = Instant clearing upon deposit for seamless roleplay transactions
  ↳ BouncedCheckFee 1.00 Money value for bounced check fee. Rewards go through the economy multiplier of jrs_core.
  ↳ CheckItemName "bank_check" Inventory items used by check item name. Names must exist in the jrs_items table.
  ↳ InvoiceItemName "bank_invoice" Inventory items used by invoice item name. Names must exist in the jrs_items table.
  ↳ InvoiceDefaultDueDays 30 Number for invoice default due days (default 30).
  ↳ MaxInvoiceAmount 1000000.0 Upper limit for max invoice amount.
  ↳ CheckbookPrice 1.50 Price of a checkbook in bank UI
TaxSystem table Money value for tax system. Rewards go through the economy multiplier of jrs_core.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ GenerationIntervalMinutes 60 Time setting for generation interval minutes. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ GracePeriodDays 30 Number for grace period days (default 30).
  ↳ PenaltyRate 0.10 Rate or multiplier for penalty rate.
  ↳ TaxDueDays 30 Money value for tax due days. Rewards go through the economy multiplier of jrs_core.
  ↳ TaxPaymentWindowDays 30 Money value for tax payment window days. Rewards go through the economy multiplier of jrs_core.
  ↳ PropertyTaxRates table Money value for property tax rates. Rewards go through the economy multiplier of jrs_core.
  ↳ PropertyLedger table Optional property ledger. Add owned properties here or feed them through the exported CreateTaxRecord function from a REDEMPIRE property resource.
  ↳ JobBusinessTypes table Map REDEMPIRE jobs to a business type when automatic business-license tax is desired.
  ↳ VaultMaintenanceEnabled true Switch for vault maintenance enabled: true = on, false = off (default true).
  ↳ VaultMaintenanceThreshold 10000.00 Number for vault maintenance threshold (default 10000.00).
  ↳ VaultMaintenanceTiers table Table of vault maintenance tiers entries. Add, remove or edit entries following the examples in the file.

نظام ضريبة دورية يتم استقطاعها تلقائياً من أرصدة الحسابات البنكية النشطة لمكافحة

Setting Default What it does
WeeklyTax table Money value for weekly tax. Rewards go through the economy multiplier of jrs_core.
  ↳ Enabled true تفعيل فحص النظام الأسبوعي للضريبة
  ↳ IntervalDays 7 مدة الخصم بالأيام (7 = كل أسبوع)
  ↳ TaxRate Config.BankTaxes.WeeklyTaxRa... نسبة الضريبة (0.01 = 1% من الرصيد أسبوعياً)
  ↳ MinTaxAmount 1.0 الحد الأدنى للمبلغ المخصوم ($1.00 عند الخصم)
  ↳ MaxTaxAmount 500.0 الحد الأقصى لسقف الضريبة المخصومة ($500.00)
  ↳ ExemptThreshold 100.0 الحسابات التي رصيدها عند أو أقل من هذا المبلغ معفية تماماً
  ↳ TaxLabel "الضريبة البنكية الأسبوعية" Money value for tax label. Rewards go through the economy multiplier of jrs_core.
  ↳ NotifyOnline true إرسال إشعار للاعب إذا كان متواجداً بالسيرفر عند الاقتطاع
InvestmentSystem table Table of investment system entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ AccrualIntervalMinutes 60 Time setting for accrual interval minutes. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ SavingsInterestRate 0.05 5% annual interest on standard savings balances
  ↳ SavingsMinBalance 50.00 Minimum or level requirement for savings min balance.
  ↳ CDTerms table months
  ↳ CDRates table 5%, 7.5%, 10% returns
  ↳ CDMinDeposit 100.00 Money value for cd min deposit. Rewards go through the economy multiplier of jrs_core.
  ↳ EarlyWithdrawalPenalty 0.10 10% penalty on earned interest if broken early
  ↳ BondMinPurchase 200.00 Minimum or level requirement for bond min purchase.
  ↳ BondTypes table Table of bond types entries. Add, remove or edit entries following the examples in the file.
BusinessBanking table Business banking is native to this banking resource and reads the character job directly from jrs_core. It does not require a society framework.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ AutoCreate true Automatically handles create: true = yes, false = no (default true).
  ↳ MinGrade 3 Minimum or level requirement for min grade.
  ↳ AllowAnyNonCivilianJob true Allows any non civilian job: true = yes, false = no (default true).
  ↳ DeniedJobs table Who is allowed: jobs, groups or permissions for denied jobs.
  ↳ Jobs table Who is allowed: jobs, groups or permissions for jobs.
  ↳ External table Business accounts owned by another resource instead of a job. The account shows up in the Business tab only at bank, and only for players that exports[resource][export](src) returns true for.

Owner-only administration console embedded in the banking UI.

Setting Default What it does
Admin table Permission is checked on the server for every request; the NUI flag is display-only.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ Identifiers table Table of identifiers entries. Add, remove or edit entries following the examples in the file.
  ↳ SearchLimit 100 Upper limit for search limit.
  ↳ MaxAdjustment 1000000.0 Upper limit for max adjustment.
  ↳ MaxBalance 1000000000.0 Upper limit for max balance.
  ↳ MaxReasonLength 300 Upper limit for max reason length.
BankerPermissions table Who is allowed: jobs, groups or permissions for banker permissions.
  ↳ Jobs table Bank owners in Config.Kings always have full banker permissions. Add REDEMPIRE jobs here for clerk/staff access.

Economic security / player-to-player transfers (v5.1.0)

Setting Default What it does
Security table Table of security entries. Add, remove or edit entries following the examples in the file.
  ↳ MaxTransaction 1000000.0 Upper limit for max transaction.
  ↳ ActionCooldownMs 300 Time setting for action cooldown ms. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ CheckCooldownSeconds 5 Time setting for check cooldown seconds. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ BurstWindowMs 5000 Number for burst window ms (default 5000).
  ↳ BurstMaxActions 14 Upper limit for burst max actions.
  ↳ BankSessionSeconds 900 Number for bank session seconds (default 900).
  ↳ RequireBankProximity true Requires bank proximity: true = yes, false = no (default true).
  ↳ BankInteractionDistance 8.0 Distance in game units that applies to bank interaction distance.
  ↳ OwnerInteractionDistance 10.0 Distance in game units that applies to owner interaction distance.
  ↳ LockTimeoutMs 10000 Time setting for lock timeout ms. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ ViolationThreshold 8 Number for violation threshold (default 8).
  ↳ TempBlockSeconds 20 Number for temp block seconds (default 20).
  ↳ DisableLegacyEvents true Turns off legacy events: true = yes, false = no (default true).
  ↳ SecurityLogRetentionDays 30 Number for security log retention days (default 30).
  ↳ RequestRetentionDays 7 Number for request retention days (default 7).
  ↳ LookupFailureWindowSeconds 300 Number for lookup failure window seconds (default 300).
  ↳ LookupFailureThreshold 8 Number for lookup failure threshold (default 8).
  ↳ LookupBlockSeconds 60 Number for lookup block seconds (default 60).
PlayerTransfers table Table of player transfers entries. Add, remove or edit entries following the examples in the file.
  ↳ Enabled true Turns enabled on or off (default true).
  ↳ AllowCash true Allows cash: true = yes, false = no (default true).
  ↳ AllowGold true Allows gold: true = yes, false = no (default true).
  ↳ FeeRate Config.BankTaxes.PlayerTrans... optional fee; 0.02 = 2%
  ↳ MaxPerTransfer 1000000.0 Upper limit for max per transfer.
  ↳ DailyOutgoingLimit 2500000.0 Upper limit for daily outgoing limit.
  ↳ DailyGoldOutgoingLimit 100000.0 Money value for daily gold outgoing limit. Rewards go through the economy multiplier of jrs_core.
  ↳ LookupCooldownMs 650 Time setting for lookup cooldown ms. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ TransferCooldownMs 900 Time setting for transfer cooldown ms. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
  ↳ RequireActiveRecipient true Requires active recipient: true = yes, false = no (default true).
  ↳ MemoMaxLength 200 Upper limit for memo max length.
AdvancedSecurity table Table of advanced security entries. Add, remove or edit entries following the examples in the file.
  ↳ MaxNoteLength 500 Upper limit for max note length.
  ↳ MaxReasonLength 300 Upper limit for max reason length.
  ↳ MaxLedgerRows 100 Upper limit for max ledger rows.
  ↳ MaxTaxRows 100 Money value for max tax rows. Rewards go through the economy multiplier of jrs_core.

Live-adjustable bank fees (economy sink against inflation).

Setting Default What it does
BankFees table Table of bank fees entries. Add, remove or edit entries following the examples in the file.
  ↳ DepositFeeRate Config.BankTaxes.DepositFeeR... cash deposit fee
  ↳ GoldDepositFeeRate Config.BankTaxes.GoldDeposit... gold deposit fee
  ↳ GoldWithdrawFeeRate Config.BankTaxes.GoldWithdra... gold withdrawal fee
  ↳ MinRate Config.BankTaxes.MinRate Minimum or level requirement for min rate.
  ↳ MaxRate Config.BankTaxes.MaxRate hard ceiling: neither an admin nor a banker can push a fee above 30%

Free (included in JRS Core)   jrs_billing

JRS Core - job billing: /bill a nearby player, money to the biller, receipt item

Resource jrs_billing
Folder [ECONOMY]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 208 Lua lines

Paid (server only)   jrs_business

jrs core Business - server-authoritative company, production, oilfield and mission system for jrs_core / jrs_inventory

Resource jrs_business
Folder [ECONOMY]
Version 1.4.1
Author jrs team
Depends on jrs_character, jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 29,847 Lua lines

Commands

  • /gizmo
  • /jrscancelbusinessmission
  • /jrscanceloilfieldjob
  • /stopoilwork

Exports

Toggle

Database tables

IF, jrs_business, jrs_business_admin_logs, jrs_business_company_owners, jrs_business_employees, jrs_business_mission_logs, jrs_business_mission_profiles, jrs_business_oilfield_profiles, jrs_business_payouts, jrs_business_products, jrs_business_progression, jrs_business_pumps, jrs_business_security_logs, jrs_business_transaction_logs, jrs_business_wells, jrs_business_worker_profiles

configs/config.lua - 24 options#

General

Setting Default What it does
Admin table Who is allowed: jobs, groups or permissions for admin.
  ↳ aceEnabled false Switch for ace enabled: true = on, false = off (default false).
  ↳ acePermission "jrs_business.admin" Who is allowed: jobs, groups or permissions for ace permission.
  ↳ allowConsole true Allows console: true = yes, false = no (default true).
  ↳ command "jrsbusinessadmin" Setting for command.
  ↳ enabled true Turns enabled on or off (default true).
  ↳ fullAccessIdentifiers table Table of full access identifiers entries. Add, remove or edit entries following the examples in the file.
  ↳ identifiers table Table of identifiers entries. Add, remove or edit entries following the examples in the file.
  ↳ logToDatabase true Logs to database: true = yes, false = no (default true).
AnimTime 20000 Animation settings for anim time.
Banking false Switch for banking: true = on, false = off (default false).
RequiredWorkTool "business_toolkit" Setting for required work tool.
WorkToolPrice 2.50 Money value for work tool price. Rewards go through the economy multiplier of jrs_core.
RequiredRepairTool "business_repairkit" Setting for required repair tool.
RepairShopItems table Inventory items used by repair shop items. Names must exist in the jrs_items table.
Blip table Map blip or icon settings for blip.
  ↳ Colors table Table of colors entries. Add, remove or edit entries following the examples in the file.
  ↳ Company table Table of company entries. Add, remove or edit entries following the examples in the file.
  ↳ Scale 0.2 Rate or multiplier for scale.
  ↳ Sprites table Table of sprites entries. Add, remove or edit entries following the examples in the file.
Businesses table Table of businesses entries. Add, remove or edit entries following the examples in the file.
  ↳ cotton table Table of cotton entries. Add, remove or edit entries following the examples in the file.
  ↳ mill table Table of mill entries. Add, remove or edit entries following the examples in the file.
  ↳ oil table Table of oil entries. Add, remove or edit entries following the examples in the file.
Notes from the README#
text
# REDEMPIRE Business
`jrs_business` is the REDEMPIRE business/company resource for RedM. This build was reviewed directly against:
- `jrs_core` **1.0.18**
- `jrs_character` **3.4.7**
- `jrs_inventory` **1.6.37**
The integration is direct and server-authoritative. No legacy multi-framework compatibility layer is used.
## REDEMPIRE Core + jrs_character employee hiring (1.2.0)
The Employees panel is tied to the actual selected REDEMPIRE character, not only the RedM server ID.
- Online candidates are read from the authoritative `jrs_core` selected character and require a ready REDEMPIRE character.
- Offline hiring uses the exact `characters.charidentifier` row used by `jrs_character` 3.4.7.
- Character identity is always the pair `identifier` + `charidentifier`; names are display data only.
- Full-access administrators can hire even while a company has no assigned owner.
- The Employees tab requests a fresh candidate list when opened and after every hire/fire.
- Self-hire, owners/partners, duplicates, invalid characters, disconnected targets and cross-company duplicate employment are rejected server-side.
- Hiring writes the configured business job to REDEMPIRE Core. Online characters use the stable `exports.jrs_core:SetJob(...)` path; offline characters update t
- The previous REDEMPIRE job/grade is stored with the employee record. Firing restores it only when the character still has the job assigned by this company, so
- If company persistence fails after a REDEMPIRE job change, the job is rolled back. If the REDEMPIRE job cannot be synchronized and `requireJobSyncSuccess` is 
- Online hired/fired characters receive notifications; payroll remains bound to their exact REDEMPIRE character identity.
Default job mapping is configurable in `Config.Employees`:
'''lua
jobByCompany = {
    cotton = "cotton",
    mill = "mill",
    oil = "oil",
},
gradeByRole = {
    worker = 0,
    driver = 1,
    engineer = 2,
},
'''
Set `syncJRSJob = false` if you want company membership without changing the REDEMPIRE primary job.
## Requirements
Start resources in this order:
'''cfg
ensure oxmysql
ensure jrs_core
ensure jrs_inventory
ensure jrs_clothing
ensure jrs_barber
ensure jrs_character
ensure jrs_business
'''
## Installation
1. Copy the folder as `jrs_business`.

Paid (server only)   jrs_lottery

jrs core Lottery - persistent jackpot draws, server-authoritative payments, jrs_stores themed UI

Resource jrs_lottery
Folder [ECONOMY]
Version 2.2.2
Author jrs team (original lottery by Markus Mueller / RetryR1v2)
Depends on /onesync, jrs_core, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 857 Lua lines

Commands

  • /jrs_lottery_draw
  • /jrs_lottery_resolve
  • /jrs_lottery_review

Database tables

jrs_lottery_draws, jrs_lottery_rewards, jrs_lottery_state, jrs_lottery_tickets

config.lua - 30 options#

General

Setting Default What it does
WinnerPickTime 100 Minutes. Deadline persists across resource/server restarts.
TicketMode "item" 'item' = buy a lottery_ticket at the General Store (server-wide stock: globalLimit/resetHours in jrs_stores store_config.lua) and hand it in at a station. TicketPrice must equal the store price; it sets the pot share. 'cash' = p
TicketItem "lottery_ticket" Inventory items used by ticket item. Names must exist in the jrs_items table.
TicketPrice 1.00 Money value for ticket price. Rewards go through the economy multiplier of jrs_core.
LimitTickets true Switch for limit tickets: true = on, false = off (default true).
MaxTickets 5 Per character, per draw (max $5 per 100 min, below Tier 1 income).
HouseCut 0.10 Share of each ticket removed from the pot: a money sink, so the lottery never prints cash.
UseStartAmount true Turns start amount on or off (default true).
StartAmount 2.00 Server-created seed, added once when the first ticket of a round is bought (kept tiny: it is new money).
AnnounceWinner true Switch for announce winner: true = on, false = off (default true).
AnnounceIfNoWinner false An empty draw is silent; it would only be spam.
InteractionDistance 2.0 Distance in game units that applies to interaction distance.
ServerDistance 3.5 Server validates purchases/claims at the station.
InteractionKey 0xCEFD9220 E
ActionCooldown 1500 Milliseconds; also protected by an operation lock.
StatusCooldown 1000 Time setting for status cooldown. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
StatusRefresh 10 Seconds; only while the window is open.
HistoryRows 5 Past draws shown in the window.
DrawRetrySeconds 30 Pause before retrying a draw that failed.
LotteryBlips true Switch for lottery blips: true = on, false = off (default true).
BlipSprite 819673798 Same general-store sprite family as jrs_stores.
BlipScale 0.2 Map blip or icon settings for blip scale.
BlipModifier "BLIP_MODIFIER_MP_COLOR_10" Map blip or icon settings for blip modifier.
CreateNPC true Switch for create npc: true = on, false = off (default true).
NpcModel "u_f_m_tumgeneralstoreowner_01" Game model or entity used for npc model.
NpcSpawnDistance 80.0 Distance in game units that applies to npc spawn distance.
NpcDespawnDistance 120.0 Distance in game units that applies to npc despawn distance.
NpcRootHeight 0.98 SetEntityCoordsNoOffset places the ped ROOT, not the feet.
ModelLoadTimeout 5000 Time setting for model load timeout. The unit (seconds, minutes or milliseconds) is usually in the option name or the comment of the neighbouring options.
LotteryStations table Table of lottery stations entries. Add, remove or edit entries following the examples in the file.
Notes from the README#
text
# jrs_lottery 2.2.0
Persistent lottery for JRS Core. Original: Markus Mueller / RetryR1v2. JRS port and hardening: JRS.
- Open with **E** next to the clerk at a station (Blackwater, Valentine, Rhodes, Saint Denis).
- $1 per ticket (10% house cut leaves the pot), 5 tickets per character per draw, draw every 100 minutes, first ticket adds a $2 seed.
  All of it is in `config.lua`. The winner takes the whole pot and collects it at any station (offline wins are kept).
- UI is a NUI window in the jrs_stores skin (textures are copies of `jrs_stores/html/theme`), EN/AR follows the character language.
- Tables are created automatically on first start (`sql/jrs_lottery.sql` is the same schema for manual installs).
- Never run together with the old `mms-lottery`; its rows have no character id and are not migrated.
## Security model
Every purchase/claim is validated on the server: character ready, routing bucket, distance to a station,
price/limits read from config and DB (the client sends only the station index), one operation at a time,
per-player cooldowns, ticket reserved in SQL before cash is taken, prize reserved before it is paid.
No draw/pick/reset events are network-exposed; webhook URL lives in `server/config.lua` only.
## Admin (in-game with jrs_core admin rights, or server console)
- `jrs_lottery_draw` - draw now.
- `jrs_lottery_review` - print unresolved tickets/claims to the console.
- `jrs_lottery_resolve ticket <id> <activate|cancel>` / `jrs_lottery_resolve claim <token> <paid|pending>` -
  settle a held payment after checking the player's real balance. Never set `processing` back to `pending`
  unless you confirmed the cash was NOT paid.
## Interrupted payments
Cash (jrs_core) and lottery rows (SQL) cannot share one transaction. If the server dies between the two, the row stays
`preparing` (ticket) or `processing` (prize) and blocks that character until an admin resolves it with the commands above.
A failing draw is retried every `Config.DrawRetrySeconds`, not every second.
## Tickets from the General Store (2.2.0)
`Config.TicketMode = 'item'`: players buy the `lottery_ticket` item at the General Store (jrs_stores `store_config.lua`,
Miscellaneous tab, stock `globalLimit = 40` per `resetHours = 2`, server-wide, $1.00) and hand it in at a station
(consumed server-side, one per press, still limited by `MaxTickets` per draw). Keep the store price equal to `Config.TicketPrice`.
Set `Config.TicketMode = 'cash'` to go back to paying cash at the station. The item row is registered automatically.

Free (included in JRS Core)   jrs_mailbox

jrs core Mailbox - Advanced postal service for telegrams, parcels, citizen registration, and mailbox management.

Resource jrs_mailbox
Folder [ECONOMY]
Version 1.2.0
Author jrs team
Depends on jrs_core, jrs_inventory
Interface Yes (NUI)
Languages ar, en
Code size 2,329 Lua lines

Commands

  • /closemail
  • /closemailbox

Exports

GetRobbableParcels, RestoreRobbedParcel, TakeRobbedParcel, getUnviewedTelegramsCount

Database tables

jrs_mailbox_mails, jrs_mailbox_mails_registrations

config/config.lua - 35 options#

Interaction

Setting Default What it does
PromptsKeys table as boxes), so these labels stay in English regardless of server language. See JrsLang._UE / JrsLang.SanitizeNativeText in jrs_core for the same rule applied across the rest of the server.
NotificationColors table Used by notifications displayed while the mailbox UI is open.
  ↳ error "rgba(255, 0, 0, 0.79)" Setting for error.
  ↳ success "rgba(0, 255, 0, 0.79)" Setting for success.
  ↳ info "rgba(0, 0, 255, 0.79)" Setting for info.

General settings

Setting Default What it does
RenderNPCModelsDistance 30 Distance in game units that applies to render npc models distance.
RegistrationCost 0.50 Money value for registration cost. Rewards go through the economy multiplier of jrs_core.
Year 1899 Number for year (default 1899).
HoursToReturnParcelsUpdateTime 10 Parcel return timers are configured in minutes.
HoursToReturnParcels 2880 48 hours
BlacklistedItems table These items are hidden from the parcel inventory and cannot be sent.
  ↳ cocaine true Switch for cocaine: true = on, false = off (default true).
  ↳ weed true Switch for weed: true = on, false = off (default true).
GovernmentJobs table These jobs can send telegrams to all registered citizens.
  ↳ police true Switch for police: true = on, false = off (default true).
  ↳ sheriff true Switch for sheriff: true = on, false = off (default true).
  ↳ marshal true Switch for marshal: true = on, false = off (default true).
  ↳ mayor true Switch for mayor: true = on, false = off (default true).
  ↳ governor true Switch for governor: true = on, false = off (default true).
  ↳ judge true Switch for judge: true = on, false = off (default true).
  ↳ doctor true Switch for doctor: true = on, false = off (default true).

Stamps

Setting Default What it does
Stamps table Postage stamps are drawn with CSS in the NUI (no stamp artwork ships with this resource), keyed by Style so html/css/style.css can theme each tier.
  ↳ standard table Table of standard entries. Add, remove or edit entries following the examples in the file.
  ↳ express table Table of express entries. Add, remove or edit entries following the examples in the file.
  ↳ premium table Table of premium entries. Add, remove or edit entries following the examples in the file.

Zone keys must match their city-stamp image names in html/img/citystamps.

Setting Default What it does
  ↳ Guarma table Table of guarma entries. Add, remove or edit entries following the examples in the file.
  ↳ Valentine table Table of valentine entries. Add, remove or edit entries following the examples in the file.
  ↳ Rhodes table Table of rhodes entries. Add, remove or edit entries following the examples in the file.
  ↳ STDenis table Table of st denis entries. Add, remove or edit entries following the examples in the file.
  ↳ Annesburg table Table of annesburg entries. Add, remove or edit entries following the examples in the file.
  ↳ Blackwater table Table of blackwater entries. Add, remove or edit entries following the examples in the file.

Discord webhooks

Setting Default What it does
  ↳ REGISTERED table Table of registered entries. Add, remove or edit entries following the examples in the file.
  ↳ SENT_TELEGRAM table Table of sent telegram entries. Add, remove or edit entries following the examples in the file.
  ↳ SENT_PARCEL table Table of sent parcel entries. Add, remove or edit entries following the examples in the file.
  ↳ RETURNED_PARCEL table Table of returned parcel entries. Add, remove or edit entries following the examples in the file.

Free (included in JRS Core)   jrs_paycheck

Paycheck System

Resource jrs_paycheck
Folder [ECONOMY]
Version 0.2
Author JRS TEAM
Interface No
Code size 342 Lua lines
config.lua - 16 options#

General

Setting Default What it does
DevMode false to test when you restart script
Groups table if player has this group they will be paid for bing in the server
  ↳ Special table group name
Grades table this is the payment for each grade allows you to make unique payments for each grade and without code repetition
  ↳ law table Table of law entries. Add, remove or edit entries following the examples in the file.
  ↳ medic table Table of medic entries. Add, remove or edit entries following the examples in the file.
Jobs table make unique jobs and their ranks here to get them to be paid
  ↳ BWSheriff table job name
  ↳ RhoSheriff table Table of rho sheriff entries. Add, remove or edit entries following the examples in the file.
  ↳ SDSheriff table Table of sd sheriff entries. Add, remove or edit entries following the examples in the file.
  ↳ StrSheriff table Table of str sheriff entries. Add, remove or edit entries following the examples in the file.
  ↳ ArmSheriff table Table of arm sheriff entries. Add, remove or edit entries following the examples in the file.
  ↳ ValSheriff table Table of val sheriff entries. Add, remove or edit entries following the examples in the file.
  ↳ doctor table MEDICS
  ↳ headdoctor table Table of headdoctor entries. Add, remove or edit entries following the examples in the file.
  ↳ shaman table Table of shaman entries. Add, remove or edit entries following the examples in the file.

Free (included in JRS Core)   jrs_saloons

Saloon job for JRS Core

Resource jrs_saloons
Folder [ECONOMY]
Version 1.0
Author JRS TEAM
Depends on jrs_crafting
Interface No
Code size 444 Lua lines
config.lua - 16 options#

General

Setting Default What it does
defaultlang "en" Setting for defaultlang.
Align "center" Setting for align.
Key 0x760A9C6F [G]
Blipsprite 1879260108 common sprite
BlipsActive true set whether Blips should shown on map
Locations table World coordinates (x, y, z) used for locations.
  ↳ Smithfields table Valentine
  ↳ Keanes table Table of keanes entries. Add, remove or edit entries following the examples in the file.
  ↳ Emerald table Table of emerald entries. Add, remove or edit entries following the examples in the file.
  ↳ Bastille table Table of bastille entries. Add, remove or edit entries following the examples in the file.
  ↳ Doyles table Table of doyles entries. Add, remove or edit entries following the examples in the file.
  ↳ Parlour table Table of parlour entries. Add, remove or edit entries following the examples in the file.
  ↳ OldLight table Table of old light entries. Add, remove or edit entries following the examples in the file.
  ↳ Blackwater table Table of blackwater entries. Add, remove or edit entries following the examples in the file.
  ↳ Armadillo table Table of armadillo entries. Add, remove or edit entries following the examples in the file.
  ↳ Tumbleweed table Table of tumbleweed entries. Add, remove or edit entries following the examples in the file.

Free (included in JRS Core)   jrs_stores

jrs core Stores - unified static/player store system with server-authoritative hardening

Resource jrs_stores
Folder [ECONOMY]
Version 7.17.3
Author jrs team
Depends on jrs_core, jrs_inventory, oxmysql
Interface Yes (NUI)
Languages ar, en
Code size 23,598 Lua lines

Commands

  • /claimstore
  • /craftweapon
  • /gunrecipes
  • /jrsseat
  • /jrsseatmove
  • /jrstavern
  • /paystoretax
  • /reloadstore
  • /storeclean
  • /storedistance
  • /storesnpcdebug
  • /storetax
  • /storetitle
  • /tavernseat

Exports

CreditLinkedStore, GetPlayerStoreRobberyInfo, GetPlayerStoreRobberyMissionInfo, GetPlayerStoreRobberyTargets, GetPromptData, GetShopLinkState, GrantPlayerStore, IsLinkedStoreStaff, IsPlayerStorePromptActive, IsPlayerStoreStaff, IsWeaponShopRented, IssueStoreTitleDeed, NotifyPlayerStoreRobberyOwner, OpenStoreDeed, RefundPlayerStoreRobbery, RenamePlayerStore, ResaleAddStock, ResaleBuy, ResaleGetList, RobPlayerStoreAccount, openStoreByName, openTradingStoreById

Database tables

already, jrs_gunstore_recipe_items, jrs_gunstore_recipes, jrs_player_store_clean_points, jrs_player_store_control, jrs_player_store_crafting, jrs_player_store_hygiene, jrs_player_store_starter_kits, jrs_player_store_weapon_orders, jrs_player_stores, jrs_player_stores_backup_20260928, jrs_resale_stock, jrs_store_admin_products, jrs_store_dining_config, jrs_store_hidden_products, jrs_store_import_map, jrs_store_price_overrides, jrs_store_price_reports, jrs_store_runtime_configs, jrs_stores_global_stock

Free (included in JRS Core)   jrs_trader

JRS Core traders - NPC traders with stock-based prices, managed in game with /traderadmin

Resource jrs_trader
Folder [ECONOMY]
Version 1.0.0
Author JRS TEAM
Depends on jrs_core, jrs_inventory, oxmysql
Interface No
Code size 1,461 Lua lines

Commands

  • /traderadmin

Database tables

jrs_trader, jrs_trader_npcs

config.lua - 20 options#

General

Setting Default What it does
Language "en" 'en' or 'ar'
MaxBuyAmount 10 max items per buy
MaxSellAmount 10 max items per sell
InteractDistance 5.0 server-side max distance from the trader
Cooldown 2000 ms between two trades per player
UseDistance 2.5 prompt radius
Sounds table Table of sounds entries. Add, remove or edit entries following the examples in the file.
  ↳ enabled true Turns enabled on or off (default true).
  ↳ success table Table of success entries. Add, remove or edit entries following the examples in the file.
  ↳ fail table Table of fail entries. Add, remove or edit entries following the examples in the file.

npc settings

Setting Default What it does
DistanceSpawn 30.0 Distance in game units that applies to distance spawn.

dynamic price settings

Setting Default What it does
Pricing table Table of pricing entries. Add, remove or edit entries following the examples in the file.
  ↳ priceMultipliers table Money value for price multipliers. Rewards go through the economy multiplier of jrs_core.
  ↳ minPriceFactor 0.7 price never below 70% of base
  ↳ maxPriceFactor 1.5 price never above 150% of base
  ↳ sellFactor 0.8 traders pay this fraction of their current selling price when buying from players. keep (sellFactor * lowStock) below normalStock, otherwise players can loop buy/sell for profit.

trader npcs

Setting Default What it does
DefaultModel "mp_u_m_m_trader_01" traders are stored in the jrs_trader_npcs table and managed in game through the admin panel: /traderadmin Config.DefaultTraders is only used to seed a brand new table.
DefaultBlip table Map blip or icon settings for default blip.
DefaultTraders table Table of default traders entries. Add, remove or edit entries following the examples in the file.

default items (only inserted when Config.AutoDatabase creates a brand new table)

Setting Default What it does
DefaultItems table Inventory items used by default items. Names must exist in the jrs_items table.
JRS Core · Free and open-source RedM framework · made by the JRS TEAM